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Sharkbrew Bot 2.0

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  1. Sharkbrew Bot 2.0

    Boss Heads and Chambers of Xeric

    Log in News Home - News Home Boss Heads and Chambers of Xeric February 14 2019 This week sees the release of increased utility for boss heads and further Chambers of Xeric Chambers changes. Boss Heads As the stacks of boss heads have been building in players' banks, we've received more and more requests to add ways to make them useful, beyond the one-off uses such as re-colouring your Slayer helm. In response, we have made the changes found below to give some additional options. Assembler Effect for the Ranging Cape Those of you who have slain Vorkath enough times to get a Vorkath head drop can now use it on a Ranging cape to give it the same ammo collection rates as Ava's assembler. Until now, the Ranging cape has had the ammo-saving effects equivalent to Ava's accumalator. Bear in mind that you'll need to use Vorkath's head directly onto the cape - using a pre-made Ava's assembler will not work. The Dark Altar You can now sacrifice your excess trophy head drops on Dark Altar to gain Prayer XP. This gives a flat rate of 2,500 XP for each head except Vorkath's which grants 1,000 XP as it's the most common. Using the Dark Altar in this way does not require any Arceuus or other favour and can be done in bulk, hence the reduced XP compared to using Vorkath's head as an Ensouled dragon's head sacrifice - which remains an option. Chambers of Xeric QoL This update also brings more of the changes we proposed in last month�s Chambers of Xeric Revisited blog. We�re still not done with the Chambers; in particular, we�ve yet to address an issue with the Vanguard detailed in the blog, and players have suggested other things they�d like us to improve about the balancing of the Chambers. In the meantime, the following changes have been made: The Great Olm's fire may now be doused with various vessels of water and the Humidify spell. Clue scrolls received in the Chambers of Xeric now count as an additional loot item. Monster Examine may now be cast on monsters within the Chambers of Xeric. In Other News World Rota Last week we switched the rota to Period A, but we left world 325 open as a second PvP world, as an experiment to see whether there�d be enough traffic for two of them. If this had worked out, we�d have been able to take worlds 324 and 325 out of the rota, and leave them both open as standard PvP worlds, permanently. However, the splitting of the traffic between the two worlds hasn�t worked well, and we�d like to end the experiment now. As it�s Period A, world 324 will remain open as the standard PvP world, and world 325 will no longer be a PvP world until the rota switches to Period B, on Thursday 21st. Items dropped in the Blast Furnace room will now only ever appear to the person who dropped them. Items dropped at the Wintertodt will behave the same way except empty Vials and Jugs which will be destroyed on drop. Any items awarded by the Wintertodt crates which are dropped, will appear to other players after one minute as usual since most of those items have value, and players commented that they enjoy being able to scavenge each other�s unwanted rewards Unfinished Torstol vials are now able to be used in place of a clean Torstol when making Super Combat potions. Veos has been relocated to the Northern part of Port Sarim - replacing the corsairs who are now found at a dock in Rimmington. The Sheared Ram pub in Lumbridge remains the same as there were far fewer complaints that this does not fit thematically. The strange portal that appeared by Port Sarim was removed. The Regen bracelet's effect no longer works in free to play. A typo during the �Forgettable tale�� quest has been corrected. Scrolls of redirection now correctly check against certain Construction level requirements. Mistakenly redirecting a teleport tablet to where it is currently redirected will no longer consume a Scroll of redirection. Bunnies will no longer stand on top of Tool Leprechauns in the Farming Guild. The shape puzzle interface in the Barrows no longer blocks out the whole screen in resizeable mode. Instead, its filler fades out towards its edges. The Examine text of the Devout boots has been corrected. The Examine text of the Dragon hasta (kp) has been made consistent with other (kp) hastae. An open doorway in Piscarillius can now be walked through. Some floating dirt in the Monkey Madness II caverns now correctly obeys gravity. Some typos in the Wintertodt messaging have been corrected. When collecting items from the take-all section in the gravestone menu, equippable items are now prioritised. This has not changed for Ultimate Ironmen. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  2. Sharkbrew Bot 2.0

    QoL Month Poll: Re-runs

    Log in News Home - News Home QoL Month Poll: Re-runs February 13 2019 QoL Month Week 3: Skilling It's time for our third week of QoL month - Re-runs! This part of QoL month, we're taking a look at previous polled suggestions that didn't quite make it and giving them another chance! We also discuss the options for increasing the rate at which Buckets of Sand may be obtained in further detail. The schedule for Re-runs Week is as follows: In-game poll live by 15/02 In-game poll closes 18/02 Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/) to share your suggestions for Week 3 - Re-Runs!  Poll Questions Poll Question #1 Should the Wilderness ditch be replaced with a barrier that you do not have to click on? This barrier would require confirmation on a warning screen before you may cross to prevent luring. The warning screen may be toggled off via this screen and subsequently reenabled by the Doomsayer in Lumbridge if desired. Poll Question #2 Should spell icons increase in size when you have filters enabled to better fit the Magic tab? This change would only affect non-PvP areas and affect every spellbook: In PvP locations and relevant PvP worlds, spell icons will not resize and automatically revert to the standard sized icons. Poll Question #3 Should a Divine sigil drop be added to the Corporeal Beast's loot table? This would be used to create a Divine spirit shield, the same way the Arcane, Elysian and Spectral shields are. The Divine Spirit Shield will have a 100% chance of reducing incoming damage by 30%, at a cost of draining your Prayer points by 50% of that 30% reduction. Poll Question #4 Should a small miniquest be added to retire Hatius Cosaintus? If this question passes, his functionality would be moved to Gee, one of the farmers found wandering around Lumbridge. Poll Question #5 Should players be able to rearrange the order of the spell icons in their spellbooks? If this question passes, it would only affect non PvP areas: In PvP locations and relevant PvP worlds, the spellbook's spells would revert to their usual positions. Poll Question #6 Should players be able to rearrange the order of the prayer icons in their prayerbook? If this question passes, it would only affect non PvP areas: In PvP locations and relevant PvP worlds, the Prayer book's Prayers would revert to their usual positions. Poll Question #7 Should the model for the Armadyl helmet, when worn by female players, be reworked to more closely resemble the male version? Poll Question #8 Should the Prayer Skill Guide be updated to show the relevant Prayer icons alongside the associated Prayer? It currently displays a generic Saradomin symbol. N.B: This question was missed from last week's poll and is not classed as a rerun poll. Poll Question #9 Should the Dragon defender model be reworked to appear more red than pink? Poll Question #10 Should players be able to click on the Special Attack orb by the minimap to activate their special attack? This would only work outside of PvP areas. In areas that you are unable to do this, the orb would be greyed out rather than its usual colour. Let's Talk About Sand In our recent QoL poll regarding Skilling we offered a solution in an attempt to tackle the current monotony for gathering Buckets of Sand. The current method provides no experience and generally feels unrewarding as a gathering method for the training that then follows. We�re happy that people have taken to Giant Seaweed as a viable method for training Crafting (we�re not the biggest fans of ShopScape) but in turn we created another sandy problem. We�ve previously provided Bucket Packs at General stores to make the method of gathering sand viable but previously also mentioned that we would consider a method outside of using buckets on a Sandpits- namely, �Sandstorm"?. This previously announced but generally underdesigned spell had several issues when we looked into potentially offering it to players: What requirements does it have? (Quest, Magic level) What resources does it use? (Runes, Sandstone) How can we balance this fairly? (Requirements, resources to cast) Does it mess with other playstyles? (Vengeance being moved isn�t something players have previously enjoyed) Quickly, the job grew out of scope for what we could offer for QoL and to top it off had issues we weren�t sure we could address. We instead brainstormed a different solution which we had originally thought would solve our problems. This brings us to where we are right now� Question 7 of our QoL - Skilling Poll: Passing with 83.5%, a clear thirst for some sort of improvement or competing method to gathering Sand was clearly desired. Despite this, we believe that what we offered didn�t solve the issues we wished to address and our in-team understanding of the Ironman meta and the impact this would have on it was not aligned. The strength and general convenience of the method was far superior than what�s currently available in game. Because of this, the first thing we�d like to say is that we�re sorry. We didn�t give enough time to process feedback regarding this change and pushed it to a poll prematurely. This has left us in a position we�ve not been in before - one where we don�t believe we should create something we have polled and has passed the polling process. With that in mind, we will not be creating the solution offered in the recent QoL - Skilling Poll. That leaves us to where we go next. Firstly, we�d like to lay out our new goals for what we wish to address with a future poll question regarding sand gathering: Provide an increase to the amount of Buckets of Sand able to be obtained which can scale based on effort At the highest levels of effort, we will attempt to have this method be better than Charter Ship shop hopping (say that 5 times fast) Provide a method more rewarding for time than filling buckets With the above, in turn, require more focus and requirement overall With these points in mind we have the following design which we hope ticks all the boxes above whilst providing a desirable experience for those who wish to do it: To the West of the Quarry a new NPC, Drew, will be added alongside their grinding machine Players hand Drew noted buckets that he will hold for safekeeping Players may then mine the nearby Sandstone and deposit it into the grinding machine (unnoted only) Depositing the Sandstone will add charges to the machine based on the size of Sandstone (7 charges for 10kg, 3.5 for 5kg, 2 for 2kg and 1 for 1kg) At any point players may talk to Drew in and gain a Bucket of Sand at a cost of 1 Sandstone charge, 1 empty bucket and 100gp Overall, we hope this new design is more in line with our original intentions. At 65 Mining, a casual player should be gaining ~30% more sand overall per hour than currently possible at Yanille Sandpits At 99 Mining, a casual player will be gaining a little under double the amount of sand than what�s currently available at Yanille Through tick manipulation methods, a player at 65 Mining will be receiving similar rates to casual players with 99 Mining Through tick manipulation methods, a player at 99 Mining methods will be receiving competitive rates a little higher than Charter Ship hopping These numbers are based on mining and subsequently depositing the ore to the machine while not dropping lower valued Sandstone. It will not be possible to deposit noted Sandstone though would be possible to run pre-banked Sandstone back and forth from the Quarry - however, Drew's location does not make this a particularly efficient process. We�ve worked directly with some high-level members of the community that this impacts to make a particular effort to ensure what we have offered is the best it can be and to assist in filling in our personal gaps in knowledge. Thank you to them for their time and help! We will be gathering feedback on both the proposed design and any other concerns you all may have with everything discussed. Thanks for all your suggestions and input - let us know what you think about the above in the places below! Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf  The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. 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  3. Sharkbrew Bot 2.0

    Feedback Suggestions

    Log in News Home - News Home Feedback Suggestions February 07 2019 Feedback and Suggestions Automating Processes In your suggestions for the Skilling week of QoL month, we saw lots of requests to automate certain processes such as cleaning grimy herbs or decanting coconut milk into vials. Rather than address these individually, we would like to find as many of these cases where the item could be used on its counter part to trigger the rest of the inventory as possible. Each method would be examined to decide how fast it should be - in the case of grimy herb cleaning, this would be slower than cleaning them individually. Let us know any other examples you have on the forums, Twitter, and this Reddit thread. Buckets of Sand Following feedback asking for a faster method to obtain Buckets of Sand, we have considered the options. The first is a Sandstorm spell which would be added to the Lunar spellbook. This would be locked behind the Dream Mentor quest and have a medium level Magic requirement. Note that if this spell were added, all spells after it on the Lunar spellbook would be moved along one place, including Vengeance. Another option is to allow players to convert Sandstone into Buckets of Sand. This could be done by using a hammer on the Sandstone with empty Buckets in your inventory. If you like this idea, let us know how many Buckets of Sand you would expect to gain from each piece of Sandstone. Alternatively, we could look to add Buckets of Sand to the resources gained from Miscellania. Rather than become its own allotted resource, this would be added to the Mining section. If you have any other ideas which are none of the above, let know about those too! Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf  The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  4. Sharkbrew Bot 2.0

    X Marks The Spot

    Log in News Home - News Home X Marks The Spot February 07 2019 This week sees the release of a brand new novice Free-to-play quest, additional Kebos changes and some of the contents from the recent QoL - Combat Suggestions 2019 poll. X Marks The Spot One of the residents of Lumbridge who lives across from the General Store has converted their house into the new Sheared Ram pub. In the pub, you'll find the Mysterious Veos who is looking for a bold adventurer's help to find some treasure. X Marks the Spot is a short, novice Free-to-play quest aimed at players just starting out with other quests such as Sheep Shearer and Cook's Assistant. This is designed to give the Kingdom of Kourend ties to the mainland. Additionally, Veos' boat that takes players to the Great Kourend has been moved to a small dock in Draynor village, making it easier to access and distinguishable from the ships at Port Sarim. Kebos: Post Launch Changes The Hydra Head The Hydra head has been added to the Alchemical Hydra's loot table. You can mount this on the wall of your Skill Hall in your POH at 82 Construction. This will reward the player with 1103 Construction XP as well as 200 XP in Attack, Strength, Defence, Magic and Ranged. This also requires two Mahogany planks and 2 Gold leaves. Alternatively, the Hydra head can be used to recolour the Slayer helm. This requires spending 1,000 Slayer points in the reward shop as it does with other Slayer helm recolours. Konar's Keys Players who are lucky enough to roll a drop on Konar's table during a Konar slayer task will be awarded with a key. These keys are stackable and can be used on the Brimstone chest for a reward. The chest is located on Mount Karuulm beside Konar. Wyrm, Drake and Hydra Bones Wyrm bones now give 50 XP when buried. Drake bones now give 80 XP when buried. Hydra bones now give 110 XP when buried. Posion Protection From Hydras Poison protection from potions like anti-poison and the Serpentine helmet now reduce the damage taken from the Hydra's special poison attack. Dragonfire Protection From Drakes The Drake's fire attack can now be resisted by dragonfire protection such as the Anti-dragon shield. This will work as it does with the metal dragons. Aerial Fishing Players may now trade the Golden tenchs to Alry for 100 Molch pearls. Architectural Alliance As recently polled, players will no longer lose favour in one of the Kourend houses if they perform tasks in a different house, regardless of whether or not they have started Architectural Alliance. As a result, completing Architectural Alliance will instead grant the player a reward lamp, granting 10,000 XP in any skill level 40 and above. If you have already completed the miniquest, you can claim the lamp from Hosa who can be found at the statue of King Rada I outside Kourend Castle. QoL Month: Combat Changes Pest Control KC Counter You can now check your Pest Control scores for each lander tier via a scoreboard. This will only count Pest Control wins achieved after this update. The Serpentine Helm The Strength bonus of the Serpentine helm has been increased from +3 to +5 to make it more viable relative to its cost. In Other News World Rota The world rota is switching back to Period A this week. Although we left it on Period A for four weeks over the Christmas holiday, followed by four weeks on Period B to make up for that, we�re now returning to the regular two-weekly rota, with the next change due on Thursday 21st February. However, we�d like to try a little experiment with worlds 324 and 325. They�ve been taking turns to act as the standard members� PvP world, with 324 acting as the PvP world in Period A, and 325 acting as the PvP world in Period B. For the next two weeks, although it�s Period A, we�d like to leave both 324 and 325 open as PvP worlds. If the player traffic is enough to sustain both of these, we can leave them both open indefinitely. However, if the activity can�t sustain them both at once, we�ll go back to rotating that theme on the two-weekly rota. An issue with player dying with a looting bag in a F2P world and the bag keeping it's contents was fixed. Now the items are dropped to the ground as they do in P2P worlds. Existing items in unclaimed Looting bags will still be there. The weeds in Morytania's farming patches are no longer healthy, vibrant and full of life. Doomsayer warnings for areas where players can build eternal fires of light are now unlocked automatically when the fires are built if they weren't already. Reaching level 66 in the Hunter skill will now notify you that you can equip Spottier capes. Duke Horacio will no longer repeat himself when greeting players. The collection log will now track "My notes" correctly. Some grammar when fixing Broken Dragon hastae was corrected. The Scythe of Vitur's charges remaining notification will only be highlighted when the player reaches 100 charges remaining. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  5. Sharkbrew Bot 2.0

    QoL Month Poll: Skilling

    Log in News Home - News Home QoL Month Poll: Skilling February 07 2019 QoL Month Week 2: Skilling It's time for our second week of QoL month - Skilling! Let us know your thoughts on all the proposed changes below and on the two ideas found in this post! The schedule for Skilling Week is as follows: In-game poll live by 08/02 In-game poll closes 12/02 Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/) to share your suggestions for Week 3 - Re-Runs!  Poll Questions Poll Question #1 Should the Ring of Forging be made available in Free to Play? Currently, the ring is rarely used on members worlds but could be useful to free players. If this passes, Murky Matt at the Grand Exchange will enchant Ruby rings for free players at the cost 250 GP per ring. Poll Question #2 Should jugs & vials dropped in the Wintertodt and Blast Furnace area vanish, rather than appearing on the ground where they get in the way of other click-zones? Regardless of the outcome of this question, items dropped there manually will never appear to anyone except their owner. Poll Question #3 Should there be a visual indicator that the Hespori plant is fully grown at the Farming guild? This would allow players to see the status of the Hespori plant without entering the cave. Poll Question #4 Should the amount of Volcanic Ash mined from each action increase by an extra 1 per 15 Mining levels you have above the requirement (22)? So at 37 Mining, you would receive 2 Volcanic Ash per action, 3 at 52 Mining and so on, up to 6 at 97 Mining. Poll Question #5 Should Wyverns found on Fossil Island drop Volcanic Ash as an uncommon drop? This would be 100 on average for Ancient Wyverns and 40 on average for Long-tailed, Spitting and Taloned Wyverns.   Poll Question #6 Should it be possible to refill Gricoller's can using standard water sources? The can is a reward from the Tithe Farm minigame which holds up to 1,000 "charges" of water. Currently it requires 20 points to refill from empty. Poll Question #7 Should Sandstone be able to be used in place of Buckets of Sand, similar to how Seaweed may be used in place of Soda Ash, when a player casts the Lunar spell "Superglass Make"? 10kg chunks would act as 18 buckets, 5kg as 9 buckets, 2kg as 4 buckets and 1kg as 2 buckets. N.B: The above is intentionally balanced so that 1kg and 2kg pieces of Sandstone produce more buckets of Sand per unit of weight than heavier blocks. This is to reward players with slightly more sand for chiselling down the larger pieces. Poll Question #8 Should the Prayer Skill Guide be updated to show the relevant Prayer icons alongside the associated Prayer? It currently displays a generic Saradomin symbol. Poll Question #9 Should the Magic Skill Guide be updated to show the relevant Spell icons alongside the associated spells for Regular, Ancient, Lunar and Arceuus spells? They currently display more generic symbols. N.B: The Slayer Skill Guide was also raised by players as potentially needing the above changes. Due to the size of Slayer Master chatheads, these would be more problematic to fit into the Skill Guide, so we're leaving that skill alone for now. Poll Question #10 Should Unfinished Torstol vials be able to be used in place of a clean Torstol when making Super Combat potions? No creatures drop these items and the potion created from the unfinished vial is rarely created by players. Most of the unfinished potions are made accidentally via Zahur in Nardah. Poll Question #11 Should "Enchant Jewellery" spells, once the relevant action has started, be automated? The enchanting will only automate for the item that was originally selected to be enchanted: a player who selects to enchant a Sapphire ring, for example, will only have other Sapphire rings enchanted over time in their inventory. This would act the same way as offering Bones to an Altar where manually doing the action would remain faster than the automated process. Poll Question #12 Should splitting Coconuts, once the action has started, be automated? This would act the same way as offering Bones to an Altar where manually doing so would remain faster than the automated process. Poll Question #13 Should pouring Coconut Milk into Empty Vials, once the action has started, be automated? This would act the same way as offering Bones to an Altar where manually doing so would remain faster than the automated process. Poll Question #14 Should filling Watering Cans, once the action has started, be automated? This would act the same way as offering Bones to an Altar where manually doing so would remain faster than the automated process. Poll Question #15 Should creating Serum 207's, once the action has started, be automated? This would act the same way as offering Bones to an Altar where manually doing so would remain faster than the automated process. A more relevant example of this existing for Herblore in particular exists for the creation of Anti-Venom. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf  The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  6. Sharkbrew Bot 2.0

    Twitch Prime

    Log in News Home - News Home Twitch Prime February 04 2019 Our Twitch Prime promotion is almost here - don't forget to use it to claim your 14 days of membership! This will run from 5th February through to 19th March. For those of you who missed our previous promotions, Twitch Prime is a premium service included as part of Amazon Prime membership. Benefits include bonus loot in your favourite games, ad-free viewing on Twitch, a channel subscription every 30 days, and other gaming-related goodies. When it's live (around 5pm GMT this Tuesday), you can head over to this Support page if you have any problems or queries. The page will contain all the info you need to know about claiming your Twitch Prime subscription and linking it to your RuneScape account. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  7. Log in News Home - News Home Chambers of Xeric, Kebos, and Collection Log Changes January 31 2019 This week sees the release of Chambers of Xeric Quality of life and balancing tweaks, some changes to Kebos and updates for the Collection Log. Unrestricted worlds are now open for the duration of the Twitch Prime promotion. We're also happy to announce an extension to the Gold Premier Club offer! Chambers of Xeric Balancing Last week we published this blog about improving the Chambers of Xeric. Mostly players seemed happy with the balancing changes, especially the removal of scavenger runts, though opinions were more divided about the proposed methods for influencing what rooms you might encounter. We�re starting off by releasing most of the balancing changes; see below for details of which ones got into this week�s update � spoiler: the scavenger runts are gone. The remaining balancing adjustments will come later in February, around the QoL Month dev work. The proposed change to energy pools, whereby they�d cure poison as well as replenishing energy, wasn�t so well received. As it�s more contentious, and not required for the balancing of the Chambers, we�re happy to leave it out for now, and put it to a poll in future if it seems more popular. Regarding the Xeric�s Ward scrolls, we�d like to put that section aside for now, and continue working on the balancing of the rooms through updates like this one. Once we�ve had a chance to see the effects of this kind of change, especially checking which rooms players are more willing to play and which ones they�re still avoiding, we�ll reconsider that topic. We�d also need to ensure players can acquire suitable gear for the raid ahead of them. In the meantime, the following changes have been made: Tekton Tekton�s defence has been reduced by 25% to make it less dependant on defence-reducing attacks Tekton has been made less sensitive to return to the anvil abruptly without trying to hit anyone Vespula Vespula will no longer interact with her grubs until the party has entered the room The portal�s health regeneration has been lowered to 1/3rd of it�s current rate Each point of HP damage dealt now gives an additional 2 points The Ice Demon Adding wood to a lit brazier is now just as effective as adding wood to an unlit brazier and burning it all at once Creature Keeper Room This room now gives 5x points as you deposit grubs We have removed the Thieving level restriction to the room so everyone in the party can contribute The creature will now eat faster than before The minimum time before the creature gets hungrier has been increased from 30 to 60 seconds Other Changes The seeds given when raking weeds will now rotate between the different seeds available We've increased the amount of herbs available in higher-numbered raid teams Dungeon layouts that don�t give scavenger corridors before you get to rooms requiring the items they drop have been removed Small scavengers will no longer spawn in the Chambers of Xeric. Only the larger Scavengers will now appear Left clicking on a stackable item while storing items in a Private storage chest in the Chambers of Xeric no longer stores all the items in the stack The Kebos Lowlands A big thanks goes out to everyone for their feedback on the post Kebos launch poll blog and its revised version and those who voted in the recent poll. We've started working on the changes and have made the ones below to kick things off: The Alchemical Hydra The Jar of Chemicals has been added to the Alchemical Hydra's drop table. This drop is additional to the regular loot rolls. The jar can be placed in players own display case found in the Achievement Gallery of the Player owned House as long as you have atleast 1 killcount of the boss. Alongside this, the topiary bush in the superior garden can now be trimmed into the shape of the hydra. This also requires 1 killcount for the Alchemical Hydra Boss. A shortcut has been added to the Mount Karuulm dungeon. This allows players with 88 Agility to bypass the aggressive monsters between the entrance and the Hydra boss. It takes a similar amount of time to reach the Alchemical Hydra this way as it does to running through the dungeon. Aerial Fishing The rate at which Molch Pearls are obtained now scales from 1/100 to 1/75 based on your Fishing and Hunter levels. Alry the Angler at the centre of Lake Molch now sells the Angler outfit at a cost of 100 Molch Pearls a piece. Unrestricted Worlds Now Open New and experienced players alike - join us on Unrestriced worlds to try out any part of Old School you want! Previously known as beta worlds or tournament worlds, we have opened Unrestricted worlds for a limited time in the past. These worlds allow you to engage with content you wouldn't normally, using any stats and gear you choose. When you log in, you'll find yourself in an area with chests full all the gear you could want and a right-click option to set your stats to the desired levels. You may also travel to anywhere in Gielinor. Unrestricted worlds are going live now and are expected to close on the 21st of March. These will give you the chance to test out any PvP set ups you want to try or have a go against any bosses you'd like to practice. The only exception is the Inferno which will be disabled on these worlds. Additionally, the 6 Jad challenge will be available for those who are brave enough to give it a go! Simply head over to the Yellow Portal just outside and West of the starting area. This also happens to be right infront of the free-for-all portal should you wish to try your hand at PvP without restrictions. This is the perfect chance to practice your skills or start learning to PK. The rest of Gielinor is also open so feel free to explore and engage with all the content that's out there with any levels and equipment! Note that progress is not saved on these worlds so your character will be temporary and reset each time they log in. Premier Club Gold Following its continued popularity, we're extending the Gold Premier Club membership package's availability! For more information on our best value membership offer, head over to this page. Collection Log Changes Since we released the Collection Log in early December, many of you have begun the enormous task of completing as many sections as possible. As you are enjoying this so much, we've listened to your feedback and added some more! If you currently own any of the recently added items below or their variants already, they should be automatically marked off in the log. If anything is missed, let us know! Metal boots from Bronze to Rune were added to the Slayer group The Graceful set was added to the Rooftop Agility group. We chose not to add all variations of the set because you�re able to recolour the same pieces and sell them back Xeric's Talisman was added to the Miscellaneous group The Crab Claw & Helm were added to the Miscellaneous group Tower of Life satchels and the flask were added to a new "Tower of Life" group under Miscellanous tab The Chompy Chick pet was added to the Bird Hunting group. This already exists under Pets but was duplicated to show on both tabs A high gamble counter in the Barbarian Assault group Zombie boots were added to the Random Event group Fossil Island note pages were added to their own group A new group called My Notes was added. These are pages acquired from killing monsters in the Barbarian Dungeon near the outpost Mystic robes and the Granite Helm were moved from Miscellaneous to the Slayer group In Other News A stretching issue with the Ferocious gloves and Torag's platelegs was fixed The Ferocious gloves now provide protection when picking Belladonna Edmond's hand has now been re-attached to his wrist A spelling error when Slayer masters remind you of your task progress was fixed A grammar error in the Hydra pet's dialogue has been fixed The Wintertodt timer no longer has a rogue 0 when showing ther are 10 seconds remaining A typo has been fixed in the compost bin options The range icon has been removed from the world map for the Fishing Platform because the scenery doesn't act as a range The Arceuus essence mine now has a handy chisel spawn Tool Leprechauns now let you remove all your compost in banknote form so you can fill your Bottomless buckets more conveniently. This option is also offered for empty buckets and Plant cures A typo in dialogue during King's Ransom has been fixed The water sink at the Sinclair Mansion has been unclogged and now works properly Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  8. Sharkbrew Bot 2.0

    QoL Month Poll: Combat

    Log in News Home - News Home QoL Month Poll: Combat January 31 2019 QoL Month Week 1: Combat QoL month has arrived once more! As always, we're spending the entirety of February dedicating time to themed Quality of Life updates. This week we kick things off with your Combat related suggestions! For those hoping to see improvements elsewhere, fear not, for the following weeks will be dedicated to Skilling, General/miscellaneous and near misses.  The schedule for Combat Week is as follows: In-game poll live by 01/02 In-game poll closes 05/02 Week 2 - Skilling Blog live by 06/02 As many of the combat updates given in game from 08/02 Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/ and /r/oldschoolrs/), to share your suggestions for Week 2 - Skilling!  Poll Questions Poll Question #1 Should the Defence requirement found on Blessed forms of D'hide Chaps be removed? Currently they require 40 Defence to equip. Poll Question #2 Should the player automatically stop attacking Vorkath when frozen by his special attack? Poll Question #3 Should Entangle, Snare and Bind durations be unaffected by Protect from Magic? Poll Question #4 Should players be able to upgrade the Range and Max cape to match the ammo pick up effects of the Assembler? This would require using Vorkath's head on the cape. Poll Question #5 Should it be possible to sacrifice Slayer trophy heads on the Dark altar for 2,500 Prayer XP? Vorkath's head, due to its more common drop rate, would award 500 XP instead.  Poll Question #6 Should the Strength bonus offered by the Serpentine Helmet be increased to +4? Currently it is +3. Poll Question #7 Should Weapon categories remember the previous attack style being used when equipped? For example, if a player used any sword previously with the "Defensive" attack style, any other sword will continue to be used with the Defensive style when equipped. Poll Question #8 If Question #7 fails, should we instead add an attack style to Dihn's bulwark only to make the combat buttons more convenient when switching? Poll Question #9 Should autocast options be remembered when equipping a magical weapon? Each autocast configuration layout will be remembered seperately. Magical weapons which share the same layout will share the spell remembered. For example, the Staff of Light and Staff of the Dead share the same autocast configuration layout and would, in turn, share which spell is remembered. This would only be for non-PvP areas. PK-ers: if you want this change to also affect PvP, please let us know in your feedback to this poll blog and we can consider it. Poll Question #10 Should a noticeboard be added to Pest Control which shows the amount of personal Wins for Novice, Intermediate and Veteran Landers? Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf  The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  9. Sharkbrew Bot 2.0

    Song of the Elves Poll Blog I

    Log in News Home - News Home Song of the Elves Poll Blog I January 28 2019 Song of the Elves: Poll Blog I The purpose of this blog is to let you know some of what to expect from our second major release of the year. Following feedback on the size of previous polls, we're doing something a bit different this time around by splitting the content across two separate polls. This blog will explain the contents of the first poll. A second blog will follow later this year to detail the contents of the second poll. If you want to learn more about the initial announcement of Song of the Elves, we recommend you check out the reveal blog. The Quest �You think you�re the hero of this story, but you�re not�� - Lord Iorwerth Big things have small beginnings. Sixteen years ago, the Plague City quest was added to RuneScape. This quest marked the beginning of the fabled elf quest series, the oldest and longest quest series in the game. From elven rebellions to Dark Lords, the series has told a thrilling story with many twists and turns. Now, after all of these years, it�s finally time for this story to come to its conclusion with Old School RuneScape�s newest Grandmaster quest, Song of the Elves! Song of the Elves will see you team up with a range of characters from across the series to finally put an end to the schemes of Lord Iorwerth and King Lathas. Do not expect this to be easy - you will face challenging puzzles and deadly foes as you fight to bring peace to the elven lands. That�s all we�re going to say about Song of the Elves for now, as we don�t want to ruin the surprises of the quest. However, you can be sure that it will be an epic adventure unlike any other. Poll Question #1 Should the Song of the Elves quest be added to Old School RuneScape? Prifddinas Click or tap the map for a larger version. For years, the empty city of Prifddinas has sat untouched on the Old School RuneScape map. With Song of the Elves, the gates of this legendary crystal city will finally open to those who succeed in bringing an end to the tyranny of Lord Iorwerth and King Lathas. Prifddinas will contain a range of shops, resources and other amenities. It will also feature some brand-new content, offering some exciting rewards. Check out the map above to see what Prifddinas has to offer. We won�t be polling the addition of every shop and resource - they�ll be covered by the main poll question. However, the more useful pieces of content have their own separate questions which can be found below. Poll Question #2 If Song of the Elves is added to the game, should completion of the quest grant access to the elven capital of Prifddinas? Poll Question #3 If Prifddinas is added to the game, should it include a new Player-owned house location? Moving a house here would require completion of Song of the Elves, 70 Construction and 50,000 coins. Poll Question #4 If Prifddinas is added to the game, should it include some Teak and Mahogany trees? There would be three Teak trees and two Mahogany trees. Poll Question #5 If Prifddinas is added to the game, should it include a new Sawmill? This Sawmill would be further away from a bank than the one in the Woodcutting Guild. However, if the above question passes, it would be the closest Sawmill to Teak and Mahogany trees. Poll Question #6 If Prifddinas is added to the game, should it include a new Herb Patch? This Herb Patch would require completion of Song of the Elves and 70 Farming. Poll Question #7 If Prifddinas is added to the game, should it include new Soft clay rocks? These rocks would work exactly like clay rocks but would give Soft clay instead of clay. Wearing a Bracelet of clay whist mining Soft clay would grant two Soft clay instead of one for every successful mine. These would require Song of the Elves and 70 Mining. The Gauntlet As mentioned above, Prifddinas will feature some brand-new, unique pieces of content. The first of these is the Gauntlet. Created by the elves as a training ground to ensure they were capable of defending the city during the God Wars, the Gauntlet is a new solo PvM minigame that will push your skills to their limits. When entering the Gauntlet, you will not be allowed to bring any of your own items. Instead, you will be given a limited amount of time to explore the area in search of resources. The area will contain mineable crystal for armour and weapons, chopable roots for bows, arrows and staves, farmable herbs for making potions and fishing spots for gathering food. These various resources will not require a specific skill level to gather. However, high skill levels will grant more resources at a faster rate. The dungeon will also contain various Crystalline monsters which can be killed for further supplies. Higher level monsters will offer better drops at the cost of taking more time to defeat. To keep you on your toes, the layout of the Gauntlet will be random each time you enter, causing the monsters and resources to spawn in different locations. You also won�t be able to see all of the dungeon initially and will need to explore it to discover where everything is, making for a frantic and fast-paced challenge. Once time is up and you have gathered your supplies, you will be forced into the central chamber of the Gauntlet. Here, you will need to use everything you�ve gathered to defeat the Crystalline Hunllef. Based upon a deadly wolf-like predator from the elven homeworld, the Crystalline Hunllef is a vicious enemy that only the most worthy will be capable of defeating. Completion of the Gauntlet will grant you access to a generous new drop table. Failing to finish, either by death or leaving early, will give a small token reward based upon how well you performed but won't grant any chance of a unique. The Gauntlet is a dangerous minigame so death will result in the loss of a Hardcore Ironman status. Poll Question #8 If Prifddinas is added to the game, should it include the Gauntlet, a brand-new solo PvM challenge? Crystal Armour The Gauntlet drop table won�t just be made up of existing items. It will also offer the only way for you to obtain Crystal Armour, a brand-new armour set designed to compliment the existing crystal weaponry. The armour will consist of three pieces, a helmet, a chestplate, and platelegs. Equipping the items in this set will require 70 Defence and 50 Agility. The Gauntlet drop table won�t directly give Crystal Armour. Instead, it will have a chance of giving a Crystal armour seed. A Crystal armour seed can be combined with Crystal shards to create the pieces of the new Crystal Armour set. Crystal shards are another new item that players will be able to obtain by completing various activities in Prifddinas, including the Gauntlet. Crystal armour seeds will be tradeable but Crystal shards and the armour itself will not. The table below shows the requirements to create Crystal Armour. Players who do not meet the level requirements will be able to pay an elf in Prifddinas to create the armour for them. This will cost 60 Crystal shards per piece of armour. Like other crystal equipment, Crystal Armour will degrade. However, unlike other crystal equipment, its stats won�t degrade as it does. Each piece of Crystal Armour will degrade back into a Crystal armour seed after 2,500 hits are taken. The Crystal shards used to create the armour will not be reobtained. The table below shows the stats of Crystal Armour. In addition to these stats, the armour will have a set effect. When all three pieces are worn, you will receive a 5% boost to damage and a 15% boost to accuracy when using crystal weaponry. Poll Question #9 If the Gauntlet is added to the game, should it have a chance of giving Crystal armour seeds as a reward? These Crystal armour seeds could be used to create Crystal Armour. Zalcano Although the elves did their best to avoid the God Wars, they were unable to stop the carnage reaching Prifddinas. Over the thousands of years that the God Wars took place, many foes came to the city in the hope of claiming the knowledge and power of the elves. One of these foes was Zalcano, once a demon in service to Zamorak, her ambition eventually got the better of her and she was cursed by the god during an attempted uprising against him. This curse doomed her to turn to stone. The elves had no desire to help Zalcano, so she decided to try and take from them what they were unwilling to give. She failed, and they trapped her beneath the city so they could study her condition. Now, thousands of years later, she remains beneath the city. The elves studying her often need help keeping her in check, and they�ll happily reward anyone willing to give them a hand. Zalcano is a new boss that is immune to traditional combat damage. Instead, you will need to use your Mining, Smithing and Runecraft skills to create magical charges capable of destroying her stone armour. Once her armour has been destroyed, you�ll be able to damage her by mining her core with your pickaxe. While you do this, she will do everything she can to fight back and will have a variety of abilities at her disposal. Besides access to the city, there are no additional requirements to face Zalcano. However, you will find that higher levels in Mining, Smithing and Runecraft will be advantageous. On top of this, Zalcanos attacks will be powerful and will not scale for lower levels so a high hitpoints level is reccomended. Players will be able to fight Zalcano both alone and in a group. Poll Question #10 If Prifddinas is added to the game, should it include Zalcano, a brand-new boss that can only be defeated through skilling? Crystal Equipment Defeating Zalcano will grant small amounts of experience in Mining, Smithing and Runecrafting. However, the main reward will take the form of items. These will include a brand-new unique item, the Crystal equipment seed. Crystal equipment seeds will be combinable with Crystal shards to create three new pieces of equipment. Crystal shards will be obtainable by completing various activities in Prifddinas, including fighting Zalcano. Crystal equipment seeds will be tradeable but the equipment itself and the Crystal shards will not. The three new pieces of equipment are the Crystal pickaxe, Crystal axe and Crystal harpoon. Each one is made by combining a Crystal equipment seed with 120 Crystal shards and the corresponding piece of Dragon equipment. Doing this requires 76 Smithing and 76 Crafting. These new items will require level 71 in the respective skill to use and will offer faster gathering speeds than their dragon counterparts. The items will require 70 Attack and 50 Agility to equip. They will retain the equipped stats and special attacks of their dragon counterparts. Crystal equipment will degrade after 10,000 uses with each item gathered counting as one use (mining 10,000 ores for example). Once a piece of equipment degrades, it will revert into a Crystal equipment seed. The Dragon item used to create the equipment will be recovered but the Crystal shards will not. Crystal Pickaxe: this will have a 1/4 chance to mine an ore one tick faster than the Rune pickaxe (up from 1/6 for the Dragon pickaxe) Crystal Axe: this will be 15% more efficient at chopping logs than the rune axe (up from 10% for the Dragon axe) Crystal Harpoon: this will have a 35% faster catch rate when fishing at a harpoon fishing spot (up from 20% for the Dragon harpoon) Poll Question #11 If Zalcano is added to the game, should she have a chance of dropping Crystal equipment seeds as a reward? These Crystal equipment seeds could be used to create Crystal Pickaxes, Crystal Axes and Crystal Harpoons. That�s everything for this blog. As always, be sure to share your feedback with us on our social channels. As mentioned at the start of this blog, this is not everything we have planned for Prifddinas and if it passes this poll we will be releasing a second blog later this year to cover some additional content for the city. There will also be the opportunity for you to submit your own ideas so keep an eye out for more news on that once the first poll has closed. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  10. Sharkbrew Bot 2.0

    Boxing Mechanics and Lots of Fixes

    Log in News Home - News Home Boxing Mechanics and Lots of Fixes January 24 2019 This week sees a change to the boxing and deskulling mechanics in PvP as well as various bugfixes and further changes relating to the Kebos Lowlands. Deadman Boxing Mechanic In The Live Game Players splashing on each other may now be attacked by other players after splashing for a certain amount of time, just as it works in DMM. We have also improved this anti-boxing mechanic to make it more effective. This will reduce the number of people who abuse the boxing mechanic with alts to protect their mains. This applies to the entire Wilderness alongside everywhere in PvP Worlds. Clan Wars Portal De-Skulling Players who use the Clan Wars FFA portal to lose their skull will now regain it back correctly if they attack a player they previously skulled on. This is to prevent players leaving a fight to de-skull to come back and continue it unskulled. Similar to the change above, this applies to all worlds. In Other News The PvP World Rota will remain on B to make up for staying on A for four weeks over Christmas. Farming The Farming guild's doors have been updated again. Players will now be able to interact with things in different tiers of the guild without being stopped assuming that they have the requirements to enter that tier. Guildmaster Jane will now correctly tell the player they need to check the health of their cacti to complete their Farming contract. Shift+click on the Seed box from Gricoller's farm now lets you empty it. Players can more easily interrupt the repeated action when filling a compost bin. The descriptions of allotments containing Snape grass no longer mention potatoes. The auto-picking of bittercap mushroom patches is no longer interrupted by the Anima plant effect giving you a free mushroom. Kebos/Zeah The dragon hasta (KP) is no longer tradeable. The death protection value of the Dragon hunter lance has been increased. The alchemy price of the Hydra tail has been reduced to 60k. We've slightly tweaked the Wyrm animations to help assist those who are sensitive to flickering effects. The hill north east of the Chasm of Fire no longer teleports players to the bottom when they try to go up it. The Golden tench's combat stats now match the stats of other fun weapons. Ents in the Woodcutting guild now correctly state which logs you receive from the Ent's carcass. Several drawers in the Lovakengj area to no longer block tiles in front of them. A door in the Lovakengj area now has the correct open/close options. When receiving a Metamorphic dust drop from the Chambers of Xeric Challenge Mode, a broadcast will be sent to everyone in the raid much like when a player receives a unique drop. The Boots of stone will now appear on the Slayer skillguide. Hairclips will now work as Lockpicks when stealing artefacts for Captain Khaled. Mobile The Pest Control shop interface has had its black background removed, since it wasn�t rendering well on Mobile devices and looked ugly for desktop users too. As part of this, the buttons have been made more responsive on both platforms. The world switcher layout has been restructured to make sort buttons stay visible as the interface scrolls and increased size of the sorting buttons on mobile. The Pyramid Plunder overlay on mobile is now positioned in the top left making it less obstructive. The Wintertodt Boss next game countdown timer no longer displays when a game has started, this occurred when backgrounding the app on iOS and returning as the next round starts. The Prayer tab on Mobile now has an info icon which when activated displays tooltip information on tap. The Store Orb no longer overlaps the Castle Wars timer. Graphical Fixes A render order issue with male snow imp leggings was fixed. A stretching issue with the Christmas tree legs and Heavy ballista was fixed. Arnold from the Piscatoris Fishing Colony has seen a physio in his spare time and had his neck re-positioned. The Large spade has been slightly rotated to help avoid clipping with multiple hats and to increase value for PKers. The inventory model of the Dragon pickaxe has been slightly adjusted to be consistent with all other pickaxes. An issue with the 3rd age pickaxe special showing the incorrect pickaxe was fixed. A piece of roofing in the Falador mountain mining shop was fixed. Some broken trees to the West of the Legend's Guild were cleared. We've updated the colours on Alfred's Barcrawl to make them easier to read on the beige parchment background, and listed the locations of any bars you've not already visited. A minor gap on female abdomens when wearing the Anti-santa panties was fixed. Issues with skin showing through hair while wearing the Deerstalker were fixed. A stretching issue with the zombie trousers and Light ballista was fixed. The inventory icon of Grimy snake weed has been changed to make it easier to differentiate between grimy and clean snake weeds. The colour of the Saradomin and Ancient god pages have been adjusted to make them match their respective God books. Grammatical Fixes Some spelling errors in the Kebos diary task list have been corrected. Some grammar with the Iasor plant has been fixed. A typo has been fixed in dialogue with Archeio. A typo in dialogue with Jardric during Dragon Slayer II has been fixed. The bartender's chat options in The Golden Field bar now call the selected dialogue. Other Overlapping clicks on the minimap orb no longer also count as clicking on the minimap. The Clear options on bank fillers have been switched round; Clear is now offered above Clear-all, so that players accidentally triggering this menu are less likely to wipe so much of their bank. Players who have completed the Elite Ardougne diary can now opt out of receiving free sand from Bert each day by speaking to him, if they no longer want the free sand. They can speak to him again to re-enable the reward. Progress in the Tower of Life pipe puzzles, will now be remembered if you exit out of the puzzle. The way Sotetseg's orb's appear have been tweaked to help with the issue of them sometimes disappearing. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  11. Sharkbrew Bot 2.0

    Chambers of Xeric Revisited

    Log in News Home - News Home Chambers of Xeric Revisited January 23 2019 Chambers of Xeric Revisited Following the huge Kebos expansion, we'd like to turn our attention to improving some older content. There's lots in the game that could do with improvements, whether small tweaks or a major rejuvenation. For now, we'd like to start with the Chambers of Xeric. Traffic through the Chambers has remained strong over the two years since they opened, but there are a lot of points that players would like us to smooth out for them. Most of these are changes to room balancing or scaling mechanics that we'd not normally expect to poll, but the Xeric's Ward scrolls detailed below are a substantially new feature that will be polled. But, first, an apology... Since its announcement at RuneFest in October, many of you have been asking about the Bounty Hunter rework that we pitched, in which additional rewards would be earned by performing assigned tasks such as killing one's target with a dragon scimitar, etc. While we did address quite a lot of Bounty Hunter issues later in the year, we weren't able to design and deliver that scale of expansion within 2018, at least not to the standard you all deserve. We're very sorry this didn't take place in 2018 as expected. However we would still like to proceed with that proposed expansion of Bounty Hunter. To ensure the content is high quality and meets expectations, our community staff will be discussing the design plans with prominent members of the BH community, regarding suitable tasks and rewards and game mechanics. A full dev blog can expected in the coming weeks. In the meantime, however, we'd like to improve what we can in the Chambers of Xeric... General dungeon stuff Let's kick off the list with some straightforward tweaks: The smaller scavengers are annoying, making it slower to get the stuff you want from them. We'll delete those, so you always get the version you want rather than having the random dungeon randomly giving something less desirable. The Monster Examine spell has never been able to work on monsters with custom attacks like this. While it's not going to become able to output details of all the custom attacks these bosses perform - after all, some calculate their max hit off the number of players standing nearby at the time, which the spell can't reasonably replicate - we'd like to enable the Monster Examine spell to reveal their combat stats. Herb quantities can be a problem in a larger raid. The chance of a high yield already scales up as the party size increases from 1 to 50. We'd like to increase this effect so that more parties can benefit from it, with a party size of 14 or more accessing the optimal rate. Some dungeon layouts don't give you a scavenger corridor before you get to the rooms that require the items they'd drop; we'll aim to weed out these possibilities. Seed raking can be frustrating if you keep getting a seed you don't want. We'd like to make it remember which seed it last gave you, and always give a different seed next time, so that you're far more likely to get the one you're hoping for. The energy pools at the ends of the floors will cure poison as well as replenishing energy, reducing your need to bring your own or to pre-pot. Clue scrolls will be given as an additional drop, instead of taking up one of the resource spots. This is more consistent with how clues are given elsewhere. A popular request is to let a dungeon instance remain open with no players inside. Unfortunately that's not something we'd be able to offer; the engine needs to be able to create enough instances for everyone on the world, even if the world is busy, so its ability to preserve empty instances is very limited. If we become able to do that in future, we'll be happy to revisit this topic. Room balancing Some rooms are far less popular than others, driving players to scout their raids in advance so they can keep re-rolling until the game gives them a random layout they're willing to accept. That's not exactly a pleasant thing to do, especially for a solo raider who can't leave the instance empty to visit the bank. In the Creature Keeper's room with the chests, a raid in Challenge Mode currently gives 5x points as you deposit grubs, and we'd like to roll this out to standard raids too. We'd also like to remove the Thieving level restriction, so that everyone in the party can contribute there; for parties with a wide range of levels, this should be a big help. A higher level will remain advantageous, but we'll reduce the scaling so that lower level players are able to contribute more effectively, and we'll allow the creature to eat faster. The Ice Demon's braziers currently encourage you to light them when carrying as much wood as possible, since that's more beneficial than adding it later. We'd like to remove that distinction, so that it'll be just as effective to replenish a brazier after it's lit. Players had suggested that we let you stock the brazier more before lighting it; this should ultimately achieve the same thing. Vespula likes to start interacting with the grubs in her room even if the party's not entered the room yet. That's not a bug - after all, this is how she reproduces, for which she doesn't require an audience - but it'd be nicer for players if she waited for the party to assemble before she did her thing, so we'll change that. We'd also like to reduce the portal's health regeneration to 1/3 of its current rate, and to offer +2 more points per HP damage damage dealt to it, making the room a little more rewarding. Tekton's defence will be reduced by 25%, making it less dependent on defence-reducing attacks. It will also be made a bit less sensitive so that it's less likely to return to the anvil abruptly without trying to hit anyone. The Vanguard don't always reset correctly if hit at the moment that they're starting their rearrangement trick. We hope to be able to resolve that. While we're mostly keen to keep the Olm unchanged, we'd like to let players extinguish its fires with a wider range of water vessels rather than having to use the elemental spells. It's been suggested that the Humidify spell could do this too, for anyone on Lunars. Xeric's Ward scrolls As some rooms are nicer than others, this drives players to scout the room layout and re-randomise the cave repeatedly until they get a "random" outcome that they like. The aim of these changes is to help bring the rooms towards parity, so that there's less incentive to spend all that time repeatedly re-randomising the cave. That said, it's inevitable that players will continue to prefer some rooms over others. Rather than just leaving you to keep re-randomising the cave blindly, we'd prefer to let you earn something that influences what rooms you get, earning it by raiding in the Chambers. To that end, we'd like to introduce Xeric's Ward scrolls. When Xeric was exploring the caverns, all those years ago, he imbued some scrolls with power to protect his forces from the perils of the Chambers. This was especially important for Vespula, since she is not native to the Chambers and Xeric had no direct control over her, but even the threats he created himself (Tekton, Vanguard, Vasa Nistirio, etc.) needed to be kept at bay while Xeric's forces were still using the Chambers. Xeric created a range of scrolls to repel the various denizens of the Chambers. One type keeps Vespula at bay, another works on Vasa Nistirio, another works on the Creature Keeper's monster, etc. Through the power of these scrolls, Xeric's forces were able to navigate the Chambers with reduced chances of encountering the various threats. The scrolls were abandoned in the Chambers when Xeric moved on, and now may occasionally be found by a raiding party. For example, to get a chance of finding Vespula scrolls, the party must have survived a raid that contained Vespula, with similar requirements for the other scrolls. This is because a party who encountered that room seems to have traversed the Chambers via a route where such a scroll wasn't in use - so maybe the scroll will turn up in the chest at the end. A scroll would be given in addition to the existing loot, without affecting the chances of receiving other items; we'll be expanding Xeric's reward chest to accommodate this and the clue scroll change described above. Scrolls would be tradeable, and would have a cash value that lets you alch them for 6k coins if you don't want them. Once you've got a scroll, you'd be able to read it, absorbing the power of the scroll into yourself, so you needn't carry the item around. Next time you're a party leader, with the Chambers generating a route for you, the affected room will be skipped on the next time the Chambers considered giving it to you. This consumes the power of the scroll. You can read lots of the scrolls, absorbing all their power into yourself, where it will remain until it's consumed. For example, you might have absorbed enough scrolls to dodge 8 Vespula rooms, 2 Muttdile rooms and one Ice Demon. On your next raid, the Chambers might give you a route free of Vespula and the Ice Demon, leaving you with the power to dodge another 7 Vespula rooms and 2 Muttadile rooms. Obviously there's only a finite number of room types, and the Chambers can't have you dodging them all, otherwise you'd have a ridiculously easy ride. For that reason, the Chambers will only let you dodge 2 combat challenge rooms and 1 skilling room per raid. (The Ice Demon counts as a skilling room for this purpose, since its brazier phase is more significant than its combat phase.) A board outside the dungeon will allow you to see how many more scrolls you've absorbed of each type. If you're in a party that's in its Recruiting phase, the board will try to find the leader and display for you how many scrolls they've absorbed. N.B. As this method of influencing the contents of your dungeon is earned, we'd prefer that players not be able to bypass it for free by using an alternate client to scout the dungeon and re-randomise over and over again until they get a "random" outcome they like, for free. This means that we'd need to remove scouting, though we know that's a really big deal for players, and we'd prefer to work with you to make a feature you'd be willing to accept, so please share any other constructive suggestions you've got for influencing which rooms you'll encounter without simply re-rolling "random" outcomes indefinitely. We'll be collecting your feedback and ideas on this forum thread. Poll Question Should Xeric's Ward scrolls be introduced, as described in the blog, allowing players to reduce their chances of encountering a specific room when generating a Chambers of Xeric instance? How we'll proceed If players are interested in this idea, the Xeric's Ward scrolls will be offered in a forthcoming poll. The other changes to the balancing and mechanics aren't planned to be polled, but please let us know if you object to anything here, with your reasons. We'd expect to apply the relevant balancing changes to the Challenge Mode too. This would require us to bring the target times down slightly; we'd not be able to confirm exactly how much until we've been able to do some time-trials. We know these aren't the only issues you may want us to address in the Chambers of Xeric. Realistically, we're not going to be able to try solving everything at once, which also means we'll be limited for bundling extra requests into this batch - other parts of the existing game need dev time spent on them too. However we don't expect this to be the last update to the Chambers of Xeric, and we would be able to address more issues in future updates. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  12. Sharkbrew Bot 2.0

    Maintenance: Wednesday 23rd January

    Log in News Home - News Home Maintenance: Wednesday 23rd January January 21 2019 Server Maintenance: Wednesday 23rd January On Wednesday 23rd January a number of Old School RuneScape worlds will be offline for an extended period of time. We expect you'll be able to play on the worlds again on Thursday morning, though we aren't able to offer a specific time. This is due to maintenance work. Fret not � you'll be able to continue to play on worlds hosted in other locations throughout the downtime. We really appreciate your patience. We realise it might not be ideal to play on a world hosted elsewhere, but the maintenance is essential. The worlds affected are: 87, 88, 89, 90, 91, 92, 124, 125, 126, 127 As always, we�ll be sure to give you advanced warning of any future maintenance periods. All the best, Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  13. Sharkbrew Bot 2.0

    Revised Post Kebos Poll Blog

    Log in News Home - News Home Revised Post Kebos Poll Blog January 18 2019 This poll blog is a revision of the one that went live on the 15th. Some of the original questions have been changed or removed and others have been added. In addition, our proposal for a re-balanced loot table for Konar is included. Pending feedback over the weekend, we would like to poll the questions below early next week. This blog was put together by closely examining all of the player feedback (thank you!) and thoroughly discussing it within the whole Old School team. Balancing content, particularly for such a huge release, is not an easy task but we hope that the options offered below please as many of you as possible! Konar's Loot Table As mentioned above, we have included our plans for Konar's loot table in this post. It can be found at the bottom of the blog. In response to your feedback, we have aimed to increase the overall gold earned from an average drop on Konar's table. This value is now very similar (possibly a little over) the original average amount upon release. Using community suggestions for alternatives to items produced by skilling and alchables, we have also added a couple items which were not present before. No uniques have been added for the time being so as to avoid the risk of de-stabilising the table. That said, we have seen some amazing ideas raised by the community which we have considered and may use variants of in future content relating to Mount Karuulm and Great Kourend. Aerial Fishing For those of you not familiar with this, an island lies in the middle of Lake Molch in the new Kebos area. At the lake, players can talk to Alry the Angler and begin aerial fishing. This method involves using birds to catch fish from spots around the lake, similar to the falconry Hunter method. Each catch offers a chance of finding a Molch Pearl which can be used to buy fishing related rewards from Alry. We have been aware for some time that the Fishing Trawler is not the most popular minigame but is still visited by many players wishing to obtain the Angler's outfit. For reference, each piece of this outfit gives a small experience bonus while fishing with a bonus for having the full set coming to 2.5% in total. We would like to offer the option to obtain this set elsewhere, and the new aerial fishing content seems a good fit. However, if this were to be added, it would take longer to obtain the whole set via this new method as the rate of getting pearls is consistent. We also maintain that we would like to improve the trawler in future. In response to additional feedback, we will poll an increased rate of Molch Pearls gained while aerial fishing. This is not to say the Fishing Trawler will not receive updates in the future to improve the experience. It will also continue to be the fastest way to obtain the set. This is just an option to offer the Anglers Outfit alongside an activity that is more engaging and has other benefits. Poll Question #1 Should Alry the Angler at the centre of Lake Molch sell the Angler outfit in his shop at a cost of 100 Molch Pearls a piece? The outfit would still be obtainable from the Fishing Trawler minigame. Previously we offered to increase the rate that Molch Pearls can be gained only if the above question passes. This was because the number of pearls required to buy everything in the shop would be increased. Key feedback we received determined that the rate at which pearls are gained should be increased regarless. As a result, the second question will now be polled independently of the one above regarding the Angler outfit. We have also decided to offer the increased pearl rate to scale to Fishing and Hunter level rather than as a flat increase. Poll Question #2 Should the rate at which players can expect to obtain a Molch Pearl from aerial fishing scale from 1/100 to 1/75 based on a combination of their Fishing and Hunter levels? At 99 in both, players can expect it to be 1/75, at 43 Fishing and 35 Hunter the rate is 1/100. The Golden tench is a rare, equippable reward that can be obtained while aerial fishing. There are no uses for any Golden tench that some lucky players may have receive after their first one. We'd like to give these some value for players who are trying to obtain the rewards in Alry's shop. Poll Question #3 Should players have the option to sell their Golden tench to Alry for 100 Molch Pearls? The Golden Tench as a Fun Weapon There�s a set of weapons in the game designated as �fun weapons�, as recognised by the Duel Arena for its �fun weapons� option. The golden tench had originally been offered as one of these, like the rubber chicken. However, on launch, it had different stats from the rest of that category, making it advantageous in the Duel Arena where it still counted as a �fun weapon�. In yesterday�s update, we corrected its stats to match the rest of its category. However it has been raised in feedback, particularly by players who already spent time trying to obtain the tench, that they would prefer it with the original stats. In response, we raise the following question: Poll Question #4 Should the Golden Tench no longer count as a �fun weapon�, and have its accuracy and defensive bonuses all set to 0, with an attack rate of 3 ticks? Instanced areas for aerial fishing In the previous blog, the option to open an instanced version of the island in the centre of Lake Molch for a fixed fee in gold was offered. The idea was raised in response to the high volume of players having to world hop to get the best spots on the island. Following feedback and discussion, we have decided to withdraw this question. We would still like to reduce the necessity for world hop as this is not a positive game experience. Instead, we will explore options involving tweaking the fishing pools around the island that make world hopping less necessary. Ideas for this so far include separating the island's pools by quadrant and increasing the number of pools on the south side. The Farming Guild Farming Contract Balancing We are thrilled to see the Farming Guild content within it being engaged with. In particular, the farming contracts issued by Guildmaster Jane are highly popular. Our only concern relating to this is the ease at which players can gain vast numbers of high tier seeds. Our plan is to balance the content without applying a flat nerf. This will likely take the form of replacing the diffciulty/tier system which one based on the length of time it takes to grow the contracted plant. In other words, players should receive more seeds for plants that take longer to grow. This is something we will continue to monitor and discuss internally and update you on in the future. The Seed Vault The launch of the Kebos Lowlands has also introduced many new items into the game, adding further pressure to any players already running low on bank space. For technical reasons, it is not possible to offer more bank space at this time, however we would like to offer some relief. For a long time, one of the major culprits taking up precious slots in the bank have been seeds. With the release of the Farming Guild, this has only become a bigger issue. A suggestion we are keen to offer is a Seed Vault that would be located in the tier 1 are of the Farming Guild, close to the bank. This would be capable of holding every type of farmable seed in any quantity. However, the vault would only hold seeds, so could not be used to store watered seeds or saplings. The Seed Vault would not be available to Ultimate Ironmen. Poll Question #5 Should a Seed Vault as described above be added to the first tier of the Farming Guild? It would only store standard, un-watered seeds and not be made available to Ultimate Ironmen. The Alchemical Hydra The Alchemical Hydra is the new highest tier Slayer boss that was introduced with Kebos in the dungeon below Mount Karuulm. Many of you have enjoyed testing your skills against this new monster and been receiving some of the coveted uniques it drops. Having examined the data regarding the Alchemical Hydra and listening to feedback, the poll question about adding a respawn function similar to Vorkath has been removed. As is stands, this would only serve to increase the kills per hour at a boss already capable of rewarding the player with exceptionally high amounts of gold per hour. Similarly, the question regarding the Elite Kourend Diary offering the reward of receiving noted Hydra bones from the Alchemical Hydra has been withdrawn. These ideas could be re-considered in the future if required. Poll Question #6 Should the Alchemical Hydra have a Hydra head added to its loot table? This could be used to recolour the Slayer helm. This would require spending 1,000 Slayer points in the reward shop as it does with other Slayer helm recolours. Poll Question #7 If the above question passes and a Hydra Head is added to the loot table of the Alchemical Hydra, should players be able to mount it on the wall of the Skill Hall in their player owned house? This would reward the player with 1201 Construction xp and 200 xp in Attack, Strength, Defence, Magic and Ranged. Jar of Chemicals and POH Display Case We would have loved to offer the Jar of Chemicals as a drop alongside the Alchemical Hydra. This drop is now expected for any huge new bosses that enter the game. Unfortunately due to contraints on development time and resource, this was something that had to make way for other content in the Kebos Lowlands. However, we are now thrilled to announce that Mod Ghost is currently designing an awesome display case for the POH complete with the tubes of flowing chemicals seen around the Alchemical Hydra's lair. When it is ready, you can expect to see it soon! Karuulm Dungeon Agility Shortcut Currently, players who fall to the Alchemical Hydra may recover their items outside its lair for a fee, similar to Vorkath. However, reaching this point requires running past other monsters in the dungeon, causing players to risk losing their items before reclaiming them. This makes it different to other bosses with a reclaim function such as Vorkath which can be done safely. With this in mind, we'd like to poll the following question but with an increased Agility requirement compared to before. It should also be noted that this "shortcut" will take the same amount of time to traverse as running through the dungeon normally. This means it will not increase the number of Alchemical Hydra kills possible per hour. Poll Question #8 Should an Agility shortcut requiring 88 Agility that allows players to go directly to the Alchemical Hydra without being attacked by other monsters in the dungeon be created? This takes the same time as walking through the dungeon. Wyrms, Drakes and regular Hydras Drake and Hydra Special Attacks Since release, many of you who are slaying Drakes and Hydras have said that the effort required to kill them is too high relative to the reward. Following this feedback, we'd like to make the following changes: Poll Question #9 Should shields and potions offering an anti-dragonfire effect offer protection from the Drakes' special attack? The usual levels of protection will apply, meaning an Anti-dragon shield alone will not provide full protection. Poll Question #10 Should poison protection such as the effects of super-antipoison potions and antidotes halve the amount of damage the player receives from the damage-over-time dealt by standing on the poison pool from a regular Hydra's special attack? Wyrm, Drake and Hydra Bone Prayer Experience Previously, we offered to increase the base Prayer xp received from burying Wyrm, Drake and Hydra bones. The numbers chosen for the increase are designed to fit inbetween existing bones from other monsters. Following feedback, we have opted to poll the increases to the base xp of the new bones in three separate questions. Poll Question #11 Should the base Prayer experience gained from burying Wrym bones be increased to 50? Poll Question #12 Should the base Prayer experience gained from burying Drake bones be increased to 80? Poll Question #13 Should the base Prayer experience gained from burying Hydra bones be increased to 110? The Hydra Tail The Hydra tail is a tradeable unique drop that comes from the Alchemical Hydra. It can be combined with the Bonecrusher and a Dragonbone necklace to create a Bonecrusher necklace. The high alch price of the Hydra tail is currently 900,000 GP which is far higher than we feel it ought to be. However, we are aware that without being tied to something else, it value is likely to fall dramatically after we lower the alch value. Previously, we offered an alternative use which would allow players to combine it with the Bonecrusher to create an item with the Bonecrusher effect which could be equipped in the ammo slot. Following the community reaction to this idea and the concern that this would be a niche item without much value, we would like to propose something different. Enter the Bone whip. Mod Ry has designed a brand new item that can be created by combining the Hydra tail with a standard Abyssal whip. Here's everything you need to know. This new whip will require 72 Attack to wield, be non-degradeable and have stats just shy of halfway between the standard whip and the Tentacle whip. For comparison, adding the Kraken tentacle to the whip makes it degrade after 10,000 attacks and gives +8 to its Slash accuracy alongside a +4 Strength bonus. The Bone whip will offer +4 to Slash and +1 to Strength to fill the large gap between the two. As mentioned above, the Bone whip will be non-degradeable and combining the two parts will consume the Hydra tail. In PvP situations, the Bone whip will split, breaking the Hydra tail only leaving the Abyssal whip. Outside of PvP, the Bone whip will be dropped. The Bone whip will have a right-click Dismantle option but the Hydra tail will be lost when you do so. Let us know what you think of the idea as there is still time to adjust the design before the poll goes live. If this is not something the majority of you would be interested in, or should it fail the poll, we are open to holding a design competition for alternate uses for the Hydra tail. To keep the Hydra tail and Bonecrusher necklace balanced, if the Bone whip passes, the Hydra tail will no longer be required to make a Bonecrusher necklace - only the Bonecrusher and Dragonbone necklace will be needed. Players who have already made one will be given back a Hydra tail. Poll Question #14 Should players have the ability to combine the Hydra tail with the standard Abyssal whip to create the Bone whip as described above? This would create a 72 Attack non-degradeable weapon with stats almost halfway between the standard Abyssal whip and the Abyssal tentacle. If this question passes, the Hydra tentacle will no longer be required to make the Bonecrusher necklace and players who have made one already will be refunded a Hydra tail. Kourend Favour The citizens of Kourend�s five houses are well known for working closely with each other. Shayzien soldiers protecting Hosidius farms and Lovakengj smiths producing Shayzien armour are just a couple of examples of this. Currently, earning favour with one house will decrease favour with another unless you have completed Architectural Alliance. This feature does not reflect the thematics of Kourend, so we would like to change it. We want to make it so that gaining favour in one house does not reduce favour in any others. This will make the favour system fit the lore of Kourend better and will also increase flexibility when earning favour. This change won�t impact the overall time needed to reach maximum favour in Kourend. Poll Question #15 Should we make it so that gaining favour with one Kourend house no longer removes favour with the others? The overall time taken to reach maximum favour in all houses would not be impacted by this change. Poll Question #16 If the above question passes, should we add an extra 10k xp lamp reward to the Architectural Alliance miniquest? If this question passes, players who have already completed the miniquest will also receive the lamp. X Marks the Spot We'd like to take this opportunity to present Mod Ed's latest quest! As briefly mentioned in this week's Q&A stream, Mod Ed has written a quest designed to tie Zeah to the rest of Gielinor. Aimed at free players, this quest will also encourage new users (particularly on mobile) to find out more about Zeah and Great Kourend. Veos has long been a lover of treasure hunts and his latest hunt has brought him to Lumbridge. However, not knowing the area well, Veos could use some help finding this treasure. X Marks the Spot is a new free to play novice quest with no requirements. It is mainly targeted at low levels and is designed to act as a small introduction to Kourend while providing more links between Kourend and the mainland. In this quest, the player must embark on a short treasure hunt for Veos. Completion of the quest will grant a small reward of 1 quest point, 200 coins and a 300xp lamp. Poll Question #17 Should we add the X Marks the Spot quest? This will be a short F2P quest with no requirements that is designed to provide more links between Kourend and the mainland. Konar quo Maten Keys to Konars Loot Crate In feedback, many of you suggested that while on Konar's tasks, it would be more natural for an item to drop that could be exchanged with Konar for the items on her loot table rather than the monsters dropping the loot themselves. This would make drops received on certain tasks feel less artificial and give Konar a more active role in rewarding players for bringing balance to Gielinor. The second question below is also being offered following feedback and would still apply if the first passes. Poll Question #18 Should monsters drop a Key or similar item which could be given to Konar in exchange for a roll on her exclusive loot table? This would not affect the loot table itself or chances of gaining particular items in any way. Poll Question #19 Should players receive a message in their chat box to notify them of a monster rolling on Konar's loot table? This would be off by default and would be enabled by talking to Konar. Konar's Loot Table To close the poll blog, we'll discuss the topic many of you have been patiently waiting for; Konar's Loot table balancing. Firstly, the Old School team would like to thank you all for your feedback and suggestions - we examined all of it and discussed it at length to come to the conclusions below. User Cloud Badass examined the original drop table and offered the below re-design for consideration. This table was well received and encompassed many of the feedback points. These include having some useful drops for Ironman players that would still have value for non Ironman players. It also maintains the idea that resources which are produced by skilling such as herbs do not belong on table and that items which are used for skilling are a better alternative (seeds over herbs for example). It has also been noted that it is preferable to avoid having too many alchable items on the table despite them being useful to provide a stable price. Cloud Badass' suggested table can be seen below. In response to the community reaction to the above table, we have opted for a new table which has taken the feedback on board. Key changes include an increase in the number of seeds dropped and a higher average gold equivalent value of rolling on the table at all. In comparison to the original table, rolling on this table should average a similar amount of gold if not be slightly higher. This offers a stable, consistent reward for players training the Slayer skill at 75 combat and above without any extreme drops. That said, some drops are still worth more than others to maintain an element of luck. The refined Konar loot table is as follows: Uniques As mentioned at the top of the post, we have opted not to add uniques to the table at this time. We would prefer to take the time to see how the above table is received and save the amazing ideas raised by the community either for this table later down the road or for future content. Thank-you! To end the post, the Old School team wants to take this opportunity to thank you all again for your feedback, suggestions and patience throughout the Kebos release. It is always encourage for us to see the passion you guys have for the game that both yourselves and everyone on the team love. We look forward to seeing what you think of the content of this post! Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  14. Sharkbrew Bot 2.0

    Kebos Graphical Changes and Other Fixes

    Log in News Home - News Home Kebos Graphical Changes and Other Fixes January 17 2019 This week's game update sees the release of multiple changes and fixes following feedback from the release of the Kebos Lowlands. In the meantime, we are still collecting feedback from the recent poll blog and will use it to write a revised version expected to be live on Friday before polling the suggestions in game, this blog will include proposed changes to Konar's loot table. Graphical Changes Brimstone Boots The Brimstone Boots have been updated to look more like boots! Ferocious Gloves The Ferocious Gloves now cover the players' hands and the inventory model has been updated to show this. Seed Boxes The graphic for seed boxes given with contracts in the Farming Guild has been updated. Fishing and the Golden Tench Golden Tench Nerf The negative stats that all fun weapons usually have were added to the Golden tench to ensure safe slapping all around. Animation Snapping While 3 tick fishing, players previously used a snapping animation to assist with their timing which was removed with the release of equippable fishing rods. This has been re-implemented. High Alch Values High alch value shouldn't dictate the value of an item unless it is specifically used as a 'high alch' drop (rune platebodies, platelegs etc...) on a drop table. Avoiding this prevents excess gold coming into the game. For new items, we'd prefer to focus our efforts on improving them to be worth a value above their alch value. This is why we are exploring options with the Drake tail. The other items we believe already offer more value than the alch values below. As a result, the following items have had their High Alchemy values reduced: Broken dragon hasta to 37,440 Dragon hasta 37,440 Dragon hunter lance to 180k Drake claw to 60k Hydra claw to 90k Hydra heart to 60k Hydra eye to 60k Hydra fang to 60k Hydra leather to 60k Ferocious gloves to 60k In Other News Seed boxes obtained from Wyson when handing in Mole parts now correctly include the new seeds. The Abyssal Sire is now considered to be in the Abyssal Plane location for Konar's tasks. A missing animation for initial chat dialog at all rug merchant NPCs was added. Making History and Swan Song cutscenes are no longer blocked by dialog boxes in mobile. Deleting text on the Report Abuse interface on mobile after closing the keyboard now works as expected. Some hills have been made smoother around Yanille. Brother tranquility now has the correct chatheads throughout The Great Brain Robbery. Pathing relating to the tunnel on the southern Falador wall has been improved. Clicking on the Zip-line before climbing the slope in the Werewolf agility course will no longer allow the player to skip climbing the skull slope. A black tile which was visible on the Iceberg when roofs were hidden has been fixed. The first hit on certain Molanisks will no longer give 0 xp. Olmlet pet variants now have correct chatheads and names whilst in the POH Menagerie. Players should no longer see water tiles above them whilst they are in the hull of Lady Lumbridge. The area left of the XP counter now registers taps when the counter is disabled. Tutor icons in the Newcomer map can now be toggled on and off correctly on mobile. An audio issue encountered when crossing a log in the Monkey Madness 2 cave has been fixed. The doors of the mansion in Misthalin Mystery now open and close as you walk past them. A flash effect in a cutscene from Another Slice of H.A.M. has been fixed on mobile. The Battlefront fountain now has a water icon on the minimap. The Golden Tench can be stored in the Magic Wardrobe. A typo with the Kharedst�s memoirs was fixed. Eight additional Blast furnace worlds were added. Slayer reward unlocks that apply to Konar now correctly say so on the Slayer Unlock menu. The amulet of Nature gives its information in fewer chat boxes. A typo has been fixed in the flora book. A typo has been fixed in Ektheme�s dialogue. Fixed a typo in the fishing level up guide for Drift net fishing. A notification regarding the Brimstone ring�s effect in PvP has been corrected. Anima seeds no longer give hints about growing them in plant pots, as that is not how they grow. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  15. Sharkbrew Bot 2.0

    Poll Blog: Post Kebos Changes

    Log in News Home - News Home Poll Blog: Post Kebos Changes January 15 2019 In response to player feedback, this poll blog has been put together to adjust the content recently released with the Kebos expansion. A further poll to fine tune Konar's loot table will follow in the coming days pending further suggestions and data collection. Konar's Loot Table As mentioned above in the introduction - we are still examining the data and compiling feedback regarding Konar's table. Once we have sufficient information, a poll will be put together through the usual process regarding balancing the table. To get involved in the discussion, check out the Old School Twitter @OldSchoolRS and get involved in this Reddit thread if you haven't already! All the information regarding the original table and changes that have been made to it so far can be seen in the Konar Loot Table Balancing post. Aerial Fishing For those of you not familiar with the new content, an island lies in the middle of Lake Molch in the new Kebos area. At the lake, players can talk to Alry the Angler and begin aerial fishing. This method involves using birds to catch fish from spots around the lake, similar to the falconry Hunter method. Each catch offers a chance of finding a Molch Pearl which can be used to buy fishing related rewards from Alry. We have been aware for some time that the Fishing Trawler is not the most popular minigame, but is still visited by many players wishing to obtain the Angler's outfit. For reference, each piece of this outfit gives a small experience bonus while fishing with a bonus for having the full set coming to 2.5% in total. We would like to offer the option to obtain this set elsewhere, and the new Aerial Fishing content seems a good fit. However, if this were to be added, it would take longer to obtain the whole set via this new method as the rate of getting pearls is consistent. We also maintain that we would like to improve the trawler in future. To allow for the extra items players may wish to purchase from Alry's shop, we're also offering an increased rate of Molch Pearls gained while Aerial Fishing. Poll Question #1 Should Alry the Angler at the centre of Lake Molch sell the Angler outfit in his shop at a cost of 100 Molch Pearls a piece? The outfit would still be obtainable from the Fishing Trawler minigame. Poll Question #2 Should the rate at which players can expect to obtain a Molch Pearl from aerial fishing be increased from 1/100 to 1/85? This will only take effect if the question above passes. The Golden tench is a rare, equippable cosmetic reward that can be obtained while aerial fishing. There are no uses for excess Golden tench that some lucky players may have obtained or obtain in the future. We'd like to give these some value for players trying to obtain the rewards in Alry's shop. Poll Question #3 Should players have the option to sell their Golden tench to Alry for 100 Molch Pearls? Currently, Lake Molch is highly competitive for the best spots, resulting in players having to world hop to find space. To avoid this experience, we'd like to offer the option for players to open instanced areas for Aerial Fishing. To maintain the social aspect of the Skill, this could allow players to have the instance open to players on their Friends List. Poll Question #4 Should players have the option to pay Alry a fee of 25,000 GP to open an instanced version of Molch Lake? Players could stay in the instance as long as they wish but would have have to pay again the next time they return after leaving. Poll Question #5 If the above questions passes, should players have the option to be joined by players on their Friends List in the instance? The Alchemical Hydra The Alchemical Hydra is the new highest tier Slayer boss that was introduced with Kebos in the dungeon below Mount Karuulm. Many of you have enjoyed testing your skills against this new monster and been receiving some of the coveted uniques it drops. As it stands, players have to wait 30 seconds between Alchemical Hydra kills. Following player feedback, we'd like to offer the option to control how long they would like to wait between kills. We've also heard the calls for an Alchemical Hydra Slayer helm recolour and Mod West has whipped up the design seen below! Poll Question #6 Should the Alchemical Hydra receive a respawn function similar to Vorkath to start the fight? This would allow players to decide when to start the fight without having to wait for the respawn timer. Poll Question #7 Should the Alchemical Hydra have a Hydra head added to its loot table? This could be used to recolour the Slayer helm. This would require spending 1,000 Slayer points in the reward shop as it does with other Slayer helm recolours. To make the Alchemical Hydra more rewarding to players who have completed the Elite Kourend Diary, we would like to add an incentive to pick up the bones it drops. Poll Question #8 Should completion of the Elite Kourend Achievement Diary grant the perk of receiving noted Alchemical Hydra bones? At the moment, players who fall to the Alchemical Hydra may recover their items outside its lair for a fee, similar to Vorkath. However, reaching this point requires running past other monsters in the dungeon, causing players to risk losing their items before reclaiming them. Poll Question #9 Should an Agility shortcut requiring 72 agility allowing players to go directly to the Alchemical Hydra without being attacked by other monsters in the dungeon be created? Wyrms, Drakes and regular Hydras Following feedback on these Slayer creatures found in Mount Karuulm dungeno, we'd like to make the following changes: Poll Question #10 Should the Dragonfire and Antidragonfire shields offer full protection from the Drakes' special attack? Poll Question #11 Should poison protection such as the effects of super-antipoison potions and antidotes protect the player from the damage-over-time effect of the regular Hydras' special attack? Poll Question #12 Should the base Prayer experience gained from burying Wrym, Drake and Hydra bones be increased to 50, 80 and 110 respectively? Poll Question #13 Should the Drakes and regular Hydras have their areas in the dungeon re-mapped? This would essentially split them into smaler chambers, preventing them from all being in the cannon range of one player at once. We understand that with big releases come lots of new items which results in more pressure to manage bank space. While we're unable to offer increased bank space at this time, we are exploring other options. One of the suggestions we've seen includes a Seed Vault being added to the Farming Guild. If this passes, we could consider other similar storage options for certain item categories in the future. The Hydra Tail The Hydra tail is a tradeable unique drop that comes from the Alchemical Hydra. It can be combined with the Bonecrusher and a Dragonbone necklace to create a Bonecrusher necklace. The high alch price of the Hydra tail is currently 900,000 GP which is far higher than we feel it ought to be. However, we are aware that without being tied to something else, it is likely to fall in price substantially after we lower the alch value. With this in mind, we are going ahead with a reduction in the high alch price but would like to offer the following. We will explore other options should the below not pass: Poll Question #14 Should combining a Hydra tail with the Bonecrusher produce an item with the Bonecrusher effect that can be equipped in the ammo slot? If this question passes, the Hydra tail will no longer be required to make a Bonecrusher necklace. Player who have already combined a Bonecrusher, Hydra tail and Dragonbone necklace to make the Bonecrusher necklace would be refunded one Hydra tail. The alch value of the Hydra tail will be greatly reduced regardless of the outcome of this question. Kourend Favour The citizens of Kourend�s five houses are well known for working closely with each other. Shayzien soldiers protecting Hosidius farms and Lovakengj smiths producing Shayzien armour are just a couple of examples of this. Currently, earning favour with one house will decrease favour with another unless you have completed Architectural Alliance. This feature does not reflect the thematics of Kourend very well so we would like to change it. We want to make it so that gaining favour in one house does not reduce favour in any others. This will make the favour system fit the lore of Kourend better and will also increase flexibility when earning favour. This change won�t impact the overall time needed to reach maximum favour in Kourend. Poll Question #15 Should we make it so that gaining favour with one Kourend house no longer removes favour with the others? This change would make the favour system better fit the lore of Kourend and would increase flexibility when earning favour. The overall time taken to reach maximum favour in all houses would not be impacted by this change. Poll Question #16 If the above question passes, should we add an extra 10k xp lamp reward to the Architectural Alliance miniquest? Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki. Mods Archie, Ash, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2019 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
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