Jump to content

Sharkbrew Bot 2.0

Veteran
  • Content Count

    722
  • Joined

  • Last visited

  • Feedback

    N/A
  • SharkPoints

    753 [ Donate ]

About Sharkbrew Bot 2.0

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1710 profile views
  1. Sharkbrew Bot 2.0

    Christmas Event 2018

    Log in News Home - News Home Christmas Event 2018 December 13 2018 Old School's 2018 Christmas Event is finally here! Christmas Event 2018 It�s that time of year again! The snow has fallen, and presents are waiting to be delivered. Who is going to ensure everyone gets their gifts on time? This year's event is small but fun and quirky � requiring minimal graphics and dev time, allowing us to bring you the Bounty Hunter tweaks that were released recently. To start, speak to the Duke upstairs in Lumbridge castle, and prepare yourself for some pretty odd goings on. As per usual there is a new costume reward for completing the event, and all previous Christmas rewards will be unlocked if they are not already, along with all Christmas music tracks. Here are some words about the event from the developer herself: This year�s event is deliberately quite small as we wanted to fulfil our promise to spend less dev time and graphics time on events, and more on content which stays in the game. Firstly we had a brainstorming meeting where the whole team was invited to submit ideas. Then I had to sort through those ideas to select those that were scalable enough to work and that could be achieved with minimal graphics time. This was quite a challenge, as some of the ideas were really awesome, but just too big to develop in the time. We settled on something that could take a distinctly RuneScapey twist, but still be recognisable as being connected with a traditional holiday event. The majority of the graphics time was spent on the rewards by the lovely Mod West whilst I tackled the mapping of Lumbridge and the decoration of the castle. The event itself is relatively straight forward technically, although Hans did prove a bit of a challenge. This was mostly thanks to his insistence on walking round the castle complicating matters somewhat, as your tasks have to do there could occur at any point on that route. However, with judicious use of Multi-NPC technology and some magic, it worked out in the end. The bonus event content is found in this cow pen - not the one across the river Lum! There�s an added bonus party game this year - as I was tinkering over a weekend and came up with a twist on the traditional party game of pin the tail on the donkey. Head to the north cow field to try it out. I was messing with some interface code and thinking about the party games that one is subjected to and decided that one of them needed to be in RuneScape (I�m not sure how many mince pies I�d eaten by this time, but I�m sure it had an effect). Whilst there aren�t any rewards for it, I figured it would be a nice little extra and rather fun. ~ Mod Maz Free Trial Prompt With new players trying out the game in response to the Mobile launch, many of whom don�t know RuneScape or its subscription model, we�ve been using this prompt for a while now to let them know about their options. However, the message screen we�ve been using is very plain, and we�d like to see whether the new players respond better to one with more functionality and some illustrations, so a selection of them will be shown the new version. This shouldn�t otherwise impact their gaming, and it may help grow the community if it works well � which would suit everyone. Other Changes The PvP World Rota is switching to Period A. The rota will stay on Period A until the next update (Kebos launch), due on 10th January. For fairness, the rota can remain on Period B for the same amount of time, if players wish, before returning to the usual fortnightly rota. The desert mining camp guards will no longer put players onto blocked areas when dumping them randomly in the desert. Many of the items missed out or incorrectly tracked from the Collection log last week have now been added or fixed. Ring inventory models have been slightly realigned to better centre them in the worn equipment screen. Iron players can now take the net found in the Ruins in the Wilderness. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  2. Sharkbrew Bot 2.0

    Kebos Lowlands: Progress Update

    Log in News Home - News Home Kebos Lowlands: Progress Update December 13 2018 Kebos Lowlands: Progress Update It's been two months since we announced the Kebos Lowlands and the team have been hard at work to have everything finished ready for its release on the January 10th! On October 6th, as part of the Old School RuneScape reveals section during RuneFest, we announced the Kebos Lowlands - a new region to the west of Kourend that is home to the Farming Guild and Mount Karuulm, bringing with it many varieties of content such as; Aerial Fishing, a new Slayer master and Slayer creatures, two new quests and a whole new Achievement Diary! Since then the team have been hard at work, ensuring Kebos is at its absolute best for when it releases. This blog will detail some of the work individual members of the team have been doing on the project. Development Team Mods Kieren, Munro and Ed are the main content developers for Kebos Lowlands. Kieren talked us through the content development work that he and the others have been doing... What's your overall involvement in the project/what responsibilities do you have? I essentially have two roles in this project. Firstly, I am one of the main developers working directly in the Kebos Lowlands Project team, meaning that I'm implementing many of the new features you'll be able to play soon. Secondly, I am the "Project Team Owner". This takes a fairly significant proportion of my time, but the role is vital to the project's success. This project is complicated. It has many moving parts and a fairly large core team working on different things at the same time. We have; 3 main developers, 1 Quality Assurance Analyst, 4 Artists and 2 Audio Designers now working on the project. This is just the core development team - many people from within the Old School team itself and from elsewhere in the business are also integral parts of the project. For the development of this project, the team operates using a framework called Scrum; ensuring that Scrum is adhered to is one of my core responsibilities. In layman's terms, we essentially work in 2-week work planning cycles. At the end of each cycle we look back on what we've done, take feedback on board, discuss what we can do better as a development team, and then we plan the work we wish to commit to for the next 2-week cycle. In Scrum, those set work cycles are called sprints - and we choose to do them every 2 weeks. An area of Mount Karuulm, created by Mod Ry How is progress coming along? Overall, progress for the project is also a key part of my role as the Project Team Owner. With such a large update, hitting the release date is vital. We have a marketing team who are gearing up and planning campaigns, and any delay has a knock-on effect. By monitoring a score called "Velocity", we can make projections about when we expect to get through all of the work required for the project. This score, Velocity, is a measure of how much work is being completed each sprint. If we're completing 100 story points every 2 weeks on average, and we have 300 story points remaining, we would make the reasonable projection of saying we'll likely to be done in 3 sprints (or 6 weeks) time from now. If the project is running behind the release date, by using this system we should be alerted to this fact ASAP, allowing us to make changes to those features to perhaps save time on code complexity or the graphical assets required for it. The system seems to be working well, as we were able to identify in good time that we'd need an additional week in order to complete the project. Now that we've got that bit of extra time, we're able to commit to a release date and are very confident it will be ready for then! What are you currently working on? My main task right now is the Alchemical Hydra. It's been most of my workload for the past month or so, although I've been handling many of the new farming patches alongside it too. Given this is the highest-level slayer boss in game, I feel its super important we deliver something worthy of that title. There have been many ideas thrown back and forth, and even prototypes we've completely ditched, because it needs to be right. The Alchemical Hydra's decapitation animation, created by Mod Ghost I'm fairly experienced with writing bosses at this stage, so I'm well aware of the sort of problems I'm likely to face with developing them. Perhaps more than any other type of content, boss developers need to work incredibly closely with the artists to ensure the models and animations being used work as intended for the mechanic. An animation being too long can have a drastic effect on the play of the boss fight for example. There are a few key rules I now follow when designing bosses: The player should be able to improve their odds in the face of every challenge. This can include avoiding a mechanic altogether or trying to reduce the amount of incoming damage. The Player wants to feel satisfaction from doing something right. Avoid screwing the player over. For example, spawning a deadly thing on the floor right next to the player and giving them no time to react. If the player receives a 'punishment' of any kind, it should be because they failed to do the action designed for in the above point. A fight should generally not get easier as it goes on. It's very easy to fall into this trap. I'm sure you can all think of bosses in other games where this is the case. The fight should be cohesive. Mechanics should work well together if presented together. Visually, the mechanics must make sense for the boss. Limit downtime. The player doesn't want to be waiting around. The player should never have to keep track of more than 3-4 things at once. If they do, it must be because they've messed up somehow. It can be difficult to follow them all perfectly, and it doesn't quite cover everything, but I think it gives the solid core. What will you be working on next? The biggest challenge I've got coming up will be in the development of Redwood tree farming. They are massive. We didn't want to provide a lame Redwood much smaller than the ones found within the Woodcutting guild, so Mod Ry has put a huge amount of effort in to attempt to work out a way in which we can provide full size redwood trees in a farming patch. I cannot guarantee we're going to pull it off still at this stage but we're definitely trying! I think you're going to need more than 1 spade to just quickly dig these out of their patch... An area of the Farming Guild, created by Mod Ry What's the most enjoyable thing in the project you've worked on to date? Learning farming code for the first time! I personally have never worked much with new farming features at all, so this was my first chance to dive all the way into the Farming system. I've always really enjoyed working out how systems work and tying so many new things into Farming is just great. The satisfaction watching Snape Grass grow for the first time was epic. After closing things with Mod Kieren and his epic experiences with the project, we went to see what the rest of the team were up to... Mod Ed has had the main role of designer and developer on two new quests, The Forsaken Tower and The Ascent of Arceuus, both coming as part of the Kebos Lowlands update. Beyond that, he's responsible for; developing the Achievement Diary, helping with the development of a few smaller features across the new area, as well as assisting with the overall design of the content. Both of the quests are now finished from a development point of view, so all that is left for them is plugging in the graphics and audio, then it's on to QA for testing! With those quests now considered done, Ed has been able to move on to a few smaller jobs to do for the Farming Guild, after which he will move on to the Achievement Diary. The Ascent of Arceuus, developed by Mod Ed Mod Ed's approach often varies depending on the content he is developing. In general, he likes to create a rough framework for whatever it is he's working on before filling in the gaps later. For example, with the quests he made them playable from start to finish very quickly by using placeholder dialogue, then went back and properly wrote the dialogue at the end. With development finished on the quests, Ed has been working on the Achievement Diary and helping out with some sections of the Farming Guild, specifically the Farming Contracts and the Hespori patch. Once these are done, his role in the project will be pretty much finished, but he'll still be helping out with the odd bit of lore here and there. As you may have realised with the quests he's developed so far, Ed really does love his lore! He's even created a new naming convention and language inspired by that of the TzHaar for the new race introduced with the Kebos Lowlands, the Kahlith, found on Mount Karuulm. For Ed, the most satisfying thing in this project was having the chance to work on the two quests. Whilst it has sometimes been a challenge due to balancing work commitments, such as post-launch feedback for Old School Mobile, he actually designed both quests over a year ago when he created the Queen of Thieves and the Depths of Despair quests, so it's been great to finally be able to implement them! Art Team Mods Ghost, Gee, West and Ry have all worked on the graphics side of the Kebos Lowlands update. Mod Ry has been focusing heavily on the Farming Guild, which includes all of the new crops and the surrounding environment too, the new Slayer cave, the Alchemical Hydra environment and all assets that will be used for Aerial Fishing. The Farming Guild environment as seen in the map editor, created by Mod Ry Mod Ghost has created some beautiful looking NPCs, including the Alchemical Hydra, Hyrdas, Wyrms, Drakes, the Hespori, the new Kahlith race and even the TassaKaal! The Drake walk animation, created by Mod Ghost Mod Gee is new to the team but has hit the ground running, showcasing her skill by creating the wonderful looking Sulphur Lizards you may have seen on a weekly Q&A stream alongside Lord Arceuus! A wireframe of the Sulphur Lizard, created by Mod Gee The Sulphur Lizard walk animation, created by Mod Gee Mod West offered us some additional words, detailing what he's done during the project. What's your overall involvement in the project/what responsibilities do you have? Environments and Rewards! Mount Karuulm and the battlefront is where I've spent most of my time on this project. This involved creating a new look for volcanoes in Old School RuneScape (Have you ever seen blue lava before?!), based on the real phenomenon of Sulphur volcanoes, which was an incredibly tough thing to crack. Making sure it blended seamlessly with the limiting features of Old School's rather old terrain was perhaps the hardest part. The battlefront was great fun also as it gave me the opportunity to improve some mapping issues between Shayzien and Lovakengj, as well as polishing the rather boring looking Lizardman models. An area of Mount Karuulm, created by Mod West How is progress coming along? Let's just say that I might have spent too much time on iterating on the rewards, but as these will be BiS items (for the most part), they're certainly worth the time. I also tend to get carried away when it comes to mapping in-game areas, as it's probably the thing I enjoy most when it comes to creating things for the game (even more so when it's polishing areas I've worked on before that I didn't have the time to do) A work in progress of the rewards coming from various aspects of the Kebos Lowlands update, created by Mod West. How do you go about producing your work? I could say far too much about this, so instead I'll try to keep it short... If you've seen the various design streams I've participated in, they are literally me producing the work! I'd like to do more mapping streams, but as the program we use to do this works a lot better spread out over two monitors, it's fairly difficult to achieve (not to mention many parts of mapping can be fairly mundane to watch). You can watch Mod West's most recent Kebos Lowlands related design streams by clicking on the following links: OSRS Design Stream with Mod West - Kebos Lowlands Rewards and OSRS Design Stream with Mod West - Kebos Rewards (Dragonhunter lance and Ferocious gloves). What are you currently working on? Right this minute? The west coast of Shayzien and Lovakengj needed a lot of love for a natural transition to form so that the way into the Kebos region is as smooth as possible. After that, I'll probably be heading into the swamp to blend the area north of Mt Quidamortem into the new sections of the Kebos Lowlands. What's the most enjoyable thing in the project you've worked on to date? I enjoy it all! If I had to pick one thing though, I thoroughly enjoy the world building we get to do while mapping the environments, as it adds flavour to the world and it's the one place we generally get to go wild with creativity that won't be seen until release. The Mount Karuulm environment as seen in the map editor, created by Mod West What challenges have you faced that you weren't expecting during the project? Mount Karuulm was a struggle to begin with as the initial layout wasn't to my liking and starting from scratch (which I ended up doing) is always a little worrying when time is our most precious resource. Tell us one interesting fact about something you�ve contributed to the project? I've always disliked the monstrous size of the Lizardman Shamans (not to mention their silly little hat). I had the opportunity to create some smaller, more interesting, variants for the battlefront. However, as they were shrunk down that their jump animation didn't go quite so high. This meant they'd jump up and hang in the air awkwardly for a few seconds before landing so an adjustment to their animation making them fade out was necessary. QA Team Mod Curse has been the lead tester on the Kebos Lowlands and it's his job to ensure the content is enjoyable, bug free and balanced. He's also had the less exciting job of keeping all documentation, test cases and information regarding the project up to date. This allows others to quickly find information on a specific section of the project. For Curse and the QA work involved in the project, progress is coming along at a steady speed, though any hiccups in development can understandably hinder progress within QA. There have been a few incidents that have caused QA to play catch up, as multiple jobs can end up coming through at the same time, rather than in a steady flow. Fortunately, Curse says he is well equipped with good in-house tools that assist him in keeping up with the project management from a QA standpoint. A Wyrm's movement animation, created by Mod Ghost Whilst the QA team aren't developers, Curse has been able to assist with minor bug fixes and changes throughout his time spent on a project, due to having limited knowledge of Runescript and the codebase. His core work however has essentially been getting assigned a job from an artist or developer and finding ways to break it by utilising knowledge of the game and identifying anything that would cause irregularities with the job. He also executed test plans that are created specifically for certain pieces of content, whether it's an NPC, a combat NPC or an object. At the time of writing this post, Mod Curse is working on the destructive testing of both the Hespori and the Alchemical Hydra! I'm sure it's not as exciting as it sounds... Alongside this, he's tweaking numbers and beginning the balancing process to ensure the fights are exactly what we intend them to be. This requires a fair amount of tweaking, rebooting, re-fighting in the same gear setups at a few different base stats and gear sets until he feels it's perfect. After this, he's expected to be working on testing the environment of Molch, a few outstanding farming patches, and the farming contracts. Lord Arceuus, created by Mod Gee For the Kebos Lowlands update, the Project Team left the office for a few days to gather their thoughts and ideas for content, ready for the Old School RuneScape Reveals section of RuneFest. We called this "Design Week". Mod Curse contributed a huge amount during the design week and loved the freedom of being able to build the project design from scratch. Since then, it's been extremely exciting to see all of the environments become their own individual areas with personality, and the creatures and NPCs go from base models to their final forms to fit the environments they're found in. Aerial fishing initially began as a joke between some of the team, but it ended up turning into an actual content idea in Curse's sleep. When it was suggested at the design week people loved it, and it seems like the community did too! Curse wanted to make it very clear that he can't take responsibility for the Hench Tench though, that one was thanks to Mod Ry. Audio Team Mods Ian and Surma have been busy creating all of the music and sound effects featured throughout the Kebos Lowlands update. From NPCs (enemies and bosses), to atmospherics and even player actions, they do it all! They are progressing very well and keeping on track with the development. It's important for them to be synchronized with the rest of the team to ensure the overall targets of the project are met, but to also allow for their work to be reviewed in a timely manner. Before starting a project, a palette of musical examples is created to share amongst the team. This allows others to provide input and gather opinions and helps to define the direction we want to take. The audio team have to work very closely with the both the development and art teams, as this helps to guide the audio and gives them a clear direction to follow. This is especially important given that lots of inspiration for the audio found in-game comes from the environment, the characters and the lore. A Wyrm's transition animation, created by Mod Ghost The current priorities for Ian and Surma are the Farming Guild music tracks and the accompanying sound effects, as well as the surrounding areas. Once this is done, they'll be working on new music tracks and any relevant sound effects that will complement the new quests being added with the update. The Hespori Farming boss sound track has been particularly interesting. Writing music for boss battles is always quite satisfying because it needs to maintain a high degree of energy throughout. This is also an evil plant boss which we don't come across too often, so it's been a great opportunity to try out some new ideas. When adding atmospheric sounds for the new content, Ian and Surma found that there were large existing areas of the map that also required ambient sounds. This meant they had to factor in extra time to complete these tasks, so they could create a more immersive and consistent environment. The Hydra boss has over 23 individual sound effects, mostly due to its different states and attack styles. It's Competition Time! Every time we a competition, the Old School community blows us away with their creativity and talent. Once again, we want to see what you can conjure up, so this time we're running two competitions in the run up to Kebos Lowlands releasing on the 10th January! Login Screen Competition We are looking for a login screen which truly encompasses the Kebos Lowlands. If you are looking for inspiration, be sure to check out our recent Kebos design streams (1, 2, 3). The Old School login screen works by taking this image and mirroring it. The submission must be a .JPG like the linked image. It must also be the same size (545x671). The flames and other window boxes will be placed on top of it in the positions they currently adopt in game, they can't be shifted down or sideways. The image is automatically mirrored. Submissions should be sent to [email protected] and must: Include "Kebos Lowlands login screen" in the subject of the email Have your design attached in .JPG format Include your RuneScape display name in the body of the email The deadline for the login screen competition is Thursday January 3rd 2019. The winner will be selected by the Old School Team and will be announced with the game update on Thursday 10th January. In addition to seeing your login screen in-game, there are some exciting prizes up for grabs: 1st Prize: Login screen used in-game, a Wacom Tablet (Intuos Pro), Premier Club Gold on an account of your choice and a 12-month subscription to Adobe Creative Cloud 2nd Prize: Premier Club Silver on an account of your choice and a 12-month subscription to Adobe Creative Cloud 3rd Prize: Premier Club Bronze on an account of your choice and a 12-month subscription to Adobe Creative Cloud Kourend "Story so far" Video Competition We want you to put together a video to tell the story of Kourend. The content of the video could be ambitious, telling of the entirety of Kourend, or it could focus on specific elements of content. If you think you know enough about Kourend to create a great summary of the story, this is the competition for you! Submissions should be sent to [email protected] and must: Include "Kebos Lowlands Zeah Video" in the subject of the email Have a link to the video you're submitting on YouTube included in the body of the email The video must be no longer than 6-minutes Include your RuneScape display name in the body of the email The deadline for the video competition is Thursday January 3rd 2019. The winner will be selected by the Old School team and will be announced with the game update on Thursday 10th January. As well as having your video showcased in the Kebos Lowlands release blog, there are some exciting prizes up for grabs: 1st Prize: Video showcased in the Kebos Lowlands release blog, �1000 Amazon Voucher and Premier Club Gold on an account of your choice 2nd Prize: �500 Amazon Voucher 3rd Prize: �250 Amazon Voucher Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  3. Log in News Home - News Home Winter Sweepstake and Soundtrack Records December 07 2018 Winter Sweepstake - Win a Razer Phone 2! Christmas is just around the corner. The sweet sound of wrapping paper being torn to bits approaches. As does the disappointment of discovering you've received another sweater from your aunt! Fortunately we're here to help by offering you the chance to win a Razer Phone 2! We'll also throw in 6 months of RuneScape membership for good measure. Entering our Winter Sweepstake couldn't be simpler. All you have to do is follow the link below and fill in the competition form for a chance to win. It�s as simple as that! Winter Sweepstake - WIN a Razer Phone 2 + 6 Month Membership! Want to boost your chances? You get an additional two entries for each of your friends who enter too, so get inviting! Competition FAQs and T&Cs Please check out our FAQs and competition T&Cs before you enter - good luck! Soundtrack Vinyls Now In Music Retailers! We are now pleased to announce that both the soundtrack Vinyl and CDs are now available in record retailers and online - just in time for Christmas! Since release, the RuneScape soundtracks have been flying out of the merch store all accross the world. They have also reached a whopping 1.5 million listens on Spotify alone! To check out where you can listen to the tracks digitally and see more about their recording, head over to Laced Records. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  4. Log in News Home - News Home The Collection Log and Deadman Permadeath Beta December 06 2018 This week sees the release of the highly anticipated Collection log, changes to the Deadman Mode Tournament ahead of its start on the 8th and various bugfixes. The Collection Log The Collection Log is a one stop shop for players to see which drops/pets/rewards they have obtained on their adventures from various bosses, raiding dungeons, minigames and general travels. Head upstairs in the Varrock museum and speak to The Collector to acquire the Collection Log. Alternatively, you can access it via the Achievement Gallery in your POH. If you'd prefer the log be made more accessible, let us know your suggestions as we're open to ideas for other places to access it from! Note that each entry in the log is tracked by the item itself and is not exclusive to where it was obtained. For example, if you get a Dragon axe from the Wintertodt, it will also show up under the Dagannoth Kings, or if you get a godsword shard from KreeArra, it will also show up under General Graardor, Commander Zilyana and K�ril Tsutsaroth. What about items I have already earned? If you already have an untradeable item that can be displayed in the log, it will automatically be added. Tradeable items already earned will not be displayed automatically in the Collection Log. This means both regular and Iron players will also have to re-obtain any tradeable items they wish to be displayed in their log. This is because there are so many tradeable items in the log, with potential future additions to come, that it would become unfeasible to perform all the checks required for everything that an Iron player might already own. Deadman Winter 2018 Tournament and Spring 2019 Season Changes Various changes have been made for the Deadman Winter 2018 tournament such as an updated and much larger 1v1 arena - this due to the increase in amount of players participating in the 1v1s from 128 to 256. Other changes to gameplay include an improved global drop table, the ability to use the looting bag everywhere, access to the revenant caves and the removal of PvP armours. For the full details of the changes, read this post. Permadeath Playthrough We'll be hosting a beta playthrough of the final stages of the Deadman Winter Finals later today, expected to last around ninety minutes. It's important to note that the purpose of the beta playthrough is to determine that the mechanics in-game work as expected, and it's not an opportunity to practise and refine your game plan. As such, we're opting to go ahead with the usual open first-come first-served policy to ensure that the world will be at capacity, allowing us to gather the best possible feedback. The new Winter arena will be shown for the first time during the beta. The key details for getting involved are as follows: The beta playthrough will take place on Thursday 6th December at 3pm GMT (10am EST). The playthrough is going to be held on World 400. The world will be accessible from 3pm GMT (10am EST) and you will be given 15 minutes to login and prepare. The playthrough begins properly at 3:15pm GMT (10:15am EST). We�re not planning to enable login after the beta�s fog begins, so if you�re up for helping us with the testing, please log into World 400 before 15:00 UTC. For a full explanation of what to expect during the playthrough and some further sneak previews of the new arena, check out this post! PvP Changes Spec tabbing Following feedback, the recently implemented teleblock after using a special attack in PvP has been changed. The teleblock now only occurs when a special attack has been used, rather than having the special attack bar highlighted - this now applies to both melee and ranged special attacks. In addition to this, now only special attacks used in PvP scenarios will have the teleblock applied, meaning players engaging in PvM will be able to teleport after using a special attack. This change applies to the Wilderness on normal worlds, or anywhere in PvP or Bounty Hunter worlds. Note that only special attacks which negatively affect your opponent trigger the teleblock. Special attacks from weapons such as Excalibur will not prevent the player from teleporting. Safe Zones on PvP Worlds When entering a safe zone in PvP Worlds while in combat with another player, you and your opponent will now be able to continue fighting for an extra 6 seconds while in the safe zone. Anti-spam Change to Rev Caves Entrance Players are now prevented from spamming the entrance/exit to the Revenant caves to avoid PKers. This applies to all game modes and will not be restricted to Deadman. Extra World Changes As the player traffic stabilises from the Mobile launch, with most of the increased activity being on members' worlds, we've adjusted the numbers of members' and F2P worlds to give some more capacity for members. We'll likely need to continue adjusting that ratio in future. We've suggested some more worlds for the Wintertodt, so as to spread players out a little from the current crowded one. However there's no obligation to use the suggested worlds - players can use the Wintertodt on any members' world. In Other News Filtering spells on desktop now arranges the spells starting at the top left corner of the spellbook tab. This makes it look neater and more consistent compared to having it disabled. Ring inventory models have been slightly realigned to better centre them in the worn equipment screen. It is now possible to deposit charges from the Scythe of Vitur into the Vyre well at Ver Sinhaza by using it on the Vyre well. Charges left will be rounded down at 100 hits per charge e.g. with 1,235 hits remaining, 12 charges will be deposited. The Bounty Hunter overlay has been slightly adjusted so that the minimize button is closer to the overlay. It has also had an issue with it overlapping with the XP counter in certain positions fixed. Using Stony basalt with a drained Agility level below 73 Agility will no longer teleport players to the bottom of the shortcut. Seed nests will now appear above stacks of logs while woodcutting. The Legends' Guild shop now has a faster restock rate of mithril seeds on all DMM worlds. Attempting to cook a trophy fish, which could otherwise be stuffed for mounting in a player-owned house, will now prompt a warning message. Some skewed terrain near the mithril rocks on Crandor has been smoothed out. Some grammar has been corrected in the Desert Treasure quest. The message received when gathering Salve shards has been added to the game filter. The spacing of report options on the Report Abuse interface has been increased. Mobile The bug causing the background of the Spellbook tab to become white while on "info" mode on mobile has been fixed. When a purchase quantity is set, the Value option now displays the price of items correctly. References to desktop on the Report Abuse interface and player report toggle were removed. Function Button setting is remembered on logout and world switch. Maximising the minimap on Mobile no longer reveals hidden areas. Bank/GE search fields can now be cleared if user has hidden and re-opened the keyboard. Users can now delete previously entered text in friend messages if keyboard is closed and then reopened. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Gee, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  5. Log in News Home - News Home Soundtrack Vinyls and CDs and Deadman Permadeath Beta November 30 2018 Soundtrack Vinyls and CDs Now On Sale! Both the Original Soundtrack Classics and The Orchestral Collection are now available on the Merch Store. Over the coming weeks, they will also hit specialist and major music retailers so you can make sure to get your own piece of RuneScape history! For more information about the albums, check out the announcement post. Pre-orders If you pre-ordered yours from the Laced Records store, they are already making their way to you! Digital Soundtracks Don't forget that you can also listen to all the music from the albums on all major digital streaming platforms. Click here to see where you can find them. Happy listening! Deadman Winter Finals: Permadeath Playthrough On Thursday 6th of December we'll be hosting a Beta playthrough of the final stages of the Deadman Winter Finals. This will be an open 'first-come first-served' playthrough to ensure that the world will be at capacity and that we get the best possible feedback. Please Note: This is a Beta to test new functionality so some things may go wrong. We greatly appreciate your participation to make this Deadman Winter the best one yet. Key info for the playthrough: The beta playthrough will take place on Thursday 6th December at 3pm GMT (10am EST). The playthrough is going to be held on World 400. The world will be accessible from 3pm GMT (10am EST) and you will be given 15 minutes to login and prepare. The playthrough begins properly at 3:15pm GMT (10:15am EST). The event is expected to last around 90 minutes but will run through to its completion. The supply chests will not be included in the beta playthrough. You will login and be given identical armours, weapons, food and stats. If you’re intending to take part we recommend revisiting the content changes for the Winter Finals. The standout changes we will be testing throughout are: The final 1v1 section of the Finals will now include the last 256 surviving players of the Permadeath stage, rather than the previous top 126. The deathly fog that appears before the 1v1 stage now moves every 5 minutes, rather than 6. We will evenly split players between the two final areas: the Falador Statue and the Demonic Ruins in the Wilderness. Players will be assigned to one of the above final area locations randomly once the Permadeath stage begins, with separate fog for each location. The last surviving 128 players in each final area (256 players in total) will be transported to the Arenas. The arena structure is as follows: Bracket 1: 256 | 128 Arenas Bracket 2: 128 players | 64 Arenas Bracket 3: 64 players | 32 Arenas Bracket 4: 32 players | 16 Arenas Bracket 5: 16 players | 8 Arenas Bracket 6: 8 players | Quarter-final Bracket 7: 4 players | Semi-final Bracket 8: 2 players | Final Providing us with feedback For those of you participating in the beta playthrough we’d like to have as detailed feedback/bug reports as is possible. For this reason we’d like to ask you not to use the bug report feature, but instead to leave your feedback on the dedicated forum thread (which will remain locked until the playthrough begins). We will also be keeping an eye on social media, as well as observing the playthrough first-hand in its entirety. Make sure to use #DeadmanWinter when giving feedback or discussing the beta on Twitter! Tickets Want to watch the event unfold in person? We have a limited number of tickets available on a first come, first served basis. If you're interested, head over to our Eventbrite page Thanks for reading - we hope you enjoy the beta! Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  6. Log in News Home - News Home Spellbook Filters and Bounty Hunter Changes November 29 2018 This week sees the release of spellbook filters for desktop as well as some Bounty Hunter integrity changes. Spellbook Filters Ever since 2013, players have been proposing that we add filters to the spellbook like RuneScape had around 2011, allowing them to hide/show different categories of spell. Following the recent major spell infrastructure rewrite (see here for all the technical details) we�re now able to add this to the desktop game. Following the results of the recent poll, spell icons will not resize when filters are applied as they do on mobile. Bounty Hunter Integrity Changes As we continue to prepare for the larger scale Bounty Hunter rework, some overall Minigame integrity improvements as detailed in this blog have been made. Mysterious Emblems To be able to receive a Mysterious emblem by killing your target, or as a drop from any player that is risking a Mytserious emblem, you must have one in your inventory. Killing any opponent without an emblem in your inventory will cause any emblems in the opponent's inventory to be lost. Mysterious emblems now have a seven second timer before being destroyed. This is to prevent players destroying them mid combat to spite their opponents. Skipping Targets Players may now only skip their targets if they haven't been in combat with them within the last 15 seconds. Players may now skip their target for free and without adding to their "total targets skipped" if their current target is unskulled. Players may now skip their target for free and without adding to their "total targets skipped" if their current target does not have a Mysterious emblem in their inventory. These changes are intended to ensure players can find targets with a similar level of wealth risked without getting stuck waiting to be able to skip another target. Penalty Timer The 2 minute timer that ticks down whenever a player leaves the Wilderness with a Bounty Hunter target will continue to tick down for an extra six seconds whenever the player re-enters the wilderness. This change should reduce players' ability to grief their target by making them wait for their target to be lost or skipped. Bounty Hunter Overlay The overlay shown in the Wilderness in Bounty Hunter worlds can now be minimized by clicking on the arrow button on the bottom left of the overlay. On desktop only, it can be moved to the left/middle/right side of your screen by right clicking on the same arrow. To re-open the overlay simply click on the arrow again. General PvP Changes Spec-tabbing Players may no longer teleport for a few seconds after using a special attack in PvP combat on PvP or Bounty Hunter worlds. This change should prevent players from unloading their special attack and teleporting away for no risk. Players are also prevented from teleporting while their special attack bar is activated on these worlds. In Other News The PvP rota is switching over to Period B. A typo in the Herb sack description was fixed. A floating tile in the Volcanic mine was removed. Cutscenes in the Rum Deal quest are no longer partially covered by the chat box on mobile. Runecrafting skill capes and max capes are now accepted as a substitute for Chaos tiara and talismans by the tunnel during What Lies Below. Brine Rats now have a chance of dropping medium clue scrolls. A typo in the Herblore skill guide was fixed. The examine text on Giant vials in the house on the hill was fixed. The recent restrictions on using Anglerfish and Energy Transfer have been applied to W45 DMM too. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Gee, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  7. Sharkbrew Bot 2.0

    Bird Nest Balancing and PvP Changes

    Log in News Home - News Home Bird Nest Balancing and PvP Changes November 22 2018 This week brings some balancing to Bird houses and Bird nests as well as some changes to PvP. Bird House And Bird Nest Balancing As discussed in last week's news post, we are going ahead with some integrity changes designed to stabilise the price of Saradomin brews and reduce the influx of bird nests into the game. We decided this was necessary as the cost of brews was being lowered to a point that regular food was affected. Bird houses have introduced many bird nests into game and are widely accepted to be overpowered. Bird Nests From PvM The bird nest drops have been removed from Vorkath and Zulrah. Callisto's bird nest drop has also been removed and replaced with 30 Dragon bones. This will reduce the number of nests coming into game while also contributing to our efforts to stop skilling resources being gained via PvM. This makes the other drops from these bosses slightly more common with the exception of their uniques. Therefore, these changes will not significantly affect the profits of farming these bosses. As it was originally designed to be the PvM method of obtaining bird nests, the Giant Mole's loot table has been left unaffected. Bird Houses Our goal is to reduce the overall number of bird nests coming into game from bird houses but leave them as a viable passive Hunter training method. Bird houses are intended to be good passive experience at lower levels and rewarding through bird nests at mid to high levels. As such, the XP rates remain unchanged. Many players within the community suggested making bird houses untradeable, forcing players to have an equivalent Crafting level to use the highest tiers. However, this does not address the issue. Rather than making an overpowered activity exclusive to the high level community, we would prefer to make it balanced and viable while leaving it available to all players. One of the key issues was that Redwood bird houses produced as many as 12 bird nests on average per run, requiring 89 Hunter while Yew bird houses produced only two fewer nests on average at 59 Hunter. For this reason, making bird houses untradeable would not make them balanced. Moreover, fixing the scaling of bird nests being produced is preferable to simply increasing the time bird houses take to fill as we prefer to avoid forcing a change how often players engage with the content. To achieve this, the overall number of nests received has been lowered. Rather than being determined solely by the tier of bird house being used, the number of nests received is now also influenced by your Hunter level. With 89 Hunter and using Redwood bird houses, you can now expect to receive 9.8 nests on average per run, with only a small number above that at 99. At level 5 Hunter using the regular bird houses, two bird nests will be received per run on average. Polled Changes The quantity of hop seeds gained from Master Farmers has been increased but frequency has been left the same. Herb seeds can now be used to fill bird houses, with seeds up to Ranarr providing one charge each. Ranarr seeds and above provide two charges each. PvP Changes Ahead of the upcoming Bounty Hunter rework and Deadman season we are making some small PvP changes. Anglerfish Anglerfish no longer overheal if the player is in the Wilderness or on a PvP or BH world AND has been in combat or recently attacked a player (within the last 10 seconds). Energy Transfer Players may no longer cast Energy Transfer on targets that have recently been in combat on PvP worlds. Granite Maul Players may no longer pre-queue a Granite maul special attack. All Stars: PVP Championship! Egos will be shattered! Tune in and suupport your favourite content creator this Saturday. The All Stars: PvP Championship kicks off this Saturday (24th Nov)! For all the information on who is competing and how it will take place, check out this news post and head over to the All Stars website on osrsallstars.com! Black Friday Starting Now On The Merch Store Our offers include free shipping on all orders over �50/60 Euros/$70 from now till 12pm PST Monday 26th November. For those of you into Slayer, a brand new Skill Cape keyring has been added! We're also pleased to announce that the Vorkath deskmats and Godsword keyrings are back in stock among other popular items. The above offer includes the large fine art prints of the illustrated Gielinor map, deskmats, tees, hoodies, mugs and the Angels Scapes pins and keyrings. To get your hands on some, head over to the merch store! In Other News The Store orb on mobile has been shifted slightly to reduce its overlapping. Standing on one of the tiles in the Warriors Guild bank will no longer push the player away. A spelling error in dialogue with Imerominia has been fixed. Watson will no longer be expressionless when a player uses a master clue on him. Gardeners at farming patches now sell plant pots. Players may now fire their servants by talking to the chief servant in Ardougne. A spelling error has been fixed in dialogue with Barbarian guards. A scimitar shop icon now shows up correctly on Mos Le'Harmless. Render order issues with a cobweb in Varrock sewers have been resolved. Ancient tablets may now be used on Mounted Xeric's Talismans to unlock the Xeric's Honour teleport. The message received when smoking a trap can now be filtered. Guidor's wife will now correctly call the player father or sister depending on their gender. Cow hides will now appear at the top of the pile when killing cows. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  8. Sharkbrew Bot 2.0

    Premier Club

    Log in News Home - News Home Premier Club November 16 2018 It's been a busy few weeks in Gielinor and in Jagex HQ so we'd like to give you some much-needed information on two of November's biggest events. Premier Club is our flagship promotion that offers the best-value yearly membership package. With options for either 3, 6, or a whopping 12 months you can secure yourself membership for all the great upcoming content in Old School RuneScape. Get it now! Here's some of the upcoming content that members can look forward to: The Kebos Lowlands In January we're releasing the Kebos Lowlands, an exciting expansion to the continent of Zeah where you'll find the Farming Guild, new slayer creatures, and a new slayer master! The slayer creatures range from Sulphur Wyrms up to the incredible Hydra, a new level 95 slayer monster. In the Farming Guild you'll find new patches plus a whole basket of new things to grow. Further Ahead For the rest of the year we're going to be polling the Song of the Elves, a Grandmaster quest that will release Prifddinas as well as a whole plethora of new armour. We'll also be polling Warding, a brand new skill for Old School RuneScape. Warding revolves around the production of magical armour using Runic energy and lots of new resources. Get Premier Club now! It's important to note that it isn't possible to purchase Premier Club via iTunes or Google Play (you can't make Premier Club purchases using Old School RuneScape on mobile). Additionally, due to technical reasons which prevent a mobile subscription from running alongside any other form of membership, it isn't possible to purchase Premier Club if you have a mobile subscription active (via iTunes or Google Play). For more information please see the support article here. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  9. Log in News Home - News Home Premier Club and All Stars: PVP Championships November 16 2018 It's been a busy few weeks in Gielinor and in Jagex HQ so we'd like to give you some much-needed information on two of November's biggest events. Premier Club is our flagship promotion that offers the best-value yearly membership package. With options for either 3, 6, or a whopping 12 months you can secure yourself membership for all the great upcoming content in Old School RuneScape. Get it now! Here's some of the upcoming content that members can look forward to: The Kebos Lowlands In January we're releasing the Kebos Lowlands, an exciting expansion to the continent of Zeah where you'll find the Farming Guild, new slayer creatures, and a new slayer master! The slayer creatures range from Sulphur Wyrms up to the incredible Hydra, a new level 95 slayer monster. In the Farming Guild you'll find new patches plus a whole basket of new things to grow. Further Ahead For the rest of the year we're going to be polling the Song of the Elves, a Grandmaster quest that will release Prifddinas as well as a whole plethora of new armour. We'll also be polling Warding, a brand new skill for Old School RuneScape. Warding revolves around the production of magical armour using Runic energy and lots of new resources. Get Premier Club now! Egos will be shattered. Our biggest PVP event ever is just around the corner and it's going to be intense. Hosted at ESL UK in Leicester on 24th November, we'll be live from 5pm GMT with dramatic PVP action with sparks flying between the All Stars. Don't miss it, set a reminder now! The 16 All Star players have been drawn into 4 groups where they'll fight eachother 3 times for a total of 9 fights per person. For each win they'll receive points which will help them go through to the Quarter Finals. Watch the Group Draw on Twitch The top 2 players from each group will go through to the Quarter Finals. The Quarter Finalists will take home a minimum of $500 with the prize pool increasing per round up to a whopping $15,000 for the overall winner of the All Stars: PVP Championships. New Website If you want to find out who's involved and learn a bit more about them and the tournament, head to our brand new website focused entirely on the All Stars: PVP Championships. Remember to tune in at 5pm GMT on November 24th for a night of entertainment and intense PVP rivalries, set your reminder now. Discuss this news post on the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  10. Log in News Home - News Home POH Portals, DHCB Recolour and Planned Changes November 15 2018 This week brings added portals to Player Owned Houses and a recolour for the Dragon hunter crossbow. We also outline some balancing around Bird houses planned for next week, exciting additions to the merch store, Premier Club and a competition. Ghorrock, Carrallangar and Catherby POH Portals Players may now add portals to Ghorrock, Carrallangar and Catherby to their portal rooms in their POH for 100 times the number of runes required to teleport to these locations. These destinations may also be added to the recently released Portal Nexus for the usual cost of 1,000 times the cost of a standard teleport. Nexus users! In response to player feedback, secondary destinations such as the Grand Exchange will now be listed under their parent destination in the teleport menu rather than at the bottom. Also, the first list of teleports in the Nexus has been ordered by level and spellbook. Dragon Hunter Crossbow Recolour The base colours of the Dragon hunter crossbow have been updated to resemble the Great Olm, making it distinguishable from the Dragon crossbow. Other Changes: Rune pouch now in Slayer reward points shop. Until now, the Rune pouch has only been available as a Bounty Hunter reward. This encouraged players with no interest in Bounty Hunter to farm it as simply as possible to get the pouch, decreasing the quality of activity for people who actually wanted to do PvP. To remedy this, the Slayer Reward points shop now sells the same Rune pouches found in the Bounty Hunter Store. These pouches can be purchased from any slayer master for 1,250 Slayer Reward points. Edgeville Furnace The Edgeville furnace can now be used in free to play worlds. Planned Changes: Bird Nests And Bird Houses Bird nests Birds nests and Saradomin brew prices have dropped to a point where we feel we must intervene. As such, we'll be making the following integrity changes next week, pending community feedback and a poll due to go live this week. To help stabilise the cost of brews, all PvM nest drops (Vorkath, Zulrah and Callisto) will have their nest drops removed. Only Callisto will have his nest drop replaced with 30 Dragon bones. We agree with many of you that PvM should not be the primary method for obtaining skilling resources. This change is in line with that belief. We recognise that the Giant Mole�s niche is providing certain resources so will not change that. We aim to cement the Mole�s position as the main method for gathering nests via PvM and raise its falling GP p/hr. Bird houses As they currently stand, the number of nests given is based on Bird house tier. We think this, too, is quite strong. As these Bird houses have lower Hunter requirements compared to the levels necessary to craft them, people are capable of simply buying the highest tier and profiting regardless of Hunter level. To tackle this, the following changes are being made: The overall chance of obtaining a nest from Bird houses will be lowered. The number of nests given is now randomised based on your Hunter level and Bird house tier. Those at 99 should still see a drop overall, though not one as large as those at a lower Hunter level. On average, those at 50 Hunter will get half the number of nests as those at 99 if both are using Redwood houses. Polled Changes The hop seeds required for bird feed are arduous to obtain in high quantities. We will be polling an increase in the quantity of hop seeds gained from Master Farmers. We would also like to offer giving the birds a taste for herb seeds. Each would give 1 charge and every seed above than Ranarr will give 2. This should reduce the number of nests gained from the Bird houses, reducing the current and potential future brew pricing issues. However, it should still be a lucrative method for those training their Hunter skill. We take balancing and integrity of this game seriously and only intervene when we deem it necessary. We�ll be keeping an eye on the changes and may tweak them if they have any negative or unintended effects. Merch Store: Map Of Gielinor Now Available! You may have seen the new map of Gielinor offered as a prize in the recent survey and mobile launch. Many of you have asked about it, and now you can own a copy for your wall! Featuring iconic locations from both Old School and RuneScape and a few familiar creatures, the map is a decorative representation of the shared fantasy world in which both versions of the game are set. The fine art prints are available in four different sizes. You can see the options here on our merch store. We will also be adding a 80 x 40cm deskmat featuring the map and a smaller mousemat to the store in early January. The map can also be found on the inside of the sleeve art for RuneScape: The Orchestral Collection on vinyl and CD which should be shipping over the next couple of weeks, alongside the Classic Soundtrack record. These are currently available for pre-order over at Laced Records. Thanks to everyone who took part in our survey last month for the chance to win one of these prints. We have contacted our winners through their player inboxes! Premier Club 2019! Premier Club is back and, as always, is the best-value yearly membership package that we offer. Remember you can redeem your bonds to claim Premier Club too! Please note that players with membership bought via the App Store or Google Play Store are not eligible for Premier Club 2019. For more information please see the support article here. Back to the fun stuff! To celebrate the launch of Premier Club, we are giving each and every one of you the chance to WIN a Razer Phone 2 as well as 6 months of free membership. Entering couldn't be simpler, and if you've been an avid �Scaper then you know what to do - just head to this page. Player Workshops: UK and USA As you probably know (and filled out!) we carried out one of our biggest ever surveys earlier on in the year. For those who spent time submitting your answers, thank you! We expect to share with you what we found soon. We have been reviewing and crunching the numbers, and there is a whole load more that we want to find out. Throughout the next year, we�ll be launching a number of research projects, getting your feedback in new and creative ways. Look out for announcements on the Old School RuneScape news page, Twitch, your player inbox, email, and Twitter. The first we are able to announce are workshops, running in early December in the UK and USA. Those who take part will be invited to a studio to provide feedback and thoughts, contributing to where we go next as a game. Those who attend will also be provided food and drinks and remunerated as a thank you. An email and inbox message will be sent out in the next few days to a random selection of players who are interested, to fill out a short form and provide contact details. This is so a Jagex representative may call and invite them to one of our workshops. Those of you who don�t get an email this time � don�t worry � we�ve got loads more planned in the next 12 months! Our Head of Research (Mod Searcher), is on Twitter if you want to ask anything about this project @JagexSearcher. In Other News Patches A pathing issue which caused players to stop when trying to climb the rope at the Observatory has been fixed. The inventory icons of the Mystic mist battlestaves and Mist battlestaves have been tweaked slightly. Interface issues occurring on specific new devices which contain "notches" has been addressed. The inventory icon of the Trident of the seas has been resized so it fits within its box in the equipment tab. A clipping issue between the Hand fan and the Crier coat on female characters has been fixed. A clipping issue with layered skirts on female characters has been fixed. Small Changes The account management interface for Game Center accounts now redirects players to prompt them about linking an email to their account so they can play on desktop too. Selecting the use option on the basket in Taverly now opens the balloon transport system map. A spelling error has been fixed in the God Wars Dungeon display under the Falador Party Room. Some grammar has been corrected when logging into highly populated worlds. A grammatical error in the Sorcerer's garden was corrected. The location of Xeric's Talisman in the Construction Skill Tab was fixed. Left clicking the furnace with no ore but with sand and soda ash will now ask if you wish to make Molten Glass. Removed duplicate "Continue" option when right-clicking the Portal Nexus options. Smithing level up messages now state when you unlock the ability to smelt a new ore. Added a themed world (21) for Sulliuscep chopping. The Black pickaxe no longer works as a Bronze pickaxe. The F2P total hover over on total level will now only appear in F2P worlds. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  11. Sharkbrew Bot 2.0

    Player Workshops

    Log in News Home - News Home Player Workshops November 14 2018 Player Workshops: UK and USA As you probably know (and filled out!) we carried out one of our biggest ever surveys earlier on in the year. For those who spent time submitting your answers, thank you! We expect to share with you what we found soon. We have been reviewing and crunching the numbers, and there is a whole load more that we want to find out. Throughout the next year, we�ll be launching a number of research projects, getting your feedback in new and creative ways. Look out for announcements on the Old School RuneScape news page, Twitch, your player inbox, email, and Twitter. The first we are able to announce are workshops, running in early December in the UK and USA. Those who take part will be invited to a studio to provide feedback and thoughts, contributing to where we go next as a game. Those who attend will also be provided food and drinks and remunerated as a thank you. There will be emails and inbox messages sent out in the next few days to a, inviting a random selection of players who are interested, to fill out a short form and provide contact details for a Jagex representative call and invite to one of our workshops. Those of you who don�t get an email this time � don�t worry � we�ve got loads more planned in the next 12 months! Our Head of Research (Mod Searcher) is on Twitter if you want to ask anything about this project (@JagexSearcher). Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  12. Sharkbrew Bot 2.0

    The Portal Nexus

    Log in News Home - News Home The Portal Nexus November 08 2018 This week sees the release of the Portal Nexus room for Player Owned Houses alongside the release of some Tournament worlds in celebration of the upcoming All Stars: PvP Championship! The Portal Nexus The Portal Nexus is a structure that allows you to re-direct the destination of the portal it holds to any place currently covered by portals in the Portal Chamber. The advantage of the Nexus is that it allows players to have all their portals in one room. The Nexus has three tiers, allowing the player to add 4, 8 and unlimited destinations with tier 1, 2 and 3 respectively. The Tier 1 Portal Nexus, made of marble. The Configuration Menu option on the Nexus brings up the interface below. From here, you can drag and drop Available teleports on the left to the list in the centre. This adds them to the Nexus - if you don't have the necessary resources, you'll get a game message in the chatbox explaining what you need. Each destination costs 1000x the resources required to cast the standard teleport spell to that location. You can also set the left-click teleport for the Nexus in this interface by dragging the one you want from the centre list to the right, over the portal. Be sure to press the save and close button to save your changes, this will bring up a confirmation message displaying the resources that are about to be used. The Teleport Menu allows you to choose which destination you wish to teleport to. Alternatively, you can use the toggle at the right of the interface to enter Scry mode, allowing you to see the selected location. Desktop users can use the number keys to quickly select their destination. Amulet Hotspots The Portal Nexus room will house two amulet hotspots allowing players to build a mounted Xeric's talisman or a mounted Digsite pendant. You can build both amulet hotspots, but you're limited to mounting only one of each. No double Digsite pendants, sorry! These will work exactly like their item variants but have infinite charges. The Configure option for these allows you to choose the left-click teleport destination. The requirements for the mounted Xeric's talisman are: 72 Construction, 1 Mahogany plank, 1 Gold leaf, 1 Xeric's talisman (inert) and 5000 Lizardman fangs. To mount the Digsite pendant, you will require: 82 Construction, 1 Mahogany plank, 1 Gold leaf and 1 Curator's medallion. The Curator's medallion is obtained from Haig Halen in Varrock Museum by providing him with a Digsite pendant with any number of charges, 250 Rubies, 100 Cosmic runes and 500 Fire runes. Rubies can be given to Haig Halen in either unnoted or noted form, and he'll remember how many you've given him if you didn't hand in the full 250 at once. Mobile Skills Tab Free players will now see members-only skills greyed out when they open the skill tab. This is to aid players with knowing which skills they have access to and which they don't. Upon hovering over the total level (or selecting it on mobile), free players will now also see their free to play skill total, excluding members-only skills. Suggested Display Names When players login without a display name and attempt to search for one that is not available, they will now be presented with 3 available options that they can select from alongside searching for another. This is to help new players who have had difficulty finding an available name. Random Events Random events have been a nostalgic part of Old School since the beginning. However, many have outlived their practical use so we looked for a way to leave the nostalgia intact without disrupting the gameplay of both new players and those uninterested in the events. As such, the following changes have been made: These events can now be left early by talking to the NPC: Drill Demon Gravedigger Prison Pete Beekeeper These events can now be left early via the door: Evil Twin Pinball Surprise Exam Pattern Recognition These events can now be left early via the portal: Evil Bob Freaky Forester Players will now leave the Maze event automatically when the timer runs out and the Beekeper event has been removed from mobile. Players currently in the Beekeeper event on mobile will still have to finish it. Additional changes: The walls of the Maze event no long have options to click on, only the gates do. The pheasants in the Freaky Forester event can still be attacked even if the player has their attack options hidden. The camera no longer sways in the pinball event. The player can use any door to leave the pattern recognition event. All Stars: PvP Championship - Tournament Worlds In celebration of the upcoming All Stars: PvP Championship, a total of four new public Tournament worlds have been added this week, giving you the freedom to select your own stats and a wide range of equipment to choose from to handcraft your perfect set up every time. You might also notice four other Tournament worlds have also been added - these are available exclusively to our All Stars, giving them a bit more of a private practicing experience. Whether you've been playing Old School RuneScape for a week or since the release, Tournament worlds are the perfect way to develop and hone your abilities in a PvP scenario (or just cause some carnage in the arena). For those unfamiliar with Tournament worlds, logging into one will place you here: Once you've logged in, you'll notice a nearby table. This table allows you to quickly grab your gear and modify your stats by right-clicking it: Selecting "Take" from the table will open an interface which lists lots of different equipment for you to choose. These include rewards from some of the latest content including the Theatre of Blood, the latest Revenant Cave uniques and more! Selecting "Set-stats" from the table will open an interface that lists all of your skills and your current level beside it (in brackets). If you want to change any of these, simply select one of the skills and type the level you'd like it to be changed to. To the west of the table, you'll notice an Altar. You can right-click this Altar to change your current spellbook! The All Stars: PvP Championship kicks off on the 24th November! If you haven't already, head on over to our Twitch channel and set yourself a reminder for the event by clicking here. If you want to keep up-to-date with all of the action leading up to and during the event, make sure you've followed our new PvP related Twitter account @OSRSPvP. Please note that Tournament worlds will not remember what gear or stats you had from your previous session. Each time you log in you will have to select your gear and stats again. In Other News The inventory icons for Runecrafting pouches have been rotated and slightly darkened to assist with colour blindness. The mounted Amulet of Glory icon has been updated, it is no longer a black blob. The herb sack is now listed in the skill guide and level-up message for level 58 Herblore. If a player now logs into a busy world (1200+), they are given a message suggesting they try a quieter one. Dark Crabs and Anglerfish are now correctly given in the situation where you have no empty inventory spaces but you're about to finish your bait stack and thus free up a slot. The trap floor in the Monkey Madness II tunnels should no longer put people in the wall. Removed the delay when using a hammer on a selected iron from Animal Magnetism. On the "Robin wishes to see your finest ranged equipment" clue challenge, Robin now gives a clearer message if he's deeming you to fail the check because your accuracy bonus comes from something he dislikes, such as darts in a blowpipe. This change does not affect the requirements of the clue. The right-click option on Occult altars now checks for 60% Arceuus favour as intended. Hunter traps are no longer eligible for use in players' houses. The guide goblins under Lumbridge Swamp no longer mess up players' run mode settings while leading them around. Players can no longer stand in some scenery in the Lumbridge Swamp caves. The scrollbar on the Wise Old Man's junk interface has had its behaviour improved after all junk has been removed. A cooking range in a Hosidius farm house now has a minimap icon. Some grammar has been corrected in the dialogue for buying Defence skillcapes. The Construction skill-guide now lists the ability to mount the mythical cape. Some grammar has been corrected in the level-up messages for Mining. A grammatical error with fire obelisks has been corrected. The fence jump south of Varrock has been added to the skill guide and level-up messages for Agility. The Varrock Museum info clerk now lists in her dialogue all the skills she might teach you, so that you're better aware of what you're accepting. The mining tutor no longer references discontinued random events. Players can no longer stand on the net traps near Slepe. Players can now stand on a tile in the south-west entrance to the Shazien bank. A spelling error in dialogue with Leenz has been corrected. Horace will no longer wander outside of his general store in the Hosidius house area. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  13. Log in News Home - News Home Poll Blog: Bounty Hunter and PvP Changes November 02 2018 Poll Blog: Bounty Hunter and PvP Changes In preparation for the Bounty Hunter rework, we're looking to make some popular requested balancing changes to PvP, with a focus on Bounty Hunter in particular. Alongside these, we'd like to poll a few recently suggested QoL changes. Any of the below changes to PvP and Bounty Hunter are not the larger Bounty Hunter rework that was announced at RuneFest. In July 2018, we announced some unpolled changes we intended to make to PvP that we considered to be matters of balancing, intended to benefit those who engage with the content the most. If you missed it, you can find the detail in this blog post. The changes were very positively received by both the PvP community and the wider playerbase. Since announcing the Bounty Hunter rework at RuneFest, we've had an overwhelming amount of feedback regarding other issues that still reside within PvP, and so we'd like to address these in the coming weeks prior to revealing the full Bounty Hunter rework blog which is due in early December. Your feedback on these changes will help shape how they are added to the game, but it is important to note that they will not be polled: Bounty Hunter Changes The first thing we'd like to change is the Bounty Hunter overlay, but only slightly. We'd like to improve the functionality of it by allowing players to move the position of the overlay to the left, right or middle of the screen on desktop only, and the added functionality of collapsing the overlay so it can be hidden on both desktop and mobile. Bounty Hunter Targets Since implementing the option for all players to toggle the ability to receive a Bounty Hunter target past level 10 Wilderness, which once toggled on causes players to only get targets in levels 1-10 of the Wilderness, we've been made aware of several problems regarding the Bounty Hunter targets players are receiving. The Wilderness has always been famed due to the concept of risk vs reward, but when fighting another player, it can be difficult to ensure they're risking an amount worthy of your own risk. Whilst it is possible to skip these lower value targets, it's more often than not that players find themselves stuck waiting either 30 or 3 minutes to receive another target due to skipping too many times. We'd like to improve the experience for players wanting to get stuck into the action of Bounty Hunter by allowing them to freely skip their target if they aren't risking a Mysterious emblem. In addition to this, we'd also like to change it so that players are able to freely skip their target if said target doesn't have a PvP Skull. Whilst most players that fight without a skull are wearing gear of very high value, the player with the skull typically risks more or the same amount but is at a huge disadvantage due to the difference in the quality of gear being worn. This should make it so those looking for a fairer fight are able to do so without having to worry about having a cooldown for skipping too many targets. When two targets are fighting one another, it's currently possible to skip your target mid-fight. This can be rather frustrating at times, due to the way Bounty Hunter targets get priority over combat compared to others trying to intervene with a fight. We'd like to change it so players are unable to skip their target whilst in combat with said target. The final change we'd like to make is that you are required to have a Mysterious emblem in your inventory in order for you to be able to receive one as a drop from killing your target. Players that are unable or unwilling to purchase their first Mysterious emblem from the Grand Exchange will need to obtain one from Wilderness Slayer before heading onto the battlefield! Bounty Hunter Penalties When a player has been assigned a target in Bounty Hunter, that target is locked in until either player decides to skip, leave the Wilderness for 2-minutes, or log out. It is currently possible to step in and out of the Wilderness in quick succession to prevent the 2-minute timer from going down as fast as it should, meaning if a player wants to grief their target, they can make them wait around 5 minutes before the target is lost unless they choose to skip them. We'd like to prevent this from being so easy to abuse by changing it so players must be in the Wilderness for at least 6 seconds before the timer stops going down. Other PvP Changes Mysterious Emblems It's currently possible to instantly destroy a Mysterious emblem, meaning you not only do you lose it, you also prevent any opponent you might be fighting from getting it. We'll be changing it so that you will have to wait 6-seconds in order to destroy a Mysterious emblem, regardless of you being in combat or not. Clan Wars Portal The Clan Wars portal is commonly used by many players for many reasons. The most common reasons are for replenishing health and run energy. We don't want to change this functionality, but there is an issue where it's currently possible for you to engage in combat with another player, gaining a skull, then use the Clan Wars portal to remove that skull. When this is done, you can return to combat with the same player but you will no longer receive a PvP skull. We'll be changing it so that if you lose your skull via the Clan Wars portal, you'll always get a new one when you next attack another player. PvP World Protection In PvP worlds, the moment you step into a safe zone you can no longer be attacked. We think this functionality should remain for those not engaging in combat, but players rushing from the safe zone and attacking players outside of it, only to return to the safety of the safe zone moments afterwards is an increasing problem. We'd like to change it so that if you engage in combat with another player in a PvP world, you can be attacked back by that player for 6-seconds after entering the safe zone. This means you will be able to step in and out of the safe zone safely without being attacked whilst inside the safe zone unless you have attacked another player. If that is the case, then only the player you attacked would be able to attack you back. Anglerfish Anglerfish are commonly used in both PvP and PvM, and for good reason. They give you the ability to heal above your maximum Hitpoints, making the maximum Hitpoints possible be 121 if you use them at 99 Hitpoints. This is heavily utilised in PvP situations to ensure the player remains safe and has less risk of being killed with a combination of attacks. We'd like to keep the ability for Anglerfish to overheal in both PvP and PvM, but we'd like to change how they work when used within the Wilderness and on PvP/Bounty Hunter worlds. The change would mean that the overheal effect of Anglerfish would only apply when they are used outside of combat when in the Wilderness or on a PvP/Bounty Hunter world. Energy Transfer Energy Transfer is a Lunar spell that restores all of the targets run energy and special attack. It is commonly used in PvP worlds to fully restore another players special attack multiple times whilst they're in a fight, giving the person who Energy Transfer is being cast on a distinct advantage over their opponent. We'd like to change the way Energy Transfer works in PvP Worlds so the target of the spell must have been out of combat for 15 seconds before it can be cast on them. Special Attacks & Teleporting The term "spec tabbing" is often used in PvP scenarios, and it refers to the situation where a player unloads their entire Special Attack on an opponent and instantly teleports away. This could be at the start or at the end of the fight, but the intention is to try and get lucky with a high damage hit without taking any risk, as the act of teleporting negates any damage they would have taken. To help promote more of a fairer PvP environment, we'd like to make it so that you are unable to teleport for 3 to 6 seconds after using a Special Attack whilst in the Wilderness or in a PvP/Bounty Hunter world. This would also prevent you from entering a Player Owned House portal. Boxing Certain players at PvP hotspot locations will attack another account without dealing any damange or being attacked back, meaning neither player is at risk of dying nor can they be attacked by others. For example, Player A will attack Player B with low offensive items, and Player B tanks the damage and doesn't attack back - neither Player A or Player B can be attacked as they're both in combat. When another player enters the area, let's call them Player C, Player A will stop attacking Player B and be able to instantly attack Player C. We'd like to change it so that Player A and Player B will need to be attacking each other, else after a certain period of time, they'll both be able to be attacked by anyone. Player Kills & Loot Issues We recently made some changes intended to tackle the issue where a player gets a kill in PvP and receives no loot. Whilst we've made some good progress with preventing these instances from happening, it still occurs in certain situations. We'd like to improve this further by changing it so that if your opponent has been out of combat with their previous opponent for 18 seconds, or if they use a bank, you will be assigned the loot should you kill them. Poll Questions This blog has had a heavy focus on balancing changes that we do not intend to poll, but we also have some questions we'd like to put forward to you, the community, to vote upon. The first question we'd like to offer you is regarding the Rune pouch. The Rune pouch is a strong piece of equipment used in both PvP and PvM. Players have often asked why though, given its uses, has it been exclusive to the Bounty Hunter store? Locking it behind PvP content has resulted in players feeling forced to participate in Bounty Hunter who would prefer not to, and instead of getting their Mysterious emblems via killing Bounty Hunter targets or Wilderness Slayer, have instead opted to "trade for kills" with other players. We'd like to offer to potential for players to be able to obtain the Rune pouch outside of the Bounty Hunter store, in the hopes that by having only those interested in Bounty Hunter feel drawn to the area, improving the overall quality of the minigame for those who play it as intended. We feel that in addition to the Bounty Hunter store, adding the Rune pouch to the Slayer Rewards shop would be a suitable alternative. The cost to purchase the Rune pouch from here would be 1250 Slayer points. Poll Question #1 Should it be possible for players to purchase the Rune pouch from the Slayer Rewards shop in addition to the Bounty Hunter Store? This would cost 1,250 Slayer points and offers an alternative route to obtaining the Rune pouch without requiring PvP. Poll Question #2 Should a greyed-out special attack bar appear when weapons without a Special Attack bar are equipped? It would be possible to toggle this on and off. Poll Question #3 Should teleports to Ghorrock and Carrallanger be added to Player Owned House portals at a cost of 100 times the number of runes required? These would also be added to the Portal Nexus for a cost of 1,000 times the number of runes required. Poll Question #4 Should the recently released Spellbook filters available on mobile that allow players to hide spells they don't wish to use and make the remaining icons bigger, also be added to the desktop version? Poll Question #5 Should the base model of the Dragon hunter crossbow be changed so that it looks less like the Dragon crossbow? The above image shows how the updated Dragon hunter crossbow would look. In the near future we'd like to offer players the ability to change the colour of the Dragon hunter crossbow by using a King Black Dragon head or Vorkath head on it. We could alternatively give the ability to unlock these recolours via Ornament kits from Elite and Master Treasure Trails. We'd be interested to hear your thoughts on this, so please let us know what you think! The above image shows how the King Black Dragon and Vorkath variants of the Dragon hunter crossbow would look. Poll Question #6 Should the inventory icon of the Justiciar legguards be changed slightly so they look less like the Ancestral robe bottom? Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Mat K, Maz, Munro, Nasty, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  14. Sharkbrew Bot 2.0

    Global Launch of Old School Mobile!

    Log in News Home - News Home Global Launch of Old School Mobile! October 30 2018 Old School RuneScape Mobile: Play Now! Winter 2017 is finally here - Old School RuneScape has arrived on mobile! It's time to adventure anywhere with innovative cross-platform gameplay and enjoy the world's largest and most popular MMORPG on #OSRSMobile! Note: players with iOS devices will need iOS 10 or later, whilst players with Android devices will need Lollipop (Android 5.0) or later. Simply click or tap the image above � or visit this link. If you�re on a mobile device and you�ll be taken to either the App Store or the Google Play Store. If you�re on desktop you�ll be taken our launch site. We know you�ve been waiting to get a hold of it, and we�re thrilled to finally put Old School RuneScape into your hands. Share your experiences with us on social using #OSRSMobile! Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team Mods Atlas, Boko, Dark, Giara, Keyser, Jenesis, Kurotou, Meercat, Puppi, Samy, Titus, Veda, & Vegard The Old School Mobile Team Mods Noldor, Flaym & Atrox The Tech QA Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  15. Log in News Home - News Home Halloween 2018 Event and Tutorial Island Improvements October 25 2018 This week sees the release of this year's Halloween event! We are also getting ready for the biggest launch Old School has seen to date - the full release of Mobile! In preparation, we've made some minor changes to Tutorial Island. Halloween 2018 Event: The Chambers of Eric Everyone knows it's the time of year for a Halloween event, especially Eric, who thinks he's designed a rather good one. His niece and nephew aren't optimistic. They�d likely have been content to go Trick-or-Treating around their neighbourhood, but Eric is determined to show off his creative flair and give the kids a Halloween treat they�ll never forget. Then maybe his family won�t think he's such a boring old fool. Eric's creative flair may turn out to be lacking, but there's no limit to his determination to deliver his Halloween treat. He won't let little matters such as hygiene stand in his way, nor respect for the dead. Meet him outside the church near Rimmington to help him create the Chambers of Eric. Once you've dealt with the consequences � and there'll be consequences alright � you'll be rewarded with a strangely chilling costume to help you stop making friends, along with Eek the Spider who'll be your friend anyway. You�ll also unlock all the prior years' Halloween items, emotes, skin colours, music tracks and the wall kit for your player-owned house. The event will stay open until the game update on Thursday 8th November. No combat is required, so all account builds can participate. Tutorial Island Improvements Tutorial Island is one of the most nostalgic and iconic features of Old School RuneScape. With the full release of mobile just around the corner, we're expecting a lot of players to pass through the island to join us on the mainland. With this in mind, we�ve worked with the Analytics team to identify points of the island new players are most likely to drop out and used this as our focus for improvements. To hit the balance between keeping the nostalgia of the island intact while streamlining the experience for new players, we've kept the changes small. Survival Section The order players are instructed to complete tasks has been rearranged in the Survival section of the tutorial. Previously, players were asked to chop a tree and light a fire before fishing. Now, they are asked to fish first. This change was made because by the time the player had caught a fish, their first fire had often gone out meaning they had to light a second one. Additionally, players are no longer guaranteed to burn the first Shrimp they catch. While burning food happens commonly in the game, it's not something that the player needs to learn about during the tutorial. Music List During the second cooking section of the tutorial, the player was previously required to open their music list. This section has been removed. While music is an essential part of the game, it isn�t something players must learn about in the tutorial (especially given no tracks are unlocked at this point). Instead, players can explore their music list and discover the succulent beats of songs like Sea Shanty 2 once they reach the mainland. Emotes The Emotes panel is another interface players were required to open during the tutorial. Similary to music, it makes more sense for players to discover these in their own time later in the game as they are not a fundamental mechanic. Because of this, the emotes section has been removed. Other Changes: Whenever a sidestone flashes, the background now flashes as well as the icon, making the buttons easier to see. The Combat Section now describes the View Equipment Stats button to make it clear which one is correct. It also flashes as the sidestones do. Messages which previously required scrolling to read have been condensed so scrolling is no longer needed. The section teaching the player how to run now highlights the minimap orb and is optional. Prospecting has been removed from the tutorial as it is not essential but will remain as a feature in game. Previously, the tutorial furnace required players to use their ores on it. Now it has a left-click option in line with all other furnaces in the game. Alongside the above changes, we've made various tweaks to dialogue and default settings to help make sure the tutorial is the best it can be. Any player who was mid-way through a removed section before this update will find they have been moved a stage forwards or backwards (whichever was most suitable) when they next log in. We'll be working with the Analytics team to monitor these changes and see what impact they have. Depending on the results, we may look to make further changes in future updates. As always, we are keen to hear your feedback on these changes and any future ones. Old School Mobile Full Launch! In case you haven't heard, Old School is coming to mobile on October 30th! For all the info you need for the release, see our Full Launch Announcement. There won't be an update next week due to the mobile release, but updates will resume the week after starting with the POH Nexus room! If you haven't already, to play the full mobile version the moment it�s released, make sure to pre-order on the App Store or pre-register on Google Play and be notified the second it goes live! Check out our dedicated news post for full details and what will happen if you already have access to mobile through the beta. If you're playing on Android, then we'd like to thank you for playing Old School RuneScape and contributing its development! If you're enjoying the game, please take a moment to leave us a review on Google Play. In Other News Burying bones while run mode is on no longer causes you to act like you�re in walk mode. The upgraded Granite maul acts more consistently with the regular. Players are now able to skip the Barbarian Assault tutorial by speaking to the Captain. When you need to give Tiadeche a karambwanji, he now takes just one, not your whole stack. Shooting bone bolts will no longer leave a bone bolt hovering in front of the player. The leaves of a palm tree in Brimhaven have been reattached to the tree. Having max Tai Bwo Wannai Cleanup favour no longer triggers spam game messages. Box traps may no longer be placed at Blast Furnace. Birds nests may now be opened besides the Crafting Guild bank. Mobile Free players now have the option to toggle the Store Orb in the Settings menu. The back button now works on mobile for name changes � allowing you to close the interface. The tooltip shown when hovering over xp drops can now be seen on mobile. It shows when the box is tapped on and will disappear after a few seconds or when pressed again. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
×