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Sharkbrew Helper Bot

Sharkbrew Helper Bot
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  1. Poggers
    Sharkbrew Helper Bot got a reaction from Witchcraft in An Important Announcement   
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    News
    Home - News Home An Important Announcement
    September 20 2018 We confirm that a Member of The Old School Team was dismissed from employment at Jagex following gross misuse of moderator privileges. During our rigorous routine system checks, irregular activity was identified on small number of accounts, including the movement of wealth and items back into the live game. Following our investigation, we were able to resolve the issue before any significant impact was made to the wider game, or economy. We have also taken steps to return items and GP to any affected accounts. Whilst we generally do not return items or gold, we feel that given this unusual situation, we wanted to ensure no players lost out to the rogue actions of a member of staff. We are actively working with the Police regarding the incident, but given this an ongoing legal matter we are unable to provide further details. We pride ourselves on the passion and integrity of the JMods that work for Jagex and we hold them to the highest standards. However, we are not afraid to take tough action and make difficult decisions if someone cannot meet those standards. We will dust ourselves off, and move on. Old School is at its biggest and strongest since launch, but we still have much to do, not least a mobile launch which each day gets closer. As always, thank you for your support. The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom.
    Use of this website is subject to our Terms & Conditions and Privacy Policy.
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  2. Like
    Sharkbrew Helper Bot got a reaction from `Juice in Dev Blog: OSRS Mobile   
    Dev Blog: OSRS Mobile
    It has almost been a month to the day that we announced Old School was coming to mobile. Naturally you had a lot of questions surrounding the announcement of what is arguably the biggest thing to ever happen to Old School RuneScape. There has been a constant clamour to know more about just how it's going to work, and understandably so, porting an expansive MMORPG to a mobile device is an incredibly ambitious project.

     
    Touch Experience
    Our core focus when porting Old School to mobile was recreating the authentic desktop experience designed by the Gowers. This blog will answer questions you might have regarding the game controls, it will also offer an insight into the considerations we've had in mind throughout development, and we'll also talk Beta testing.

     
    Controls
    When RuneScape was born, many of its controls were designed similarly to how you might interact with a webpage; with left-clicks to perform actions and right-clicks to create menus of actions, it was important that the game controls were intuitive and felt natural as back then you were playing within a browser.
     
    We want to make OS Mobile feel as much like you’d naturally expect from a mobile app as possible; sliding in a direction to rotate the camera, pinching to zoom and quick touch gestures to interact with entities or open a menu.
     
    Ultimately, we’re aiming to have multiple options available for players to allow for customisation based on how you like to play the game; and when we move into Beta we’ll have these prototypes available for players to try out and provide feedback on.

     
    Keyboard
    One key difference between Desktop & Mobile is how a keyboard operates. Instead of a physical keyboard you have a digital one, appearing on demand in your screen space. Depending on how you like to play Old School, the keyboard can be totally irrelevant or incredibly valuable, so it’s important to us that the keyboard be both intuitive and available on demand for you. With that in mind, we’ll be making the keyboard automatically appear when you select a text entry field, such as the chat window, and have it be quickly accessible via a simple gesture, should you want it to for other scenarios like menu shortcuts. In addition, we’re adjusting and amending various interfaces and HUDs to ensure they are not covered up by the on-screen keyboard.

     
    Main Game Screen Interface
    One of the biggest differences between the Mobile & Desktop clients is the layout of the main game screen interface. In our current iteration, we’ve moved the chat window to the top and split the side panel into two and placed the buttons on either side of the game frame, with the mini-map staying where it is.
     
    The reasons for this are straightforward; native mobile keyboards can only appear from the bottom of the screen, meaning it would hide your chat window when visible; not ideal when it is the most likely place you’re going to type. We also considered how you would hold your mobile when playing Old School and how to maximize the amount of game world you can view, which led us to separate the side-panel. Having them split with the option to hide means they’re both in optimal positions to touch with your left or your right hand and meant that when collapsed you can see much more of the game. However, designs are not set in stone and the end result will very much depend on your feedback.
     
    Once we’re in beta we’ll also be prototyping some additional features that should enhance the touch experience and we’re looking at various designs to ensure the functionality of features like shift-click to quickly drop items continues to be to possible on Mobile.
     

     

    Here's a screenshot from a very early build of the mobile client. Note that the chatbox is expanded, as is the skills tab.
     

     
    Interface Scaling
    The world of Mobile & Tablets has resolutions ranging from 640 x 1136 to 1440 x 2048. On the higher resolutions with a smaller screen, the current interface sizes are rather small and can be difficult to accurately navigate with touch, so to address this we’ll be bringing Interface Scaling to both mobile and desktop, allowing you to select the size that works best for you.

     
    Game Feedback
    Old School is not great at telling you what you’ve just done. When you click in the game world you’re met with a small X to indicate you’ve performed an action, which is either red or yellow. On desktop, this kind of works because it can be seen but when using touch, the X is generally hidden behind your finger. To address this, we’ll be prototyping several options for players to try out and give feedback on during the beta.
    We’re still working on designs for these and will reveal more as we get closer to a beta release.

     
    Game Updates
    Weekly game updates are obviously a massive part of the Old School experience, and I know many of you are wondering how they’re going to work with the mobile apps.
     
    Our weekly game updates will continue with Mobile and we have the process in place to have app updates readily available when the update is deployed, meaning you won’t be disadvantaged or lose out by playing on mobile.

     

    We don't do enough cheesy squad photos of the team. Here's one of us ignoring one another whilst scaping.
     

     
    Compatibility & Performance
    Whether you’re developing software, applications or games; compatibility is always a key consideration. For desktop computing, you must consider the operating system, such as Windows or Mac OS and the various versions, the processor power, memory usage and graphics power and you’ll almost always find a minimum spec for anything you can install. Mobile development follows the same principal; your main operating systems are Android & iOS, and you have a plethora of processors, graphics processors and amounts of memory to consider, which all vary by device, and as you can imagine – there are thousands of different devices!
     
    We’ll be doing our best to ensure we have as much compatibility as we can. As with desktop, there will be devices that just don’t play nicely or don’t work at all, but we will be focusing on making sure the most commonly used devices are top of our list.
     
    We’re also working to improve performance in the mobile app to target a broader range of devices, and these improvements will ultimately benefit the desktop client too.

     
    Beta & Beyond
    So, the question I’m sure you all want to know the answer to, when will the beta begin?
     
    Before we can start rolling-out a large-scale Beta, outside of getting the game into a good place we must update a lot of our supporting systems. These include systems like bot detection, player support portals and bug report queues and they all need to not only recognise that you’re on a mobile, but provide useful information like your device specifications.
     
    Beyond that we’re working with the App Store providers to get the games approved, listed and available for beta; we’re almost there with Google Play and are in the early stages with the Apple App Store.
     
    The Mobile Beta will be performed in the live game, meaning that if you’re invited, you can use your live account and make progress as usual in the live worlds with other players; so, it’s very important we get it right before opening it up.
     
    If all goes as planned we’re looking to start rolling-out initial beta invites sometime after RuneFest this year; and once the beta begins we’ll continue to iterate upon it. Adding features, fixing issues and addressing feedback, all while adding more players with each iteration.
     
    Beyond the beta there’s a lot more we can and want to do and we’re sure there’s a plethora of new features players will request for the mobile experience specifically… so your feedback has never been more important and we’ll be discussing these in future developer blogs!
     


    As always, we're very interested to hear what you have to say about this blog. Discuss it on our forums.
     
    Mods Archie, Ash, Delta, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Rune, Ry, Stone, Sween, TomH, Weath, West & Wolf
    The Old School Team
     
    View the full article
  3. Like
    Sharkbrew Helper Bot got a reaction from Owl in Dev Blog: Grotesque Guardians (Revised)   
    Dev Blog: Grotesque Guardians 
    The Slayer Tower is the quintessential killing grounds for PvM, but after 15 years it still has not been fully explored.
     

     
    What resides atop the tower?
     

     
    Changelog (21/07/2017)
    Thank you all for your feedback on the content of this blog. We've sat down and discussed what has come through, and have updated the developer blog with the following changes:
     

    Granite dust & balls are now being offered as untradeable items.
    'Black tourmaline shards' renamed to 'black tourmaline core'.
    'Grotesque boots' renamed to 'guardian boots' and stats tweaked.
    Added granite gloves drop.
    Added granite ring drop.
    Added granite hammer drop. 
    View the full article
  4. Like
    Sharkbrew Helper Bot got a reaction from Peace seeker in Great Kourend Rework   
    Kourend Rework
    This week sees Mod West's superb Zeah rework put into game. The continent has seen a full map overhaul as well as new life in the city.
    Since Zeah's release there's been a tonne of feedback from the community. Taking this on board, we're proud to release the Kourend rework. One of the key pieces of feedback we got was that you'd like a more natural looking continent.
     
    The entire coastline of Zeah has been manually reworked, the distinct climates remain, albeit with a much more natural formation.
     
    A river now divides the continent, flowing through Hosidius and to the north, to Piscarilius. A small island has also been added off the south east coast, where players can pay a small fee to access additional Sand Crabs to train on. These can be accessed by speaking to the man with the rowboat on the coast.
     
    The city of Kourend has also seen a whole host of improvements, populated with more NPCs, stalls, and signs of life, the city has a much more busy feel.
     
    The rework extends outside the great houses themselves, with a tonne of content to discover as you explore, you'll meet raving madmen, new allies and even a wise artist.
     

     
    There's a vast array of sights to discover as we head towards Raids - so take a moment to go and explore the new Zeah. All teleports & activities have been refactored to work with the new map, so there's plenty of opportunities to see the sights.
     

    There's more to see in the new Zeah than we could possibly fit in a single newspost, we encourage you to go see it for yourself!
     

    In other news
     

    The Halloween event has now been removed from the gameSkippy has been removed from all worlds except DMM worldsThe Dragon Scimitar (or)'s drop value has been updated to include the value of the kitWhenever Venenatis was hit by a cannon, the owner got a message advising them to lure her into multi-way. This has been removed because it was coming up regardless of her actual position, and wasn't very useful for cannons anywayEcumenical Keys will now appear on the loot broadcast systemStat draining messages from the Corporeal beast have been added to the chat filterPlayers can no longer cast alchemy on the Lumbridge Diary Rings when using the ring’s daily alchemy spellsA Poll Booth has been added to the Crafting GuildThe 'Home Teleport' spell should no longer become unavailable for the rest of your login session after looking at the old bridge in NW Morytania. 
    View the full article
  5. Like
    Sharkbrew Helper Bot got a reaction from Simpler in World Switcher & RotG (i)   
    World Switcher, Ring of the Gods (i) & More! This week's game update is here with the first batch of features from content poll 33 now available. 
    World Switcher
     
    Found on the logout interface, the World Switcher allows you to quickly change worlds without having to re-enter your login credentials or view the welcome screen. Simply select a world from the list and go! You can even select two favourite worlds that will always be visible at the bottom of the menu so you won't have to scroll down the list.
     
    The world switcher does however have some restrictions; you won't be able to change worlds if you've recently been in combat or have been switching worlds too quickly and the feature will respect any conditions that usually prevent you from logging out.
     
    Ring of the Gods (i)
    The Ring of the Gods can now be imbued at Nightmare Zone for 650,000 points, though you'll need a holy wrench with you to imbue it.
    When worn, the imbued ring incorporates the holy wrench benefit of increasing prayer points restored from potions and also has 1 more prayer bonus than the standard ring.
     
    Right-click NPC Options
    Repairing your barrows equipment, checking your holiday items and paying for access to the Blast Furnace is now much more convenient with Bob in Lumbridge, Diango in Draynor and the Blast Furnace Foreman all gaining some handy right-click options.
    In Other News...
    • Kandarin headgear 4 now has unlimited teleports to Sherlock. • Karamja gloves 4 can now teleport you directly to Duradel.
    • You can now right-click the ladder leading to the Dagannoth Kings lair to see how many players are inside.
    • Some blue patches on the parts of the GE have been removed.
    • The Minigame grouping panel is now listed in alphabetical order.• Iban's upgraded staff has been renamed to Iban's staff (u).
    • Nardah bank now has a bank deposit box.• Fixed a typo relating to using ornament kits.• Corrected some information regarding rewards in Toby's dialogue.
    • Completing all Ardougne elite tasks now prompts the correct message box.
    • Games necklace worn interface ops no longer refer to the Barbarian Outpost as Barbarian Assault.
    • Mahogany camelot portals in POHs no longer default to the Seers bank coordinates.
    Last week we published the Slayer Expansion Dev Blog and the amount of feedback has been immense. If you haven't done so already be sure to give it a read and let us know what you think and keep an eye out for a revised blog early next week!
     
    View the full article
  6. Like
    Sharkbrew Helper Bot got a reaction from Big Purity in CD vs Rage flame war ft. cancer, ebola, aids   
    ts.sharkbrew.com
  7. Like
    Sharkbrew Helper Bot got a reaction from Knox in Skill Cape Perks   
    Skill Cape Perks
     
    If the glory of a owning a skill cape was not reason enough for you to regularly take it out of your bank, we've given each cape a small perk to make them that bit more useful!
     
    Skill Cape Perks
     

    Since their release skill capes have been a great way to show off your accomplishments in RuneScape, but as great as they look they haven't always been the most useful items. In an effort to give you more reasons to show off your accomplishments more regularly, we have added perks to each of the skill capes in game.
     

    Skill Perk Attack Free access to Cyclops area found upstairs within the Warriors' Guild. Strength Unlimited teleports to the Warriors' Guild. Defence Act as a permanent Ring of Life. This effect can be toggled. Ranged Act as an Ava's accumulator. Prayer Act as if you are carrying a holy wrench (this does not stack with the holy wrench or ring of the gods). Magic Can cast spellbook swap once per day. Runecrafting Acts as all tiaras. Construction 5 daily teleports to any player owned house portal. Hitpoints 2x HP restore rate (does stack with regen bracelet, doesn't stack with rapid restore prayer). Agility Acts as a graceful cape, including weight reduction and set bonus. Herblore Nardah herbalist will create unfinished potions for you, for 200gp each. (Same as desert hard reward). Also gives a pestle and mortar. Thieving 10% better chance of succeeding when pickpocketing. Crafting Unlimited teleports to the Crafting Guild. Fletching Can be searched for a mithril grapple and bronze crossbow 3 times per day. Slayer Slim chance of being able to persuade a slayer master to reassign your last task. Hunter 5 daily teleports to black or red chinchompas. Mining 5% chance of receiving an extra ore while mining, up to adamantite (stacks with Varrock armour). Smithing Acts as goldsmithing gauntlets. Fishing Unlimited fishing guild teleports. Cooking Impossible to burn any food. Firemaking Acts as a lightsource. Woodcutting 10% increased chance of finding a bird's nest. Farming 5% increased yield from herb patches (stacks with magic secateurs). Max cape Provides all of the above (unless combined with another cape, in which case no perks are provided).  
    PvM Arena
     
    The PvM Arena has returned for this year's Clan Cup! Clans participating in the tournament will be able to face-off in this head-to-head PvM battle, taking down boss after boss after boss. Two teams enter the arena with one goal: get more kills than the other clan in one hour.
     

    In other news...
     
    Quality of life/other updates
     

    Worlds 317 and 321 have been reverted from Deadman worlds to Old School worlds.
    Worlds 318, 325 and 337 have been returned to where they were originally hosted.Bugfixes
     

    The one tick delay present when you used bank booths rather than bankers has been removed – on top of this, a bank booth in Port Phasmatys was not giving a message for players not using an amulet of ghostspeak; this has been fixed.
    A problem where attack options were being hidden has been resolved.
    A typo in the Varrock diary interface for the spelling of 'Paddewwa' has been fixed.
    Information given in the tutorial about Deadman mode has been updated to reflect the changes made to death and XP loss.
    The message received when failing a stepping stone shortcut is now correctly filtered.
    When removed from the Wilderness resource area by Mandrith, the game message no longer states that you must pay again to regain entry if you have the elite Wilderness diary complete.
    It is no longer possible to enter the closet in Draynor Manor when skulled on a Deadman world.
    When purchasing battlestaves as part of the Varrock diary reward from Zaff's barrel, you will no longer be told your inventory is full when it already contains a stack of noted battlestaves.Discuss this update on our forums.
     
    Mods Alfred, Archie, Ash, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath
    The Old School Team
     
    View the full article
  8. Like
    Sharkbrew Helper Bot got a reaction from Teleporting in Big Cats & WWF   
    Big Cats & WWF
     


     
    Help save the big cats of Gielinor and grab yourself some in game big cat toys - raising awareness of the plight of these endangered animals, in partnership with WWF.
     
    You can lend a helping hand by talking to the WWF Conservationist found in the Grand Exchange. They will take you to the area of the big cats where you can do your bit to help restore the habitat.
     

    For each habitat that you help restore you will receive a big cat toy. There are a total of 4 toys earned through 4 activities (2 available in free-to-play):
     

    Tiger
    Snow leopard
    Lion (members only)
    Amur leopard (members only)
    You can also speak to the Conservationist to donate to WWF using Bonds. For every Bond given to the Conservationist through July 23rd-August 20th, Jagex will donate at least £2.85 to WWF in support of their global conservation effort.
     
    Get involved and give generously over the next few weeks, and tell your friends about this fantastic cause.
     
    Visit WWF's website, too, and find out more about awe-inspiring work they do to protect the world's endangered species.
     
    In other news...
     

    The 10% increase in XP at the Falador farming patch will now only apply after completing the medium diary, rather than easy, as intended.
    The Tzhaar-ket-om (Obsidian Maul) will now consistently protect over the Granite Maul upon death.
    Gnome Goggles will now keep their intended colour.
    A ghost during the Ghost Ahoy quest now only speaks ghost when you do not have a ghostspeak amulet equipped.
    The teleport options on the Ardougne Cloaks are now in a consistent order.
    Levelling up in the Defender role at Barbarian assault now actually increases the lure range of the Penance Runners.
    More challenge messages at the Duel Arena will now appear under the trade chat tab.
    Sherlock's scarf will no longer be visible through the back of the NPC and his waist line will no longer be transparent.
    On male characters, the mime top's stripes no longer render through the Ardougne cape.
    Fixed typo in Easy Kandarin Achievement Diary.Discuss this update on our forum.
     
    This weekend we will be hosting the first ever competitive RuneScape tournament and the entire event will be livestreamed on our Twitch channel. There is $10,000 up for grabs and 8 very skilled teams with a shot at winning. Do not miss out on this event - tune in at 4pm BST on Friday, Saturday and Sunday to catch the action.
     
    Mods Alfred, Archie, Ash, Day, Ghost, Ian, John C, Kieren, Krista, Mat K, Maz, Ronan, Weath
    The Old School Team
     
    View the full article
  9. Like
    Sharkbrew Helper Bot got a reaction from Shadow in Change to Items Lost on Death   
    Due to the recent network issues we have increased the period of time in which you can pick up your items after you die.
    Lost items will now remain on the floor for 30 minutes. Once 30 minutes has passed the items will disappear.
    This change is temporary and will be reverted once the network issues are dealt with. Please read the recent news post regarding the network issues for more information.
    Mods Archie, Ash, Ghost, Ian, John C, Mat K, Reach, Ronan, Weath


    View the full article
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