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RuneFest 2018: OSRS Reveals

October 06 2018
RuneFest 2018: OSRS Reveals
RuneFest 2018: OSRS Reveals

Last year during the RuneFest 2017 Old School RuneScape reveals we released a blog further detailing the reveal of Dragon Slayer II. It was extremely well received, so we\'ve decided to do it again! In this blog you can find detail on all three of the content reveals; Kebos Lowlands, Warding and Song of the Elves.

The focus of the blog will be on the Kebos Lowlands, with more information regarding Warding and Song of the Elves to follow in the coming weeks.



Contents



The Kebos Lowlands
Warding
Song of the Elves

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The Kebos Lowlands


Since Xeric\'s Age of Strife, armies of his Lizardmen have attempted to reclaim Great Kourend in honour of their former ruler. These Lizardmen make their home in the Kebos Lowlands to the west of Kourend. The Lizardmen will defend their home ruthlessly and as such the Kebos Lowlands can be very dangerous to humans. However, those who are willing to enter will find a land of many opportunities.

Kebos_lowlands.png


Click here to read more about the Kebos Lowlands and what they have to offer!
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Farming Guild
The land deep within the Kebos Lowlands is home to soil more fertile than anywhere else on Gielinor. Land this fertile is highly appealing to members of Hosidius house, even with the threat of the Lizardmen. Following an agreement between Lord Hosidius and Lord Shayzien, a detachment of Shayzien soldiers has been assigned to protect the area. This has allowed Hosidius house to build and maintain a guild where farmers can experiment and master their craft.

Click here to read more about the Farming Guild and what it has to offer!
The Farming Guild is a new guild found in the Kebos Lowlands. The guild is separated into three large greenhouses, where each one acts as a different tier for the guild. The first tier requires 45 Farming to enter, the second requires 65 and the third requires 85. Entering the guild requires 60% Hosidius Favour. It is possible to use stat boosts to enter the guild areas.

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Farming Guild: Tiers Breakdown
First tier - Requires 45 Farming

  • Guildmaster: Provides background on the Guild.
  • Bank: A bank with a poll booth and a deposit box.
  • Equipment Shop: An Equipment Shop. This stocks the same supplies as Vannah\'s Farm Store with the exception that it also sells empty plant pots alongside the filled ones.
  • Seed Shop: A Seed Shop. It offers the same stock as the Draynor Seed Market.
  • Garden Supplier: A Garden Supplier. It offers the same stock as the Falador Garden Centre.
  • A water source.
  • Large Compost Bin: A large compost bin with double the capacity of a normal one (see \'New Patches\' further down for more details).
  • Cactus Patch: This patch is identical to the Al Kharid patch. There is a farmer there who will look after the patch for you.
  • Allotment, Herb & Flower Patch: The usual allotment setup with two allotment patches, a herb patch and flower patch. There is a farmer there who will look after the patches for you.
  • Bush Patch: Identical to other bush patches. There is a farmer there who will look after the patch for you.
  • Tool Leprechaun: The patches in the first tier share a single tool leprechaun.

Second tier - Requires 65 Farming

  • A water source.
  • Tree Patch: Identical to other tree patches. There is a farmer there who will look after the patch for you.
  • Hespori Patch: When this patch finishes growing, it can be fought as a basic demi-boss fight with various rewards (see \'New Patches\' further down for more details).
  • Anima Patch: A new Patch with Worldwide Effects depending on what is grown (see \'New Patches\' further down for more details).
  • Tool Leprechaun: The patches in the second tier share a single tool leprechaun.

Third tier - Requires 85 Farming

  • Bank: A bank with a poll booth and deposit box.
  • A water source.
  • Fruit Tree Patch: Identical to other fruit tree patches. There is a farmer there who will look after the patch for you.
  • Spirit Tree Patch: Identical to other spirit tree patches. There is a farmer there who will look after the patch for you.
  • Redwood Patch: A new patch to grow Redwood trees (see \'New Patches\' further down for more details).
  • Celastrus Patch: A new patch to grow Celastrus trees (see \'New Patches\' further down for more details).
  • Tool Leprechaun: The patches in the third tier share a single tool leprechaun.



Farming Contracts
Within the Farming guild you will also find the \'Chief Contractor\'. The Chief Contractor can assign players with contracts that require the player to grow certain crops within the Farming guild in exchange for seed packs.

There are three tiers of contract available; Tier 1, Tier 2 and Tier 3. Each contract offering is restricted based on what you can grow with access to the Tier 1, Tier 2 or Tier 3 Farming guild respectively.



New Patches
It wouldn\'t be an expansion to Farming if we didn\'t include some brand-new patches for you to grow various crops in and the Farming guild has a lot to offer!

Farming Demiboss: The Hespori Patch - Requires 65 Farming
The Hespori patch is a new patch unique to the second tier of the Farming guild. The only thing that can be grown here is a Hespori plant. The seeds for this plant can be randomly found while harvesting other plants (this can be toggled by talking to an NPC near the patch) or by completing Farming Contracts. There is an NPC here who will look after the plant while it grows (for a price).

Once the patch has fully grown, the Hespori can be fought as a solo demi-boss. Killing the Hespori boss grants Farming experience. It has a loot table of seeds, including the unique White lily seed (see "Existing Patch Improvements" below). Alongside being the only way for players to gather untradeable Anima seeds, the Hespori also has a chance of dropping the Bottomless compost bucket which can hold up to 1 million compost of any kind. The Hespori is instanced with an item reclaim service that works identically to other grave systems like Grotesque Guardians/Zulrah/Vorkath, and only one can be utilised at any time. This means that any other graves will be wiped on death.

Bottomless Compost Bucket
  • Can be filled with regular, super, or Ultracompost.
  • Can only have 1 type of compost inside it at once.
  • Each compost used gives the bucket two charges of that kind of compost. Emptying the bucket will cause all compost stored within to be lost.
  • When used on a patch, the bucket uses 1 charge of the current filled compost.
  • The bucket can hold a maximum of 10,000 charges.
  • The bucket is tradeable when empty.

Anima Patch - Requires 76 Farming
The Anima patch is a new patch unique to the second tier of the Farming guild. Planting something here has worldwide effects on all of your other patches. There are four types of seeds that can be planted here, which can only be obtained through fighting the Hespori and are untradeable.

  • Attas Seeds: When planted these grow into an Attas Plant. This plant provides increased yield to all other patches in the game.
  • Iasor Seeds: When planted these grow into an Iasor Plant. This plant decreases the disease chance for all other patches in the game.
  • Kronos Seeds: When planted these grow into a Kronos Plant. This plant increases the speed at which other patches grow by providing a chance to skip a growth stage.

These plants are active as soon as they are planted, and rather than grow over time they begin to die through their various growth stages. The plants will last approximately 3.5 days until they die and will require planting again to reap their benefits.

Celastrus Patch - Requires 85 Farming
The Celastrus patch is a new patch unique to the third tier of the Farming guild. Once a Celastrus patch has fully grown (which is 16 hours, the same length required to grow a fruit tree), it can be harvested for a tradeable resource, Celastrus wood, which can be turned into Battlestaves with level 40 Fletching.

The amount of Celastrus wood harvested from a fully grown Celastrus patch is random, much like the way harvesting herbs works, with a minimum number of lives to ensure a guaranteed amount each harvest.

Redwood Patch - Requires 90 Farming
The Redwood patch is a new patch unique to the third tier of the Farming guild. Once fully grown (which is 85.3 hours, the same length required to grow a Mahogany tree) the Redwood patch turns into a Redwood tree and can be cut down for logs and Woodcutting experience. The Redwood patch is relatively close to the bank found within the third tier of the Farming guild.

Large Compost Bin - Requires 45 Farming to access the first tier of the Farming guild.
The Large Compost Bin works the same as any other Compost Bin but has the added benefit of being able to store double the usual amount of compost.



Existing Patch Improvements
Whilst the Farming guild introduces various new patches with new crops, there are certain patches in-game that we\'d also like to utilise by adding new crops for you to grow.

Dragonfruit Trees - Requires 81 Farming
Dragonfruit trees can be grown in Fruit tree patches around Gielinor. The seeds are tradeable and are rarely obtained through nests, boss drops or by completing Farming Contracts. Dragonfruit trees have the same growth time as other fruit trees and give the following Farming experience; 140 XP for planting, 17,335 XP for checking its health and 70 XP for harvesting.

Harvesting a Dragonfruit tree gives you Dragonfruit, a new food item that can either be eaten to heal 10 hitpoints or they can be baked into Dragonfruit pies at 73 cooking. Dragonfruit pies heal 10 hitpoints per serving and provide a temporary Fletching boost of +4.

In addition to being a useful stat-boosting food, 10 Dragonfruit can be squeezed into a vial to make bottled Dragon Breath. This can be used to fully charge the Dragonfire shield and similar shields instantly.

White Lily - Requires 58 Farming
White lily can be grown in flower patches around Gielinor. The seeds are only dropped by the Hespori, but they are tradable. White lily has the same growth time as other flowers and gives the following Farming experience; 42 XP for planting and 250 XP for harvesting.

When fully grown, a flower patch with White lily in it will protect all types of crops in adjacent allotment patches.

Potato Catci - Requires 64 Farming
Potato cacti can be grown in cactus patches around Gielinor. The seeds are tradeable and are rarely obtained through nests, boss drops or by completing Farming Contracts. Potato cacti take 70 minutes to fully grow and give the following Farming experience; 68 XP for planting and 68 XP for harvesting. With the introduction of Potato cacti seeds, Potato cacti would be removed from the Nightmare Zone reward shop.

Snape Grass - Required 71 Farming
Snape grass can be grown in allotment patches around Gielinor. The seeds are tradeable and are rarely obtained through nests, boss drops or by completing Farming Contracts. Snape grass takes 70 minutes to fully grow and gives the following Farming experience; 82 XP for planting and 82 XP for harvesting. With the introduction of Snape grass seeds, Snape grass would be removed from the Nightmare Zone reward shop.

Click here to return to the top of the Kebos Lowlands section.



Brimstone
On the northern edge of the Kebos Lowlands lies the Sulphur Volcano of Mount Karuulm. Here, the Tasakaal, masters of life and death, make their home. Within the shadow of this volcano lies Brimstone, home to the Kahlith. These beings were once human, but they have abandoned their previous lives in the name of the Tasakaal. Together, the Tasakaal and the Kahlith work together to maintain the balance between life and death. Assist them, and you might just be rewarded.

Click here to read more about Brimstone and what it has to offer!
Within Brimstone you\'ll find Konar, the newest Slayer Master. There is also a bank with a deposit box and poll booth, a furnace, and a weapon shop that sells some low-level weapons.



New Slayer Master
Konar, a member of the Kahlith race, is a new Slayer Master located in Brimstone that is accessible to players with 75 Combat. Konar is a little different when compared to your usual Slayer Master in that the tasks he assigns require you to kill monsters in a specific area.

Going out of your way to complete tasks from Konar has its benefits. Each task completed from Konar rewards the player with 18 Slayer reward points and all kills on task from this master have a chance of hitting a new global loot table. The chance of hitting this loot table is scaled by the combat level of the NPC you\'re fighting, and the loot is granted in addition to any normal drop you would receive. The loot table is split into two potential rewards:

- Generic loot meant as a slight increase to your profits, including food to sustain you on your task.
- A rare chance of getting a new unique drop of the tradeable 1-handed Dragon hasta.

Dragon_hasta.png

The Dragon hasta is a new tradeable 1-handed weapon, dropped exclusively through completing tasks assigned by Konar.
Konar (alongside all other Slayer Masters) also sells Boots of stone for 200gp. These require 44 Slayer to equip and are needed to go inside the Brimstone Slayer Dungeon detailed below.

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New Slayer Creatures
With a new Slayer Master comes new Slayer creatures, and a new area to kill them! Near Brimstone lies the Sulphur Volcano of Mount Karuulm, home to a brand-new Slayer dungeon.

The Mount Karuulm Slayer dungeon is single-way combat throughout and includes a task only area. Cannons are allowed in the entire dungeon, aside from a separate chamber where the Alchemical Hydra can be found (see "Alchemical Hydra" below for more information). In order to stay inside the Karuulm Slayer Dungeon safely you will need to wear Boots of stone, else you\'ll take consistent damage until you do.

Sulphur Lizards - Requires 44 Slayer
Sulphur Lizards, located within the Brimstone Slayer Dungeon, are assigned by Mazchna, Vannaka and Chaeldar. They have no noteworthy mechanics or drops, and attack with melee only. They are intended to add some additional variety to the low-level Slayer bracket. Slayer Masters that assign Desert Lizards would instead assign "Lizards", allowing players to kill either Desert or Sulphur Lizards to complete their task.

Wyrm - Requires 62 Slayer
Wyrms, located within the Brimstone Slayer Dungeon, are assigned by Duradel, Nieve, Chaeldar and Konar. Wyrms have a very rare chance to drop the Dragon sword and Dragon harpoon, previously found within the Chambers of Xeric. Both the Dragon sword and Dragon harpoon would be removed from the Chambers of Xeric loot table.

Drake - Requires 84 Slayer
Drakes, located within the Brimstone Slayer Dungeon, are assigned by Duradel, Nieve and Konar. They do not fly and use both melee and ranged attacks. Drakes have a chance to drop their claws and teeth, both of which are attachments for boots.

A Drake claw can be combined with Boots of stone to create the tradeable Boots of brimstone. This process cannot be undone. Boots of brimstone require 70 Defence, 70 Magic, 70 Ranged and 44 Slayer to equip.

Boots_of_brimstone_preview.png

A Drake tooth can be combined with Holy sandals to create the tradeable Devout boots. This process cannot be undone. Devout boots require 60 Prayer to equip and are considered an item of Saradomin inside the God Wars Dungeon.

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Hydra - Requires 95 Slayer
Hydras, located within the Brimstone Slayer Dungeon, are assigned exclusively by Konar. They use both ranged and magic attacks. Hydras have a chance to drop three untradeable ring pieces and a Hydra tail which is an attachment for the Dragonbone necklace.

Eye of the hydra, Fang of the hydra and Heart of the hydra.
When combined, these pieces form the tradeable Brimstone ring. The ring has no requirements to equip and has a 1/4 chance with each spell cast to ignore 10% of your opponent\'s total Magic Defence.

Brimstone_ring1.png

Hydra tail
When a Hydra tail is combined with a Dragonbone necklace and a Bonecrusher, it forms the untradeable Bonecrusher necklace. The necklace requires 80 Prayer to equip and gives the effect of both the Bonecrusher and the Dragonbone necklace (the necklace must be equipped for 9 seconds to gain the effect of the Dragonbone necklace). The necklace is charged with Ecto-tokens as per the Bonecrusher and maintains the same Prayer restoration rate as the Dragonbone necklace. The effect of the Bonecrusher also applies whilst the Bonecrusher necklace is in your inventory. The process of combining these items is reversible.

Bonecrusher_necklace.png

Alchemical Hydra - Requires 95 Slayer
The Alchemical Hydra, located within the Brimstone Slayer Dungeon, is a new solo Slayer boss assigned exclusively by Konar. It can only be fought as part of a Hydra Slayer task or a Boss task (of which only Konar will be able to assign). The Alchemical Hydra will not be an easy opponent, and as such you will be well rewarded if you manage to defeat it. It has a chance to drop the Ferocious gloves, a Hydra claw which is an attachment for the Zamorak hasta, all Hydra unique drops and of course... a pet Alchemical Hydra.

Ferocious gloves
Ferocious gloves are a new tradeable pair of gloves with a focus on offensive melee. They require 70 Defence to equip.

Ferocious_gloves.png

Hydra claw
When a Hydra claw is combined with a Zamorakian hasta, it forms the tradeable Dragon hunter Lance. This process cannot be undone. The lance requires 70 Attack to equip and has the added effect of 20% increased Accuracy and Damage against Dragon creatures, though it loses its defensive capabilities during its creation.

Dragon_hunter_lance.png

Additional Drops
Alongside the individual drops mentioned above, you\'ll have a chance to receive Dragon knives and Dragon thrownaxes from Wyrms, Drakes, Hydras and the Alchemical Hydra. Dragon thrownaxe would be removed from the Chambers of Xeric loot table.

Dragon Knife
Dragon knives are tradeable, require 60 Ranged to equip and can be poisoned. They have a special attack, Duality, which costs 25% Special Attack energy and causes two knives to be thrown at once, each with their own accuracy and damage rolls.

Dragon_knife.png

New Unique Bones
With the introduction of new creatures we bring new types of bones. Wyrm bones offer 30 Prayer XP, Drake bones offer 60 Prayer XP and Hydra bones offer 90 Prayer XP (both Hydras and the Alchemical Hydra drop these). These bones would work in the usual way with other features like the Gilded altar and Ectofuntus.

Click here to return to the top of the Kebos Lowlands section.



Aerial Fishing
In the middle of Lake Molch is a small island home to Nicolas Louchart, a peculiar fishing person with a very different approach to catching.

Nicolas uses birds, specifically Cormorants to catch and return fish and salamanders that take residence in the nearby waters. Similar to Falconry when training Hunter, the player equips the bird on their arm. When clicking a fishing pool, the bird swoops down and returns to the player with the catch. If the player\'s inventory is full, the bird swallows the catch and doesn\'t award any experience to the player. The player must have both hands free to wield the bird.

Click here to read more about Aerial Fishing and what it has to offer!
A catch is guaranteed for each time the bird is sent. The pools of fish move at a somewhat frequent rate, around every 7-12 seconds. Multiple people can catch from the same pool and will see people fishing from all sides of the circular island. If the bird is sent whilst the pool is moving to a new location, it still counts as a successful catch.

King Worms are used as a starting bait which can be gathered on the island. When the player starts to catch fish, they can cut the fish up into stackable \'Fish chunks\'. The bird will take 1 chunk every 3-6 catches as a reward for gathering the fish.

There are 4 types of catch found in Lake Molch:

Bluegill
Bluegill require 43 Fishing and 35 Hunter to catch with Aerial Fishing.

Common Tench
Common tench require 56 Fishing and 51 Hunter to catch with Aerial Fishing.

Mottled Eel
Mottled eel require 73 Fishing and 68 Hunter to catch with Aerial Fishing.

Greater Siren
Greater siren require 91 Fishing and 87 Hunter to catch with Aerial Fishing.

Molch Pearls
Molch pearls can be fished up from Lake Molch when Aerial Fishing. These have a 1/150 chance of being fished up on a successful catch. They are stackable and can be traded with the Angler in his pearl store for various untradeable rewards.

  • Equippable Fishing Rod - 100 Molch pearls
  • Equippable Fly Fishing Rod - 120 Molch pearls
  • Equippable Barbarian Fishing Rod - 150 Molch pearls (can only be purchased if you\'ve got the relevant progress with Otto)
  • Fish sack - 1000 Molch pearls

Golden Tench
In addition to your expected catch, when fishing with your Cormorant, there is a very slim chance that it will return with an extremely rare \'Golden Tench\'. This is a fish that can be equipped in the hand and has no stats. It is not tradeable.

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A player wearing the Golden tench and Fish sack. The Golden tench is an extremely rare reward from Aerial Fishing. It has no stats, is not tradeable and is purely cosmetic.
At level 43 Fishing and 35 Hunter, you should expect to earn approximately 17k Fishing, 25k Hunter and 5k Cooking experience per hour from Aerial Fishing. Cooking experience is only granted if you are cutting the catch.

At level 99 Fishing and 99 Hunter, you should expect to earn approximately 60k Fishing, 80k Hunter and 15k Cooking experience per hour from Aerial Fishing. Cooking experience is only granted if you are cutting the catch.

Click here to return to the top of the Kebos Lowlands section.



Kourend & Kebos Achievement Diary
The Kourend & Kebos Achievement Diary is a new Achievement Diary covering the regions of both Great Kourend and the Kebos Lowlands. It will work in the same way as other Achievement Diaries and full completion of this diary will be required for the Diary Cape.

The Taskmaster for this diary will be found in the courtyard of Kourend Castle (a teleport to him will be added to the Diary Cape).

Click here to read more about the Kourend & Kebos Achievement Diary and what it has to offer!
To fully complete the Kourend & Kebos Achievement Diary you will need to meet the following level requirements:
  • 25 Construction
  • 30 Crafting
  • 40 Fletching
  • 42 Mining
  • 49 Thieving
  • 50 Firemaking
  • 77 Runecraft
  • 82 Fishing
  • 84 Cooking
  • 85 Farming
  • 90 Magic
  • 90 Woodcutting
  • 95 Slayer

Completing the Kourend & Kebos Achievement Diary will grant players various rewards including Rada\'s Blessing, which upgrades with each tier of the diary completed. This is a new blessing that can be equipped in the ammo slot.

Easy Kourend & Kebos Achievement Diary
  • Rada\'s Blessing 1 - No Stat Bonuses, 3 daily teleports to the Kourend Woodland and a 2% chance to catch two fish at once (no XP is given for the additional catch)
  • 2500 XP Lamp
  • Halved access cost for Crabclaw Island
  • Doubled drop rate of Xeric\'s talisman

Medium Kourend & Kebos Achievement Diary
  • Rada\'s Blessing 2 - +1 Prayer bonus, 5 daily teleports to the Kourend Woodland and a 4% chance to catch two fish at once (no XP is given for the additional catch)
  • 7500 XP Lamp
  • Free access to Crabclaw Island
  • 5% chance to mine two dense essence blocks at once
  • 20 Free Dynamite a day from Thirus
  • The rewards from previous diary tiers

Hard Kourend & Kebos Achievement Diary
  • Rada\'s Blessing 3 - +1 Prayer bonus, unlimited daily teleports to the Kourend Woodland, 3 daily teleports to Brimstone and a 6% chance to catch two fish at once (no XP is given for the additional catch)
  • 15000 XP Lamp
  • Ability to combine a Slayer Helmet with a Shayzien Helm (5) by talking to Captain Cleive
  • 5% increased yield from the Hosidius and Farming Guild Herb Patches
  • 40 Free Dynamite a day from Thirus
  • The rewards from previous diary tiers

Elite Kourend & Kebos Achievement Diary
  • Rada\'s Blessing 4 - +2 Prayer bonus, unlimited daily teleports to the Kourend Woodland, unlimited daily teleports to Brimstone and a 8% chance to catch two fish at once (no XP is given for the additional catch)
  • 50000 XP Lamp
  • 20 Slayer Points for completing Slayer Tasks from Konar quo Maten (up from 18)
  • 10% Reduced burn chance at the City Kitchens (up from 5%)
  • 80 Free Dynamite a day from Thirus
  • The rewards from previous diary tiers

Click here to return to the top of the Kebos Lowlands section.



The Forsaken Tower
For thousands of years, the Wintertodt has remained safely sealed behind the great Doors of Dinh. Alas, despite the best attempts of the Lovakengj smiths and the Arceuus mages, the doors are failing. Only Dinh himself knew the secrets behind the creation of these doors. Without his knowledge, there may be nothing to stop the Wintertodt escaping and bringing ruin upon Kourend. It is up to you to recover this knowledge.

The Forsaken Tower is a brand-new novice quest that further develops on the story of the houses of Kourend. The quest can be started by speaking to Lady Vulcana Lovakengj in Lovakengj House.

Spoiler warning! Click here to see requirements for The Forsaken Tower:Client of Kourend20% Lovakengj Favour
Spoiler warning! Click here to see the rewards for completion of The Forsaken Tower:1 Quest Point6,000 Coins500 Mining Experience500 Smithing Experience10% Lovakengj FavourLovakengj Memoir Page which can be used in Kharedst\'s memoirs, granting an additional 8 charges and a new teleport near to the Lovakengj House.


The Ascent of Arceuus
A long time ago, the citizens of Arceuus house gave up their human bodies and claimed immortality. This event was known as the Ascent of Arceuus and it marked the end of death within Arceuus house. Or so they believed. For the first time in a thousand years, a member of Arceuus house has fallen. You will need to solve the mystery of this death. However, time is of the essence and the fate of Arceuus house lies in your hands.

The Ascent of Arceuus is a brand-new novice quest that further develops on the story of the houses of Kourend. The quest can be started by speaking to Mori in Arceuus House.

Spoiler warning! Click here to see requirements for The Ascent of Arceuus:
  • Client of Kourend
  • 12 Hunter
  • 20% Arceuus Favour

Spoiler warning! Click here to see the rewards for completion of The Ascent of Arceuus:
  • 1 Quest Point
  • 2,000 Coins
  • 1,500 Hunter Experience
  • 500 Runecraft Experience
  • 10% Arceuus Favour
  • Arceuus Memoir Page which can be used in Kharedst\'s memoirs, granting an additional 8 charges and a new teleport near to the Arceuus House.



Your Feedback
We intend to poll the Kebos Lowlands and all of the detail contained within this section of the blog shortly after RuneFest ends. Please make sure you have expanded the various sections to see all of the information in the blog. Your feedback is invaluable to us, and as such we invite you to be vocal about sharing it with us. Your comments will help us finalise the Kebos Lowlands design before posting the finalised poll blog. Use #OSRSReveals on Twitter, comment on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

Click here to return to the top of the page.


Warding
The ground shook across the land as six ominous rocks rose from the earth in a swirl of magic and rubble. The scholars of the Wizards\' Tower were quick to act and immediately began studying the monolithic monstrosities. They quickly discovered a method of manipulating the energy within the rocks and with various magical tools used it to create armour with impressive capabilities. Some would say this came far too easily. As if they knew exactly what they were doing...

Dive into Old School RuneScape\'s first new skill by discovering the hidden armaments of the Wizards\' Tower and gaining insight into the practice of Warding. There you will learn the intricate art of drawing Wards and channelling Runic energy to create a vast array of armour suited for Witches and Wizards.
warding_skillcape2.png

Click here to read more about Warding!
Where does Warding fit into Old School?

To understand the role of Warding, let\'s identify the gap it\'s designed to fill. As Smithing is to Melee and Crafting is to Ranged, Warding is to Magic. Currently, mage equipment is either bought or dropped by monsters rather than created by the player, making Magic an exception to the other two sides of the combat triangle. Warding allows players to channel Runic energy into woven materials and transform them into magical robes and armour. To train Warding, players must draw a Ward onto the ground and use materials they have gathered on it. This channels the power of the Anima Mundi, in the form of Runic energy, into the materials.

warding_skill_fit2.png



Materials
The materials used in Warding will include various barks, cloths and leathers. These can be woven from raw materials acquired by Farming, Hunter and killing certain monsters. To create new equipment, new prey will be added to the Hunter skill and new crops will be added for Farming. The latter will include a Magnanerie for cultivating worms and harvesting their silk.


bark.pngcloth.png



Runic Energy
Runic energy is a powerful new resource contained within the Runestone monoliths. Players can draw Runic the energy out and store it by casting spells on the monoliths. This gives players the option to train Magic by splashing but with the added benefit of gathering a useful resource at the same time. This should take splashers out of the Lumbridge Castle basement and spread them across Gielinor at more thematic locations. Wearing equipment that provides a Magic bonus will increase Runic energy potential, breaking up the army of graceful clones! It will also be possible to passively collect energy at Rune altars when Runecrafting.

The energy will be a tiered resource, meaning that you will gather Mind Energy at one Runic monolith and Death energy at another, for example. The tier of energy you need for Warding will depend on your level and the equipment you wish to create. A conversion system which will allow Runic energy to be upgraded or downgraded, but some will be lost in the process.
energy2.png



Tools
Soapstones
The first tools used for Warding are Soapstones. These are created by chiselling a lump of Steatite and charging it with runes. Steatite can be obtained through Mining or bought from shops and other players.

You can create four different Soapstones, depending on the runes you use to charge them: Air, Water, Earth, and Fire. The more powerful Soapstones will require a higher Warding level to use but have an added benefit. This may take the form of reduced Runic energy consumption but is subject to balancing. You will be able to use Wards drawn by other players to receive the benefit of higher level Soapstones when training, adding a social element to the skill. While you can draw a Ward anywhere, players may choose to Ward at the Runic monolith sites for lower rates of Runic energy use at the cost of being further away from a bank.

air_soapstone.pngsoapstone_water.pngsoapstone_earth.pngsoapstone_fire.png

Channelling Lamps
Channelling Lamps are equippable tools used to store Runic energy. When casting spells on Runic monoliths or Runecrafting, the Runic energy you generate will fill the lamp you have equipped. Higher level lamps will be required to gather higher tier energy or use it at a Ward.

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A Step by Step Guide to Warding
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A player gathers raw resources from Farming, Hunter or trade which are woven or prepared into material. Then, Runic energy is gathered by casting spells on a Runestone monolith or Runecrafting and stored in a Channelling lamp.

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The player draws a Ward on the ground with a Soapstone and uses their materials on it, channelling the Runic energy into them to create magical equipment.



Equipment
Below is a partial table of how we imagine the Warding skill guide to appear. This includes the item, level, and resources required.

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Other Perks
Dissolving
Another use for Wards take the form of dissolving. This involves using undesired or junk items and using them on a Ward to break them down. In return, you\'ll receive Runic energy and a chance to get back some of the components the item is made of. For example, dissolving an Adamant Platebody will give a chance of receiving back some Adamant bars.

Nightmare Zone
Many consider the Nightmare Zone to be overpowered - particularly the reward shop. To make both the Nightmare Zone and Warding feel as thematic and Old School as possible, there is the option to tie the ability to imbue rings and other items to various Warding levels.



Impact of Warding on Old School
We appreciate this is a lot to take in and that many of you will have an avalanche of questions for Mod West and the Old School team. At the end of this blog, there are links to the feedback threads where you can ask questions and discuss ideas for the skill. We have also anticipated some of the questions you may have and done our best to answer them. Bear in mind much of this is subject to change and some of it may be irrelevant as the skill takes shape!

Is Warding available to non-members?

Similar to Smithing and Crafting, Warding is designed to be open to free players though the highest-level equipment and specialised items will be members only. We expect the lower level items, up to around level 40, to be available in free to play.

Will Warding be quest locked?

Due to the nature of the skill, we would like it to be accessible as early as possible in the game. Ideally this means shortly after leaving Tutorial Island, prospective mages will be able to create their own equipment the same way warriors and rangers can. With this in mind, we don\'t plan to lock the skill behind a quest. Other skills may help, as Mining does for Smithing, but will not be a requirement.

Can Warding produce BIS equipment?

The goal of Warding is to create viable equipment, particularly for low to medium level players the same way Smithing and Crafting produce up to Rune and Black d\'hide armour. However, Warding provides access to defensive magical armours and will not produce armour with high magical accuracy bonuses. We still expect the top tier magical equipment to include the likes of Ahrim\'s and Ancestral. There is scope for further equipment to be added to Warding if the community sees fit. NB SOULBARK AND BLOODBARK IMAGES

How will Warding affect the economy?

We expect that as a production skill, Warding will stimulate the in-game economy overall. It creates further incentives to train Farming, Hunter and Runecraft. However, it\'s far too early to predict the prices of the resources, materials and created equipment or if the skill will be a good money-making method. Gathering Runic energy could be profitable for players willing to sell to others who don\'t want to get it themselves.

A Video on Warding

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Your Feedback
The Warding skill, designed by Mod West excites us a lot and we\'re keen to hear your thoughts. Make sure to give us all the feedback you can to help us shape the concept! We intend to poll Warding later this year. Please make sure you have expanded the various sections to see all of the information in the blog.

Your feedback is invaluable to us, and as such we invite you to be vocal about sharing it with us. Your comments will help us finalise the Warding design before posting the finalised poll blog. Use #OSRSReveals on Twitter, comment on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.
Click here to return to the top of the page.


Song of the Elves
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The fabled Elf series begins with Plague City where the player character, discovers the whole West side of Ardougne has been locked under quarantine by mysterious figures known as the Mourners. After breaking into the city and rescuing Elena, during Biohazard she gives you some plague samples to have tested by a chemist. Upon completing this task, you discover the plague is a hoax and confront King Lathas who admits to fabricating this lie. He claims this was done to protect his people from his evil brother King Tyras who has been corrupted by a mysterious Dark Lord.

You undertake the task of freeing the passage to the elven lands with the goal of facing King Tyras in Underground Pass, defeating Iban along the way. In Regicide, you make your way back through the pass into the elven lands and assassinate King Tyras with the help of Lord Iorwerth, Kind Lathas\' ally. On your way to deliver the news to King Lathas, you are incepted by Arianwyn who reveals that it is in fact Iorwerth and Lathas serving the Dark Lord and that they are plotting to reclaim Camelot.

In Mourning\'s End Part I you gain access to Lletya, the rebel elves\' hideout and meet with Arianwyn. After discovering that the Mourners are elves from the capital city, you decide to infiltrate Mourner HQ. There you learn from the head mourner that their real job is to keep people believing in the plague. Their plan is to use the victims as slaves to dig through a temple with the goal of resurrecting the Dark Lord.

Through Mourning\'s End Part II travel to the Temple of Light and navigate your way through by solving the intricate security system using mirrors and discover the Death Altar at its end. Using a charged crystal, repaired for you by Eluned, you activate the large crystal at the Temple\'s entrance, sealing it for another thousand years.

Now it is time to join Elena and her allies in exposing the plague hoax and starting a revolution against King Lathas and Lord Iorwerth in Song of the Elves. The Old School Team presents the newest Grandmaster quest - completing the game\'s first ever storyline!

Click here to read more about the Song of the Elves!
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Prifddinas
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You can click the map for a larger version.

Prifddinas was first added to the map 14 years ago, and we think it\'s fair to say it\'s been a long time coming. Those who manage to bring an end to the schemes of King Lathas and Lord Iorwerth will finally be able to access the crystal city of Prifddinas. Within its walls lie many new characters and challenges.

We\'ll only be detailing two things within this blog, but rest assured there is much more to come. We\'ll be releasing a dedicated blog for Song of the Elves in the near future with more information and additions based on your feedback and ideas!

The Gauntlet
To the PvMers among you, we present The Gauntlet! A brand-new challenge requiring players to start from scratch with no weapons or armour.
  • Face off against crystalline versions of monsters
  • Collect resources, weapons and armour as you go
  • The pressure will be on as you find your time to gather equipment is rather limited before you engage in combat
  • All new boss monster to face, expected to be one of the toughest Old School has ever seen
Skilling Boss
We also have the latest skilling boss, which will also be found within the city.
  • Too powerful for normal weapons, use multiple skills with a focus on the Mining skill to create explosives which damage the boss
  • Unlike the Wintertodt, expect this boss to deal damage to you directly rather than just through the environment
  • For successfully defeating the boss, expect to be rewarded with Mining resources and a shot at brand new uniques
  • A focus on item rewards rather than experience


Crystal Armour
To match existing Crystal weapons, completing Song of the Elves will grant access to unlock Crystal armour from within Prifddinas, one of many rewards on offer. The new set is expected to roughly match the stats of the existing Crystal shield and be similar in strength to Barrows.

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Your Feedback
Just as we are looking for the Community\'s opinion on Warding, we also want to hear your ideas for Song of the Elves and Prifddinas. In the spirit of Old School, it\'s down to you to shape the crystal city by letting us know what kind of content you would like to see! There are eight elven districts, leaving lots of room for small, medium and large content. Your feedback and suggestions for both The Gauntlet and the skilling boss are highly appreciated.

We intend to poll Song of the Elves later this year. Please make sure you have expanded the various sections to see all of the information in the blog. Your feedback is invaluable to us, and as such we invite you to be vocal about sharing it with us. Your comments will help us finalise the Song of the Elves design before posting the finalised poll blog. Use #OSRSReveals on Twitter, comment on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.
Click here to return to the top of the page.

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Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Gambit, Ghost, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & Wolf
The Old School Team
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