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Sharkbrew Helper Bot
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  1. Log in News Home - News Home Theatre of Blood: Feedback Tweaks mod_ayiza June 12 2018 Theatre of Blood: Feedback Tweaks Since the launch of the Theatre of Blood, we've been keeping a close eye on all of your feedback coming in. Today, we'd like to propose a few changes based on that feedback that we intend to release with next week's game update on the 21st of June. Your feedback on these changes is, as always, very much appreciated. Before we discuss any potential changes, we'd like to take a moment to say thank you all for your feedback and comments. We've had a huge amount of fun watching you work your way through the Theatre alongside hordes of spectators. More importantly, it seems many of you have been thoroughly enjoying battling through to Lady Verzik! As for the changes, we'd like to propose the following: We'd like to improve the viewing experience for both spectators and those held in Purgatory. We intend to implement something similar to the 'lean' feature at the Duel Arena. This will allow you to click on certain areas to automatically move your camera do a different viewing angle. Currently, the mid-way chests are heavily RNG based. There is no clear correlation between your performance within the Theatre and the quality of supplies you receive. We'd like to propose a change the way these chests work by implementing a 'shop' system, where players have a certain number of points to spend on whichever potions or food they require the most. Finding a group of 5 players can be a little daunting at times, especially for those not already integrated into a Clan. We'd like to add a Theatre of Blood Clan Chat Channel to help you find the right members for your group. In addition to assisting with finding a group for the Theatre, we'd also like to explore making it more accessible. We initially intended for the Theatre of Blood to be aimed towards groups of 3-5 players, where 5 players would be optimal, but 3 very good players could at least complete the full raid. Looking back, we may have missed the mark a little for smaller team sizes. As such, we'd like to explore scaling down the health of the creatures inside the Theatre based on team size. We're proposing a reduction to 75% of their current health for a group of 3 players. The damage creatures deal and their mechanics would remain the same, but this should help to make the lower team sizes have a chance of success. We've noticed many of your comments regarding how great the individual rooms are, but we've also highlighted some areas of concern. Most notably is the Nylocas room, which ramps up in difficulty as the encounter progresses. We agree with the majority in that the early stage of the encounter is a little slow, and the room overall suffers because of that making it too long. We intend to remove a bunch of the early waves, so you're straight into the action. To ensure we're not just making the room categorically easier, we'll also lower the pillar health, increase the HP of the final Nylocas boss and make it more punishing when you attack with the wrong attack style by increasing the healing and damage reflect it does to 100% of your damage dealt, rather than 50%. Competition is rife within the Theatre, and many teams are constantly pushing for the fastest completion times. Currently, we're only displaying the actual time you spend completing each room. We also want to provide an overall completion time, so that players have an incentive to optimise their time spent between each room. Everyone loves more data, so we're looking to add a 'noticeboard' of sorts to the treasure room accessed after defeating Lady Verzik which will display some additional information about the raid. Ideally we'd like to be able show the number of deaths for each player, the time spent in each room, and an MVP for the entire raid. We've seen some complaints of how multiple Sotetseg's core prayer projectiles can hit a player simultaneously. Whilst we want the Theatre to be challenging, we don't want to introduce mechanics that you cannot avoid regardless of how skilled you are. We'll be looking to change the way these work slightly to prevent this from happening. Another frustration with Sotetseg is his special 'sharing' projectile (the red orb!) and how it has a fairly short travel duration if the player is near Sotetseg. We'd like to increase the minimum time it takes before it damages you so your team has a fair chance of avoiding the attack. A common complaint we've seen is the area you click to enter the next challenge room is rather large and can often be misclicked when you've left supplies on the floor. We'll be looking into ways of making it more difficult to go through the doors by accident without impacting the fantastic environment used throughout the Theatre. Some bosses inside the Theatre use game messages to help signpost what attacks are being used at the time. These can be difficult to distinguish between other messages. We'll highlight these in different colours to help emphasise their importance. Mod Ry will be looking at improving the Ghrazi rapier stab animation and Mod West will be investigating the Justiciar legguards model as they have some odd stretching between the legs. Discuss these feedback tweaks on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  2. Log in News Home - News Home The Theatre of Blood mod_ayiza June 07 2018 The Theatre of Blood "The Theatre of Blood was created with one thing in mind, Lady Verzik's entertainment. She commanded her followers to create this challenge, in the hopes of watching many a willing citizen of Meiyerditch or travelling warrior perish" Do you have what it takes to defeat the Theatre of Blood? Are you the hero the Myreque need? It's showtime. Towards the east of Gielinor, located within the Sanguinesti region, is Ver Sinhaza. Once the home of Queen Efaritay, it is now ruled over by Verzik Vitur, head of the Vitur family and one of the few true-born vampyres on Gielinor. For millennia, Lady Verzik has commanded an army of vampyres whom she has not only used to do her biddings, but also provide her with on-demand entertainment. It didn't take long before this became tiresome, and so she instructed her followers to create a gauntlet filled with some of the strongest warriors, creations and creatures. This is what we call today the Theatre of Blood. The citizens of Meiyerditch often go to the Theatre to fight against the various experiments and abominations contained within, providing entertainment for the vampyres. To encourage them to do this, the vampyres promise them freedom if they survive. It's down to you to complete all its challenges and emerge as the victor. The Basics The Theatre of Blood is a linear progression raid challenge located in the Sanguinesti region, east of Meiyerditch, that emphasises on the need for teamwork. The Theatre can be accessed via a boat north of Port Phasmatys for a fee of 10,000 coins. Alternatively, you can walk there, but it's quite the journey and not something we'd recommend. If you've completed A Taste of Hope, you can use Drakan's medallion to teleport directly to the Theatre. There is no skilling involved within the Theatre, and all rooms are generated in the same order each time you enter. Throughout the raid, you'll have a few opportunities to receive a small amount of loot and supplies, but your success will heavily depend upon the equipment and supplies you take with you, alongside how well you can work together as a group. The maximum group size allowed to enter the Theatre is 5, and has been balanced for group sizes of 3-5 players. There are multiple challenge rooms that contain difficult to defeat monsters, bosses and creations, that eventually lead up to a final epic boss challenge like nothing ever seen in Old School RuneScape. To help you muster your forces, you can use the recruitment board to form your own party, advertise it to others and manage its members. The board allows you to browse the list of available parties, see who's in them and what their stats are, and Apply to join. The leader of the party can choose to Accept or Reject you; rejection blocks you from re-applying unless the party leader clicks their 'Unblock' button or blocks too many more players. The Theatre of Blood has a unique wiping system. Dying in a challenge room means you as an individual must sit out the rest of that room whilst your team carries on - this state is known as Purgatory. Once the room has been completed, you will leave Purgatory and will be able to re-join your group for the rest of the raid. If a 'full wipe' occurs, for example the whole team dies, the raid is failed completely and you must restart from the beginning. A failed raid is not considered safe and any lost items will go into the gravestone system, like that of Torfinn's, with a gold fee of 100k required to retrieve them. Whilst a single death during a challenge room doesn't end the raid, any death within the Theatre of Blood will cause a Hardcore Ironman to lose their status, reverting them to a regular Ironman, even if the player is redeemed from Purgatory at the end of the wave. The number of deaths incurred will reduce the quality and quantity of your loot, including your chances of obtaining a unique reward, an Elite clue scroll and the pet. These rewards will only be awarded after killing Lady Verzik, the final boss of the raid. In order to maximise your potential loot, you'd be wise to ensure all party members are participating You'll find that once you're within the Theatre, normal teleports will not work. In order to escape the clutches of Lady Verzik and her many creations, you'll need to purchase a rather unique teleportation device from the Mysterious Stranger who can be found lurking outside of the Theatre's entrance. Logging out whilst in an encounter will be treated as a death, including the loss of HCIM status, so be sure to only start an encounter you intend to finish. Upon logging back in, the game will attempt to put you back with your party. If it successfully realigns you with your party, you will be placed into Purgatory as though you'd died in the fight, and you'll stay there until your other party-members finish that encounter. If the game cannot find your party to realign you on login, such as because the party disbanded or moved on in your absence, you will undergo a full death with item loss as though the party had failed; this is so that players cannot log out to avoid the fate of their party. Logging out whilst outside of an encounter, such as in the Theatre's corridors outside the combat areas, will be considered safe. Upon logging back in, the game will attempt to put you back with your party to let you carry on the raid; if it is unable to find your party, you will be returned safely to the lobby outside the Theatre. Spectating The Theatre entrance offers an option for spectating other parties, for those of you not already in a party. Players may name a player who they'd like to observe (including players who are spectators themselves) or may select "Recent Party" which will show them a party that formed recently. These options are also available from Abigaila, a Morytanian refugee who hangs out at the Grand Exchange and lives in Lumbridge (renting the upstairs of the general store). She also serves to explain Morytania and the Theatre to players who are unfamiliar with the lore. In order to spectate, a player must be free from poison or disease, have an empty inventory and nothing equipped. Spectators are placed in a sort of viewing gallery built into the scenery, and will be teleported from room to room as the party advances through the waves. Those of you not wishing to see the chat of spectators whilst battling through the Theatre may find it beneficial to change your Public Chat settings to filter it out. The Rewards With something as challenging and exciting as the Theatre of Blood, you can be sure that you'll be rewarded well. Click here to see the full list of unique rewards on offer!Vials of Blood & New Potions The vampyres have long believed that there is great power in blood. A belief that has only increased with their recent experiments with Haemalchemy. These vials contain modified blood that enhances the power of potions and can be used to charge new weapons found from within the Theatre of Blood. Bastion potion: This single potion boosts both Ranged and Defence levels by the same amounts that using a Ranging potion and Super defence potion would. Mixing this potion requires 80 Herblore and the following ingredients: Vial of blood, Cadantine & Wine of Zamorak. Completing the full potion grants 155 Herblore experience. Battlemage potion: This single potion boosts both Magic and Defence levels by the same amounts that using a Magic potion and Super defence potion would. Mixing this potion requires 80 Herblore and the following ingredients: Vial of blood, Cadantine & Potato cactus. Completing the full potion grants 155 Herblore experience. Avernic Defender During the Second Age, Avernic weaponry was common amongst the forces of the Empty Lord. These weapons, crafted by Avernic smiths in the liquid fires of Infernus, were some of the most powerful around. Today, Avernic weapons are incredibly rare, the secrets behind their creation having long since been lost. Lady Verzik's Avernic Defender is one of the few to still remain and is a relic from her time in the service of the Empty Lord. The Avernic defender is an upgraded version of the Dragon defender, requiring 70 Attack and 70 Defence to equip. Due to its age, the full defender has been destroyed, leaving behind only the hilt. To create the Avernic defender, you must combine the Avernic hilt with a Dragon defender. The Avernic hilt is tradeable, but once combined with a Dragon defender the Avernic defender is untradeable. You can dismantle the Avernic defender to retrieve the Dragon defender that was used, but the Avernic hilt is destroyed in the process. If a player dies below level 20 Wilderness with the Avernic defender, it will revert to a broken Avernic defender, which can be repaired for 1,000,000 coins by using the item on Perdu. The player that gets the kill would be awarded 1,000,000 from the defender, in addition to the normal loot their opponent would drop. Deaths above level 20 Wilderness will be treated the same as any other untradeable item, meaning the person wearing it will not get a broken Avernic defender back - it will be lost. Sanguinesti Staff One of the more recent additions to Lady Verzik's collection, the Sanguinesti staff is a powerful weapon that was crafted by Lord Lowerniel Drakan himself. The staff was given to Lady Verzik by Lord Lowerniel Drakan as a reward for assisting him in their fights against the Seven Priestly Warriors. The Sanguinesti staff is a new tradeable Magic weapon requiring 75 Magic to wield. It is identical in terms of stats to that of the Trident of the swamp, but can hit 1 damage higher. It has the added effect of a 1/6 chance to heal you for 50% of the damage dealt when attacking an NPC. It is charged with Blood runes and uses 3 runes per cast. The staff does not degrade. To charge the staff, you will need to fill a Vyre well found within the lobby area of the Theatre with Vials of blood and Blood runes. Once done, the staff can then be dipped into the well to consume the number of charges you require, so long as there is a suitable amount of Vials of blood and Blood runes available in the well. Ghrazi Rapier Of all Vampyriums tribes, none were more vicious than the Ghrazi. These vampyres took pride in their combat abilities and would regularly bait their prey into battle so that they could test their prowess. The rapier in Lady Verzik's vault was once wielded by a fearsome Ghrazi warlord. It was given to her by her father who came to possess it after the warlord challenged him to a battle, one that he did not survive to tell the tale. The Ghrazi rapier is a new tradeable stab weapon that requires 75 Attack to wield. It is not charged and does not degrade. The attack speed of the rapier is the same as the Abyssal tentacle. Justiciar Armour The Justiciars were elite warriors in Saradomin's army during the God Wars. Unlike the rest of his forces, the Justiciars operated alone, often working as assassins and saboteurs. Selected from a variety of races, they were all chosen by Saradomin himself who granted them great power. When the vampyres invaded Hallowvale, some of the last remaining Justiciars fell in battle. The Justiciar armour found in Lady Verzik's vault was taken from one of these fallen warriors. The Justiciar armour is a brand-new set of tradeable tank orientated gear requiring 75 defence to equip. Each individual piece of armour offers defensive stats slightly higher than that of Torag the Corrupted's equipment, with the addition of some Prayer bonus. When the full set of Justiciar armour is equipped, all incoming damage taken is reduced by x/3000, where 'x' is your equipment's defence bonus. This is based on the style of attack being used against you. For example, if an enemy was using a Crush style attack and you had a defensive bonus total of 450 against Crush then 450/3000 = 15% damage reduction. This effect does not apply in PvP combat. When wearing the full Justiciar armour alongside items with similar effects, such as the Elysian spirit shield which has a 70% chance of reducing the damage the player receives by 25%, the damage reduction effect will apply after the Elysian spirit shield's effect. For example, if a player wearing was to be hit for a 40 damage Crush attack whilst wearing the full Justiciar armour with +450 Crush defence and an Elysian spirit shield, and the Elysian spirit shield's effect was activated, the damage would initially be reduced to 30 (25% of 40 is 30). The Justiciar armour would then provide a further 15% damage reduction (as the attack is a Crush attack, and in this example the total Crush defence is +450, then 450/3000 = 15% damage reduction), meaning the original 40 hit would be reduced to 25. The Justiciar armour does not degrade and it does not require charging. Scythe of Vitur Of all of Lady Verzik's possessions, one of the most valuable is the Scythe of Vitur. This legendary weapon was once wielded by the founder of House Vitur, a vampyre now worshipped as a god. The Scythe of vitur is a hard hitting, tradeable 2-handed weapon. It has no special attack but can hit up to three enemies once in a 1x3 arc in front of the player. Similar to the special attacks of the Dragon and Crystal halberd, each swing can also hit large creatures up to three times in the same attack. The scythe can only hit a maximum of three NPCs and can only hit a maximum of three times. The first hit deals 100% damage, the 2nd deals 50% and the 3rd deals 25%. Each attack, regardless of which enemy is your primary target, is rolled independently based on your attack bonuses versus the NPCs defence bonuses. The scythe requires 75 Attack and 75 Strength to wield and has two variants, and uncharged and charged version. The uncharged version has relatively low stats, but once charged, gains additional bonuses. Charging the scythe costs 1/100th of a Vial of blood and 3 Blood runes, meaning 100 charges would cost a full Vial of blood and 300 Blood runes. To charge the scythe, you will need to fill a Vyre well found within the lobby area of the Theatre with Vials of blood and Blood runes. Once done, the scythe can then be dipped into the well to consume the number of charges you require, so long as there is a suitable amount of Vials of blood and Blood runes available in the well. Sinhaza Shroud In the courtyard outside the Theatre of Blood, a mysterious figure watches. No one knows why he is there, but he takes a great interest in any who would enter the Theatre. Anyone who manages to survive the Theatre may find that this figure has a strange gift for them, a shroud of unknown origin. The Sinhaza shroud is an entirely cosmetic cape that you receive after completing the Theatre of Blood 100 times. It is possible to change the appearance of the cape after completing the Theatre of Blood and additional 500, 1000, 1500 and 2000 times respectively. When the Sinhaza shroud was initially pitched, it was worded in such a way that you would assume to get a basic cape for completing the Theatre once, and then upgrade it after completing the Theatre of Blood 100, 500, 1000, 1500 and 2000 times respectively. After implementing a similar cape for the Chamber of Xeric: Challenge Mode, we opted to adopt the same method for the Sinhaza shroud. As such, the first cape will now be unlocked at 100 completions as we had originally intended. Apologies for the confusion! Login Screen Competition In our Theatre of Blood: Progress Update blog, we announced the details for a login screen competition. After putting a shortlist of 4 entries to the in-game poll booths for you all to vote on, we have a winner! A huge congratulations to RSN "A Scrub" for this fantastic entry. We hope you enjoy your 12 months membership alongside an exclusive Old School goodie bag and seeing the login screen every time you load the game! In Other News The following improvements have been made following feedback from A Taste of Hope: - Players may now force a vyrewatch to show interest in them to get to the mines faster. This includes the vyrewatch guarding the bank at the Theatre. - Agility interactions across Meiyerditch are now left-click rather than right-click. - There is no longer a confirmation when depositing ore in the mine cart in the Daeyalt mine. - Players may now left-click the mine cart in the Daeyalt mine to deposit ore as well as just using it. - Made it easier to click the sickle button in the Myreque base. - When entering the Myreque hideout, the interactions are now left-clicks. - Made Garth's dialogue more obvious that his story is a quest start. Trader Sven had a few too many Bloody bracers and was seeing double! We've removed the additional Trader Sven in the Meiyerditch area. The Music Track "Clan wars" had been corrected to use the correct instruments on the track. A bug that was found with the special attack of halberds has been addressed. Before, the special attack would only hit the NPC you're attacking and stacks of NPCs on the tile to the left and right of that NPC. Now, the special attack will include other NPCs on the tile that your target is, as well as NPCs to the left and the right. This change also applies to PvP. The in-game world-hopper no longer allows you to try hopping to a F2P world while standing in a members-only area. The World Map search feature now works more reliably in the map's fullscreen mode. Slayer Masters will no longer typically assign vampyres to players with combat levels below 45; previously the level being checked was 35. However, players are already able to ask Slayer Masters to stop checking their combat level at all, so the task is still accessible to players of all levels. The two imbued Salve amulet versions are now protected over more items on death, reflecting the time and trouble required to re-imbue them. If you choose to hop worlds inside the Chambers of Xeric, you will now be asked if you really want to hop worlds, even if you had previously chosen to disable such warnings. This also applies to the Theatre of Blood. The seed stall now has a separate stock used for Iron players. The Chambers of Xeric: Challenge Mode Leaderboard has been updated to reflect last week's times. The Theatre of Blood is sure to be full of surprises and we can't wait for you to experience it! Get involved on Twitter using #TheatreOfBlood and support your favourite content creators over on Twitch. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. We'd like to give an extended thank you to Mods Ian and Surma, who created over a hundred new sound effects for this project alongside 13 new music tracks. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  3. Log in News Home - News Home Fixes to Slepe and A Taste of Hope mod_sween May 31 2018 With the release of the Theatre of Blood next week, and a Taste of Hope last week, this week's release is a quiet one. Game Update This week's release doesn't have much in the way of player-facing content for you. We've been busy adding some final polishing touches to the Theatre of Blood, ahead of its release on Thursday 7th June (next week!). As such here are a number of small fixes to Slepe and A Taste of Hope, a few changes for #OSRSMobile, and we've also added in some tools to help with a secret stream we have planned for Saturday June 16th: OSRS Mobile: A small safe-zone has been added around the minimap to prevent accidental misclicks. OSRS Mobile: Tapping on your stats in the Stats menu now brings up the XP tooltip instead of the skill guide. The skill guide is now accessed from a long click. OSRS Mobile: You may now cap your FPS to 15, 20, or 30. This is found via the Game controls menu in Settings, and then navigating to Mobile options. The tower bell found in Slepe now has examine text. A typo in the Jester's dialogue beneath Slepe has been corrected. Falo the Bard will now accept the Ivandis flail as well as the Rod of ivandis following his singing ballad. Some misleading examine text with some doors found in Slepe have been fixed. The graveyard in Slepe is now accessible. The bartender in Slepe can no longer be spoken to from a distance. His voice had became rather hoarse from shouting to players outside his pub all day and night. Missing water source icons for the sinks in Slepe have been added. You can no longer stand on the same tile as Damien Leucurte in Slepe. The Morytania task Obtain some bark from a hollow tree now works when chopping the hollow trees in Slepe. Emerald sickles can now be enchanted using the Enchant emerald or jade tablet. The price of Seaweed spores sold by Mairin's Market has been reduced from 50 Mermaid tears to 20. Jewelled crabs in Challenge Mode now give the correct amount of points We've added in a secret new JMod tool which we'll be using in our Super Secret Stream which begins at 8pm BST/3pm EST on Saturday June 16th. The PvP World assignment will be returning to Period A for the next two weeks. Consult the PvP World Rota page for more information. The Chambers of Xeric: Challenge Mode Leaderboards has been updated to reflect last week's times. Theatre of Blood: Playtest Recently we had large playervisit in which we saw the likes of Boaty, Woox, DedWilson, MMORPGRS, Cloud Badass, Lake, Mr Mammal, Dalek Cookie, Lucid Dream, Reed, and Zulu get to grips with the Theatre of Blood. The feedback we received was that the mechanics were enjoyable, interesting, unique, but ultimately they were not punishing enough. Well, that's what playtests are for! We went away and re-balanced content to ensure it was appropriately challenging. To make sure the changes we were making were the right ones we called upon the five players we invited to playtest the Chambers of Xeric: Challenge Mode. We'd like to extend a special thanks to: 124426, Auntie Mabel, Classix, DedWilson, and Latias for their hard work in playtesting the Theatre of Blood this week. Their feedback has been invaluable, and we're confident that with the two playtests under our belt, the level of challenge offered in the Theatre is precisely where it should be. Ahead of next week's Theatre of Blood release we'd like to remind you that anybody who wants quick access should complete A Taste of Hope to unlock the teleport which is rewarded upon its completion. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  4. Log in News Home - News Home OSRS Mobile: More Players Always On! mod_sween May 25 2018 The next group of Android invitees are now 'Always On'! At 2pm BST today we sent inbox messages and emails to another 12,000 (just about) players. Mobile FAQ & Phishing Prevention A regularly-updated FAQ for all #OSRSMobile queries can be found at https://www.runescape.com/oldschool/mobile/mobile-faq. If you have any questions we'd recommend you consult that page. Should any questions remain unanswered you can join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit. For your convenience, here are some answers to questions we see asked more often than others: How can I apply to be invited to the closed beta tests if I missed the sign-ups last year? Unfortunately we don't expect to re-open sign-ups for closed tests. The honest answer is that we're still seeing massive installation and usage rates for each group of players we invite. With this in mind, we're confident we have the testers we need to continue with closed tests. I signed up last year but I have since changed my device (Android to iOS / iOS to Android). How can I amend my sign-up? The answer is similar to the one above. As we're still seeing massive installation and usage rates for each group of players we invite, we're confident we have the testers we need to continue with closed tests. I was/wasn't invited to a previous beta. Does this affect my chances of being invited now? Previous involvement (or lack of) in a previous beta does not affect your chances of being chosen. Each test specifically involves individuals who belong to whichever cohort we're targeting. I don't have access to the RuneScape account, or the I don't have access to the email I signed up with, can you change it? / I don't remember what RuneScape account or what email I used to sign up with. Can you tell me? We regret to announce that we won't be facilitating any requests for reminders or changes to either the email addresses or the RuneScape accounts with which you can access the beta. There simply just isn't scope to do this for so many individuals. Please remember that any email sent to you will always be accompanied by an inbox message. For Android invites you will receive an email from Jagex which contains a link to the Play Store application. For iOS invites you will receive an email from Apple which contains a link to TestFlight (Apple's format for testing applications) and instructions on how to access the Old School RuneScape application. Anything else is fake, and should be disregarded. Please see the Fake Mobile Betas support article for more information. Android Is 'Always On'! On Tuesday we sent another batch of invitations to the Android beta. Today sees those invited players able to go 'Always On' from 2pm BST onwards. If you missed Tuesday's newspost, we stated that this time around we'll be inviting players using any Android device. Please note that if you're using a device which isn't one of the fully supported devices then you are encouraged to report any issues you may encounter. Fully supported devices are: Samsung Galaxy S5, S6/S6 Edge, S7/S7 Edge, S8/S8 Plus, S9/S9 Plus, One OnePlus 3/3T/5, Nexus 6P, Google Pixel/XL/2/2 XL. Those initially invited received an inbox message on Tuesday. Today at 2pm BST they received another inbox message and an email which contain instructions to access Old School RuneScape on Mobile. Please note that you may not receive the email: if you've opted out of receiving communications from us via your Email & Comms Preferences in your Account Settings, if your email provider filters communications from us (please see the Not Receiving Emails support article, or if you've accidentally typo'ed your email address. Where possible we have manually amended typo'ed email suffixes (everything to the right of the @ symbol). Finally, it's entirely possible that you're checking a different email from the one you first signed up with. The Invites The invitations themselves contain instructions on how to access Old School RuneScape, education on phishing, troubleshooting advice, and also how you should go about giving us feedback. Within the email and the inbox message is a 16-character code. This code is purely for purposes of authenticity. It does not need to be entered anywhere. Both the email and the inbox message contain a link to Old School RuneScape on the Play Store. When this link is followed, and you are logged into the correct Play Store account, you'll see the below messaging: To access Old School RuneScape on Mobile you simply need to follow the instructions once you click the Become A Tester button. It's entirely possible that you're not seeing the above message once you follow the link in your email and your inbox message. In which case, you'll see the below messaging: This simple answer to you being met by the App not available messaging is that the Google Play account you're logged into does not have access to the Android beta. Ensure that you were actually invited, and you didn't find your way to the page by a link provided by somebody else. Make sure you're logged into the correct Google Play account. If you have multiple accounts signed in simultaneously, it could be helpful to log out of all other Google Play accounts. If you're unable to remember which Google Play account you signed up with then I'm afraid we aren't able to help with either a reminder, or by changing which account has access. There simply just isn't scope to do this for so many individuals. Feedback and Known Issues The feedback you supply is incredibly important to us and directly impacts the development of Old School RuneScape Mobile, so please visit the Old School Mobile Testing Forum, found in the Old School area of the forums. You must first log in to the forums on the account invited to the beta in order to be able to see & access the Old School Mobile Testing forum. Be sure to take note of issues listed in the Known Issues thread. For your reference, here are some issues currently known to us: Some minigame (Volcanic mine) interfaces overlap with the side panels on certain devices. Changing device Operating System settings while the app is running may cause it to crash. Some background audio apps (Spotify, etc) may be interrupted by in-game audio. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf and Mods Atlas, Boko, Jenesis, and Vegard This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  5. Log in News Home - News Home A Taste of Hope mod_sween May 24 2018 This week's update sees the release of A Taste of Hope, the next quest in the Myreque line. We've made a change to Chambers of Xeric: Challenge Mode based on your feedback. And you can win a gaming laptop! A Taste Of Hope For many years, the Myreque have fought back against the reign of the Drakans. To many, they act as a glimmer of hope in an otherwise miserable existence. In recent times, the Myreque have been beset by disaster, with numerous members meeting a gruesome end at the hands of Vanstrom Klause, the brutal henchman of the Drakans. However, while the Myreque may be in their darkest hour, hope still remains. Thanks to a recent discovery in the laboratories deep beneath Meiyerditch, the Myreque may have finally found a way to take the fight to the vampyres. They will do just that in the latest installment in the Myreque questline, A Taste of Hope. A Taste of Hope is a new Experienced level quest available to players who have completed Darkness of Hallowvale. Players who manage to complete this quest will be rewarded with the following: 1 Quest Point. A Tome of Experience (this grants 2500 XP in any three skills of 35 or above). A new unlimited teleport that takes players directly to the Theatre of Blood. A new weapon for killing vampyres. Today's update has also seen a new area added to the world map. Isn't it satisfying to see less black squares? You can get to the new area by walking from Port Phasmatsy, taking a boat from nearby the Ectofuntus, or walking through Meiyerditch (provided you've completed Darkness of Hallowvale). The new areas contain locations to hunt Swamp lizards, cut Yew trees, and there are new Swamp crabs for you to fight. One of the mostable notable additions to the map is the town of Slepe which contains a host of new characters and lore to immerse yourselves in. Finally, we'd like to extend a special thank you to Mod Surma from the audio team for the two music tracks we has provided for today's update. Theatre of Blood: Rewards Shortly after today's update we'll be launching a new in-game poll. It's your chance to have your say on the final appearance of the Justiciar armour design. Poll Question #1Which of the two shortlisted designs shall we use for the Justiciar armour design when the Theatre of Blood launches? The highest voted option will win and be added to the game. When we first polled the Theatre of Blood, Poll Question #16 regarding the Sinhaza shroud was worded in such a way which seemed to suggest players would receive the cape after their first raid completion. We wanted to make it clear that the intention was to only give a cape upon completing the Theatre at least 100 times, which is when the current Chambers of Xeric: Challenge Mode cape is issued. In Other News Chambers of Xeric: Challenge Mode: following your feedback, Tekton's defence will scale less harshly for challenge raids consisting of smaller numbers of players, and even less for solo players. This should allow you to spec far more reliably thus removing some of the frustration. This may affect raid times overall, so we will be keeping an eye on things and possibly tweaking target times in future weeks. It's been one week since Challenge Mode was released. As a reminder we'll be updating the Challenge Mode Leaderboards with the best times with each week's update. At 2pm BST tomorrow we'll be inviting another 12,000 players to the Android Always On beta for Old School Mobile. Visit the Android Always On - More Invites article to learn more. It is with heavy hearts that yesterday we announced that RuneScape Classic would be closing. Visit the RuneScape Classic: Farewell article to learn more. The Deadman Summer Finals are drawing nearer. Yesterday we distributed a Deadman survey and announced more information for the Deadman Summer Finals and Autumn Season. Visit the Deadman: Survey, Summer Finals, and Autumn Season article to learn more. Win A Gaming Laptop! Do not leave your screens this Summer. How would you like the chance to play Old School RuneScape and tackle the Theatre of Blood on a brand-new Razer Blade Pro gaming laptop? All you have to do is head over to our Facebook competition page and enter your details for a chance to win. It's as simple as that! You don't even need a Facebook account to enter. If you'd like a greater chance of winning, just get your friends to enter as well. Every time you do, you get an additional 2 entries! Finally - make sure get the best deal for this summer in RuneScape with the Summer Special packages � grab 3 months' membership for the price of 2, or enjoy our new package, with 6 months' membership for the price of 5. Please check out our FAQs and Competition T&Cs before you enter. Good luck! Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  6. Log in News Home - News Home Deadman: Survey, Summer Finals, and Autumn Season mod_sween May 23 2018 We recently surveyed Deadman players on some content changes, now we'd like your participation! We announce details of the Summer Finals, and the Autumn Season which will begin on June 30th! Deadman Mode Survey Over the weekend we surveyed players who recently participated in the Deadman Spring Finals and the Deadman Summer Season. We wanted their thoughts on recent content changes, prospective content changes, and some bigger hypothetical changes too. Please do note that the contents of the survey is not an exhaustive list of everything we'd like to do with Deadman. We see great value in the use of surveys, and you can expect us to send more surveys in the future. We'd now like all Old School RuneScape players to share their thoughts. Take the survey here: https://www.surveymonkey.co.uk/r/8M6QVYM It'll take you around 10 minutes to complete. We want you to be honest, to utilise all areas which allow you to enter text responses freely, and to tell us what you'd like to see surveyed in future. Deadman Summer Finals The Deadman Summer Finals will begin on Saturday 23rd June (time to be confirmed), and will end on the evening of Saturday 30th June (time to be confirmed). The dedicated Deadman Tournament information page will be updated this coming Friday once tickets become available. The page will be updated to extensively cover all content changes. In the meantime, some key information for you can be found below: The Finals are being held at ESL in Leicester on Saturday 30th June. Tickets will go on sale this coming friday. The format will remain the same as in previous Finals: Permadeath stage will begin and Fog will appear. Players are separated into two final zones. The survivors of each zone are then teleported to commence a series of 1v1 battles. Some new changes for the Finals include: Swapping and Muling is a bannable offence. (Carried over from the Seasons). Dragons now drop double the amount of bones. (Carried over from the Seasons) Tuna, Lobster, Swordfish, Shark, Karambwan, Dark crab, and Anglerfish fishing spots will yield 3x the amount of fish resources. (Carried over from the Seasons) All random unnoted herb drops from NPCs are now doubled. (Carried over from the Seasons) Every NPC in-game will have a chance at landing on an additional drop table that contains highly sought-after supplies. The chance is determined by the combat level of the NPC. Bosses will have an increased chance of hitting this table and Superior Slayer Creatures will have a guaranteed chance. (Carried over from the Seasons) The Giant mole will now drop double the amount of Claws and Hides. (Carried over from the Seasons) The number of potions and secondary ingredients from the Deadman-specific Barrows droptable has been tripled. (Carried over from the Seasons) The restocking speed of the stores of the Rune and Arrow stores has been substantially increased. (Carried over from the Seasons) Players will have the ability to lock (and unlock) XP gain. This is toggled by talking to Nigel in Lumbridge. (Carried over from the Seasons) All Zeah House favour is set to 100%. The Architectural Alliance miniquest is also completed, meaning favour is locked. (Carried over from the Seasons) Every player will have the Bigger and Badder Slayer perk unlocked from the very start. (Carried over from the Seasons) Pyramid tops, found atop the Agility Pyramid, will turn to cash upon death. (Carried over from the Seasons) The Tome of Fire droprate has been increased by x10. (Carried over from the Seasons) Burnt page drops will have double the number of pages. (Carried over from the Seasons) Mysterious emblems are now worth double the number of points when traded in. (Carried over from the Seasons) Starter packs will be available, each reclaimable once per day. They cannot be used in PvP. They are not tradeable, except where specified. (Carried over from the Seasons) Reduce the maximum fog damage in the 1v1 arenas to 2s. Increase the duration of the 1v1 banking phase to 10 minutes. Allow login temporarily after a player logs out during the permadeath stage at the discretion of Jagex. Allow the first section of the Permadeath stage to be paused at the discretion of Jagex. In the aftermath of the Spring Finals we said that we'd have a clear player-facing contingency plan in place ahead of the beginning of the Finals. Great progress has been made, but it is not yet in a position to be publicly shared. The last three changes on the above list are a result of the actions from the contingency plan. We'll share more with you as and when we are able to. Deadman Autumn Season The Deadman Autumn Season will begin on Saturday 30th June (time to be confirmed, but it will begin with the end of the Summer Finals). Once the Season content has been finalised, following your feedback, the dedicated Deadman Season information page will be updated. In the Deadman Survey (found atop this page), we asked for your opinion on a number of prospective changes. The surveyed changes, among others we've added following your feedback, can be found below: Remove the Event RPG. Stop the warriors guild doors from cancelling damage. Increase the number of potions and secondaries given by the global deadman drop table by 25%. NPCs with a combat level of 100+ will have a 1/300 chance of dropping a tier 5 emblem in addition to other drops. Add an NPC to Lumbridge that allows players to teleport to either Falador, Varrock, Seers Village, Ardougne or Tree Gnome Stronghold once per day. Double the drop rate of the Abyssal whip, the Leaf bladed battleaxe, the Dragon plateskirt, the Dragon defender, the Draconic Visage, all GWD Items, all Ward shards, and the Imbued heart. Double the droprate of wilderness emblems from wilderness bosses and wilderness slayer. Stop rooftop agility obstacles from cancelling damage Remove Lava dragons from the tasklist of Wilderness Slayer. Also found within the survey are two quite notable hypotheticals that we're pitching to you in response to community calls for less restriction within Deadman, changes to keep the Season active towards the latter stages, and a more thematically-fitting qualification critera for the Finals. Complete the survey (https://www.surveymonkey.co.uk/r/8M6QVYM) to have your say on the two proposals found below. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  7. Log in News Home - News Home RuneScape Classic: Farewell mod_ayiza May 23 2018 RuneScape Classic: Farewell RuneScape Classic was the first version of RuneScape, released in 2001. For many years we've left all of the content from the original game available to play. Whilst it's seemingly been happily plodding along since then, it is with great sadness that we have taken the difficult decision to say goodbye to RuneScape Classic, which we will be winding down over the next 3 months. It has been amazing to see such dedication amongst those of you who have kept playing RuneScape Classic over the last few years, some of you have even managed to reach max total! However, it's not all fun and games. With advancements in technology helping to further support both RuneScape and Old School RuneScape, our tools are no longer compatible with Classic. This is particularly a problem with our community safety and macro detection tools. The game is now easily abused with the use of 3rd party macro tools, and botting has become an increasing issue. We've not fully supported RuneScape Classic for years, so why are we suddenly seeing it as a problem now? The truth is that bots and lack of community safety tools are serious problems, however, we also feel that we can no longer offer long term service reliability due to the growing risk of unrecoverable game breaking bugs. The number of bugs is getting worse, and we're gradually seeing the game breaking. It's important to highlight that these are bugs which we can't fix due to the unsupported nature of the game. As such, rather than have the game break indefinitely without any warning, we wanted to give everyone the opportunity to have their last goodbyes. The RuneScape Classic servers will be taken offline at 8:00am BST on the 6th of August 2018. After such date, it will no longer be possible to log in to the Classic game. You will, of course, be able to continue playing as normal up until that date. Thank you for your support over the years. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  8. Log in News Home - News Home Maintenance: Wednesday 23rd May mod_sween May 23 2018 Maintenance: Wednesday 23rd May Earlier in April we announced (under: Forthcoming Changes) that our SysAdmin team would be undertaking heavy maintenance work to our network and hardware at various hosting facilities. On Wednesday 23rd May, at 7:30am BST, maintenance work will begin at the facilities which host our Australian worlds. Server Maintenance: Wednesday 23rd May On Wednesday 9th May at 7:30am BST, Australian Old School RuneScape worlds will be offline for a period of 8 hours. You'll be able to continue to play on worlds hosted in other locations during this time. We do appreciate your patience, whilst it might not be ideal to play on a world hosted elsewhere, the maintenance work is essential. The player-facing worlds affected are: 87, 88, 89, 90, 91, 92. There is planned maintenance upcoming for worlds hosted in other locations, and we'll continue to inform you well in advance. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  9. Log in News Home - News Home OSRS Mobile: Android Always On - More Invites mod_sween May 22 2018 The Android beta has been 'Always On' for nearly two weeks. We're happy with how it's going so far, so it's time to invite more of you! Mobile FAQ & Phishing Prevention A regularly-updated FAQ for all #OSRSMobile queries can be found at https://www.runescape.com/oldschool/mobile/mobile-faq. If you have any questions we'd recommend you consult that page. Should any questions remain unanswered you can join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit. For your convenience, here are some answers to questions we see asked more often than others: How can I apply to be invited to the closed beta tests if I missed the sign-ups last year? Unfortunately we don't expect to re-open sign-ups for closed tests. The honest answer is that we're still seeing massive installation and usage rates for each group of players we invite. With this in mind, we're confident we have the testers we need to continue with closed tests. I signed up last year but I have since changed my device (Android to iOS / iOS to Android). How can I amend my sign-up? The answer is similar to the one above. As we're still seeing massive installation and usage rates for each group of players we invite, we're confident we have the testers we need to continue with closed tests. I was/wasn't invited to a previous beta. Does this affect my chances of being invited now? Previous involvement (or lack of) in a previous beta does not affect your chances of being chosen. Each test specifically involves individuals who belong to whichever cohort we're targeting. I don't have access to the RuneScape account, or the I don't have access to the email I signed up with, can you change it? / I don't remember what RuneScape account or what email I used to sign up with. Can you tell me? We regret to announce that we won't be facilitating any requests for reminders or changes to either the email addresses or the RuneScape accounts with which you can access the beta. There simply just isn't scope to do this for so many individuals. Please remember that any email sent to you will always be accompanied by an inbox message. For Android invites you will receive an email from Jagex which contains a link to the Play Store application. For iOS invites you will receive an email from Apple which contains a link to TestFlight (Apple's format for testing applications) and instructions on how to access the Old School RuneScape application. Anything else is fake, and should be disregarded. Please see the Fake Mobile Betas support article for more information. More 'Always On' Invitations! Over the course of the day we'll be sending invitations to the RuneScape inbox of another 12,000 players. This time around we'll be inviting players using all supported Android devices: Samsung Galaxy S5, S6/S6 Edge, S7/S7 Edge, S8/S8 Plus, S9/S9 Plus, One OnePlus 3/3T/5, Nexus 6P, Google Pixel/XL/2/2 XL. Today the players will have received an inbox message. On Friday they'll receive another inbox message and an email which contain instructions to access Old School RuneScape on Mobile. To clarify: today's inbox message confirms that you are invited to participate. Friday's messaging (inbox message and email) will direct you to the Old School RuneScape application. Please note that you may not receive the email: if you've opted out of receiving communications from us via your Email & Comms Preferences in your Account Settings, if your email provider filters communications from us (please see the Not Receiving Emails support article), or if you've accidentally typo'ed your email address. Where possible we have manually amended typo'ed email suffixes (everything to the right of the @ symbol). Finally, it's entirely possible that you're checking a different email from the one you first signed up with. The Invites The messaging spoken about in this section pertains to Friday's messaging only. The invitations themselves contain instructions on how to access Old School RuneScape, education on phishing, troubleshooting advice, and also how you should go about giving us feedback. Within the email and the inbox message is a 16-character code. This code is purely for purposes of authenticity. It does not need to be entered anywhere. Both the email and the inbox message contain a link to Old School RuneScape on the Play Store. When this link is followed, and you are logged into the correct Play Store account, you'll see the below messaging: To access Old School RuneScape on Mobile you simply need to follow the instructions once you click the Become A Tester button. It's entirely possible that you're not seeing the above message once you follow the link in your email and your inbox message. In which case, you'll see the below messaging: This simple answer to you being met by the App not available messaging is that the Google Play account you're logged into does not have access to the Android beta. Ensure that you were actually invited, and you didn't find your way to the page by a link provided by somebody else. Make sure you're logged into the correct Google Play account. If you have multiple accounts signed in simultaneously, it could be helpful to log out of all other Google Play accounts. If you're unable to remember which Google Play account you signed up with then I'm afraid we aren't able to help with either a reminder, or by changing which account has access. There simply just isn't scope to do this for so many individuals. Feedback and Known Issues The feedback you supply is incredibly important to us and directly impacts the development of Old School RuneScape Mobile, so please visit the Old School Mobile Testing Forum, found in the Old School area of the forums. You must first log in to the forums on the account invited to the beta in order to be able to see & access the Old School Mobile Testing forum. Be sure to take note of issues listed in the Known Issues thread. For your reference, here are some issues currently known to us: Some minigame (for example: Volcanic mine) interfaces overlap with the side panels on certain devices. Changing device Operating System settings while the app is running may cause it to crash. Some background audio apps (Spotify, etc) may be interrupted by in-game audio. iOS Testing When we first announced that Android was going Always On we addressed why it wasn't possible to begin a similar test for iOS. As it stands we're in a position to turn the Android 'Always On' because of the Play Store's review policy. Unfortunately we aren't able to turn the iOS build 'Always On' because Apple require a 2 day review process. Long-term we are confident that we have a solution to this, but this isn't yet in place. This means that every update would see the iOS build become unavailable until our submission for review has been approved. There's no set date for the next iOS test, but we'll keep you informed as soon as we have more information to share. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf and Mods Atlas, Boko, Jenesis, and Vegard This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  10. Log in News Home - News Home Summer Special 2018 mod_stone May 21 2018 3 for 2 membership is now here! There's some excellent content due this summer including the Theatre of Blood and the Deadman Autumn Season. Buy now and get stuck into Old School this summer. 3 for 2 Membership This summer we're launching the Theatre of Blood, our second raiding challenge. Take on Lady Verzik and her collection of horrendous beasts for the chance to get yourself some new best-in-slot rewards! There's also the Deadman Autumn Season, take part and fight to become the next champion in the epic Deadman Autumn Finals. Save now! 6 for 5 membership Tack on another couple of months and secure your membership at a great price throughout autumn. With the 6 for 5 deal you also get access to all of RuneScape's Premier Club Gold benefits. Our friends over on RuneScape have produced a handy FAQ, give this a read if you have any problems purchasing this great membership offer. See you in-game this summer! Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  11. Log in News Home - News Home RuneFest 2018 - The Dragon Awakes! mod_sween May 18 2018 It�s time, people! RuneFest is back with the greatest RuneScape & Old School gathering we�ve ever produced! But this is not RuneFest as you know it � with an all new venue, content and stage shows we�re bringing RuneScape to life like never before. Not only that, but this year it�s a double date. RuneFest 2018 RuneFest 2018 will begin on Friday evening with an all-new live show experience and continue onwards through Saturday too � at our huge new venue just outside London. Read on� FRIDAY 5TH OCTOBER (6pm - 11:30pm) RuneFest 18 will kick off on Friday 5th October from 6pm and we�ll be bringing you a whole new RuneFest experience � RuneScape Live� RUNESCAPE LIVE: WITH THE ROYAL PHILHARMONIC CONCERT ORCHESTRA RuneScape Live is a spectacular new orchestral stage show that will lead you through a live musical adventure across Gielinor. Created exclusively for RuneFest, and lead by the world famous Royal Philharmonic Concert Orchestra, come with us on a journey through the music of RuneScape and Old School like you�ve never heard it before! With all new unreleased tracks, what could be better than grabbing a drink with friends, sitting back and losing yourself in an evening of live orchestral magic from the world of Runescape? We�ll be opening the doors � and the bars and the LAN room - from 6:00pm so you can meet up and catch up with all your friends ahead of the stage show. Prepare for an experience of aural delight with one of the greatest orchestras in the world to kick off Runefest 2018 with a bang! SATURDAY 6th OCTOBER � (10am - midnight) - RUNEFEST 2018 Remember how awesome RuneFest was last year? Well, this year we�re bringing double the awesome � we�re literally doubling the space for our biggest RuneScape and Old School extravaganza ever. Main stage showcases, big hitting entertainment, new activities and panel sessions, meet ups with JMods & Content Creators, all wrapped up in a new theme that will transport RuneScape and Old School players to iconic areas of Gielinor. We�re packing in plenty of surprises this year and we can�t wait to see you there! TWO EVENTS, ONE RUNEFEST TICKET! This year, everyone gets everything with one ticket. RuneScape Live and RuneFest itself are both included in everyone�s ticket. We listened to the hundreds of �Scapers who last year couldn�t get in to the Night Before Party at Namco Funworld due to the venue�s capacity and have changed it up so that Friday night is bigger and better than ever and everyone can come! In addition to the performance, the bars and LAN room will be open to everyone ahead of the show. Ticket Pricing Limited Early bird offer: �135 Standard ticket: �150 AN ALL NEW VENUE! RuneFest has grown and grown and now we�ve outgrown Battersea� it�s time for a new home! RuneFest 2018 will take place at the Farnborough International Exhibition and Convention Centre, just outside of London. It�s a brand-new building that offers more space, more affordable accommodation and better travel options, including loads of car parking. The new venue means we can also look at the way food and drink services are offered. Take a look! The Farnborough International Exhibition and Convention Centre is located at the Show Centre, ETPS Road, Farnborough, GU14 6FD, UK. Hotels: 2,500 hotel rooms within 15 minutes Parking: 3,500 parking spaces available on site Train: 35 Minutes from London Waterloo Driving: 35 minutes from the M25/M3 junction Driving: 10 minutes from Junction 4a on the M3 Airports: 30 minutes from Heathrow, 50 minutes from Gatwick Check out the updated FAQ for more details on local hotels, along with more information you�ll want before the show! FAQ Forum Link Stay up to date with the official RuneFest website! www.runefest.com This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  12. Log in News Home - News Home RuneFest 2018 - The Dragon Awakes! mod_sween May 18 2018 It�s time, people! RuneFest is back with the greatest RuneScape & Old School gathering we�ve ever produced! But this is not RuneFest as you know it � with an all new venue, content and stage shows we�re bringing RuneScape to life like never before. Not only that, but this year it�s a double date. RuneFest 2018 RuneFest 2018 will begin on Friday evening with an all-new live show experience and continue onwards through Saturday too � at our huge new venue just outside London. Read on� FRIDAY 5TH OCTOBER (6pm - 11:30pm) RuneFest 18 will kick off on Friday 5th October from 6pm and we�ll be bringing you a whole new RuneFest experience � RuneScape Live� RUNESCAPE LIVE: WITH THE ROYAL PHILHARMONIC CONCERT ORCHESTRA RuneScape Live is a spectacular new orchestral stage show that will lead you through a live musical adventure across Gielinor. Created exclusively for RuneFest, and lead by the world famous Royal Philharmonic Concert Orchestra, come with us on a journey through the music of RuneScape and Old School like you�ve never heard it before! With all new unreleased tracks, what could be better than grabbing a drink with friends, sitting back and losing yourself in an evening of live orchestral magic from the world of Runescape? We�ll be opening the doors � and the bars and the LAN room - from 6:00pm so you can meet up and catch up with all your friends ahead of the stage show. Prepare for an experience of aural delight with one of the greatest orchestras in the world to kick off Runefest 2018 with a bang! SATURDAY 6th OCTOBER � (10am - midnight) - RUNEFEST 2018 Remember how awesome RuneFest was last year? Well, this year we�re bringing double the awesome � we�re literally doubling the space for our biggest RuneScape and Old School extravaganza ever. Main stage showcases, big hitting entertainment, new activities and panel sessions, meet ups with JMods & Content Creators, all wrapped up in a new theme that will transport RuneScape and Old School players to iconic areas of Gielinor. We�re packing in plenty of surprises this year and we can�t wait to see you there! TWO EVENTS, ONE RUNEFEST TICKET! This year, everyone gets everything with one ticket. RuneScape Live and RuneFest itself are both included in everyone�s ticket. We listened to the hundreds of �Scapers who last year couldn�t get in to the Night Before Party at Namco Funworld due to the venue�s capacity and have changed it up so that Friday night is bigger and better than ever and everyone can come! In addition to the performance, the bars and LAN room will be open to everyone ahead of the show. Ticket Pricing Limited Early bird offer: �135 Standard ticket: �150 AN ALL NEW VENUE! RuneFest has grown and grown and now we�ve outgrown Battersea� it�s time for a new home! RuneFest 2018 will take place at the Farnborough International Exhibition and Convention Centre, just outside of London. It�s a brand-new building that offers more space, more affordable accommodation and better travel options, including loads of car parking. The new venue means we can also look at the way food and drink services are offered. Take a look! The Farnborough International Exhibition and Convention Centre is located at the Show Centre, ETPS Road,Farnborough, GU14 6FD, UK. Hotels: 2,500 hotel rooms within 15 minutes Parking: 3,500 parking spaces available on site Train: 35 Minutes from London Waterloov Driving: 35 minutes from the M25/M3 junction Driving: 10 minutes from Junction 4a on the M3 Airports: 30 minutes from Heathrow, 50 minutes from Gatwick Check out the updated FAQ for more details on local hotels, along with more information you�ll want before the show! FAQ Forum Link Stay up to date with the official RuneFest website! www.runefest.com This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  13. Log in News Home - News Home Chambers of Xeric: Challenge Mode Is Here! mod_ayiza May 17 2018 Chambers of Xeric: Challenge Mode Is Here! You've perfected your strategies, honed your skills, and triumphed against the Great Olm. Now, it's time to race for the fastest completion time... For those looking for a twist on the usual raid encounter, this week sees the release of Chambers of Xeric: Challenge Mode. Challenge Mode Raid leaders can select the "Challenge Mode" box via the party interface for the Chambers of Xeric when forming a raid party. Once selected, any raids started by the leader will now follow the set room order which will always remain the same for 'Challenge Mode' raids. Once inside the raid, you'll find all its inhabitants have become stronger than their standard counterpart, so be sure to come prepared for a challenge. Changing the party between regular and Challenge Mode will update the kill count on the player list between the regular Chambers and Challenge Mode, so you can easily verify others have the kill count they say they do. If you're hoping to find a team for Challenge Mode, you will be able to tell teams apart with the help of the Challenge Mode icon displayed on the team finder interface. Challenge Mode will push the limits of your PvM skills and strategising. To encourage those of you looking to battle for the fastest completion times, we've added an in-game leaderboard, recording your results for all of Gielinor to see during that week! Each world has its own leaderboard that shows the 5 fastest completion times and the team leaders on that world, as well as the global fastest completion time for each bracket. Outside of the game, we will be hosting a dedicated page that will contain the name of the player or the raid leader of the fastest completion time for that week across all worlds. Details of this page will be revealed early next week. This will not be updated live with each raid completion, but will be manually updated with each game update, and will track the following team sizes: Solo Team of 2 Team of 3 Team of 4 Team of 5 Team of 6 Team of 7 Team of 8 Team of 9 Team of 10 Team of 11-15 Team of 16-23 Team of 24+ This differs slightly when compared to the original dev blog for the following reason: After testing the content it was clear to us that once teams were higher than 20 or so players, the damage dealt inside the raid is substantial to the point where larger teams would only be doing suicide runs to hit the leaderboard. As a result of this, we have kept the original separations of party sizes between 1 and 10, and instead opted for fewer larger brackets. The reason the larger team brackets are set as they are is because they're now split based on how many Olm phases the team would have. This seemed the most logical method to organise the brackets and in hindsight is how the brackets should have been made in the beginning. We'd like to give a huge thank you to the following players who assisted us throughout the testing of Challenge Mode: Classix JonWilSenze Latias 124426 RSN: Auntie Mabel Each of these players have thousands of Olm kills to their name, so we invited them in for 3 days of gruelling testing. Their knowledge and expertise of the Chambers has helped us to shape Challenge Mode into what it is today. The Rewards It wouldn't be a new PvM challenge if there wasn't a fitting reward. Alongside the leaderboard mentioned above, you'll also be rewarded with the standard loot you'd normally receive for completing the Chambers of Xeric. Whilst the type of loot you will get is no different from a standard raid, as Challenge Mode has more difficult bosses, you will earn more points from killing them. Finishing a "Challenge Mode" run within a set amount of time will also grant you a chance of obtaining a transmog for the Olmlet pet, which allows you to change it at will into miniature versions of Tekton, Vespula, Vanguard, Muttadile, or Vasa Nistirio. This unlock can be earned regardless of whether you have the Olmlet pet or not, though you'll need the actual pet before you can utilise the unlocks of course! Whilst it's not all of them, we thought you may want to see how some of the bosses look as their pet counterpart. The current completion times required to have a chance at obtaining the Olmlet transmog for each team size are as follows: Solo - 01:10:00 Team of 2 - 01:05:00 Team of 3 - 00:50:00 Team of 4 - 00:45:00 Team of 5 - 00:42:00 Team of 6 - 00:42:00 Team of 7 - 00:42:00 Team of 8 - 00:42:00 Team of 9 - 00:42:00 Team of 10 - 00:42:00 Team of 11-15 - 00:45:00 Team of 16-23 - 01:00:00 Team of 24+ - 01:20:00 As with any update involving large groups of players, our balancing is preliminary and may change based on the data that you as players generate. In addition to the above, completing 100, 200, 500, 1000 and 2000 Challenge Mode raids will grant you access to a range of new capes which can be claimed from Rimor, who is located just outside the entrance to the Chambers of Xeric. The capes can be mounted in the PoH and added to the Cape Rack. PvP World Rota Changes The current active rota is Period B. For the next two weeks, until Thursday 31st of May. More information can be found on the dedicated PvP World Rota page, which is updated every two weeks. World 18, which hosts Bounty Hunter, has moved to World 19. World 24, which hosts Standard PvP, has moved to World 25. World 43, which hosts High Risk PvP, has moved to World 37. World 117, which hosts F2P PvP, has moved to World 71. In Other News We're very happy with what we're seeing from the week Android has been Always On, and you can expect to hear more from us in the next few weeks as to how we're going to be expanding the size of the test. The Barrows interface has been updated on mobile so players are able to see their progress better. The Stronghold of Security Goblins now have a chance of dropping a Champion scroll. Some unclear dialogue from the Gypsy in Recipe for Disaster has been rewritten. The Bonds interface has been updated for the upcoming Summer Special. More information can be found in this newspost. In Case You Missed It: New Angels Scapes Pins & Keyrings on Pre-sale! New Angels Scapes pins and keyrings are now available for pre-sale on the official store. Reach 2,277 total and beat Zuk all with one click with the Infernal Max Cape, relive the God Wars with God Sword keyrings and pins, or offer up a prayer with Retribution and Smite pins. These new designs will be ready to ship on/after the 21st May. Other popular lines including the OG Max Cape and Dragonfire Shield have been restocked too! The full range of pins and keyrings can be found on our official merch store here. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. 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  14. Log in News Home - News Home Third Party Client Update mod_sween May 16 2018 Hi all, Discussions about third party clients, specifically RuneLite, have been ongoing overnight. In this statement we'd like to address some of the speculation and concerns of our players. During a pre-arranged meeting with the RuneLite developer we outlined our concerns with the nature of the client and asked for its immediate closure without the need to escalate any legal action against a dedicated Old School player. We did this because we believe RuneLite was and is infringing Jagex�s IP rights and damaging the game which goes against our commitment to our community to maintain the integrity of the game. Specifically, the sharing of tools used to deobfuscate Old School RuneScape code, and then re-publishing said code. Whilst this may seem heavy handed, if ignored it's entirely plausible that this code could make its way into the hands of developers seeking to adapt it to create botting scripts, or developers who would implement game-breaking features. We cannot allow for botting to become an even easier pursuit with our code in opensource, without our permission. We understand that for many of our players, RuneLite was an increasingly valuable utility whilst playing Old School, we are sorry for the impact this will have on your play but this needs to be done for the long-term health of Old School RuneScape. We'd like to reiterate that we will not be banning any players specifically for using third party clients. The conversation with RuneLite is part of the long-term strategy and approach for all 3rd party clients and the future of our own official client. Lastly we'd like to reinforce the fact that any personal attacks against individual Jagex members of staff are entirely unacceptable. This is a decision taken at a Studio level, and does not stem from any one member of staff. The wellbeing of our staff is paramount, and subsequent action will be taken against any offenders. Thank you for your patience, discussions with 3rd party client developers are still ongoing, but rest assured that we'll share more with the community as soon as we're able to. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  15. Log in News Home - News Home Theatre of Blood: Progress Update mod_ayiza May 14 2018 Theatre of Blood: Progress Update It's been two months since we announced and the Theatre of Blood and the team have been hard at work to have everything finished ready for its release on the 7th June! On September 23rd, 2017, as part of the Old School RuneScape reveals section during RuneFest, we announced the Theatre of Blood - a linear progression raid challenge located in the Sanguinesti region, East of Meiyerditch, that emphasises on the need for teamwork. Since then the team have been hard at work, ensuring the Theatre is at its absolute best for when it releases later this year on the 7th June. Just before then, on the 24th of May, the accompanying quest 'A Tast of Hope' will release. This blog will detail some of the work individual members of the team have been doing on the project. Development Team Mods Kieren and Ash are the main content developers on the Theatre of Blood. Ash talked us through the content development work that he and Kieren have been doing... What's your overall involvement in the project/what responsibilities do you have? As Content Developers, Mod Kieren & I are doing the programming for the Theatre. Making the doors take you where you ought to go, making the bosses perform their animations and apply their damage, making the menu buttons do their thing, updating the head-up displays, etc. Kieren is also the project lead. In the earliest stages of the project, Kieren chaired the design meetings (including an awesome one in the pub), taking all the team's ideas and turning them into confirmed designs for what we're going to put in the Theatre. He also worked with our managers to identify who's the target audience of this update, how many of them we can hope to see participating, etc. Since development began, Kieren has coordinated the efforts of everyone who's working on the project in any capacity. It's a pretty big project to coordinate, in fact. We've got him and me as programmers, plus Mod Ed doing A Taste of Hope on the side, Mods Ghost & Ry producing GFX with Mod West joining them next week, Mod Curse leading the testing and coordinating group playthroughs, Mod Ayiza preparing the blogs, polls and handling the community feedback, Mod Stone running the advert campaign - which also requires GFX from Mod Ghost - and Mods Ian and Surma creating music tracks and sound effects. Kieren has to track what we're all working on, and what we need from each other to do it, and coordinate it so that all our work fits together efficiently. Within the programming work, Kieren's programmed most of the climactic fight against Lady Verzik, the Maiden whom you've seen on livestreams, and the reward items. Meanwhile I've programmed three of the other bosslets, plus the infrastructure code that forms parties, moves them from room to room, generates the terrain, draws the head-up display, tries to resynchronise people who log out mid-wave, and tracks the elapsed time of each wave 'cos players like data. Mod Ed will join us when he's completed A Taste of Hope to add even more combat content. How is progress coming along? It's been a heavy job, especially as other work occasionally comes along when bugs need fixing in the live game, or when we find we've got to add a discount promotion to the bonds redemption menu, etc. In fact, progress felt incredibly small at first, since I was working on the underlying infrastructure framework for over a month before we could even plug a playable room into it. However, once the infrastructure was there, Kieren & Ed and I became able to work on different rooms concurrently, plugging them into my infrastructure very quickly without tripping over each other. From that point, progress started feeling much faster because we were now producing playable content - it's always more satisfying to see results like that, and to watch colleagues getting killed by it. Most of the challenge rooms are now playable already, even if one of them still uses placeholder GFX while the artists work on the real artwork, and we're confident there'll be a fittingly epic package to launch on Thursday 7th June. How do you go about producing your work? When we start programming a room, the artists will still be working on the GFX for the creatures and their environment. That's okay, though. We can map ourselves a blank bit of terrain that's the size we want, and use an existing NPC model scaled up as a placeholder for the boss, allowing us to put code together immediately while the artists finish their work. The above image is an example of how placeholder graphics can be used to allow the developers to put code together immediately while the artists finish their work. Programming a room usually starts by making the boss spawn or activate when players cross the threshold, plugging the room's custom code into the Theatre's infrastructure in the "players crossing threshold" section. Having begun the fight, we'd implement each mechanic that the room can use, plugging things into the Theatre's game tick cycle when appropriate, and calling the Theatre's head-up display scripts whenever the boss changes its health, etc. Finally, when the room is defeated, we'd call the Theatre's code that does all the work for updating the head-up display, outputting the elapsed fighting time, allowing players out of the arena, respawning anyone who died during the wave and unlocking the passage to the next challenge. We'd likely do this all with the placeholder graphics, so it'd look a bit lame, but it would let us play through the content and see if it feels fun and challenging. This means that we'd write our code so that it's easy to plug in the real graphics later. For example, if we'd used a human model as the placeholder GFX for a boss, instead of writing its death code to play the [human_death] animation specifically, we'd tell it to play "whatever animation is specified on the NPC's 'death_anim' parameter"; plugging in the real animation would then involve changing the parameter in a data file without having to edit the code at all. Similarly, rather than referring to specific coordinates in the code, we'd refer to static constants so that we can edit those in the data files without having to edit the code again. Once the GFX arrive, we'd then substitute them in wherever we'd got placeholders before, check that the room still works, and pass it over to Mod Curse to arrange functionality testing and group play-tests. What are you currently working on? What will you be working on next? Kieren is finishing off Lady Verzik's fight, and will then move onto the remaining reward item code. Meanwhile I'm shepherding the challenge rooms I've written through the testing & balancing process, fixing issues and tweaking the combat as requested, and around that I'll be working on giving out rewards and supplies. Ed's doing the final polish work on A Taste of Hope, and will then write some more combat for the Theatre itself. What's the most enjoyable thing in the project you've worked on to date? I've got a personal fondness for menu work, and I'm rather pleased with the menus I've put together for applying to join a party and letting its owner review your combat stats and kill-count before accepting or rejecting you. It'd have been nice to spend more time adding even more elaborate features, but I needed to move on to the Theatre's playable content. Perhaps it'll be possible to add more functionality later on. Kieren's not here to ask just now, but I think he had a very fun time designing the Verzik fight. She's not nice. He was in the office through some remarkably late nights inventing innovative ways to make her mess you up. What challenges have you faced that you weren't expecting during the project? One day, Kieren found that the minimap in Lady Verzik's room had lots of ladder icons on it, even though the ladder icon was not associated with the scenery in the room. The two of us spent a while investigating it, liaising with the tools developers to see if our map editor had malfunctioned, and eventually noticed that the Theatre's development branch now had about 32,800 scenery pieces defined, up from about 32,400 in the live game. (A scenery piece is any entity that can appear in an environment, whether it's a bunch of daisies or a door.) Those numbers are suspiciously close to 32,768, which is a power of 2. We theorised that, just as the game can't handle coin stacks of 2,147,483,648 (2 to the power of 31), it similarly can't handle 32,768 scenery piece definitions (that's 2 to the power of 15). We identified the ID of the floor piece in Verzik's room that was erroneously showing a ladder icon, and found that its ID was precisely 32,768 higher than the ID of a real ladder. That explained the ladder icon - the new scenery pieces were inheriting the behaviour of old scenery pieces that had IDs 32,768 lower. Having hit this problem, we approached Mod Atlas from the engine team to request his help. He confirmed our diagnosis, and confirmed with management that raising this limit for OSRS was more urgent than the other work he'd been due to do. Over the subsequent week, he was able to rework the engine's handling of scenery to let us define more scenery pieces. That wasn't an insignificant change, and it needed considerable testing from Mod Wolf and Mod Noldor's team of tech QA staff, but it needed doing if OSRS was going to be allowed any more scenery ever again. While Mod Atlas was working on that, we did need to continue developing the Theatre. As a stop-gap measure, we deleted a lot of old scenery from the Theatre's development stream - specifically a big file defining hundreds of decorative plants - to free up their scenery IDs, then re-introduced the Theatre's new scenery. This made the Theatre's scenery take the scenery IDs of the deleted plants, all of which were well below 32,768 because they were defined years ago. We then re-introduced the plants to the development stream, whereupon they got the high scenery IDs over 32,768 that the Theatre was previously using. By doing that shuffle, all the Theatre's scenery would function correctly with its new low IDs, and the plants would stop working because they had high IDs. We couldn't have launched it like that, since the broken plants could mess up lots of map areas, but it meant we could keep working on the Theatre while the engine work was in development. After closing things with Mod Ash, we went to see what the rest of the team were up to... Mod Ed has had two main roles in this project - design and development. The design role is one that has been shared with Mod Archie. While Archie has focused on the mechanics of the Theatre, Ed has worked on the backstory. In regards to development, Ed's focus has been on the accompanying quest, 'A Taste of Hope', which releases on the 24th May with the following requirements: The quest is in the last week of development, meaning it will soon be ready for an internal playtest with the team. Once feedback from that has been implemented, it will be ready for release. When developing the quest, it was broken down into sections which get worked on one at a time. This quite often means that sections don't get worked on in the order they are played. For example, Ed has already finished the final boss fight before working on some of the earlier sections. When the quest is completed, Ed will be moving on to work on one of the challenge rooms for the Theatre itself. Did you know that for this project Mod Ed wrote backstories for each of the rewards? This isn't something we've really done before but anything that involves working on story is what he enjoys the most. Luckily, that's mostly what he's been working on for this project! Art Team Mod Ghost is working on creating the boss character models that will be featured throughout the Theatre of Blood. He has already finished the Nylocas, which is also the most enjoyable part of the project he's worked on so far. Did you know each of the 3 Nylocas, while similar, have their own unique aesthetics, attacks and death animations to reflect their combat style? His focus for the last 3 weeks has been working on Lady Verzik and is pleased to be coming to the end of what has been a very demanding task. Once finished, his focus will move on to Sotetseg's animations. Lady Verzik is a truly unique boss and Mod Ghost has been pulling out all the stops to make it something that players are going to remember for quite some time. When trying to create something in-game that has never been done before, you're bound to run into problems. With Lady Verzik, Mod Ghost reached the engine's poly limit (4096), polygon label limit (245), animation skeleton joint limit (254) AND NPC height limit. This meant that he's had to frequently innovate to work with the game's technical restrictions. When asking Mod Ghost about his approach to designing Lady Verzik, he responded with the following: "I always consider the design specifications and lore outlined in a character's design brief. From there I then consider what form the character should take on to best articulate this information. In most cases I will do an image search to find real life references which help inspire me when I create the boss models but Lady Verzik was an exception. I wrote a concept art brief which I forwarded to RuneScape's Lead Concept Artist, Mod DBarker, who created a series of concepts which I could draw inspiration from. With this I was able to model a basic wireframe of Lady Verzik live on a twitch.tv/OldSchoolRS Design Stream and continued developing the model the following week in between other tasks. Next, I built a skeleton for Verzik's model in our animation tool and began to experiment with poses to see the range of movement available to me. I created a series of single frame poses to draw experiment with how Verzik's personality could be expressed through movement. Some of these poses which would later be developed into complete animations. As Verzik sits on a throne, I this as a separate asset and join it to her character model so that she could be animated whilst seated. I also had to create models for Verzik's spells which were also joined into her model and added to her skeleton. With Verzik, her throne and spell models, all joined as a single graphical asset, the poly count reached the maximum limit of 4096 polys exactly which is the maximum number of polys one of our NPCs can have. I then had to create 2D reference images and gifs of Verzik's completed models and write a briefing of her personality and physical attributes for our Creative Services team. The images and information has been used for publishing and marketing purposes. I then completed all Verzik's animations and submitted the completed assets for to the project's Content Developers to plug into the boss encounter. Beyond this I will need to fix any bugs with the assets that are picked up between now and the end of Quality Assurance and Balancing." Mod Ry has been working on the environment used throughout the Theatre of Blood, and whilst he's helped create a few weapons and items here and there, his priority has been creating an epic backdrop to some really unique and fascinating bosses, as well as expanding Morytania to finally fill in those pesky black map squares. Progress is coming along nicely, and he's currently working on a bit of a surprise that he refuses to reveal any information on. The new areas of Morytania are looking fantastic (thanks to Mod West for lending a hand in the creation of Slepe!) and the Theatre itself is easily one of his favourite places in game now. After finishing working on his "super-secret" thing, Mod Ry will move onto the remaining reward models which are the Avernic Defender and the Ghrazi Rapier. If you'd like to suggest any designs or concepts, feel free to throw them his way - he may be able to incorporate them into the final design (@JagexRy on Twitter, #shamelessplug ...) When asking Mod Ry what the most enjoyable thing he's worked on in the project to date, he replied with: "There isn't really one stand-out aspect of this project that I've enjoyed the most. With the Theatre of Blood, we've attempted to push hard with the level of innovation and quality that we're able to achieve in Old School and we're almost at a stage now where it feels like we're pretty much nailing it. That alone has made this easily the most enjoyable project I've worked on since I joined the Old School team and I can't wait to put what we've learned over the last few months to use in future content!" Mod West started working on the project after a fair amount of work had already been done (lucky him!). That being said, he's helped make a few of the reward items - most namely the Justiciar armour, substantial portions of the new overworld areas such as Slepe, which is introduced alongside 'A Taste of Hope' and any graphics needed for the quest 'A Taste of Hope', including a rather ugly NPC. The town of Slepe started off as a miscellaneous design for a Morytainian town that Mod West made during TAPP time, from which he started building on one of the many design streams featured on twitch.tv/OldSchoolRS. Since then he's added a fancy stone wall kit and fused it with the Canafis wall kit to create a rather unique looking town which he's very much looking forward to you all exploring its' nooks and crannies. Whilst it's nearing completion, it still needs a variety of interesting characters and some other lore titbits adding, as we know there are many of you out there who care for that sort of thing. Expect references to incredibly obscure pop culture and a boat load of inspiration from some of Mod West's favourite authors like GRRM and HP Lovecraft. Once Slepe is done, West will be doing some polishing up of the animations featured during 'A Taste of Hope', after which he'll be entering the Theatre of Blood and crafting an environment to house a rather sleepy monster. When asking Mod West what the most enjoyable thing he's worked on in the project to date, he replied with: "Creating the Justiciar armour, while intense, was an interestingly fun thing to do. Making BiS items is always a fun challenge and I'm all for keeping the community involved to assure that the final items are what they want. It has been a rather enjoyable experience watching the community come together - it even got some media attention, so I suspect it was as interesting to those outside as it was to me, which is astounding that even the process in making something for this game can be an entertaining and interactive experience. I could talk about this armour set until the end of days, but the reaction we received when releasing early design concepts was an unexpected one. By that I don't mean the feedback and the back and forth, that's expected in these strange cases, but the number of artists that pitched in was something to behold." Audio Team Mods Ian and Surma have been busy creating all the music and sound effects featured throughout the Theatre of Blood. Ian has recently finished the boss combat music for The Maiden and Mod Surma has been beavering away at some epic battle music used in 'A Taste of Hope'. The songs are coming thick and fast they're well into the "flow" of writing tracks now. The next task is to create the theme used for Sotetseg, and then it will be a choice between another boss room or Lady Verzik - whichever they feel more inspired to do first! When asking Mod Ian and about how he produces his work and what he's enjoyed the most whilst working on the project, he said: "There are many ways of approaching writing music and we have our own ways of working but achieve similar results. The most important thing when writing music is to get a good feel for the content and be absorbed in it, both in terms of atmosphere and creativity. There are a lot of cool bosses and environments that makes our job much easier and rewarding. Vampire themed content in particular is always cool to work on because you can get very creative and use some darker, more moody chords and melodies. My personal favourite song so far is the atmospheric piece for the Maiden but I am looking forward to doing the music for Lady Verzik." The Theatre of Blood and 'A Taste of Hope' have a very large number of music tracks, amongst the largest number written for a single piece of stand-alone content in Old School RuneScape! QA Team Mod Curse has been the lead tester on the Theatre of Blood and it's been his job to ensure the content is enjoyable, bug free and balanced. He's also had the less exciting job of keeping all documentation, test cases and information regarding the project up to date. This allows others to quickly find information on a specific section of the project. Curse is currently working on testing the death system, the dungeon infrastructure and balancing of the boss encounters. In addition to that, he's planning and executing various multiplayer playtests for internal raiders (also known as staff, but internal raiders sounds much better) to see their reaction and adaptation to the content as the encounters progress. This allows us to get a feel for the raid and helps better understand how players might adjust to certain mechanics, which in turn makes it easier to balance and determine enjoyment, as well as notice any points of frustration. After finishing the above tests, it'll be time to move on to testing the mechanics of the final boss and the balancing of it, as well as several bugfixes. When asking Mod Curse what the most enjoyable thing of the project he's worked on to date, he replied with the following: "It's difficult to pin point any specific one thing that I have worked on as I have to play through and test every single piece of content that gets added, but as always from any perspective, watching placeholder bosses in placeholder environments transition into their new homes with their graphics makes it all enjoyable. It is also enjoyable watching other people interact with the content when keeping the same point in mind." It's Competition Time! Every time we run a log in screen competition, the Old School community blows us away with their creativity and talent. Once again, we want to see what you can conjure up! We are looking for a log in screen which truly encompasses the Theatre of Blood. If you are looking for inspiration, be sure to check out some of the following: Our recent Theatre of Blood design streams (1, 2, 3) Mod Ghost's boss design stream These screenshots from the Theatre of Blood and its surrounding areas. The Old School log in screen works by taking this image and mirroring it. The submission must be a .jpg, like the linked image. It must also be the same size. The flames and other window boxes will be placed on top of it in the positions they currently adopt in game, they can't be shifted down or sideways. The image is automatically mirrored. Submissions should be sent to [email protected] and must: Include "log in screen" in the subject of the email Have your design attached as a JPG Include your RuneScape display name in the body of the email The deadline for the log in screen competition is Thursday 31st May. The winner will be selected and will be announced with the game update on Thursday 7th June. In addition to seeing your log in screen in game, the winner of the competition will also receive 12 months of membership on an account of their choice and an exclusive Old School goodie bag! Excited? Get involved on Twitter using #TheatreOfBlood, discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  16. Log in News Home - News Home Clan Chat Restrictions mod_ayiza May 14 2018 Clan Chat Restrictions Today at 1pm GMT we'll be releasing a hotfix that will restrict non-member accounts with less than 150 total level from joining Clan Chats. We actually added this in with last Thursday's game update, though we left the feature disabled until today so we could launch the change alongside RuneScape's game update. If we didn't do this, players could simply log into RuneScape to bypass the filter. More recently, both in RuneScape and Old School, we've seen more and more cases of people making brand-new accounts to join the same Clan Chats they've been kicked from. These new accounts are made with the intention of spamming, advertisements and harassment. As you can imagine, this causes quite the problem for both the Clan Chat admins as they try to clear out these accounts when they come up, and the members of that Clan Chat trying to enjoy a friendly conversation. The total level limit is currently applied by us and can only be changed by us. This does mean that it will take effect on all Clan Chats from now and you cannot remove the restriction, but it is flexible, so should we need to increase or decrease the limit, we can do so based on your feedback. We are aware that the ideal solution would be to give Clan Chat owners more freedom in these choices, such as allowing them to set their own restrictions, but that is currently not possible. Whilst this is a short-term measure set out to address this issue, we hope this will help those of you that have experienced this type of behaviour in the past until further improvements are made. New Angels Scapes Pins & Keyrings on Pre-sale! New Angels Scapes pins and keyrings are now available for pre-sale on the official store. Reach 2,277 total and beat Zuk all with one click with the Infernal Max Cape, relive the God Wars with God Sword keyrings and pins, or offer up a prayer with Retribution and Smite pins. These new designs will be ready to ship on/after the 21st May. Other popular lines including the OG Max Cape and Dragonfire Shield have been restocked too! The full range of pins and keyrings can be found on our official merch store here. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  17. Log in News Home - News Home OSRS Mobile: Android Is Always On mod_sween May 10 2018 The Android beta is now 'Always On'! It's a quiet week for updates, as the focus is on #OSRSMobile. We also announce the details for this year's Summer Special. Mobile FAQ & Phishing Prevention A regularly-updated FAQ for all #OSRSMobile queries can be found at https://www.runescape.com/oldschool/mobile/mobile-faq. If you have any questions we'd recommend you consult that page. Should any questions remain unanswered you can join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit. For your convenience, here are some answers to questions we see asked more often than others: How can I apply to be invited to the closed beta tests if I missed the sign-ups last year? Unfortunately we don't expect to re-open sign-ups for closed tests. The honest answer is that we're still seeing massive installation and usage rates for each group of players we invite. With this in mind, we're confident we have the testers we need to continue with closed tests. I signed up last year but I have since changed my device (Android to iOS / iOS to Android). How can I amend my sign-up? The answer is similar to the one above. As we're still seeing massive installation and usage rates for each group of players we invite, we're confident we have the testers we need to continue with closed tests. I was/wasn't invited to a previous beta. Does this affect my chances of being invited now? Previous involvement (or lack of) in a previous beta does not affect your chances of being chosen. Each test specifically involves individuals who belong to whichever cohort we're targeting. I don't have access to the RuneScape account, or the I don't have access to the email I signed up with, can you change it? / I don't remember what RuneScape account or what email I used to sign up with. Can you tell me? We regret to announce that we won't be facilitating any requests for reminders or changes to either the email addresses or the RuneScape accounts with which you can access the beta. There simply just isn't scope to do this for so many individuals. Please remember that any email sent to you will always be accompanied by an inbox message. For Android invites you will receive an email from Jagex which contains a link to the Play Store application. For iOS invites you will receive an email from Apple which contains a link to TestFlight (Apple's format for testing applications) and instructions on how to access the Old School RuneScape application. Anything else is fake, and should be disregarded. Please see the Fake Mobile Betas support article for more information. Android Is 'Always On'! On Tuesday we sent the initial invitations to the Android beta. Today sees the Android beta go 'Always On' from 2pm BST onwards. If you missed Tuesday's newspost, by 'Always On' we mean that we do not envisage a specific end date. If we're convinced by the stability of the build then we'll continue to invite more players to the beta. Contained within that newspost is also information on the host of new changes coming exclusively to Mobile. Make sure you read up on them! Those initially invited received an inbox message on Tuesday. Today they received another inbox message and an email which contain instructions to access Old School RuneScape on Mobile. Please note that you may not receive the email: if you've opted out of receiving communications from us via your Email & Comms Preferences in your Account Settings, if your email provider filters communications from us (please see the Not Receiving Emails support article, or if you've accidentally typo'ed your email address. Where possible we have manually amended typo'ed email suffixes (everything to the right of the @ symbol). Finally, it's entirely possible that you're checking a different email from the one you first signed up with. The Invites The invitations themselves contain instructions on how to access Old School RuneScape, education on phishing, troubleshooting advice, and also how you should go about giving us feedback. Within the email and the inbox message is a 16-character code. This code is purely for purposes of authenticity. It does not need to be entered anywhere. Both the email and the inbox message contain a link to Old School RuneScape on the Play Store. When this link is followed, and you are logged into the correct Play Store account, you'll see the below messaging: To access Old School RuneScape on Mobile you simply need to follow the instructions once you click the Become A Tester button. It's entirely possible that you're not seeing the above message once you follow the link in your email and your inbox message. In which case, you'll see the below messaging: This simple answer to you being met by the App not available messaging is that the Google Play account you're logged into does not have access to the Android beta. Ensure that you were actually invited, and you didn't find your way to the page by a link provided by somebody else. Make sure you're logged into the correct Google Play account. If you have multiple accounts signed in simultaneously, it could be helpful to log out of all other Google Play accounts. If you're unable to remember which Google Play account you signed up with then I'm afraid we aren't able to help with either a reminder, or by changing which account has access. There simply just isn't scope to do this for so many individuals. Feedback and Known Issues The feedback you supply is incredibly important to us and directly impacts the development of Old School RuneScape Mobile, so please visit the Old School Mobile Testing Forum, found in the Old School area of the forums. You must first log in to the forums on the account invited to the beta in order to be able to see & access the Old School Mobile Testing forum. Be sure to take note of issues listed in the Known Issues thread. For your reference, here are some issues currently known to us: Some minigame (Barrows and Volcanic mine) interfaces overlap with the side panels on certain devices. Note that Barrows is already fixed for next week�s update. Changing device Operating System settings while the app is running may cause it to crash. Some background audio apps (Spotify, etc) may be interrupted by in-game audio. Quick-prayers can't be toggled whilst the Minimap is minimised. Quantity buttons are missing from deposit boxes. In Other News As mentioned above, it's a quiet update this week as preparations for Mobile have ramped up, and development is focused on the Theatre of Blood, and the Chambers of Xeric: Challenge Mode. When asking a Slayer master for help with Turoth and Kurask tasks, the master will now mention all Leaf-bladed weaponry. Ahrim's staff will no longer interrupt combat. Ahrim's staff was originally created in such a way that the degradation of the staff would sometimes prevent actions from occurring. World 43 will now become the PvP High Risk world, replacing World 37. This was due to happen last week but was delayed due to maintenance work. Consult the PvP World Rota for more information. Summer Special - Coming Soon! It's back, and bigger than ever! Do not leave your screens this Summer. Get 3-for-2 membership to experience the best members' content we have to offer. With the Theatre of Blood announced for June 7th and access to #OSRSMobile expanding, it's quite possibly the worst time to go outside and do non-Old School things. You'll be able to buy the Summer Special from 21st May! Remember, you can also use Bonds to buy your package; just 5 Bonds will get you the 3-for-2 package! And for the first time we'll also be offering a 6-for-5 package, specially for those of you who want the extra months. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf and Mods Atlas, Boko, Jenesis, and Vegard This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  18. Log in News Home - News Home Maintenance: Wednesday 9th May mod_sween May 09 2018 Maintenance: Wednesday 9th May Earlier in April we announced (under: Forthcoming Changes) that our SysAdmin team would be undertaking heavy maintenance work to our network and hardware at various hosting facilities. On Wednesday 9th May, at 7:30am BST, maintenance work will begin at the facilities which host our German worlds. Server Maintenance: Wednesday 9th May On Wednesday 9th May at 7:30am BST, German Old School RuneScape worlds will be offline for a period of 8 hours. You'll be able to continue to play on worlds hosted in other locations during this time. We do appreciate your patience, whilst it might not be ideal to play on a world hosted elsewhere, the maintenance work is essential. The player-facing worlds affected are: 3, 4, 11, 12, 27, 28, 35, 36, 43, 44, 51, 52, 59, 60, 67, 68, 75, 76, 83, and 84. There is planned maintenance upcoming for worlds hosted in other locations, and we'll continue to inform you well in advance. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  19. Log in News Home - News Home OSRS Mobile: Android Goes Always On mod_sween May 08 2018 Last month's iOS beta ran for two weeks, and we're well-placed to share some insight into how we felt it went. We'll show some small changes we're making to the #OSRSMobile game itself. Perhaps more importantly, we announce the beginning of the Android 'Always On' beta test. Mobile FAQ & Phishing Prevention A regularly-updated FAQ for all #OSRSMobile queries can be found at https://www.runescape.com/oldschool/mobile/mobile-faq. If you have any questions we'd recommend you consult that page. Should any questions remain unanswered you can join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit. Any email sent to you will always be accompanied by an inbox message. For Android invites you will receive an email from Jagex which contains a link to the Play Store application. For iOS invites you will receive an email from Apple which contains a link to TestFlight (Apple's format for testing applications) and instructions on how to access the Old RuneScape application. Anything else is fake, and should be disregarded. Please see the Fake Mobile Betas support article for more information. Android 'Always On' Thursday 10th May will see the Android beta go 'Always On'. By this we mean that we do not envisage a specific end date. If we're convinced by the stability of the build then we'll continue to invite more players to the beta. Those initially invited will have received an inbox message today. You'll then receive another inbox message and an email on Thursday 10th May, which is when the beta will begin. Today's inbox message will contain instructions on how to prepare for the beta going live. Thursday's messaging will contain a link to the Old School RuneScape application on the Play Store. Please note that you may not receive the email: if you've opted out of receiving communications from us via your Email & Comms Preferences in your Account Settings, if your email provider filters communications from us (please see the Not Receiving Emails support article, or if you've accidentlly typo'ed your email address. Where possible we have manually amended typo'ed email suffixes (everything to the right of the @ symbol). Finally, it's entirely possible that you're checking a different email from the one you first signed up with. We regret to announce that we won't be facilitating any requests for reminders or changes to either the email addresses or the RuneScape accounts with which you can access the beta. There simply just isn't scope to do this for so many individuals. The iOS Test April 13th - 26th April saw 5,431 players get their hands on the #OSRSMobile iOS beta for two weeks. Players were particularly impressed with how smooth gameplay felt, and the very low amount of data usage. There are still some interface issues we need to iron out, with the spellbook in particular being mentioned in feedback. We have lots to work with, and have already implemented a number of changes (see the section below). Undoubtedly there'll be questions asking what's next for iOS. As it stands we're in a position to turn the Android 'Always On' because of the Play Store's review policy. Unfortunately we aren't able to turn the iOS build 'Always On' because Apple require a 2 day review process. Long-term we are confident that we have a solution to this, but this isn't yet in place. This means that every update would see the iOS build become unavailable until our submission for review has been approved. We'll continue to share more iOS news and dates as and when we can. What's New On Mobile Since the very first Android beta we've implemented the following changes: Single touch Withdraw X in the bank. Single touch Shop functionalities (Buy and Sell X). Mobile-exclusive controls tutorial. Since the end of the iOS beta we've made the following changes: It is no longer possible to access Fixed mode on Mobile. Supporting Fixed mode, alongside improving the Mobile TLI/functionality isn't something we can offer. An exact port of the desktop game (which is arguably what Fixed mode is) has never been a viable offering due to the specific functionality and screen sizes offered by mobile devices. Zoom settings will now persist over logout. It is no longer possible to tap between the menu stones and the side of the screen. This was of particular annoyance to many players trying to open a certain menu but then accidentally moving their character elsewhere. The back button on the device will close interfaces normally closed with the Escape key. The Special attack button area has been made slightly larger. See example below. Interfaces which can move/appear in multiple locations will now do so based on what the player already has open. See example below. The yellow X which appears when clicking has been replaced on Mobile. A yellow fading circle will appear if the player isn't interacting with an object, and a red fading circle will appear if the player is. See example below. An example of the recently resized Special attack bar. No other interface is open, so the Skill guide interface appears in the top left. Both the chat menu and the Stats menu are open, so the Skill guide now opens to the bottom left. Both the chat menu and the Magic menu are open, so the Skill guide now opens to the bottom right. The red circle appears since the player is interacting with the fishing location. The yellow circle appears since the player isn't interacting with anything other than a map tile. For those of you without an invite, don't despair! We're keen to get it into the hands of more players as soon as we are able. What more would you like from these update blogs? Join the discussion via #OSRSMobile on Twitter, or use the title 'Android Beta' on Reddit. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf and Mods Atlas, Boko, Jenesis, and Vegard This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  20. Log in News Home - News Home Bryophyta: The Moss Giant Boss mod_ayiza May 03 2018 Bryophyta: The Moss Giant Boss This week sees the release of Bryophyta, the new Moss Giant boss available to both members and free-to-play. Alongside that are your usual round of bug fixes whilst we continue development on the Chambers of Xeric: Challenge Mode, which will be ready for release very soon. Bryophyta Deep in the confines of the Varrock Sewers, a giant Moss Giant lurks... Get your hands on a Mossy key and take on Bryophyta, the newly discovered Moss Giant boss! Bryophyta is an ancient and mystical giant Moss Giant who resides within the Varrock sewers, located to the east of Vannaka and near the Deadly red spiders. She is a mid-level boss and in order to enter her lair, players must first obtain a Mossy key from a Moss Giant. A Mossy key can be obtained from any Moss Giant, though if you have one as your current Slayer task you'll have an increased chance of receiving one. Each key can only be used once. Upon entering her lair, you find yourself in an instanced room where the fight will begin. Make sure you come prepared however, as Bryophyta won't go down easily! Unlike other Moss Giants, she has a number of unique attacks and abilities you'll have to watch out for, such as a rather nasty poison effect! As with Obor's instance, death within the instance will cause you to lose your items. Hardcore Ironmen beware, she will take your status too. For those of you looking to face against Bryophyta head on, we'd recommend combat stats of 45 and above. Free-to-play players should also come equipped with an Antipoison potion, which can now be obtained from the Apothecary via the "Potions" option when right-clicking him for a cost of 1 Cadava berry, 1 Limpwurt root and 5 coins. Alternatively, you can bypass this by purchasing them directly from another player or via the Grand Exchange! As always, with any challenge there should be a worthy reward! Bryophyta has an improved Moss Giant drop table in addition to having a chance of dropping Bryophyta's essence. Players can combine Bryophyta's essence with a Battlestaff to create the 1-handed members only Bryophyta's staff. Both Bryophyta's essence and Bryophyta's staff are tradeable. Bryophyta's staff requires 30 Attack and 30 Magic to equip, and has similar stats to that of an Ancient staff, although it is slightly slower. Bryophyta's staff can be charged with up to 1000 Nature runes, which causes it to become untradeable and acts like the player is holding 1000 Nature runes whilst it is equipped. In addition to this, the staff also has a 1/15 chance of not spending a Nature rune when any spell that uses one is cast whilst it is equipped. To make the staff tradeable, it requires uncharging. This process will destroy any of the Nature runes that were stored inside it. PvP World Rota Changes The current active rota is Period A. For the next two weeks, until Thursday 17th of May. More information can be found on the dedicated PvP World Rota page, which will be updated every two weeks. The Standard PvP world will be W24, in the USA. The High Risk PvP world will remain on W37, in the USA, as the German server will be subject to maintenance next week. We'll switch this with the next week's update to W43, as per the normal PvP World Rota. The F2P PvP world will be W117, in the USA. The Bounty Hunter world will be W18, in the UK. In Other News Over-hitting a player�s remaining health in PvP will no longer interfere with the correct player receiving the loot. Desktop users will no longer be able to view the mobile controls guide. Birdhouses no longer ask how many seeds you wish to insert; they simply assume you wish to insert as many as possible. The Raw bird meat from Birdhouses is now placed on the ground rather than in your inventory when you harvest the houses. A typo has been fixed in the Tale of the Righteous quest. Players can now store penance hats without first needing to store the other equipment. Trying to trigger a "Shove" special attack against a large NPC, or a player who's recently been Shoved with the Dragon spear, Zamorakian spear and Zamorakian hasta, should no longer stall your standard attacks with those weapons. Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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  21. Log in News Home - News Home RuneFest Save The Date: 5th October - 6th October mod_sween April 30 2018 RuneFest 2018 is officially on, and kicks off on the evening of October 5th at Farnborough International Exhibition & Conference Centre in Farnborough, just outside London, UK. Full details of ticket price and theme will be coming soon, so keep an eye on our news, as well as the RuneFest Facebook page and RuneFest Twitter. For now, save the date, and be part of the world's greatest RuneScape fan gathering. We can't wait to see you there! Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  22. Log in News Home - News Home Maintenance: Wednesday 2nd May mod_sween April 30 2018 Maintenance: Wednesday 2nd May Earlier in April we announced (under: Forthcoming Changes) that our SysAdmin team would be undertaking heavy maintenance work to our network and hardware at various hosting facilities. On Wednesday 2nd May, at 7:30am BST, maintenance work will begin at the facilities which host some of our USA worlds. Server Maintenance: Wednesday 25th April On Wednesday 2nd May at 7:30am BST, West USA-based Old School RuneScape worlds will be offline for a period of 8 hours. You'll be able to continue to play on worlds hosted in other locations during this time. We do appreciate your patience, whilst it might not be ideal to play on a world hosted elsewhere, the maintenance work is essential. The player-facing worlds affected are: 6, 7, 13, 15, 19, 20, 23, 24, 31, 32, 38, 39, 40, 47, 48, 55, 56, 57, 74, and 78. There is planned maintenance upcoming for worlds hosted in other locations, and we'll continue to inform you well in advance. At approximately 4pm BST today (Monday 30th April) there was a game reboot. This was essential work as a result of an issue which occurred on Sunday 29th April, which led to a world crashing and 2000 accounts being inaccessible for a short period of time. We were able to identify the cause, and we're confident the issue is now resolved. Apologies if you were among the players affected by the issue. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  23. Log in News Home - News Home Resizeable Chat Toggle and iOS Beta End mod_sween April 26 2018 This week sees the release of some more QoL changes, worlds return to normality following maintenance work, and the very first #OSRSMobile iOS beta comes to an end. QoL Changes Resizeable Mode Chat Previously it was possible for players to click the scrollbar when in resizeable mode, rather than interacting with what they had intended. Today's update will allow players to click through that region of the chatbox when in resizeable mode. You may now change the location of the scrollbar within your chat window. Simply open the Options tab, and within the Display options menu you'll find the Advanced options interface. From here you'll be able to toggle the Resizeable mode scrollbar position to appear either on the left or on the right of your chat window. Music Player Song Counter The Music Player tab now displays a counter for unlocked songs at the bottom of the display. This should aid your efforts in acquiring the Music cape, particularly when used alongside the relatively recent addition of song hints (right-click a song to be give a hint as to where it unlocks!) Penance Armour Storage You are now able to store a full set of Penance armour within the Armour case of your player-owned house. Once the Penance Fighter torso, Penance Runner boots, Penance gloves, and the Penance skirt have all been stored you'll also be able to store the Penance Fighter hat, the Penance Range hat, the Penance Runner hat, and the Penance Healer hat. You will not be able to store the hats until the armour pieces have been stored. In Other News Literally unplayable you say? Here are the usual fixes to which you've all grown accustomed: The Max cape's teleport menu now uses the main-screen parchment menu, rather than the chatbox menu, so that it can fit all its options into one panel rather than having some on a second screen. The Crafting guild teleport has been reverted to its original hotkey location when viewing Max cape teleports. You'll no longer be interrupted when laying a Boxtrap if another of your traps falls. The option text when left-clicking a Spinning wheel is now clearer in its description of the two ways to make Crossbow strings. The Kudos requirement for accessing the Volcanic Mine will now be properly displayed in the level up message when reaching level 50 Mining. #OSRSMobile iOS Beta End Last week saw the impromptu extension of the #OSRSMobile iOS beta. We regret to inform you that as of this game update, the iOS beta is very much ended. The beta has been incredibly useful, providing a wealth of usability data and feedback. With the beta end we expect thousands more of the beta testers to complete the survey they were sent. If you're a tester for the iOS beta, please do check your RuneScape message centre for a message containing the instructions to fill out the survey. We imagine that all of you are eagerly awaiting the answer to the question of what's next for OSRS Mobile?. We aren't able to reveal any key dates just yet, but we�ll communicate the next course of action as soon as we�re able, but for your reference: we don't expect the next step to be the cross-platform beta we pitched on our 5th Birthday livestream. Instead, what we envisage next is a larger scale Android beta before the next iOS beta begins. Once we have exact dates, we�ll communicate them to you. It�s an exciting time for #OSRSMobile! Recent Issue (The DMM World Change) On Tuesday there was an issue related to the world changes we were implementing to prepare for the maintenance work. This process involves changing a series of flags that set the activity type of each world. One of the flags was for W45, which is the permanent Deadman world, which was due to move to W47. Unfortunately, part of these changes meant that the flags required to enable a server to be considered a Deadman server went live on W47 2 minutes prior to the world going offline. This meant that for that 2-minute period, players that were already logged into the server could gain the 5x experience offered with the permanent Deadman server and attack other players. Our initial investigations have shown three instances of players dying during this period. Two of these accounts are currently under investigation with our anti-cheating team for suspected use of macro tools. One player however has lost some of the items they owned, including some of their XP, as would usually happen in a Deadman world. There has always been a policy of no item return whatsoever in Old School RuneScape. On this occasion, however, we've compensated the player with 12 months of membership, a number of Old School Bonds which would have a resale value equivalent to the wealth lost, and will be investigating the return of XP. World Changes The maintenance work undertaken yesterday (not to be confused with the issue above pertaining to the world change) was successful, and so we're able to reverse the world changes we'd made to accommodate for the downtime. 20 will revert to a normal world 22 will revert to Duel Arena 37 will revert to PvP High risk 39 will revert to a normal world 45 will return to being Deadman 47 will revert to a normal world 53 will revert to 1250 skill total 55 will revert to a normal world 57 will revert to a normal world 61 will revert to 2000 skill total 82 will revert to a normal world 85 will revert to 750 skill total 117 will revert to F2P PvP world 118 reverts to inactive. As a reminder, there'll be more maintenance work in the coming weeks. We'll continue to inform you via newspost at the beginning of the week, but for a full schedule please see the Support Centre article. What's Polling? Earlier this week saw the close of the Chambers of Xeric: Challenge Mode poll. The challenge itself passed, as did the two rewards! We'd recommend you take the time to familarise yourself with this bit of upcoming content by visiting the Challenge Mode blog. There's (potentially, if it passes) something lurking within the Varrock sewers. Go and read the Moss giant boss blog to learn more about what is currently in poll booths near you! There's a new mid-level F2P boss fight on offer among other things! Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Kira, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. 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  24. Log in News Home - News Home Maintenance: Wednesday 25th April mod_ayiza April 23 2018 Maintenance: Wednesday 25th April Earlier in April we announced (under: Forthcoming Changes) that our SysAdmin team would be undertaking heavy maintenance work to our network and hardware at various hosting facilities. On Wednesday 25th April, at 7:30am BST, maintenance work will begin at the facilities which host some of our USA worlds. On Tuesday 24th April, at 12:00pm BST, we'll be changing most of the impacted worlds that have activities restricted to them on to another world so they are still available during the maintenance window. Server Maintenance: Wednesday 25th April On Wednesday 25th April, at 7:30am BST, 22 USA-based Old School RuneScape worlds will be offline for a period of 8 hours. You'll be able to continue to play on worlds hosted in other locations during this time. We do appreciate your patience, whilst it might not be ideal to play on a world hosted elsewhere, the maintenance work is essential. The worlds affected are: 1, 5, 14, 21, 22, 29, 30, 37, 45, 46, 53, 54, 61, 62, 69, 70, 77, 85, 86, 93, 94 and 117. To ensure most world restricted activities are still accessible during the maintenance window, the following changes will be made on Tuesday 24th April at 12:00pm BST: World 22, which hosts private Castle Wars games, will be moving to World 20. World 37, which hosts High Risk PvP, will be moving to World 39. World 45, which hosts Permanent Deadman Mode, will be moving to World 47. World 53, which hosts 1250 Skill Total, will be moving to World 55. World 61, which hosts 2000 Skill Total, will be moving to World 57. World 85, which hosts F2P 750 Skill Total, will be moving to World 82. World 117, which hosts F2P PvP, will be moving to World 118. The above changes will remain in place until the game update on Thursday 26th April, after which point all worlds will return to their usual world number. There is planned maintenance for worlds hosted in other locations, and we'll continue to inform you well in advance. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. Change Cookie Settings '); window.fbAsyncInit = function() { FB.init({ appId: '174823375888281', status: false, cookie: true, xfbml: true, oauth: true, version: 'v2.8' }); if($.browser.msie){ FB.UIServer.setLoadedNode = function (a,b) { FB.UIServer._loadedNodes[a.id] = b; } } }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/sdk.js'; document.getElementById('fb-root').appendChild(e); }()); }
  25. Log in News Home - News Home The Moss Giant Boss: Bryophyta mod_ayiza April 23 2018 The Moss Giant Boss: Bryophyta The purpose of this blog is to detail as much as possible prior to the poll going live in-game later this week to allow for player feedback. Deep in the confines of the Edgeville dungeon, a giant Moss Giant lurks... Get your hands on a Mossy key and take on Bryophyta, the newly discovered Moss Giant boss! Back in October 2016 we released Obor, a giant Hill Giant boss that was brought to life via a community suggestion. Since then, we've been inundated with requests to expand upon the idea and introduce more variations of the giants as bosses aimed towards mid-level players. After seeing such a large demand for more of these bosses, the avid and extremely passionate Old School RuneScape player Mod Kira, who normally works within our IT department, took it upon himself to learn the ways of development during his TAPP time. Today we'd like to introduce to you his creation, the brand-new members only Moss Giant boss, Bryophyta. The above image is of Bryophyta's in-game model. Bryophyta is an ancient and mystical giant Moss Giant who resides within the Varrock sewers, located to the east of Vannaka and near the Deadly red spiders. She is a mid-level boss and in order to enter her lair, players must first obtain a Mossy key from a Moss Giant. A Mossy key can only be obtained from a Moss Giant if you have one as your current Slayer task, and each key can only be used once. Upon entering the lair, you find yourself in an instanced room where the fight will begin. Make sure you come prepared however, as Bryophyta won't go down easily! Unlike other Moss Giants, she has a number of unique attacks and abilities you'll have to watch out for. As with Obors instance, death within the instance will cause you to lose your items. Hardcore Ironmen beware, she may take your status too. The Rewards As always, with any challenge there should be a worthy reward! Bryophyta will have an improved Moss Giant drop table in addition to having a chance of dropping Bryophyta's essence. Players can combine Bryophyta's essence with a Battlestaff to create a brand-new 1-handed members only staff, Bryophyta's staff. Both Bryophyta's essence and Bryophyta's staff are tradeable. Bryophyta's staff has similar stats to that of an Ancient staff, with the added effect of it being charged with up to 1000 Nature runes. Once charged, the staff becomes untradeable and acts like the player is holding 1000 Nature runes whilst it is equipped. In addition to this, the staff also has a 1/15 chance of not spending a Nature rune when any spell that uses one is cast whilst it is equipped. The name "Bryophyta's staff" is not finalised. We welcome any community suggestions regarding a unique name for the staff. To make the staff tradeable, it requires uncharging. This process will destroy any of the Nature runes that were stored inside it. Poll Question #1Should we add a new mid-level boss, Bryophyta the giant Moss Giant to Old School RuneScape? In order to enter her lair, players must obtain a Mossy key from a Moss Giant. A Mossy key can only be obtained from a Moss Giant if you have one as your current Slayer task. Each key can only be used once. Bryophyta would offer an improved Moss Giant drop table. Poll Question #2If Bryophyta is added to the game, should she have a chance of dropping Bryophyta's essence? Bryophyta's essence can be combined with a Battlestaff to create a brand-new 1-handed members only staff, Bryophyta's staff. Both Bryophyta's essence and Bryophyta's staff are tradeable. The staff has similar stats to that of an Ancient staff, with the added effect of it being charged with up to 1000 Nature runes. Once charged, the staff becomes untradeable and acts like the player is holding 1000 Nature runes whilst it is equipped. To make the staff tradeable, it requires uncharging. This process will destroy any of the Nature runes that were stored inside it. Poll Question #3If Bryophyta's staff is added to the game, should it also have a 1/15 chance of not spending a Nature rune when any spell that uses one is cast whilst it is equipped? Discuss this update on our official forums, the community lead 2007Scape Reddit, or the community lead OSRS Discord. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Lottie, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team This website and its contents are copyright © 1999 - 2018 Jagex Ltd, 220 Science Park, Cambridge, CB4 0WA, United Kingdom. Use of this website is subject to our Terms & Conditions and Privacy Policy. 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