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Wee Man

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Posts posted by Wee Man

  1. On 31/10/2018 at 12:40 AM, Stl Arrow said:

    Agree with every point here except the last one. Mains think everyones a spy or leak as well lmao. Also to add onto this list, mains don't have 1v1s anymore and CWA isn't a thing anymore. Every main fight happens in wildy, and the entire clan world is their crashing in some way shape or form. There are 5 tops relevant clans in the main scene & all they do is try to kill eachother rather then do what needs to be done to save the community.

    To be fair the crashing/trying to kill each other kinda stemmed from the idea that starving clans of fights is a good move. As soon as you decide that you're not giving a clan action they're just going to take what they can get and crashing is an easy solution and from there it just escalates.

    If clans were ready to take any planned fight they could get and not fight an obvious loss on twitter/forums maybe crashing would take a back seat again. Rev caves have kind of centralised that so anyone hears that anyone else is out they're quick to join in and scrap with whoever.

  2. Fight Stat tracking - KDR, Wealth gained/lost, low and high numbers in game. Just anything that can be used to show performance of each clan rather than rely on word of mouth and cherry picked kill/ending pics.

    Low level safe zones - Areas with banks in low level multi wild (25 and under) to help support the formation of low level cc teams which help the wilderness "food chain". Back in the day things like the FOG cave, BH stairs, CWA lobby were all examples of this in action.

    Clan Chats - Move the 150 total level requirement to a CC setting that the owner can enable rather than limit it to every new account to help foster the growth of cc teams. W308 Varrock - Hills is super active with these 15 - 45 cmb CC teams right now but forcing them to train skills they don't have any interest in to take part hinders rather than helps the scene.

    F2P - Stop ignoring F2P and add some content, there's a lot of interest in the F2P wild scene especially with mobile taking off.

     

  3. I think the problem is that from a pure perspective you guys don't consider med/zerk/tank as pures whereas main clans do so neither side thinks they really belong in either section, with that in mind it's kind of difficult to come up with a name that fits.  For anyone coming from RSC it's always going to be Main clans and then the pure (non main) clans with no distinction for all the brands of pure clanning that exist so even if you change it no one will be satisfied with anything other than  "Main clans." It's up to you if you think med/zerk/tank scene(s) are active enough to warrant representation in the section name or not.

  4. 11 hours ago, Sharkbrew Legend said:

    what's changed with return times lmfao? you could always hop to p2p and GDZ tele or are u referring to small energy potions :( you don't do f2p cos of energy pots? :(:( 

     

    P.S standing in a box is very fun when you're destroying every single retard that stands out (maybe this is why you don't find it fun and you know so much about returning fast due to practice)

    I'm sure some people think standing a box is fun, most people I've spoken to don't but to each their own. Once clans figured out that standing in a tiny box was a lot more efficient than running a normal main pile (I think Rot/Fools were the first to do this) F2P changed completely. I think the reason it's more efficient is down to ridiculous return times meaning clearing a clan was hard to pull off on even numbers, at least in most cases unless there was a silly quality gap. If returning was nerfed back to how it was when OSRS came out with just the canoe + Lumby spawn clans would be forced to attempt regroups or they'd get cleared which would break up the whole box meta since you'd be constantly moving around the map again instead of trying to hold your own in one spot.

    P.S. I've never died in the wild or lost a fight. Don't @ me.

  5. 8 minutes ago, IMK said:

    Box meta was just a symptom. Like you said, returning became way too fast (annakarl tabs, no time between hopping worlds, edgeville respawn/and or pvp world bank hopping, etc). I don't really blame Jagex for these changes since it benefits the game for the vast majority of players. It just happened to screw over a very small minority (those of us who did F2P wilderness fights). 

    Of course there were also other factors such as the disparity between the remaining clan's pulls, crash wars, and so on. But the above definitely put a lasting disadvantage in place for anything to really revive. 

    Assuming it was remedied I still don't think there's any way back for F2P. Once the top 4 stopped fighting each other and the midsize scene died out and moved to P2P I think that was the end, it's a shame TR tried to hang in there for so long instead of getting into P2P. I think thery should of just closed or made the switch like everyone else did instead of dragging it out and pretending there was some prestige in being #1 F2P (even though they weren't). I'm not taking shots at them either, it's just a shitty way to go out when you can pull 30/40+ people.

  6. 5 minutes ago, Moni said:

    To be quite honest at least they gave RoT action

     

    Idk TR or many main teams/clans that well so I would just hope they try to join a low pulling clan and help them out a bit 

    That'd be nice but I can see quite a few of them leaving the game.

  7. 4 minutes ago, IMK said:

    F2P has been shit since 2015. That paired with the strange negative stigma that a lot of main clans had for CWA meant F2P's doom was inevitable. People should have just given up on F2P much earlier and adapted into P2P where there's plenty of activity. 

    I don't see it recovering if retarded box fights don't get updated out of the game, returning in F2P is just far too easy which makes clearing a clan too difficult without a huge number difference so things like regrouping and having a main pile aren't really a thing anymore. Even then it's probably too far gone at this point which is a shame.

  8. Quote
    BiHPO5p.png
     
     
    Truthfully this has been a long time coming now, for some this is long overdue and for others it may be a shock. But all good things must come to an end. The Rising returned to the clan world back in July 2015  and the journey began once again. As the years progressed (2015-2017) The Rising had ups and downs as every clan does. Deciding to turn in to a gaming community in the Summer off 2017 for a brief period of time many thought that was the end of our story.
     
     
    It's safe to say it was not the ending, deciding to reopen months later The Rising began arguably its most successful period during its OSRS history. Slowly rebuilding numbers as well as quality we managed to maintain a solid 60+ man memberlist over the past 10 months and managed to hit 11 CWA wins straight (including ending SE's unbeaten streak) and 13 fights overall unbeaten in a short space of time. Our quality improvement over those last 10 months was notably one of the greatest improvements experienced by a clan since the Clan world begun. As staff it's been amazing to see how far we've come. Some may be wondering why we are closing, simply there is nothing left for us to achieve in this dying scene, the F2P clan world has been on its last legs since the turn off the year arguably kept alive by us. Although it wasn't an easy decision we (Officials) agreed it is time to move on.
     
     
    Lastly we want to thank every single person past or present who has been involved with The Rising whether its been for a week or for years each individual how big or small made an impact within this amazing Clan. 
     
     
    From all the officials and from myself, thank you to everyone who has been a part of this great community.
    It's been an honour being a part of your leadership.
    We wish all of you the best in life!
     
     
    TeamSpeak and Forums will still be kept online for the foreseeable future.
     
    Forever bleeding blue.

    With The Rising biting the bullet is this a wrap for F2P wildy action for the foreseeable future or nah?

  9. 14 hours ago, Crest227 said:

    Jaja has nothing to lose, so how can we.....? Sv took all the disloyal people out of the clan, so all that's left are people who want to be in Jaja. Meanwhile Sv has big expectations they have to meet with an ambitious leader whose prone to quitting his own clans or closing them on a whim. Sv might seem like the more attractive pick, but Jaja has longevity over Sv, which is a far better trait then having 20-30 more members who never stick through when the going gets tough.

     

     

    Jaja baby, we out there!

    How have I not noticed you were in Jaja...

  10. On 27/08/2018 at 9:39 AM, Grabbin said:

    Also, I don't know if that's possible, make it so you can hide status updates, new topics, etc. widgets. Similar to forum categories.

    This is a good compromise if you want to keep the majority of the sidebars, just make them collapsible or customisable that way by default everything is still there but everyone can personalise the index to their liking.

    I think moving the "Community Information" forum under the Sharkbrew category on the index would be beneficial as well. Having your rules and rank information easy to find helps a lot for new users, it took me a while to realise where it was when I registered.

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