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The Catacombs of Kourend


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The Catacombs of Kourend

 

Underneath Zeah lies a vast set of catacombs. Distorted by the dark altar and overrun by all kinds of creatures, these catacombs are no place for every day adventurers.

 

catacombs-1.png

The Catacombs of Kourend is a great location to take on some of your favourite monsters to kill, as well as a whole host of previously unseen creatures.

 

The Catacombs of Kourend can be entered by using the 'Investigate' option on the statue found in the center of the city. After investigating the statue, you will find yourself in the center of a winding set of tunnels.

 

Throughout the tunnel there are four additional entrances/exits which can be unlocked by using each of them once from within the catacombs.

 

Within the catacombs there are a great deal of familiar monsters for you to take on.

 

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Abyssal Demon

Black Demon

Greater Demon

Lesser Demons

Dust Devil

Dark Beast

Fire Giant

Dagannoth

Bronze Dragon

Iron Dragon

Steel Dragon

Hellhounds

Cyclopes

Hill giant

Moss giant

Ankous

Shades

Ghosts

Skeleton

Animated axes & pickaxes

Cyclops

Magic axe

Animated Pickaxe

Although, not all of the creatures found within will be ones you have encountered on your past adventures. Many monsters living in the catacombs have had their very nature changed new-monsters.pngby the power of the dark altar, spawning new, horrifying and powerful breeds.

 

Deviant Spectre

Greater Nechryael

Mutated Bloodveld

Warped Jelly

Twisted Banshee

Brutal blue dragon

Brutal red dragon

Brutal black dragon

These unnatural creatures are still similar in nature to their more common counterparts, however they will put up more of a fight and provide more lucrative rewards for killing them.

 

The Arclight & Ancient Shards

 

On your adventures throughout the Catacombs of Kourend, you may be fortunate enough to receive an ancient shard drop. Three ancient shards can be used to transform the Darklight into the Arclight - an astoundingly powerful demon slaying weapon which provides stats superior to the abyssal tentacle when used against demons.

 

arclight-2.png

For every three ancient shards used to charge the Arclight, the weapon will gain 1,000 charges. One charge is degraded every time you attack with the weapon.

 

Any excess shards which you get your hands on can be used on the altar found at the center of the catacombs for quick transportation around the area.

 

The Beast Beneath - Coming next week

 

Delving deeper into the catacombs is not something wise adventurers do. Although, those seeking glory may put wisdom aside to go down in the history books.

 

In order to gain access to the furthest depths of the catacombs you must first gather enough dark totem pieces to create a dark totem used for one-time access to the lower catacombs.

 

Beneath the Catacombs lies a treacherous creature which has been engulfed and distorted by the ever-flowing energy of the dark altar. With next week's update, you will have a chance to choose wisdom or glory and decide if you will take on the beast beneath.

 

In other news...

 

Other updates/quality of life

 

An axe store has opened for business within the woodcutting guild.

Added a bank deposit box to the woodcutting guild bank.

The woodcutting guild now provides a hidden +7 woodcutting boost.

The Massacre sound track is no longer available.

Switching protected skills on Deadman mode is now protected by your bank pin.

Added level up messages for Redwood to the firemaking and woodcutting skill guides.

The Kourend task overlay is now available within the woodcutting guild.

Bugfixes

 

Corrected some capitalization in the Lumbridge cook's dialogue.

Added gender specific titles to Advisor Ghrim's dialogue during Throne of Miscellania.

Corrected the spelling of parasitic in the Abyssal Nexus.

Corrected a typo in a message related to the silvthrill rod.

Added zenyte, abyssal weapons and the dragon warhammer to the GE salesman item lists.

Corrected a typo when redirecting the blood and soul portals within the abyss.

Corrected the height of the player when crossing the monkey bars in Kruk's lair.

Examining items shown in the death interface on Deadman mode now displays the correct information for the item examined.

You can no longer dig for sandgrubs without the requirements by manually digging with a spade.

Several object interactions have had delays removed from their script, or have been restricted from being used in the duel arena.

You can now call pets that are close to you, but are trapped.

4 rogue push tiles have been removed from the Hosidius area.

You will now find that game messages relating to pickpocketing elves are now filtered. "You're stunned" should now be filtered too.

Pickpocketing elves should also now correctly receive the 10% buff to your chances of successfully pickpocketing with the hard Ardougne diary.

Discuss this update on our forums.

 

Mods Archie, Ash, Ed, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath, West

The Old School Team

 

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