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Dev Blog: Deadman Summer Invitational & Season 6 Changes


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Dev Blog: Deadman Summer Invitational and Deadman Season 6

 

 

The Deadman Summer Invitational draws ever closer. The top ranked 2,000 players have received their invitations, and are ready to compete between June 26th - July 1st.

 

$20,000 awaits the victor. The conditions for the Final Hour are the most ambitious and punishing so far. This is going to be the best finale yet. Continue reading to see the host of changes we're making to Season 6, which will launch on the Invitational's close.

 

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Invitational Final hour

 

 

July 1st's Summer Invitational is our first Old School-exclusive event in the United States, and we're intent on making this Final Hour the best we've seen. We listened to the feedback from the last Invitational and we have made a number of changes to guarantee an intense finish.

 

Barbarian Village will play host to the Final Hour. The shortage of choke points will ensure a repeat of the furious battles of previous events.

 

The final safety area will consist of a 9x9 grid in the centre of the village. The shrinking of the map will be done over the course of 6 evenly spaced phases. A timer will appear in the top-right corner of your screen to indicate whether you are in an area which will remain safe or will kill you.

 

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Be sure to lock in to the RuneScape Twitch channel at 9pm BST/4pm EST/1pm PDT on July 1st and witness the slaughter of the final hour and to see who takes home the $20,000 prize.

 

 

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Season 6 changes

An array of changes are being made for Season 6 of Deadman, all are detailed below, read on to learn more!

Changes to combat

 

 

There is now a skull penalty for all players attacking a skulled player. The skull penalty will last for 5 minutes. If you previously had a skull with less than 5 minutes remaining it will revert to 5 minutes. If you previously had a skull with longer than 5 minutes remaining it will remain unchanged.

 

There is now a 1 minute grace period for reasonable kills. This grace period will be a temporary status of immunity from the attacks of other players. A reasonable kill can be defined as killing a player within 30 combat levels of yourself. If you die or attack another player within this minute then you will lose the remaining grace period. The grace period will be lost upon logging out.

 

The Protect from Magic protection prayer will no longer halve the duration of the Bind, Snare, and Entangle spells. This change will make the Normal spellbook a viable alternative to Ancient Magicks and encourage a different play style.

 

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Barrows

 

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Barrows will be inaccessible for the entirety of Season 6. It's a contentious issue, but feedback from you has led to the conclusion that access to Barrows equipment creates too much of a divide in parity of equipment and is detrimental to the ongoing competitive aspect of the Season. This limitation will ensure that skill, rather than gear, reigns supreme!

 

 

 

 

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One week in

 

 

The progress made within the first week can prove to be an invaluable advantage. To ensure the season remains competitive we'll be reintroducing the 6 hour Immunity status for all players beginning the tournament after the first week.

 

All quests will be again be automatically completed after one week has passed. Automatic completion will yield access to all post-quest content but will not be accompanied with the experience or item rewards. Completing the quests within the first week will be rewarded with experience and items as per usual, and access to post-quest content earlier than others could allow you to establish a crucial foothold.

 

 

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Death & Gains

 

We're implementing a number of changes to encourage the rebuild after dying. Rest assured that skulled deaths are still just as brutally punishing, and the combat changes above will make certain that it isn't possible to safe whilst unskulled.

 

 

Unskulled players will now protect all XP lost on death.

 

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