In my opinion the real problem runs deeper than a lack of events, which in itself is down to the lack of clans. When the LPC renaissance thing was put into practice, the initial idea was for these clans to grow outside the influence of the higher leveled clans with the intention of eventually joining them when they were able, to have three distinct tiers of clan strength in one scene - The best (Fi/CP), the middle tier (EOP, FOE, Hz, Z, CTRL, RD) and then the lower tier LPC clans which would have been (Supremacy, Zu, Trauma, BV, LT, etc), all PK'ing at the same time and all contending with each other.
Whereas before the LPC initiative, there were "HPC" clans and "MPC" clans, there wasn't an LPC scene, which we managed to change when we organised the LPC revival. In a case of horrible timing, all the MPC clans decided to close between that time and now, which is part of the reason the community is so split right now between one scene and the other scene. History has shown that the ideal environment for a pure community to prosper is when there is the opportunity for these three categories to co-exist, anything less and its the equivalent of a someone missing an organ; huge potential is lost.
If the categories co-exist, LPC clans can fight each other whilst making the occasional foray into fighting MPC clans (IE, Supremacy may decide to prep CTRL) in order for their clan to expand and continue growing. Eventually the gap closes, and Supremacy for instance becomes a bonafide MPC clan, fighting the MPC clans weekly and in turn allowing clans below them room to grow, like a pyramid system of progression. Having no real MPC scene puts the brakes on with that, however.
Clans close and rotate, its the nature of the game. The problem is the LPC clans are hiding behind the LPC buzz-word because quite frankly most of leaderships and staff teams are substandard, and are happy to coast along rather than improve their clans, which to me makes no sense to me as its dooming themselves in the long run. This not only damages the scene of FOE/FI/EOP/CP, but also the 'real' LPC scene. Why would a new clan open now when they have to fight clans that have the majority of their clan over level 80 or whatever and they're a level 60 team?
The LPC scene was straightforward to manufacture, but the MPC team simply can't be organised like that. There needs to be some sort of forceful decision to merge the majority of LPC clans into the HPC scene by the leaders of the LPC clans, or the HPC scene to force the LPC clans to grow by moving there own trip times, stopping multi clanning, and the like. Yes there will be casualty's in terms of bad clans closing, but for the sake of longevity and preservation of the community, in an ideal world thats what eventually needs to happen.
If Zenith, Conviction, Zu, Destruction, LT, and BV moved their trip times to the HPC times, they could STILL fight each other whilst putting in the groundwork to start competing with a clan such as EOP that pulls around 30 or something I'm led to believe. That way, it would give room for clans such as Anthrax, UF, and whatever other new clans the room to grow faster, whilst also giving those clans that made the crossover a greater sense of accomplishment and more fun. Win win for all clans.
To conclude this longer than anticipated post, like I mentioned its just down to sub-standard staff teams making weird decisions and being happy with the "perpetual mediocrity" that the clans are currently embroiled in. I have a question for any of these leaders; what is your game-plan in the long term? Do you intend to be "LPC clans" forever, having preps with stuff like "100 CAP 3 EXCEPTIONS!!" (... rofl), or what? Serious question.
- Ivp