skoma xd Posted February 6, 2016 Report Share Posted February 6, 2016 Vorago Link to comment Share on other sites More sharing options...
Unreal Posted February 6, 2016 Report Share Posted February 6, 2016 how do kill? Link to comment Share on other sites More sharing options...
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skoma xd Posted February 6, 2016 Author Report Share Posted February 6, 2016 how do kill? Before Entering Select a Voke Order ( Main Tank + bomb tank + 1 dpsr) this is how it will be structured. Main Tank (smash 1) <-uses freedom, Main Tank(smash 2)<-uses escape or surge Bomb Tank (smash 3) <-uses freedom, Bomb Tank(smash 4)<-uses escape or surge [note: the bombtank should be md after smash 1] Designated Dpsr (smash 5) <-uses freedom To enter Vorago one must surpass a 50k damage as a test of durability by Vorago. If ANY player dies from the 50k damage that is spread amongst all who accepted his intial challenge the team will not be allowed to enter. Example: 5 man team - 10k damage per person 6 man team - 8.3k damage per person 7 man team - 7.14k damage per person 8 man team - 6.25k damage per person 9 man team - 5.55k damage per person Each member should wear a Pheonix Necklace before going in if the team size is 5-6 man. Or drink 3 Saradomin Brew Doses after falling down. ( if you are below 2k lifepoints after the blast it will heal you more than a rocktail) Once passing the initial damage the players will be dropped down the rift into Vorago's Cave. Attacks to be Familiar with Blue Bombs - can deal up to 4.5k damage. Can be negated by devotion and barricade. Can heal you with transfigure and resonance. Can be minimized by reflect, debilitate, and anticipation. Red Bombs - Can only be negated with Barricade. Damage depends on how far away the person with the red bomb is from other players. if you are alone it's 2k. If you're on top of people it's 7k. Red bombs targets those who are furthest away 95% of the time. You can also heal the damage from the red bomb and the surrounding blue bombs by using transfigure, but be sure to be at least 5k hp before you use transfigure, and watch your hp so it doesn't drop to 0. Also Every red bomb has a blue bomb attached with it that is sent out immediately as the message is given for the red bomb. If the bomb tank runs 4 squares in any direction(not towards the dps) the initial blue bomb will hit the ground instead of the bomb tank, therefore, if the bomb tank doesn't have resonance, devotion or barricade ready for the blue bomb, running 4 squares is preferable. *If Vorago cannot physically see the bombtank he will use blue and red bombs on the team instead of the bombtank* Green Bombs- These bombs cause a "player link" or a bond where the bomb will hit the initial person then bounce off and hit either the same person again or another person if they are 1 square beside them. The initial two people can ONLY take the original hit while as the other two people who did NOT start off with the initial two hits can pass it back and fourth. These bombs targets are random. They will also spawn a mist upon release. This mist will do continual damage over time so it's best to avoid standing in. The mist and the green bombs also reduce adrenaline The bomb will bounce from player to player 4 times causing damage on impact. If a player is not standing adjacent to another player the bomb will not bounce and instead will do very high damage(10k) to the targeted player. Phase One Same for all Weeks Out of All your team mates, besides the bombtank and maintank, someone must be the Jumper [/center] Jumper This person must run far west and cross over the rock and begin climbing the cliffs. When you first go across vorago will send u 1 blue bomb and a red bomb if you Resonance right after you cross over you can heal from the blue bomb and take almost no damage going up. Once you get to the end if you go to the jump spot then go 2 spots North and 2 spots West and voke Vorago it will be perfectly lined up for the jumper to jump on its back and get the Weapon Piece (a). Try to keep Vorago voked onto you till vorago hits 20-30k hp then jump, this allows the main tank to dual wield dps. Lurer The lurer should always be the Main Tank, Once the Jumper crosses the rocks you provoke (defense ability) then lure Vorago to the NorthEast corner ( this is done to avoid the jumper from taking multiple red and blue bombs.) Once the Jumper is in position lure Vorago west towards the jumper. The jumper will provoke the maintank should then move South of vorago and provoke so vorago has his back turned towards the jumper so he can jump and end the Phase. Mage Tank The Mage Tank must stand far out from the rest of the team and will continually tank red bombs and blue bombs. Stand Far South, but still attacking boss for adrenaline. Blue Bombs can be negated with either [basic] Resonance (which will heal you) , [50% Adrenaline] Reflect (which will half the Damage ), [50% Adrenaline] Devotion (which will causes all blue bombs to hit 1 damage point, and [100% Adrenaline] Barricade (which will negate all damage recieved for 10 seconds). [100% Adrenaline] Transfigure (which will heal you a set amount) [100% Adrenaline] Immortality (which will bring you back to life if you die to a blue) Red Bombs can ONLY be negated with Barricade Red bombs will ALWAYS NEGATE EVERY DEFENSIVE AFTER HITTING YOU. Reminder there is always a blue bomb right before a red bomb that you can resonance After using Resonance the tank should then use Preparation to speed up Resonances cool down. Melee/Mage DPS Should Dual wield this entire phase. Remain 3 steps out to ensure no blue / red bombs are taken and you are just out of reach from Vorago. Once the weapon is received the phase is purely DPS. Once the weapon piece (a) is obtained Vorago will stop healing and you can successfully end the phase. Phase Two Same for all Weeks Base Tank (main tank) Main tank should start at the L shape in the map and attack Vorago first to receive first bleed (freedom), On the second bleed the main tank should (escape) *Main tank should start here for all Phases* General Vorago will start off this phase with smashing down on its targets a total of 5 times and dealing them a bleed. To Negate this bleed you MUST freedom or escape (7 spaces) The First Smash is determined by who hits Vorago first or who is Main Tanking. The Voke order should then start. Once Vorago Smashes down the 1st Person in the voke order should provoke then freedom then the 2nd person does the same until Vorago stops smashing *reminder if anyone misses their vokes and you get double bleed to negate the bleed you must escape* Voke Order Example: Gf Im (main tank) - takes first smash and uses freedom, Gf Im (main tank) - takes second smash and uses either escape or surge. Defeater (Bomb Tank) - takes third smash and uses freedom, Defeater (Bomb Tank) - takes fourth smash and uses either escape or surge. Herpaderpus (designated 5th voke) - takes the fifth smash and uses freedom or surge/escape. After the 5 smashes Vorago will do 3 attacks(either blue bombs or swipes at the maintank) then Reflect all damage to one person on the team at random (you will receive a message on your screen warning you it is reflecting) All teammates should stop attacking at this time. During the reflect vorago will spawn a red sphere of energy in the room, bring vorago to the sphere and click on it to hit him with it. Repeat this a couple times and he will keel over. Bring It Down This will continue until the bar fills. During this time you will continually dealt a 150 bleed which you cannot negate and will see a bring vorago down interface After the green bar is filled you will have a certain amount of time to deal 25k damage to loosen the weapon piece The weapon piece ( is now released. Mage Tank During Phase 2 the Mage tank should stay out of MD at all times until the first smash occurs. Resonance, Preperation, Debilitate, Reflect, Barricade, devotion and Rejuvenation are the defensives you should be using. Phase Three THIS PHASE IS DPS BASED Scopulus is a monster involved in the fight. At the Start of the phase Vorago will become immune to all attacks Upon the Start he will release TWO twin Scopulus. This Scopulus have a Area Of Effect (AoE) attack. This means all in the given area will be directly affected by this attack 3x3 area. These minions will start out one Southeast and one Southwest and will gradually move towards each other if one doesn't do enough DPS. The closer the minions are to each other, the more damage they do over time. Vulnerability should be used here on each minion to make killing them much faster Once one Twin Scopulus is defeated the other will become enraged and seek vengeance on all those left fighting him. (this means his damage will increase) This being said it is preferential to kill both twin Scopulus at the same time or around the same time. Dpser As a Dpser, the group should divide into 2. Example: 7 man : 3 on SE scopulus and 3 on SW scopulus and 1 mage tank. Those within the AoE should pray Melee and Torment. Mage DPSers should stand next to Vorago on either side and can SoulSplit the Phase as long as you are not in the AoE or MD of the minions. Remember to use Torment also. Mage Tank The mage tank during this Phase should farcast from the SE/ SW corner and gain adrenaline to use Resonance, Preparation, Reflect, and Barricade. *Reminder* since you are being spammed with Blue Bombs your prayer will drop significantly fast unless using penance. THIS PHASE WILL END ONCE BOTH MINIONS ARE KILLED Phase Four WaterFall Phase This Phase is a mixture of time and DPS The Phase will start out with the Vorago casting a special attack of fire flames The only way to survive is to Option 1: eat to above 10k Lifepoints Option 2: Run to wherever the Waterfall location may be and be right in the corner. (having your team mates call locations is highly recommended) (EX: NE NE NE) You will have roughly 10 Seconds to find the waterfall and get under it before the special flame attack will hit causing anyone not above 10k lifepoints or not under the waterfall to die Once the Special Flame attack is done it is reccomended to Hold your adrenaline inbetween waterfalls and targets Mage DPS So as soon as the waterfall comes out if you click "Wild Magic" it will automatically attack Vorago. The best combination is to "Wild Magic" then "Asphyxiate" if using magic. Mage Tank Should stay in the given spot of the waterfall to tank the first blue bomb. then after should run alongside the wall and stay further out than any other player. Remember to Rotate the normal defensive abilities. After 5 seconds or so the boss will reduce all damage received and spawn "Stone Clones" of Players Method of how many stone clones: 1 "Stone Clone" for every 5 Players Example: 5 Players - 1 Stone Clone 6 Players - 1 Stone Clones 7 Players - 2 Stone Clones 11 Players - 3 Stone clones Stone Clones will spawn as the same "combat type" as the one they are against. Example: Mage DPS - Mage Clone Melee DPS - Melee Clone Range Dps- Range Clone You Should Pray Mage if Mage Clone *Note - if you get a clone step out of MD of Vorago* Stone Clones may ONLY be killed by those who it spawns too unless one of the other players who also received a clone finishes before you, He/She may aid in killing yours If a given player dies to the clone and the clone is not killed the clone will run around randomly around the map attacking any players it sees fit. After the Clones die/ don't Vorago will start his "DoT Attack" (Damage over Time) VOKE order should resume here -- this was decided on at the beginning of the kill After the DoT, Vorago will "reflect" or "player link" a random player. Once the link is released the 2nd waterfall will occur. The same steps apply as above you will have 3 Waterfalls in total. At the end of the 2nd waterfall you should stop Voragos HP at 15-20k to ensure an easy kill before "stone clones" spawn After the 3rd Waterfall Vorago will stop healing and once he reaches 1 lp he will advance to the 5th and Final Phase Phase Five Same for Weeks 1 and 3 This phase is based on DPS -vs- DPS received At the start : Mage Tank Should stand As far back as you can while still attacking and North DPS Stand South in a line MAGE is HIGHLY recommended over MELEE Vulnerability should be a constant usage. This Phase can be viewed as a "Tug Of War" meaning Vorago will move back with more damage received and you will move back based of his hits connected. At the start a player should use two "50% abilities" then basics Vorago will then "Player Link" or "Reflect" one player, ALL Players should cease attacking After the Reflect, Vorago will DoT three times. Link to comment Share on other sites More sharing options...
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Unreal Posted February 7, 2016 Report Share Posted February 7, 2016 Before Entering Select a Voke Order ( Main Tank + bomb tank + 1 dpsr) this is how it will be structured. Main Tank (smash 1) <-uses freedom, Main Tank(smash 2)<-uses escape or surge Bomb Tank (smash 3) <-uses freedom, Bomb Tank(smash 4)<-uses escape or surge [note: the bombtank should be md after smash 1] Designated Dpsr (smash 5) <-uses freedom To enter Vorago one must surpass a 50k damage as a test of durability by Vorago. If ANY player dies from the 50k damage that is spread amongst all who accepted his intial challenge the team will not be allowed to enter. Example: 5 man team - 10k damage per person 6 man team - 8.3k damage per person 7 man team - 7.14k damage per person 8 man team - 6.25k damage per person 9 man team - 5.55k damage per person Each member should wear a Pheonix Necklace before going in if the team size is 5-6 man. Or drink 3 Saradomin Brew Doses after falling down. ( if you are below 2k lifepoints after the blast it will heal you more than a rocktail) Once passing the initial damage the players will be dropped down the rift into Vorago's Cave. Attacks to be Familiar with Blue Bombs - can deal up to 4.5k damage. Can be negated by devotion and barricade. Can heal you with transfigure and resonance. Can be minimized by reflect, debilitate, and anticipation. Red Bombs - Can only be negated with Barricade. Damage depends on how far away the person with the red bomb is from other players. if you are alone it's 2k. If you're on top of people it's 7k. Red bombs targets those who are furthest away 95% of the time. You can also heal the damage from the red bomb and the surrounding blue bombs by using transfigure, but be sure to be at least 5k hp before you use transfigure, and watch your hp so it doesn't drop to 0. Also Every red bomb has a blue bomb attached with it that is sent out immediately as the message is given for the red bomb. If the bomb tank runs 4 squares in any direction(not towards the dps) the initial blue bomb will hit the ground instead of the bomb tank, therefore, if the bomb tank doesn't have resonance, devotion or barricade ready for the blue bomb, running 4 squares is preferable. *If Vorago cannot physically see the bombtank he will use blue and red bombs on the team instead of the bombtank* Green Bombs- These bombs cause a "player link" or a bond where the bomb will hit the initial person then bounce off and hit either the same person again or another person if they are 1 square beside them. The initial two people can ONLY take the original hit while as the other two people who did NOT start off with the initial two hits can pass it back and fourth. These bombs targets are random. They will also spawn a mist upon release. This mist will do continual damage over time so it's best to avoid standing in. The mist and the green bombs also reduce adrenaline The bomb will bounce from player to player 4 times causing damage on impact. If a player is not standing adjacent to another player the bomb will not bounce and instead will do very high damage(10k) to the targeted player. Phase One Same for all Weeks Out of All your team mates, besides the bombtank and maintank, someone must be the Jumper [/center] Jumper This person must run far west and cross over the rock and begin climbing the cliffs. When you first go across vorago will send u 1 blue bomb and a red bomb if you Resonance right after you cross over you can heal from the blue bomb and take almost no damage going up. Once you get to the end if you go to the jump spot then go 2 spots North and 2 spots West and voke Vorago it will be perfectly lined up for the jumper to jump on its back and get the Weapon Piece (a). Try to keep Vorago voked onto you till vorago hits 20-30k hp then jump, this allows the main tank to dual wield dps. Lurer The lurer should always be the Main Tank, Once the Jumper crosses the rocks you provoke (defense ability) then lure Vorago to the NorthEast corner ( this is done to avoid the jumper from taking multiple red and blue bombs.) Once the Jumper is in position lure Vorago west towards the jumper. The jumper will provoke the maintank should then move South of vorago and provoke so vorago has his back turned towards the jumper so he can jump and end the Phase. Mage Tank The Mage Tank must stand far out from the rest of the team and will continually tank red bombs and blue bombs. Stand Far South, but still attacking boss for adrenaline. Blue Bombs can be negated with either [basic] Resonance (which will heal you) , [50% Adrenaline] Reflect (which will half the Damage ), [50% Adrenaline] Devotion (which will causes all blue bombs to hit 1 damage point, and [100% Adrenaline] Barricade (which will negate all damage recieved for 10 seconds). [100% Adrenaline] Transfigure (which will heal you a set amount) [100% Adrenaline] Immortality (which will bring you back to life if you die to a blue) Red Bombs can ONLY be negated with Barricade Red bombs will ALWAYS NEGATE EVERY DEFENSIVE AFTER HITTING YOU. Reminder there is always a blue bomb right before a red bomb that you can resonance After using Resonance the tank should then use Preparation to speed up Resonances cool down. Melee/Mage DPS Should Dual wield this entire phase. Remain 3 steps out to ensure no blue / red bombs are taken and you are just out of reach from Vorago. Once the weapon is received the phase is purely DPS. Once the weapon piece (a) is obtained Vorago will stop healing and you can successfully end the phase. Phase Two Same for all Weeks Base Tank (main tank) Main tank should start at the L shape in the map and attack Vorago first to receive first bleed (freedom), On the second bleed the main tank should (escape) *Main tank should start here for all Phases* General Vorago will start off this phase with smashing down on its targets a total of 5 times and dealing them a bleed. To Negate this bleed you MUST freedom or escape (7 spaces) The First Smash is determined by who hits Vorago first or who is Main Tanking. The Voke order should then start. Once Vorago Smashes down the 1st Person in the voke order should provoke then freedom then the 2nd person does the same until Vorago stops smashing *reminder if anyone misses their vokes and you get double bleed to negate the bleed you must escape* Voke Order Example: Gf Im (main tank) - takes first smash and uses freedom, Gf Im (main tank) - takes second smash and uses either escape or surge. Defeater (Bomb Tank) - takes third smash and uses freedom, Defeater (Bomb Tank) - takes fourth smash and uses either escape or surge. Herpaderpus (designated 5th voke) - takes the fifth smash and uses freedom or surge/escape. After the 5 smashes Vorago will do 3 attacks(either blue bombs or swipes at the maintank) then Reflect all damage to one person on the team at random (you will receive a message on your screen warning you it is reflecting) All teammates should stop attacking at this time. During the reflect vorago will spawn a red sphere of energy in the room, bring vorago to the sphere and click on it to hit him with it. Repeat this a couple times and he will keel over. Bring It Down This will continue until the bar fills. During this time you will continually dealt a 150 bleed which you cannot negate and will see a bring vorago down interface After the green bar is filled you will have a certain amount of time to deal 25k damage to loosen the weapon piece The weapon piece ( is now released. Mage Tank During Phase 2 the Mage tank should stay out of MD at all times until the first smash occurs. Resonance, Preperation, Debilitate, Reflect, Barricade, devotion and Rejuvenation are the defensives you should be using. Phase Three THIS PHASE IS DPS BASED Scopulus is a monster involved in the fight. At the Start of the phase Vorago will become immune to all attacks Upon the Start he will release TWO twin Scopulus. This Scopulus have a Area Of Effect (AoE) attack. This means all in the given area will be directly affected by this attack 3x3 area. These minions will start out one Southeast and one Southwest and will gradually move towards each other if one doesn't do enough DPS. The closer the minions are to each other, the more damage they do over time. Vulnerability should be used here on each minion to make killing them much faster Once one Twin Scopulus is defeated the other will become enraged and seek vengeance on all those left fighting him. (this means his damage will increase) This being said it is preferential to kill both twin Scopulus at the same time or around the same time. Dpser As a Dpser, the group should divide into 2. Example: 7 man : 3 on SE scopulus and 3 on SW scopulus and 1 mage tank. Those within the AoE should pray Melee and Torment. Mage DPSers should stand next to Vorago on either side and can SoulSplit the Phase as long as you are not in the AoE or MD of the minions. Remember to use Torment also. Mage Tank The mage tank during this Phase should farcast from the SE/ SW corner and gain adrenaline to use Resonance, Preparation, Reflect, and Barricade. *Reminder* since you are being spammed with Blue Bombs your prayer will drop significantly fast unless using penance. THIS PHASE WILL END ONCE BOTH MINIONS ARE KILLED Phase Four WaterFall Phase This Phase is a mixture of time and DPS The Phase will start out with the Vorago casting a special attack of fire flames The only way to survive is to Option 1: eat to above 10k Lifepoints Option 2: Run to wherever the Waterfall location may be and be right in the corner. (having your team mates call locations is highly recommended) (EX: NE NE NE) You will have roughly 10 Seconds to find the waterfall and get under it before the special flame attack will hit causing anyone not above 10k lifepoints or not under the waterfall to die Once the Special Flame attack is done it is reccomended to Hold your adrenaline inbetween waterfalls and targets Mage DPS So as soon as the waterfall comes out if you click "Wild Magic" it will automatically attack Vorago. The best combination is to "Wild Magic" then "Asphyxiate" if using magic. Mage Tank Should stay in the given spot of the waterfall to tank the first blue bomb. then after should run alongside the wall and stay further out than any other player. Remember to Rotate the normal defensive abilities. After 5 seconds or so the boss will reduce all damage received and spawn "Stone Clones" of Players Method of how many stone clones: 1 "Stone Clone" for every 5 Players Example: 5 Players - 1 Stone Clone 6 Players - 1 Stone Clones 7 Players - 2 Stone Clones 11 Players - 3 Stone clones Stone Clones will spawn as the same "combat type" as the one they are against. Example: Mage DPS - Mage Clone Melee DPS - Melee Clone Range Dps- Range Clone You Should Pray Mage if Mage Clone *Note - if you get a clone step out of MD of Vorago* Stone Clones may ONLY be killed by those who it spawns too unless one of the other players who also received a clone finishes before you, He/She may aid in killing yours If a given player dies to the clone and the clone is not killed the clone will run around randomly around the map attacking any players it sees fit. After the Clones die/ don't Vorago will start his "DoT Attack" (Damage over Time) VOKE order should resume here -- this was decided on at the beginning of the kill After the DoT, Vorago will "reflect" or "player link" a random player. Once the link is released the 2nd waterfall will occur. The same steps apply as above you will have 3 Waterfalls in total. At the end of the 2nd waterfall you should stop Voragos HP at 15-20k to ensure an easy kill before "stone clones" spawn After the 3rd Waterfall Vorago will stop healing and once he reaches 1 lp he will advance to the 5th and Final Phase Phase Five Same for Weeks 1 and 3 This phase is based on DPS -vs- DPS received At the start : Mage Tank Should stand As far back as you can while still attacking and North DPS Stand South in a line MAGE is HIGHLY recommended over MELEE Vulnerability should be a constant usage. This Phase can be viewed as a "Tug Of War" meaning Vorago will move back with more damage received and you will move back based of his hits connected. At the start a player should use two "50% abilities" then basics Vorago will then "Player Link" or "Reflect" one player, ALL Players should cease attacking After the Reflect, Vorago will DoT three times. very thank have this pepe: Link to comment Share on other sites More sharing options...
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