My issue is that mentality. Clans only fight in return locations in the Wilderness because clans have allowed their combat averages to go out of control, and have also reinforced the mass-snipe calling that is useable only because not everybody can pile everybody. In clan wars, there is no such thing as Combat difference unless it's in the sense of offensive prowess, because of the fact that there is no restriction as to what combats can attack which combats, obviously getting higher Combat is the only logical answer for gaining an easier victory.
I guarantee that if all pure clans were rightly categorized based off cb range instead of pull range, you would see MUCH more interesting PK trips and CLW events, because the lower levelled clans would have a much more difficult time (but also better practice) when fighting clans that are higher levelled. The same is also reversed for the higher levelled clans. Clans with high combat averages dominate CLW more often than not, but don't always perform well in the Wilderness unless they are deeper and fighting another clan with similar cb levels.
Fights would not last for even 1 minute in the same location if everybody was able to attack everybody like they are in clan wars. Clan Wars is merely practice for the higher levels, because in lower level wilderness all that can hit them are mains or other like-levelled combat oriented pures.
I despise Clan Wars for the way that it has ruined the true Pure ideology, and although I respect the ease of access it offers (for miniwars and such), I will never be able to use it as a measuring stick, because that would require using it as a grading scale when in reality it is a training tool for newer players and a practice tool for older ones.