Jump to content

Suri

Member
  • Posts

    297
  • Joined

  • Last visited

Everything posted by Suri

  1. looks like it was a massacre, gj rage
  2. i see your point, but the same goes for the pures and they still manage to fight cluester in the weekends with more than 10 clans each with more than 40 people for the simple fact of understanding the point of elitization, jagex is to blame, but the community also has
  3. before reading : already notice that it will be a long text, if you are a member of a clan and just want to kick some ass this reading is probably not for you, if you are a clan's rank, please take a few minutes to read, reflect and issue your opinion on the matter below. The imminent death of f2p is a reality, in fact, nobody today expects the scenario to be better or simply the way it is today in a few months. we are part of one of the smallest niches in a game that by nature doesn't have many new players but, why does this happen? at the beginning of oldschool the f2p scenario was active and in fact, it was the main scenario for pvp clans, so what has changed from 2014 to now? if the OSRS based player is only increasing, why doesn't our niche grow too? I can divide this into three main factors: -the elitization -the lack of a main event -toxic rivalries the elitization: the requirements to join clans have become increasingly insane, and the clans themselves have stopped going for new bloods, in fact, to join a competitive clan you need to have a clan history, know someone inside that clan, have good levels and returns this alone already drives away a huge number of players, making a bubble in the world of clans and with a clear consequence, the lack of renewal of the scenario '' recruiting newcomers to my clan will make him lose his quality '' well, that's not a lie, but is quality really as important as keeping the scene alive? a good example is done in pure clans, let's take zenith as an example, use tactics like spam from your clan chat in banks to attract pures who never join a clan to know your clan project unquestionably this makes the clan with several members with lower quality, but that eventually will learn to fight and improve, and as a result, every weekend the clan manages to pull more than 100 people into fights. The simple fact that 99% of clans today have as their base player only who have played in the clan world for more than 8 years and with a combat level above 124+, but with small pulls and with basically repeated members in teams, demonstrates the madness of this elitization the lack of a main event This is something I believe has never been present in the main clan scenario, but success in the pure clan scenario should be followed by our community. Ask yourself, what is the purpose of your clan today? win a rivalry? or just become the top 1? this again leads to a lack of objectivity in the f2p scenario, a large event, marked with a fixed schedule, can be a game change. Larger fights involving several clans, seeking better performances / pulls / participations, in addition to improving logistics would make several players / clans be excited to return to f2p wild fights, and even new clans appear with this objective. Although it is difficult to score something so due to the time difference between Est / Gmt, the biggest f2p clans should try to organize themselves to find an ideal time for everyone, even if at first their clan pulls less on these days, the tendency is for people to organize themselves and be able to show up constantly Toxic rivalry this is in fact the most important point, because it was here that the f2p scenario started to die, in crash war of Rot vs Di / df / vr / eos we learned how crash wars can destroy the scenario. does not exist a winner in something like that, in the end we only have the end of the community we like and the weakening of the scenario, although rivalries always exist and it is even something positive, things like, '' stop the activity '' or '' crash in all fights '' will only make new and old players away from the scenario. Rivalries are positive, but when they become toxic and the only goal of your clan is to destroy the other, become something terrible and even if you ever manage to end that group of players, your clan will become aimless and will be the next to die
  4. impressive pull for midweek it will be difficult for any of the current f2p clan to be able to fight you guys in wild now days
×
×
  • Create New...