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  1. Good
    ... reacted to CV IO - Disabled in Monday Massacre FT Fi's 2 hour mass   
  2. Good
    ... reacted to B-ryan in Monday Massacre FT Fi's 2 hour mass   
    wow this made me stinger release honey
  3. Thanks
    ... reacted to CV IO - Disabled in Monday Massacre FT Fi's 2 hour mass   
    Misfits swept the rev caves early monday morning taunting FI to come fight us for 2 hours, When they finally had the balls to fight us we used our intel to log into them killing some pvmers on the west wall catching them unprepared they tried to hold their own But the swarm was too much we cleared them with ease! We then waited for them to setup south in the caves and with brilliant leadership we logged in along the south wall and instantly started barraging,chinning and teleblocking everyone insight, we pulled north knowing their ranks would call a tele out but they were unaware 3/4ths of their members were teleblocked leaving his own clan behind to save an ancient staff and abandoning his members. After Grabbing their skulls from the emblem trader they regrouped in rev's center to do a finishing spam? 
    GF Fatality stay ez 

     
     
  4. Poor Banter
    ... reacted to Couck in Monday - Misfit smoked again   
    We went out on a lovely pk trip and after killing some random teams we heard misfits was out.. we prepared as much as needed (joke we just stood there and waited on them) anyways to our surprise they logged in on us and we banged the fuck out of them. After that they somehow tried to have a 3 man spam saying fi cleared which was funny..

    Anyway 2nd fight we were ready for them again and again they logged into us for some retarded reason.. this time in like a 10 man clump too LOL. Oh well shit gets easier every fucking day
     
    Nice try Shitfits you really thought ! 
     
     
     
     
     

     
     
     
     
     

     
     
     
     
     
     

     
     

     
     
     

     
     

     
     
     
     
     
     
     

     
     
     

     

  5. Good
    ... reacted to Eztocrypt in ...   
    Welcome to the brew
  6. Poor Banter
    ... got a reaction from Lee in ...   
    l00l @Lee Leave Clan rivalry out of my 'Intro' and back to the wild, 
     
    Thanks.
  7. Poor Banter
    ... got a reaction from Lee in ...   
  8. Poor Banter
    ... reacted to Lee in Thursday - Taking misfits ags'   
  9. Good Banter
    ... reacted to Poo in Thursday - Taking misfits ags'   
    the fact youve made a brew topic about killing 4 misfits applicants just shows how much your really losing this rivalry lmfao, youve just embarrased yourselves 
  10. Thanks
    ... reacted to Witchcraft in The state of the current polling system   
    put the rivalry aside for one second dude. The entire game doesn't revolve around Fi Vs MF
  11. Good
    ... reacted to Witchcraft in The state of the current polling system   
    Problem
    What is the problem?
    The current update polling system is bias and broken.

    disclaimer: This is not solely my idea. I know many players in the PvP community are aware of this (and are frustrated) and have potentially raised the issue in other forums.

    As it stands in order for a concept to make it into the game—it first has to pass a poll. 
    The requirements for passing a poll is to reach a 75% majority vote of acceptance.
    A person can vote on a poll ONCE on EVERY ACCOUNT they own as long as it has MEMBERSHIP.

    This basic form of democracy comes with many flaws—two of which seem to be working simultaneously to give us our current flawed/unbalanced polling system.
    summarized below as:
    "Lack of education"
    "Voters may not be educated enough to exercise their democratic rights prudently"
    There seems to be two examples of this happening:

    Firstly—Very few of the players, if any at all, are game designers. This role exists within the industry for a reason, designers/developers have experience in what makes a game fair/balanced/not too easy/not too hard, how the addition of certain items/effects can change a games meta for the better or worse.
    I don't have anything to back up the following claim but I would put money on the 'fact' that less than 10% of the voter base actually consider the wider effects that an item or an update could have on the metagame. Most players vote solely on the 'cool factor' of an update ie. How much ridiculous damage can I hit, or what ridiculous amount of xp/money can I get.
    This results in power creep and the degradation of games difficulty—these two effects impact the game negatively in that it discourages diversity of play style and equipment (see 126 edge bridding aka. "ags/maul/tabbing") and the devaluation of achievements (see Runescape 3 aka "get 99 rcing by afking for 2 weeks"). The game becomes repetitive, boring and unfulfilling.

    Secondly—We have players voting on content which they are not engaged with/do not understand/in no way affects them (This leads quite nicely into the next polling flaw of "Mob rule"). If a PvMer is asked (for want of a better example) if teleblock should extend to f2p they're obviously going to vote no. Their whole goal in this game is to NOT die.
    This doesn't mean that extending teleblock to f2p is a BAD idea. It just means the majority of voters are acting on their own impulses rather than considering what makes for a balanced game. There is currently no way to output enough damage in (singles) wilderness to PK someone skilling before they're able to teleport—this is not balanced. The wilderness is supposed to be high risk, high reward and particularly in f2p right now it's low risk.
    Another example (don't quote me because I may be wrong) but it sounds like the off hand ranged "Bolas/net" isn't going to pass vote. These were in no way overpowered considering the operate effect would use spec bar... But because the majority of players are voting impulsively due to their aversion to dying, they vote no. These would have been a great addition to gear/build and strategy diversity without breaking the PKing meta (and tbh probably would mostly have been used by Nrangers in clw in conjuntion with acb/elder maul)
    Yet here we have uneducated (or at the very least uninvolved) PvMers seeing the addition of a PvP specific item and instantly voting no because "I don't want more options for players to kill me in the wilderness" (even though the majority probably ventures into the wilderness < twice a week)

      "Mob rule/Oppression by the majority"
    I'm not sure what the actual statistic is but the PvP community is clearly outnumbered by the PvM community. Players who are given the right to vote about content they don't care about tend to push false opinions to entertain themselves (see every meme about voting, pking and skillers on r/2007scape)
    Players are drawn into the idea that it's an 'us Vs them' situation and that everything must be done to oppress the otherside—including voting maliciously and or/creating polling propaganda topics to sway others to 'side' with them and vote against the 'opposition'
    Rivalries between different groups of players can be entertaining and fun but it becomes detrimental when one side has the majority of the votes and is essentially determining the outcome of future content without considering the wider effects these updates could have. How does it affect clanning?
    We as a community of clans are deprived of potential, positive updates to osrs PvP, due to thoughtless voting and the ongoing 'rivalry/hatred/dislike' between players who engage primarily in PvM and those who engage primarily in PvP.
    Additional effects and notes

    Note: I understand that polling was introduced post EOC, due to the backlash JaGex received after making game-breaking decisions behind closed doors. I'm not saying that a polling system is a bad idea. It was a good idea. It was a big step in the right direction... however after 5 years of OSRS (or however long it's been) the game (and the polling system) is beginning to mature. We are seeing trends in the way in which updates are introduced into the game... some of which have a negative impact on the meta-game and should be addressed.
    Note: It is obviously an impossible task for the osrs team to please every single one of their players with every update—however I believe someone somewhere must have (at least an idea for) a better system than the one we are currently subjected to.
     

    Solution
    Identifying the problem is the easy part and I'm not necessarily attempting to propose one single solution... I'd rather try to encourage brainstorming ways in which the problem could at the very least be lessened (maybe this isn't the correct board/forum for this conversation...idk)

    My own thoughts on the matter would be to segment the game into it's different aspects (they managed to do this for the 2019 content poll... something along the lines of PvP, Skilling, Bossing, Raiding, questing, minigames etc).
    After these game aspects have been segmented JaGex could utilize their current (mostly unused) facilities like the official forums and player moderation. 
    Each game aspect could have its own dedicated board on the forums where future updates are discussed and evaluated. There could be ingame/forum representatives (essentially pmods) assigned to each game aspect who would be in charge of facilitating constructive discussion, feedback and criticism in these boards.
    There would be a minimum requirement to participate in the discussion of each game aspect ie. Skilling might require 2000+ total, Raiding might require 100kc CoX and 100kc ToB... maybe these are too high but you get the point (the aspect facilitator mods may have to have higher reqs and/or be known and trusted in their respective communities. Maybe they're voted in?).
    PvP requirements would be a little more difficult to measure but we have BH kill trackers... It could be as simple (or difficult idk) as adding a PvP world kill tracker and wilderness kill tracker.

    It would be within these forums that ideas are proposed, debated and then voted on to be implemented into the game. Obviously a player could participant in the discussion and voting on update ideas across different game aspects so long as they meet the requirements to join the forum/board.

    The biggest challenge: This is not a perfect solution as none of these game aspects operate within a bubble. For example, a lot of skilling/bossing takes place in the wilderness... and bossing/raiding affects PvP in that it usually provides the equipment players use to PK. So there would be overlap. Boards/forums may potentially have to collaborate in the discussion/voting process? and I'm not sure how this would work (or if it would work at all)
    Maybe this is where JaGex needs to step up as the product owner/game designers to make the executive decision.

    A second challenge in implementing a system like this would be transparency.  One of the plus sides to the current polling system is the addition of poll booths in game. Any player can (without going too much out of their way) click on a poll booth in a bank and have their 'say'. Relocating this decision making process to a forum would definitely reduce the amount of player participation in the development of the game. TBH I don't really see this as a negative—if someone can't be bothered taking a few minutes out of their day to browse what's being proposed to happen in the aspects of the game they are interested in, are they really going to have anything constructive to say in the first place?
    Maybe the polling booths could be replaced by something that provides an in game view of the discussions that are taking place in the forums, thus prompting the user viewing them to go and get involved on the forums.

    I feel like this would eliminate the two main  issues ('lack of education/involvement' and 'mob rule/oppression') our current polling system creates—PvMers/PvPers wouldn't be able to maliciously sabotage an update which barely affects them if they aren't actively involved in those communities.
    It would potentially allow a less biased discussion and voting system which may then allow some of the other great ideas being proposed on this board (That would never pass if they were voted on in our current system)

    Any and all feedback welcome.
    (Been thinking about this a bit lately and I've rushed this post on my lunch break so it may not be particularly coherent or complete)


    TLDR:
    Problem:
    Voting is flawed because of malicious and or thoughtless voting

    Proposed solution (Constructive feedback/criticism welcomed):
    Segment the games development into the different categories discussed in the 2019 content poll.
    Provide forums with minimum requirements to participate within which ideas relating to that game aspect are discussed/validated/voted on.
    Each forum would have a team of player facilitators/moderators who are trusted/experienced members of the community they represent
    For a more in depth explanation, including some challenges this idea would have to overcome to be viable read the full topic
     
    Source
    Details
    rsn: OCCULTlST
    clan: Misfits
  12. Good Banter
    ... reacted to White Kid in AAO end Envys trip in under 45 minutes (AUDIO LEAKS)   
    i warned envy ranks that i am very reasonable, but now my cubs want to kill u now :/
  13. Good
    ... reacted to Cute Cub in AAO end Envys trip in under 45 minutes (AUDIO LEAKS)   
    envy is truly dog shit lmfao
  14. Like
    ... reacted to Koed Beastly in COTM - Points system & Rules   
    Points System & Rules
    Clan Wars scoring
    Only BO3s and BO5s (extra +0.10) count. 2 BO3s OR 1 BO3 & 1 BO5 counts per day.
    F2P and P2P wins give +0.50 points. No server difference.
    25v25 minimum.
    35vs35+ adds +0.25  45v45+ adds +0.30  50v50+ adds +0.40 . 80v80+ adds +1. The points do NOT stack up. 
    The reward for a big opt prep should be the prep in itself. By giving to much additional points to clans that participate in the rare high opt events, the system essentially guaranteed they would win COTM off that prep alone. We want to assure that all clans have even odds of winning COTM, without punishing or favoring big pulling clans to much. Penalty Points//Feeding:
    1 Prep vs 2 Clans per day max
    4 Preps vs 1 Clan per Month 
    Every Prep After 4 Preps: (*.50 Points)
    Every prep after the number of preps allowed vs 1 clan per month will count as half points. The 
    sum of the highest total opt preps will count, instead of by date. 
    Preps must be posted within 24 hours (Do not forget the IRC logs!)
     
    No participation or loss points given/taken for regular preps.
    This might be changed for the month of May or earlier, if clans want to see this change, to +0.10 / 0.25 points.
    Fullout 
    We want to promote action. To stimulate that fullouts take place, we give +2.5 points for the winner of the fullout and + 0.5 points to the loser.
    No additional points for BO5 will be given.
    Wilderness scoring
    Verified Weekend Trips, F2P and P2P gives +0.40.
    Verified Midweeks +0.05. Minimum pull will be devised.
    Verified PKRIs +0.10. Minimum pull 25
    PKRI
    For PKRI topics to be Verified, we expect to see good evidence of action against well-established pure clans. Randoms or Mains clans/teams will count as a Midweek.
    Examples of a verified PKRI are IRC/Discord logs including user info such as User1 #0000 etc. Logs required with client info or #'s, 25v25+ opts for PKRI.
    Example

    You can only get 2 topics Verified per day, Midweek and/or PKRI, one for EST and one for GMT.
    Logs should include /whois The Location. The initial heads up of when the attacking clan is going to rush.    
    If you have no logs on your topic or if these guidelines aren't followed. It will be counted as Midweeks with fighting clans (an unplanned pkri).
    Breaking rules
     
    Within clan wars, usage of cape switching, breaking base rules etc.
    Other clans can dispute preps they weren't involved in.
     
    Declarations
    Maximum of 2 declarations per month.
    Clans can declare between 10th and 20th. Clans are given 5 days to respond. The declaration prep must occur within the month.
    Clans can only declare on a clan 1 +/- basis e.g. if A is first, B is second, C is third, and D is fourth, then B can only declare on A or C, not D. This prevents farming to a degree.
    Ignoring declarations -0.25. Ignored winners get +0.25 (server/opts etc. do not matter). Ignorers will have column between 1/2 and 2/2 on the table for shame. This prevents opt farming.
    Fighting and winning declarations leads to the base clan-wars points & an additional +0.20.
     
    End-of-month Face-off
    At the end of each month, Rank 1 and Rank 2 on the monthly COTM ladder will prep.
    The server is decided by the most preferred server out of the preps combined of both clans. If servers are even it is randomly decided at SB staff discretion if clans cannot agree. 
    Rest of the details can be negotiated or base rules will apply.
     
    Disputes
    Must dispute through @Lenin, @Moni, @slushpuppeh or @Koed Beastly VIA Posting a topic in Ambassador Boards or VIA IRC OR Forum PM.
     
    Preps that break the rules as agreed on by both clans. MUST keep logs of rules or else dispute will not count. Must provide valid proof such as IRC Logs, Pictures, Videos etc. Remember that we rely on the information you provide, and if that lacks so will the quality and outcome of your dispute. Other clans can dispute preps they did not participate in. This is due to wins/losses affecting the COTM bracket, and so, other clans. However, they must have valid proof. No hearsay, fingers pointing towards coincidences or propaganda. Some relevant changes
    Other clans who weren't involved in a clan wars prep can dispute regardless - since it affects their standings +/-. We will not act or intervene until a clan decides to dispute. We expect strong evidence on any dispute.
    Default minimum for preps has been increased to 25v25.
    If a prep opt count is set to or below 50% of the smaller clans ML, clans are expected to pull the correct amount assuming the opt count was decided. If a clan fails to pull that and win they get -0.10 less points. But if they loose, the opposing clan gets an extra +0.10. If both clans fail to pull the amount before the agreed time, this rule is nulled, whether one clan's pull picks up or not. Everyone expects ranks to put effort in to pull.
     
     
    We will impliment changes where required.
     
     

  15. Like
    ... reacted to Uncle Dutch in ...   
    Ayy! welcome to the brew bud !
  16. Poor Banter
    ... reacted to H I T T A in ...   
    Nigga get off my jock
  17. Good Banter
    ... reacted to White Kid in AAO end Envys trip in under 45 minutes (AUDIO LEAKS)   
    yeah its been confirmed LOL
  18. Poor Banter
    ... reacted to Dynamic in AAO end Envys trip in under 45 minutes (AUDIO LEAKS)   
    how y'all peak at 60 when you pulled 30 with signups last week? gz on action tho
  19. Good Banter
    ... reacted to Milzan in AAO end Envys trip in under 45 minutes (AUDIO LEAKS)   
    Wonder if envy going in Fatality capes today to l0l
  20. Like
    ... reacted to Proccy in AAO end Envys trip in under 45 minutes (AUDIO LEAKS)   
    Envy are actually so bad its pathethic
  21. Like
    ... reacted to Kanicus in AAO end Envys trip in under 45 minutes (AUDIO LEAKS)   
    Lmao @Don Elmir your clan got smoked mate, maybe time you start attending some trips and help out. . 
    Gz AAO, envy look ez. 
  22. Like
    ... reacted to White Kid in AAO end Envys trip in under 45 minutes (AUDIO LEAKS)   
    #AAO|WWW.AAO-RS.ORG
    On July 6th, 2018, the ranks of Envy thought it would be a great idea to stir the pot up with AAO. We have had a constant watch out for Envy for as long as 4 months now and felt that it was better to build a healthy competitive scene rather than pick on the new kids on the block. We knew Envy would have a rough time adjusting to the new LPC scene so we offered help and assistance. But it seems as though some of the Envy ranks took our kindness for weakness. The AAO rank team have tried to be reasonable through all of the immaturity and blatant propaganda Envy have been so keen to throw around, well now it's our turn.
    Today AAO left varrok church with 50 cubs, later peaking at 60 to take out Envy.

     
    Videos
    @trajan pov
    @Torag
    Envy Audio Leak:
     
    Summary:
    AAO vs Ev #1
    Within 10 minutes of leaving our mass location we went on our way to hunt Envy. We knew they were all double logged in on mains but that didn't stop us. We hit them in singles which eventually lead to them going south to not get fully cleared lol?
    AAO VS EV #2 
    After waiting almost half an hour for Envy to re-mass and pass around more mains they finally decided to rush us in muti. With 15+ EV mains on AAO, we still managed to get a 10 man lead before EOP crashed. Easy as fuck lol
    AAO VS EV - Final Fight
    EV learning from the previous fight decided to stay below level 10 and spam us lol. We patiently waited in their homeland (hills hut) and after 10 minutes the fight commenced. It literally came to a point where we had a 20 man lead, it really was just a laugh fest on our discord. EOP decided to crash at the end leaving 45+ AAO still left on the field in comparison to Envys 20.
  23. Poor Banter
    ... reacted to Dynamic in 75 Fatality Break 50 Misfits for Sunday.   
    wildy is north btw
  24. Poor Banter
    ... reacted to lrish in 75 Fatality Break 50 Misfits for Sunday.   
    Ahh yes big dick owners, was a mint a trip.
  25. Good Banter
    ... reacted to deer in 75 Fatality Break 50 Misfits for Sunday.   
    Interesting description of your last fight, nice pull.
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