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Quode

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  1. Like
    Quode got a reaction from Stella in North America vs Europe Clan War Event - [NA 2-1]   
    Was a fun event, good performance from both sides.
  2. Like
    Quode got a reaction from Stella in North America vs Europe Clan War Event - [NA 2-1]   
    Was a fun event, good performance from both sides.
  3. Like
    Quode got a reaction from H88 in Onslaught's 2021 Highlights   
  4. Like
    Quode reacted to Godfather in Onslaught P2P Sunday Ft Smoking All Slaves   
    Set off with 41 owners ready to send off the last smoke of the year and got what we wanted with our hours long beatdown of the clans we've victimized for the past 8 months.
     
    End of the year recap to be posted some time this week
     

     
     
    chode 
     
    brain
     
     
     
     
     
     


     
     
     
    Started off joining in on a fight with BP & Rage, fought for a while and owned hard. Eventually some crashers came along and we pulled to GDZ to get ready to smoke whatever was dumb enough to come our way.
     
     
     

     
    We took a bet last weekend, figuring the humiliation of rot would result in cookies choke-chain being yanked again, it brought us great satisfaction to see the spy infested Zenith log in near gap and were immediately hit on login by Onslaught. All 54 of their people that they had with them ingame were insta-pogged by the superior clan and for the next hour and a half we chased them around GDZ/Newgate/Volcano until we decided we were satisfied with their torment having prevented them from joining in on FO/Fi fights.
     
     

    (for whatever reason our terror gfx broke and i cant find the raw file to re-upload so you get this one)
     
     
    Set up a quick fight with Terror, not sure how many they had but we went hard. Fearless crashed with something like 14 people, we killed them too and called it a day after close to 2 hours of own.
  5. Like
    Quode got a reaction from Blue in OG Farm the RoTlliance AGAIN LMAO   
    Yo, waddup dweebs. Today the cross-eyed apes at Onslaught set out with 40 wheelchair warriors ready to smash and dash on this Sunday Funday. Started off our trip in a nice cluster around CA that led to a gwas near Corp to close things out.
    Then, we received word that some small fish were wandering around our hut, and in gear as well. Even with the "aid" they had alongside them, what originally was a fight swiftly devolved into a farm session for the apes... And as it always ends up being, it turned into more damage being done on RoT/VR than the 9 Apex accounts returning in waves.
     

     
    The dance around our hut ended with RoT putting all of their energy and focus towards Newgate, with VR ceasing returns to the Hut, and Apex breaking fully to only returning in rag gear for more harvesting.
    The entire ordeal lasted around 3 hours, with a few weak attempts at fake ending happening at various points, all of which were denied 🙂 .
     

     
     
    Chode:
    Baldman:
    Cowboy:

     















     
  6. Like
    Quode got a reaction from Blue in OG Farm the RoTlliance AGAIN LMAO   
    Yo, waddup dweebs. Today the cross-eyed apes at Onslaught set out with 40 wheelchair warriors ready to smash and dash on this Sunday Funday. Started off our trip in a nice cluster around CA that led to a gwas near Corp to close things out.
    Then, we received word that some small fish were wandering around our hut, and in gear as well. Even with the "aid" they had alongside them, what originally was a fight swiftly devolved into a farm session for the apes... And as it always ends up being, it turned into more damage being done on RoT/VR than the 9 Apex accounts returning in waves.
     

     
    The dance around our hut ended with RoT putting all of their energy and focus towards Newgate, with VR ceasing returns to the Hut, and Apex breaking fully to only returning in rag gear for more harvesting.
    The entire ordeal lasted around 3 hours, with a few weak attempts at fake ending happening at various points, all of which were denied 🙂 .
     

     
     
    Chode:
    Baldman:
    Cowboy:

     















     
  7. Like
    Quode got a reaction from Blue in OG Farm the RoTlliance AGAIN LMAO   
    Yo, waddup dweebs. Today the cross-eyed apes at Onslaught set out with 40 wheelchair warriors ready to smash and dash on this Sunday Funday. Started off our trip in a nice cluster around CA that led to a gwas near Corp to close things out.
    Then, we received word that some small fish were wandering around our hut, and in gear as well. Even with the "aid" they had alongside them, what originally was a fight swiftly devolved into a farm session for the apes... And as it always ends up being, it turned into more damage being done on RoT/VR than the 9 Apex accounts returning in waves.
     

     
    The dance around our hut ended with RoT putting all of their energy and focus towards Newgate, with VR ceasing returns to the Hut, and Apex breaking fully to only returning in rag gear for more harvesting.
    The entire ordeal lasted around 3 hours, with a few weak attempts at fake ending happening at various points, all of which were denied 🙂 .
     

     
     
    Chode:
    Baldman:
    Cowboy:

     















     
  8. Like
    Quode got a reaction from Blue in OG Farm the RoTlliance AGAIN LMAO   
    Yo, waddup dweebs. Today the cross-eyed apes at Onslaught set out with 40 wheelchair warriors ready to smash and dash on this Sunday Funday. Started off our trip in a nice cluster around CA that led to a gwas near Corp to close things out.
    Then, we received word that some small fish were wandering around our hut, and in gear as well. Even with the "aid" they had alongside them, what originally was a fight swiftly devolved into a farm session for the apes... And as it always ends up being, it turned into more damage being done on RoT/VR than the 9 Apex accounts returning in waves.
     

     
    The dance around our hut ended with RoT putting all of their energy and focus towards Newgate, with VR ceasing returns to the Hut, and Apex breaking fully to only returning in rag gear for more harvesting.
    The entire ordeal lasted around 3 hours, with a few weak attempts at fake ending happening at various points, all of which were denied 🙂 .
     

     
     
    Chode:
    Baldman:
    Cowboy:

     















     
  9. Like
    Quode got a reaction from Canny pk in Onslaught Host the Crashwar Peace Summit at GDZ   
    Sup tards.
     
    Today the wheelchair warriors over at Onslaught set out for our Sunday crusade with 34 autistic apes. Today we had scraps with Rage and Fi before switching gears and farming some slave clans, most of whom had decided to remain near the holy land, far away from their safe abodes near ferox.
     
    With 3 slave clans degeared to no gear and 1 slave clan seeking to reclaim its indepenence, our smoke session was thorough. With the mains who'd threatened to camp us months ago broken into submissive multi-logged zombie respawns, KD stats were padded throughout the day.
     

     
     
    Alongside Rage, who have also not felt the true pains of this war for the recent months, we chose to sign the Treaty of GDZ on this day, signifying the end of the Crashwar as it pertains to our sides.

    Announcements as to the divvying of rival assets will come at a later date. To all of the slave clans who wish to cosign on this treaty, please pm flower#6217 or Jizzle#1310 to discuss your terms of formal surrender, before you're too deep in the bunker.
     

     
     
     
     

     
     
     

     



























  10. Thanks
    Quode got a reaction from Nieuwsgierige George in Gorillas In the Mist Sunday ft. Everybody   
    Yo yo, buncha apes came out today, started with 36 and later peaked at 40 to run around and have some fire action.
     
    Waited forever for clans to get the fuck away from G/E, but once things started moving the apes got a lot of solid action in the scene.
     
     

     
     


     
    Set up with BP at east bandits, had a good wrap happening north side before Apex crashed from south and Fatality crashed from east.

    Before long was a proper clusterfuck with Ly, Sup and Fs also making short appearances while the fight eventually devolved into Og just catching massive boxes around the castle water. We then heard of another fight being set up and decided to head that way.
     
     


    Found Hydra vs Jumpstreet north of Varrok ditch, ran our way in and focused both clans, making most of JS tele out whilst Hy remained for the most part until Zenith, not realizing how many we had ran into the fight.

    Zenith then quickly got boxed up and began getting specced out and forced to tele shortly thereafter, so OG followed after being in the fight vs 3 clans consecutively.
     
     

    After Zenith got thier regroup, caught them from behind again north of ditch as they fought vs Rage with Apex. Apex quickly teled, and the mountain men dipped again for yet another regroup.
     
     



    Came back to bandits to get in on the Jumpstreet vs Hydra action that was happening there, only to awkwardly log in almost the same time as BP. Yet again, Bandit Camp quickly turned into a clusterfuck, but most clans ended up tele'ing while we moved west of tele spot to gain that control. As Fi rushed in with their larger numbers.
     
     

    As we got west of tele spot, we noticed Zenith running in a fall in up past the castle, so we caught a quick gwas on that box of men and forced them to a standstill, dipping once the overwhelming odds of Fi and the rest of the cluster made their way to west bandits.
     
     




    Decided to continue following Zenith, rushed them as they were south of Corp hill headed for Rage. After having Apex make a short appearance and disappear, FO tried rushing us and sandwiching with their 20 man pull, only for us to stop them in their tracks and then continue focusing on Zenith until Legacy rushed, forcing us to regroup Corp cave.
     
     


    We weren't the only ones trying to regroup at Corp Cave, saw Apex at the Corp Hill and engaged them, both clans fighting for returners before Rage came barging in from the south. Apes kept ourselves north and just piled anybody who came from the cave or came north in our direction.
     
     

     
    Heard from our friends at Hydra that they wanted to set up some fire action at newgate. We thankfully obliged, and proceeded to have the longest and cleanest 1v1 fight of the night.
     
    Special shoutout to Hydra keeping it pure and keepin it fire action in today's scene.
     
     



     
    During the entire 15-20 minutes that we spent fightin Hydra, 3 clans were at the ferox bank spamming each other literally in our world.
     
    We sat at bank under them.
    Spammed at them for 1 minute.
    All clans left bank after nearly half an hour of safe zone typing.
     
     
    After that, the apes decided to chill and call it a day. Thanks again to Hydra for the fire clean 1v1.
     
     

     
     
    Chode:
     
    Wintercharma:
    Mattie:
    Anthony:
     
     

     
     







     



     
     
  11. Thanks
    Quode got a reaction from Nieuwsgierige George in Gorillas In the Mist Sunday ft. Everybody   
    Yo yo, buncha apes came out today, started with 36 and later peaked at 40 to run around and have some fire action.
     
    Waited forever for clans to get the fuck away from G/E, but once things started moving the apes got a lot of solid action in the scene.
     
     

     
     


     
    Set up with BP at east bandits, had a good wrap happening north side before Apex crashed from south and Fatality crashed from east.

    Before long was a proper clusterfuck with Ly, Sup and Fs also making short appearances while the fight eventually devolved into Og just catching massive boxes around the castle water. We then heard of another fight being set up and decided to head that way.
     
     


    Found Hydra vs Jumpstreet north of Varrok ditch, ran our way in and focused both clans, making most of JS tele out whilst Hy remained for the most part until Zenith, not realizing how many we had ran into the fight.

    Zenith then quickly got boxed up and began getting specced out and forced to tele shortly thereafter, so OG followed after being in the fight vs 3 clans consecutively.
     
     

    After Zenith got thier regroup, caught them from behind again north of ditch as they fought vs Rage with Apex. Apex quickly teled, and the mountain men dipped again for yet another regroup.
     
     



    Came back to bandits to get in on the Jumpstreet vs Hydra action that was happening there, only to awkwardly log in almost the same time as BP. Yet again, Bandit Camp quickly turned into a clusterfuck, but most clans ended up tele'ing while we moved west of tele spot to gain that control. As Fi rushed in with their larger numbers.
     
     

    As we got west of tele spot, we noticed Zenith running in a fall in up past the castle, so we caught a quick gwas on that box of men and forced them to a standstill, dipping once the overwhelming odds of Fi and the rest of the cluster made their way to west bandits.
     
     




    Decided to continue following Zenith, rushed them as they were south of Corp hill headed for Rage. After having Apex make a short appearance and disappear, FO tried rushing us and sandwiching with their 20 man pull, only for us to stop them in their tracks and then continue focusing on Zenith until Legacy rushed, forcing us to regroup Corp cave.
     
     


    We weren't the only ones trying to regroup at Corp Cave, saw Apex at the Corp Hill and engaged them, both clans fighting for returners before Rage came barging in from the south. Apes kept ourselves north and just piled anybody who came from the cave or came north in our direction.
     
     

     
    Heard from our friends at Hydra that they wanted to set up some fire action at newgate. We thankfully obliged, and proceeded to have the longest and cleanest 1v1 fight of the night.
     
    Special shoutout to Hydra keeping it pure and keepin it fire action in today's scene.
     
     



     
    During the entire 15-20 minutes that we spent fightin Hydra, 3 clans were at the ferox bank spamming each other literally in our world.
     
    We sat at bank under them.
    Spammed at them for 1 minute.
    All clans left bank after nearly half an hour of safe zone typing.
     
     
    After that, the apes decided to chill and call it a day. Thanks again to Hydra for the fire clean 1v1.
     
     

     
     
    Chode:
     
    Wintercharma:
    Mattie:
    Anthony:
     
     

     
     







     



     
     
  12. Poggers
    Quode got a reaction from Murd in Onslaught's Fire Action Sunday ft. Everybody   
    Today Onslaught massed up 35 big dick gorillas eventually peaking at 40!

    Had a strange trip today, with Zenith peaking at only 28 proud Mountain Men ingame, and only managing to average 19-22 ingame when in multi despite having RoT meatshield them. DW boys, yall definitely making it work 🙂 
     

     

     
    Baldman pov:
     
     
    Chode pov:
     
     

     
    First fight we started off crashing BP and Jumpstreet at fog turned out to be a nice cluster before BP dipped and we ended up pushing js all the way to singles gf all!

    Second fight was the same again pretty rinse and repeat.



    We found Rage and Apex fighting west of CA decided to pay a visit and hit both clans before supremacys 19 man pull decided to have a swing and got severely manhandled by the apes.




    We ended up running straight north after that and fighting with fatality and bp for about a few mins.


    Found 19 mountain men east of CA and quickly wiped them off the map within seconds before daddy rot came to crys for help lmao.

     

     
  13. Like
    Quode reacted to Haro in Wilderness Changes: We all lose   
    In my opinion, singles teams have been getting a bit out of hand, the wilderness is pretty much impossible to be in without having a team behind you.
     
    I think singles plus will encourage more 1v1s, and not getting spec swapped by 15 people when you’re just trying to solo pk.
    As for clanning and waiting in singles, you typically will wait in random worlds, ragging shouldn’t be a huge issue - or just log out at the hop spot, I don’t think it will be that huge of a difference IMO.
     
    We will see how it works, and if these changes encourage more people to venture in the wildy, which is ultimately the goal, right?
  14. Idea
    Quode got a reaction from Kim in Mains Within the Pure Community   
    I'm pretty late to this party, but I feel like this discussion is something that probably should've occurred back in 2017/18 from the looks of things since my 6 year hiatus from the scene/game. I've read alot of replies to this topic that seem to have the correct observations, which is that simply put; the reason the mains are a problem in the pure community, is because the pure community is itself the problem.
     
    If we go back (and I mean way back) to when the original Pure Community/Warfare became an established scene, the primary and obvious pro to being a pure versus a med was that you had more options for DPS at a lower combat level than any main had at the same +/- 5 combat levels. This meant that en masse, despite the defence advantage of being a med, pure accounts could damage the lower hp meds and kill them faster than the meds could kill the pures. This also translated somewhat equivocally from multi to singles pking, with the most successful examples of this ideology being displayed by Kids Ranqe, Mahatma, Elvemage, etc. This popularity enticed more players to play as pures, especially if you were a dedicated PKer, as that was seen as a true form of risk/reward combat, a prestigious way to play RS if you will. Many pure clans at the time were on average between combat levels 65-75, and it was considered impressive to have a pure over combat 82 whether by 70 attack or by additional prayer/defence. This was a culture not built around min/maxing for competitive advantage, but a culture built around massing as many damage dealers as possible with as little defence as possible.
     
    The biggest shift from massing culture to individual quality culture came with the addition of Clan Wars and Bounty Hunter Craters, and the abrupt removal of Free Trade and the Wilderness. Suddenly, no longer were combat 65s fighting 70s and 75s maybe depending on the day, but now in the Craters you have combat 60s trapped in a crater where level 100s can hit them with no penalty or stat rework. Being the stubborn sort that pures are like to be, rather than just make new builds or change their pures into meds that could compete in the craters versus higher levelled meds, the single pking pures opted to just stay pure, but chase that before never embraced stat of Attack, and some also chose to add some extra Prayer and Defence alongside it. Since clans struggled to pull to Clan Wars, this was widely accepted so that as many people as possible could partake in Pure Warfare whilst the Wilderness was still for all intents and purposes dead.
     
    Please note that back then, 20 defence was the absolute max def level allowed. It was astonishing to see a pure combat 90+ at this point and time. The clans who craved winning in this Clan Wars only era promoted and pushed for their members to get that higher combat level, because in CWA, all combat levels were hittable by the big boy 95s and 100s, just like the BH Craters. Alot of clans slumped during this time, as most members did not care to train or grind accounts to have maxed 99 stats, they just wanted to pk and war with their mates and have fun. Obviously, in this matched environment, the competitive edge in clans began to evolve and the culture of pure clanning shifted almost completely from massing to individual member quality (especially with the rise of Mini wars and matched preps). Then, the wilderness was brought back in the form of PvP worlds, and pures everywhere rejoiced. Thousands of players returned to the game, and hundreds returned back to pure clanning. New clans were born, all the pent up frustration from the Clan Wars era, the annoyances of bickering rank teams struggling to organize events with other rank teams was partially reduced, because in the Wilderness, there is no timer countdown, and there is no matched cap to run by. The bigger the clan, the better the clan, the more they win. So the pure community exploded, 2009 probably saw some of the biggest pulls in the game's history, in fact I doubt that the scene will ever see the top 4 clans pulling 90+ during winter holiday, the 5-9 clans all pulling 70+, and the lower 10-15 clans all pulling 40-50+. The main community was similarly enjoying huge pulls and due to the amount of competition, had weeks where every day there was a rune war happening in f2p, or a PKRI happening in P2p.
     
    During this time however, there was no going back to the days of combat 65s-75s being good enough to compete. Sure, a clan like Epidemic could show up every now and again, overloaded with combat level 70s and low 80s to compete with the top pulling clans. That individual quality though, because Clan Wars was still the only "true" test of a clan's quality, meant that big mithlord accounts were the rave, and every clan wanted their members as high a combat level as possible. "The more you hit, the better use of your strength". "The longer you can pray, the better you can tank and last". These are sentiments the community still holds to this day, and the biggest changes from back then to now, is that back then:

    - Main clans had plenty of other main clans to fight against. Despite pure clans being at the same combat range as Zerk/Tank clans (btw capped at cb 110-112 at the time), it was a show of weakness to try and compete with clans that boasted no defence or rune.
    - Pure clans on the weekend were not interested in using mains in the wilderness, there were still plenty of level 70s around that couldn't be hit at FOG or Hill Giants by level 95s and 100s, let alone by level 105-112 meds/tanks.
    - Defence did not play a roll in defending against Magic attacks. Your magic defence was purely based off of your magic level and the gear you wore. This meant that in a pinch scenario, pures could utilize their actual bridding talent to out DPS meds in P2p using Mage as a reliable source of DPS, alongside a random melee KO or great prayer/positioning.
     
    There are other variables than just those 3 mentioned, but even if you compare those 3 points with how things are now and have been since probably 2012 when the Turmoil/Chaotic era was with the game.... I think it's pretty obvious that the pure community is honestly too far from even the proper ideology of "pure" to be capable of reverting truly into a more fun and enjoyable scene. Add to this the fact that main clans are as prone to avoid one another as pure clans, and they number very few when you remove the mercenary venezuelans that are contracted to fight alongside them... Everybody just wants to have every possible advantage for their clan to win before they fight. They want the stats, gear, opts, and intel superiority. With the game balanced the way it is, it's impossible for a pure past combat level 80 to really compete with any med around the 84-88 combat level range, regardless of build or gear. Statistically, a mage/range tank is the most powerful "combat" build in the game now. In both F2p and P2p with snare being allowed in the F2p server.
     
    The pure community's only hope to revive/survive without continued reliance and interference by mains is that Jagex firstly alter the game's combat triangle in a manner to where Magic accuracy is again buffed to ignore Defence stat, and also that clan leaders/members get out of the endgame gear rat race that only really benefits CWA since as we've established already, the higher your combat, the less effective your pure. With combat level averages being well over 85 for most clans, it's highly unlikely that a scene reset back to 1-5 def would have any true impact, because people would still chase that combat 101 build with 99attack prayer str hp mage range etc, or have to get that 80 attack for the Elder Maul. Add to this the fact that pures have a annoying habit of multi clanning, whether that's CWA teams, Main clans, Singles teams and what not, the community just simply cannot escape mains, because they themselves are mains.
     
    No pure can outmatch a main. Most pures would rather win, even if that means bringing mains, before they would remain pure and just take the L, regardless of it being in CWA or Wild.
    No conglomerate of ranks will ever willingly be the first clan to fully return to the roots of pure warfare, setting a hard combat cap, refusing to fight in CWA with endgame gear (elders, toxics, rapiers, ballistas, etc) at the cost of their winrate (shit as everybody's is).
    All that you, the community will achieve, is eventually ascending fully into the Med/Zerk/Tank bracket, and from there, the main bracket. Regardless of any scene reset, soon again shall everybody be back in this position, with these accounts and these weird ass proxy wars.
     
    Thanks for coming to my Ted talk. None of you will make the change happen, and Jagex certainly don't give a fuck about you to help facilitate that change, so at this point just enjoy the community you're apart of, and when you finally get back to IRL, focus on the good times you had in your memories.
  15. Idea
    Quode got a reaction from Kim in Mains Within the Pure Community   
    I'm pretty late to this party, but I feel like this discussion is something that probably should've occurred back in 2017/18 from the looks of things since my 6 year hiatus from the scene/game. I've read alot of replies to this topic that seem to have the correct observations, which is that simply put; the reason the mains are a problem in the pure community, is because the pure community is itself the problem.
     
    If we go back (and I mean way back) to when the original Pure Community/Warfare became an established scene, the primary and obvious pro to being a pure versus a med was that you had more options for DPS at a lower combat level than any main had at the same +/- 5 combat levels. This meant that en masse, despite the defence advantage of being a med, pure accounts could damage the lower hp meds and kill them faster than the meds could kill the pures. This also translated somewhat equivocally from multi to singles pking, with the most successful examples of this ideology being displayed by Kids Ranqe, Mahatma, Elvemage, etc. This popularity enticed more players to play as pures, especially if you were a dedicated PKer, as that was seen as a true form of risk/reward combat, a prestigious way to play RS if you will. Many pure clans at the time were on average between combat levels 65-75, and it was considered impressive to have a pure over combat 82 whether by 70 attack or by additional prayer/defence. This was a culture not built around min/maxing for competitive advantage, but a culture built around massing as many damage dealers as possible with as little defence as possible.
     
    The biggest shift from massing culture to individual quality culture came with the addition of Clan Wars and Bounty Hunter Craters, and the abrupt removal of Free Trade and the Wilderness. Suddenly, no longer were combat 65s fighting 70s and 75s maybe depending on the day, but now in the Craters you have combat 60s trapped in a crater where level 100s can hit them with no penalty or stat rework. Being the stubborn sort that pures are like to be, rather than just make new builds or change their pures into meds that could compete in the craters versus higher levelled meds, the single pking pures opted to just stay pure, but chase that before never embraced stat of Attack, and some also chose to add some extra Prayer and Defence alongside it. Since clans struggled to pull to Clan Wars, this was widely accepted so that as many people as possible could partake in Pure Warfare whilst the Wilderness was still for all intents and purposes dead.
     
    Please note that back then, 20 defence was the absolute max def level allowed. It was astonishing to see a pure combat 90+ at this point and time. The clans who craved winning in this Clan Wars only era promoted and pushed for their members to get that higher combat level, because in CWA, all combat levels were hittable by the big boy 95s and 100s, just like the BH Craters. Alot of clans slumped during this time, as most members did not care to train or grind accounts to have maxed 99 stats, they just wanted to pk and war with their mates and have fun. Obviously, in this matched environment, the competitive edge in clans began to evolve and the culture of pure clanning shifted almost completely from massing to individual member quality (especially with the rise of Mini wars and matched preps). Then, the wilderness was brought back in the form of PvP worlds, and pures everywhere rejoiced. Thousands of players returned to the game, and hundreds returned back to pure clanning. New clans were born, all the pent up frustration from the Clan Wars era, the annoyances of bickering rank teams struggling to organize events with other rank teams was partially reduced, because in the Wilderness, there is no timer countdown, and there is no matched cap to run by. The bigger the clan, the better the clan, the more they win. So the pure community exploded, 2009 probably saw some of the biggest pulls in the game's history, in fact I doubt that the scene will ever see the top 4 clans pulling 90+ during winter holiday, the 5-9 clans all pulling 70+, and the lower 10-15 clans all pulling 40-50+. The main community was similarly enjoying huge pulls and due to the amount of competition, had weeks where every day there was a rune war happening in f2p, or a PKRI happening in P2p.
     
    During this time however, there was no going back to the days of combat 65s-75s being good enough to compete. Sure, a clan like Epidemic could show up every now and again, overloaded with combat level 70s and low 80s to compete with the top pulling clans. That individual quality though, because Clan Wars was still the only "true" test of a clan's quality, meant that big mithlord accounts were the rave, and every clan wanted their members as high a combat level as possible. "The more you hit, the better use of your strength". "The longer you can pray, the better you can tank and last". These are sentiments the community still holds to this day, and the biggest changes from back then to now, is that back then:

    - Main clans had plenty of other main clans to fight against. Despite pure clans being at the same combat range as Zerk/Tank clans (btw capped at cb 110-112 at the time), it was a show of weakness to try and compete with clans that boasted no defence or rune.
    - Pure clans on the weekend were not interested in using mains in the wilderness, there were still plenty of level 70s around that couldn't be hit at FOG or Hill Giants by level 95s and 100s, let alone by level 105-112 meds/tanks.
    - Defence did not play a roll in defending against Magic attacks. Your magic defence was purely based off of your magic level and the gear you wore. This meant that in a pinch scenario, pures could utilize their actual bridding talent to out DPS meds in P2p using Mage as a reliable source of DPS, alongside a random melee KO or great prayer/positioning.
     
    There are other variables than just those 3 mentioned, but even if you compare those 3 points with how things are now and have been since probably 2012 when the Turmoil/Chaotic era was with the game.... I think it's pretty obvious that the pure community is honestly too far from even the proper ideology of "pure" to be capable of reverting truly into a more fun and enjoyable scene. Add to this the fact that main clans are as prone to avoid one another as pure clans, and they number very few when you remove the mercenary venezuelans that are contracted to fight alongside them... Everybody just wants to have every possible advantage for their clan to win before they fight. They want the stats, gear, opts, and intel superiority. With the game balanced the way it is, it's impossible for a pure past combat level 80 to really compete with any med around the 84-88 combat level range, regardless of build or gear. Statistically, a mage/range tank is the most powerful "combat" build in the game now. In both F2p and P2p with snare being allowed in the F2p server.
     
    The pure community's only hope to revive/survive without continued reliance and interference by mains is that Jagex firstly alter the game's combat triangle in a manner to where Magic accuracy is again buffed to ignore Defence stat, and also that clan leaders/members get out of the endgame gear rat race that only really benefits CWA since as we've established already, the higher your combat, the less effective your pure. With combat level averages being well over 85 for most clans, it's highly unlikely that a scene reset back to 1-5 def would have any true impact, because people would still chase that combat 101 build with 99attack prayer str hp mage range etc, or have to get that 80 attack for the Elder Maul. Add to this the fact that pures have a annoying habit of multi clanning, whether that's CWA teams, Main clans, Singles teams and what not, the community just simply cannot escape mains, because they themselves are mains.
     
    No pure can outmatch a main. Most pures would rather win, even if that means bringing mains, before they would remain pure and just take the L, regardless of it being in CWA or Wild.
    No conglomerate of ranks will ever willingly be the first clan to fully return to the roots of pure warfare, setting a hard combat cap, refusing to fight in CWA with endgame gear (elders, toxics, rapiers, ballistas, etc) at the cost of their winrate (shit as everybody's is).
    All that you, the community will achieve, is eventually ascending fully into the Med/Zerk/Tank bracket, and from there, the main bracket. Regardless of any scene reset, soon again shall everybody be back in this position, with these accounts and these weird ass proxy wars.
     
    Thanks for coming to my Ted talk. None of you will make the change happen, and Jagex certainly don't give a fuck about you to help facilitate that change, so at this point just enjoy the community you're apart of, and when you finally get back to IRL, focus on the good times you had in your memories.
  16. Good Banter
    Quode reacted to Murd in [Declaration] Onslaught declares on BluntPureZ   
    My cat just walked over my keyboard and made this damn..
     

  17. Good Banter
    Quode got a reaction from Jus10 in sup   
    As nothing here surprises me....
     
    Congratulations @Proccyyour clan certainly knows how to further itself from Walli's greatness. No wonder Adhi doesn't want to return and lead you guys lmao.
  18. Good Banter
    Quode reacted to Murd in sup   
    I'm not sure if there is an oof in existence that would cover this one @Proccy
  19. Good Banter
    Quode reacted to cleetus wilson in sup   
    deez nuts nigga

  20. Like
    Quode reacted to Move East in Fatality Kicks Off 2021: F2P Saturday ~ Running a train on Pigeons ft. Clusters   
    Forums | Teamspeak | Discord
     

     

     
    Saturday, January 9th, 2021; Fatality massed up peaking at around 68 members for our first F2P PK Trip of 2021. After arguably the most successful year of any pure clan in 2020 we were excited to get back to action after a long but needed vacation spent with family and friends alike. The new year is here and so it was time to get back to work.
     



    Fatality vs Terror vs Rage

    We would start our trip action off hitting a fight between Terror & Rage at Bandits. Focusing no clan in particular we would tussle around the northern and eastern side of Bandits with all clans having good fun doing so. Eventually Fo would join in, however Legacy would be on top of them instantly giving them a gaping they soon won't forget. We went to grab our regroup and prepare for further action.
     
    Fatality vs Terror
     
    For our next action we rushed Terror at around even opts, we would stay pretty evenly matched for a few minutes. As you can guess, the most predictable clan in the game (they are stupid, this is why we call them pigeons) would look to crash and focus us once we were low supplies.
     
    Fatality vs Pigeons (Fo)
     
    Fo having rushed us mid fight we made a 200 iq move and did a complete wrap around towards corp hill giving our members a chance to return. What happens next, parental discretion is advised.
     
    The Fo 500: Train Ran Edition ~ Punching the Cervix of every Pigeon in sight
     

     
     
    Fact: Final Ownage has never been a good clan, in fact they have never been able to do anything relevant in this game against top tier clans without the aid of clans like Mayhem Makers in earlier years & most recently Apex & Supremacy on every single weekend who can be found coming to their aid.

    You might say what goes around comes around? The next half of the trip would feature Fo getting walked all across the wilderness in the most embrassing fashing. Danny and Jordai were in full stutter mode running around like headless chickens as they would be dominated from corp hill, to bandits, to chaos alter and eventually fully cleared to the singles line south of Ferox. It was complete annihilation, no amount of mains could save them
     


     
    @Stella
     


     









     
  21. Good Banter
    Quode reacted to Murd in Fatality Saturday slaughtering fom ~ 40 mains won't save you ~   
    Could've had some nice clean 80v80 pure vs pure fights but for some reason fo want to bring 40 mains and lose while doing that!
     
    Remember when zenith thought that was a good idea?  🤣 
  22. Good Banter
    Quode reacted to Jus10 in Fatality Saturday slaughtering fom ~ 40 mains won't save you ~   
    The fact that you literally do nothing productive for foe & still type so much is pathetic lol, exilent counter doesnt lie, you mutts had 40 mains in your cape and still got walked to singles you low stamina rat
  23. Like
    Quode got a reaction from Lee in Fatality Saturday slaughtering fom ~ 40 mains won't save you ~   
    All that really needs to be said, FO literally had 40 mains when full opts, but that didn't save you lmao.
  24. Like
    Quode got a reaction from Lee in Fatality Saturday slaughtering fom ~ 40 mains won't save you ~   
    All that really needs to be said, FO literally had 40 mains when full opts, but that didn't save you lmao.
  25. Like
    Quode got a reaction from Lee in Fatality Saturday slaughtering fom ~ 40 mains won't save you ~   
    All that really needs to be said, FO literally had 40 mains when full opts, but that didn't save you lmao.
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