Tyendinaga Posted February 14, 2018 Report Share Posted February 14, 2018 With the rev cave teleport being swapped to the north entrance and the poll data essentially guaranteeing its implementation, I'd like to see how our community feels about the essentially endless options available to return currently. As they now stand the ancient tabs, burning necks, and games necks all offer endless returning options for clanners to the point that getting back to a fight is too easy. Extended skirmishes will devolve into ragging shitshows because it is braindead simple to corp/ca/bandit back up instantly. Give me your thoughts and suggestions on wilderness teleport tablets/jewelry having a 5-10 minute cooldown timer on returning to that particular spot with the respective equipment. The ancient spellbook teleports would remain unaffected. The Prospector, Jimi, Togo and 9 others 1 11 Link to comment Share on other sites More sharing options...
Ryan.. Posted February 14, 2018 Report Share Posted February 14, 2018 Nah there's plenty clans who suck at returning already l0l Tyrone, Satans, Ibra and 1 other 2 2 Link to comment Share on other sites More sharing options...
Edjez Posted February 14, 2018 Report Share Posted February 14, 2018 Kop will take over the rev caves like they did at ca. They should have not changed that teleport.. Link to comment Share on other sites More sharing options...
Jimi Posted February 14, 2018 Report Share Posted February 14, 2018 yea and ban ballista Link to comment Share on other sites More sharing options...
Tyendinaga Posted February 14, 2018 Author Report Share Posted February 14, 2018 4 minutes ago, Ryan.. said: Nah there's plenty clans who suck at returning already l0l that is kind of the point. war better, or die. 4 minutes ago, Edjez said: Kop will take over the rev caves like they did at ca. They should have not changed that teleport.. teleport cooldowns would stifle nonstop ragging, but not kill it off. 0wl 1 Link to comment Share on other sites More sharing options...
Lionel Posted February 14, 2018 Report Share Posted February 14, 2018 The game is no longer the way it was when it came out. We have progressed and i personally dont mind. Not just teleport wise but the pvm community has the same, u go to ur house, sip the pool of cockadoodle-do and bahm ur reborn and ready to go. Its a quality of life thing i guess. Link to comment Share on other sites More sharing options...
Pony Posted February 14, 2018 Report Share Posted February 14, 2018 7 minutes ago, Edjez said: Kop will take over the rev caves like they did at ca. They should have not changed that teleport.. kop cant afford the 20k teleports tf lol Satans and Mash 2 Link to comment Share on other sites More sharing options...
Ryan.. Posted February 14, 2018 Report Share Posted February 14, 2018 3 minutes ago, Tyendinaga said: that is kind of the point. war better, or die. teleport cooldowns would stifle nonstop ragging, but not kill it off. Fights already last less than 2 minutes Link to comment Share on other sites More sharing options...
17_ Posted February 14, 2018 Report Share Posted February 14, 2018 what? why would you slow down returning thus leading to less actual return fights? lol JoJo, Tyrone and Satans 3 Link to comment Share on other sites More sharing options...
Jamer Posted February 14, 2018 Report Share Posted February 14, 2018 i return canoe stil slime, Munqki, Mash and 1 other 2 2 Link to comment Share on other sites More sharing options...
Tyendinaga Posted February 14, 2018 Author Report Share Posted February 14, 2018 5 minutes ago, 17_ said: what? why would you slow down returning thus leading to less actual return fights? lol because if you want a long drawn out return fight go gdz, that hasn't changed Link to comment Share on other sites More sharing options...
17_ Posted February 14, 2018 Report Share Posted February 14, 2018 Just now, Tyendinaga said: because if you want a long drawn out return fight go gdz, that hasn't changed what? your point has no benefit to pure clans in wildy and in fact hinders return fights as it slows down returning. why would any1 want this? Link to comment Share on other sites More sharing options...
Tyendinaga Posted February 14, 2018 Author Report Share Posted February 14, 2018 1 minute ago, 17_ said: what? your point has no benefit to pure clans in wildy and in fact hinders return fights as it slows down returning. why would any1 want this? this benefits every clan that wants to have a clean 1v1 that won't devolve into ragging. you'll actually have to win your engagements instead of returning in worse and worse gear as time goes on. Link to comment Share on other sites More sharing options...
17_ Posted February 14, 2018 Report Share Posted February 14, 2018 Just now, Tyendinaga said: this benefits every clan that wants to have a clean 1v1 that won't devolve into ragging. you'll actually have to win your engagements instead of returning in worse and worse gear as time goes on. that literally makes no sense. how does a timer on returning determine if some1's gear downgrades as the fight goes on? thats guna happen if ur members dont have the right mentality, not if theres a cap on how quick u can return l0l Link to comment Share on other sites More sharing options...
Public Relations Pig Posted February 14, 2018 Report Share Posted February 14, 2018 Suggestion 1: Bend knee to daddy EoP. Suggestion 2: Bend knee to daddy EoP. Suggestion 3: Bend knee to daddy EoP. Link to comment Share on other sites More sharing options...
Tyendinaga Posted February 14, 2018 Author Report Share Posted February 14, 2018 2 minutes ago, 17_ said: that literally makes no sense. how does a timer on returning determine if some1's gear downgrades as the fight goes on? thats guna happen if ur members dont have the right mentality, not if theres a cap on how quick u can return l0l a timer on returning prevents people from instantly teleporting back up in garbage gear. being unable to return instantly means you have to win your fights/choose your clusters carefully. Even if there was a timer on teleports there are still at a bare minimum 3 individual teleports to both bandits and corp/ca, of which carralangar/dareeyak are still infinitely available on ancients. Link to comment Share on other sites More sharing options...
Jamer Posted February 14, 2018 Report Share Posted February 14, 2018 8 minutes ago, Tyendinaga said: this benefits every clan that wants to have a clean 1v1 that won't devolve into ragging. you'll actually have to win your engagements instead of returning in worse and worse gear as time goes on. "The ancient spellbook teleports would remain unaffected. " People will still return to corp/ca via carralanger and GDZ with annakarl? Its an interesting idea but i would never want a cooldown on teleports Link to comment Share on other sites More sharing options...
Tyendinaga Posted February 14, 2018 Author Report Share Posted February 14, 2018 1 minute ago, Jamer said: "The ancient spellbook teleports would remain unaffected. " People will still return to corp/ca via carralanger and GDZ with annakarl? requires the magic level, runes, and are both about 20 seconds away from the fight. games/burning neck are instant and require nothing to use. Link to comment Share on other sites More sharing options...
Idk Posted February 14, 2018 Report Share Posted February 14, 2018 This would restore wilderness clanning Fights would happen at CA and it would take like a whole 1-2 mins to return, now it takes 15 secs Link to comment Share on other sites More sharing options...
Jamer Posted February 14, 2018 Report Share Posted February 14, 2018 1 minute ago, Tyendinaga said: requires the magic level, runes, and are both about 20 seconds away from the fight. games/burning neck are instant and require nothing to use. Most people have the mage levels to use those return spots though? nothing would change apart from the inconvenience of having to use a different teleports to get to a location 10 seconds slower? Link to comment Share on other sites More sharing options...
Tyendinaga Posted February 14, 2018 Author Report Share Posted February 14, 2018 2 minutes ago, Jamer said: Most people have the mage levels to use those return spots though? nothing would change apart from the inconvenience of having to use a different teleports to get to a location 10 seconds slower? shifting the focus of fights towards cleaner action/winning is my goal here. as it currently stands you can return forever, instantly, to two wild hotspots until the other clan gets bored or everyone is in rag. that's neither fun nor competitive. the seconds it takes to get to a fight make a huge difference in the quality of the fight and the ability of a clan to score a clear on the other. Link to comment Share on other sites More sharing options...
Shoan Posted February 14, 2018 Report Share Posted February 14, 2018 disable balista while were at it Link to comment Share on other sites More sharing options...
Whoppa Posted February 14, 2018 Report Share Posted February 14, 2018 @King Dete imagine our mainwar with a timer on games necs lmao Maaku, Jamer, King Dete and 3 others 6 Link to comment Share on other sites More sharing options...
ben irish Posted February 14, 2018 Report Share Posted February 14, 2018 foe closed ub btw Satans 1 Link to comment Share on other sites More sharing options...
Martin Tyler Posted February 14, 2018 Report Share Posted February 14, 2018 ye the wildy teles are kinda fu ked up atm Link to comment Share on other sites More sharing options...
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