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Lenin

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Everything posted by Lenin

  1. Jagex would rather have inexperienced morons lead their events so yeah thats not gonna happen. People have been known for scummy tactics, but 39 defence wont aid this either. I'd rather have a level 70 main rag me than a 126. I haven't been on a trip since early December due to exams so I'm not sure how trips are going for everyone but from what I hear I'd agree with that.
  2. It is true. I think atm what we're facing is more a community problem. Back then there was less hatred and immaturity, and clanning or pvp was more about the game. Some xLPC trips are disgusting too. & I agree its mainly leaderships faults. We can split Pre-eoc though, between revisions like 317 (way back), 474 (major updates), 525 (claws) etc. and when you go back to 317 defence was never one of the main options. It seems that now it is.
  3. In all seriousness; I rarely saw armour being used in trips back then. The only time I saw black, mithril or initiate was in Edge or Varrock ditch. People most likely did this to fight main accounts. Even when you watch those vids now when they show clips of trips, you'll see most people if not all have 1 defence gear. Besides that, defence levels your combat up higher than prayer or attack does due to the combat ratio. The greater we level, the easier maxed mains can actually rip us apart. I liked that there was a LPC - MPC - HPC split, but HPC was utterly cancer. Defence just ignites more main usage or fighting against mains. Thats why its just unnecessary. EDIT: Besides Salso, you PX boys have sure gotten salty since Rage left. Calm yourselves, I still got loves for James.
  4. James, you started clanning a year ago.
  5. We're pures, not zerks, not mains. 1 defence is how we started, and theres no reason to go past that.
  6. I'm GMT (UK) l0l. Its so Americans understand.
  7. Exams have finished. I am back ONLINE!
  8. F2P and P2P wins give +0.50 points. No server difference. Verified PKRIs +0.10. Minimum pull will be devised. ?
  9. If you read the points given, you'd see that activity vs. pures are the only true way of competing in this. Basically, this system encourages you to compete in all areas.
  10. The New System For quite a long time we have had great competition within both systems. Lately, the community has been facing a lack of activity in the wilderness and largely in clan wars. Besides this, other internal problems within each system have caused some frenzy as well. We have been attempting to revamp both systems for a few months and now have decided to merge the systems within a table system harboured in standings much like in Soccer. Your wilderness AND prep activity will contribute to a monthly score which will determine your standing in the Clan Table. One of the important thing we want this merge to do is allow clans to reflect on any negative actions they might be committing. For example, if you bring mains or cape switch, that sort of behaviour will reflect directly onto your monthly score. Another example is, if you only do one server or only preps, this system will encourage ranks to pursuit the other server or the wilderness. We, as the staff, do not want to intervene or punish clans, but rather influence them. Note that we have contacted most clan ranks and collected information via Sharkbrew Ambassador boards & pms/IRC for several weeks now. Most of the feedback recieved has been pro-merge. Remember, most of these rules/changes were decided collectively. This system will be launched starting February. I will be responsible for coding the system with Slush's help. If this goes well I'll be able to help Slush to lift some pressure of him as well & scripts for your clans. Contents 1. Table Standings System 2. Merged System Benefits 3. Points System & Rules Table Standings System Example: https://i.gyazo.com/775723a5bd7605d151bf958f4f6ce992.png With a table/standings structure, the community will be able to visually see who is currently on top. Why is this beneficial/relevant? 1. Opinions are one thing, and an actual table demonstrating monthly performance is another i.e. pure statistics, both in the wilderness and in clan wars. 2. Visual view of all clan's standings instead of searching through a large list & top/low tier view, both monthly and annually. 3. Easier to handle farming via declarations. 4. Easier to determine who is in the lead if a tiebreaker occurs e.g. w/l ratio. Priority: Total points, W/L ratio, Main shame, and Ignorers Shame. 5. Peak pulls will be recorded and placed on the table for just another statistical factor, but will not be used within the system to determine winners or tiebreakers. Merged System Benefits Why is this merge beneficial? 1. Clans must compete in both CW and Wildy, not just one. This means a clans overall performance will speak, not just one factor e.g. stronger core in clan wars. 2. No clan can abuse ONLY one system alone to gain an award or attack another clan's chances at winning. 3. Unacceptable tactics are punished overall. If a clan uses mains in the wilderness, they will also be punished in terms of clan wars activity. 4. People can't attack one award e.g. WCOTM for farmed wins, and will have to bow down to a single winner competing both in CW and Wildy. I.e. its easier to farm for WCOTM or COTM only than both at the same time. 5. Easier to handle and be more productive for a single system - ALL staff working on one system (more brainpower) than split 4-3 on diff. systems. 6. No need to have tons of rules, guidelines etc. topics all around the place. e.g. COTM has topics in 3 diff. sections whilst WCOTM has topics in diff. places too. Its confusing or not structured. Less reading for clan ranks. Points System & Rules Clan Wars scoring Only BO3s and BO5s (extra +0.10) count. 2 BO3s OR 1 BO3 & 1 BO5 counts per day. F2P and P2P wins give +0.50 points. No server difference. 25v25 minimum. 35v35+ adds +0.10. 45v45+ adds +0.20. 50v50+ adds +0.30. 80v80+ adds +1. No participation or loss points given/taken. Wilderness scoring Verified Weekend Trips, F2P and P2P gives +0.40. Verified Midweeks +0.05. Minimum pull will be devised. Verified PKRIs +0.10. Minimum pull will be devised. For PKRI topics to be Verified, we expect to see good evidence of action against well-established pure clans. Randoms or Mains clans/teams will count as a Midweek. You can only get 2 topics Verified per day, Midweek and/or PKRI, one for EST and one for GMT. We will need solid evidence of the times. This means you can have either a PKRI or Midweek topic per EST and GMT. More detail on timezones will be out in the mega-thread soon. Breaking rules If a clan is verified to using mains, their standings will be effected for -1 points, and the topic at hand will be negated & tagged as 'MAIN'. This sets them back pretty far. Clans using mains will have column between 1/8 and 8/8 on the table for shame. Within clan wars, usage of cape switching, breaking base rules etc. will lead to the topic being negated. Other clans can dispute preps they weren't involved in. Declarations Maximum of 2 declarations per month. Clans can declare between 10th and 20th. Clans are given 5 days to respond. The declaration prep must occur within the month. Clans can only declare on a clan 1 +/- basis e.g. if A is first, B is second, C is third, and D is fourth, then B can only declare on A or C, not D. This prevents farming to a degree. Ignoring declarations -0.25. Ignored winners get +0.25 (server/opts etc. do not matter). Ignorers will have column between 1/2 and 2/2 on the table for shame. This prevents opt farming. Fighting and winning declarations leads to the base clan-wars points & an additional +0.20. Tiebreaker/End-of-month Face-off If the top two clans are within 1 points of each other, they will have to battle it out. The clan in the lead will decide the server ONLY. Rest of the details can be negotiated or base rules will apply. Some relevant changes Other clans who weren't involved in a clan wars prep can dispute regardless - since it affects their standings +/-. We will not act or intervene until a clan decides to dispute. We expect strong evidence on any dispute. Default minimum for preps has been increased to 25v25. If a prep opt count is set to or below 50% of the smaller clans ML, clans are expected to pull the correct amount assuming the opt count was decided. If a clan fails to pull that and win they get -0.10 less points. But if they loose, the opposing clan gets an extra +0.10. If both clans fail to pull the amount before the agreed time, this rule is nulled, whether one clan's pull picks up or not. Everyone expects ranks to put effort in to pull.
  11. Guys & girls. As the lead staff on COTM I already made it clear that clans should always be given freedom when deciding rules etc. and we should not interfere much like who attacks first. The reason for this topic is to get YOUR opinions. Thats it.
  12. Good stuff boys. Nice $$ right there.
  13. That reply is competing for banter of the year IMO.
  14. Remember the rules. No main threatening, & no hack, dox or ddos talk. Please keep things tasteful.

    1. Show previous comments  7 more
    2. Dr. Evil

      Dr. Evil

      Maybe if you didn't support the doxing in the community sharkbrew would be more active lol.. 

    3. Sarge

      Sarge

      agreed, @Lenin comment?

    4. Ownage man

      Ownage man

      you might as well ban all eop members. they're cancer af

  15. Strictly ingame & pure rivalries e.g. Rage vs. Slaughter.
  16. I listen to ones which are organized or edited for fun. Like incl. time stamps and brown sticky stuff I dont wanna sit there listening to some justin beiber voice caller for 1 hour.
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