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Posts posted by Tyendinaga
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if you have to tell people you're the #1 clan you are far from it
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21 minutes ago, Doyph said:
Also I'm really surprised by all the immaturity still in the scene, reading about ddosing and doxing. Figured everyone would be in there 20s now for the most part, and this would of kinda died, seeing as its pretty childish
The people who have been playing this game the whole time haven't moved on with their lives. They continue to enact the worst parts of what they knew when they grew up playing, it's all they know.
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clan A is under no obligation to stay longer than they have to if they've been winning the entire time
alternatively, both clans could appreciate a coordinated event but fuck that
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Hey brudda, you're going to need overheads at a bare minimum to participate in any competitive clanning events.
Not to discourage you, but on top of that, just about every clan today requires you near or approaching max. Like, 75 attack 52 prayer quad 99's maxed.
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no but nobody learned from last time since we're at 25
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Fi did this to you
- Peace seeker and JAP
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have repa lead a team again
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respect honestly
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well done!
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good fight
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35 minutes ago, Eevee said:
You should have seen their stance on clients back in 2006-07. Something as simple as a world switching client (Think Swiftswitch) was largely a bannable offense. It had all of the same functionality of the world switchers currently integrated into the game and into other clients like RuneLite. It was much more restrictive.
I feel like what has encouraged this level of action from Jagex are some new features recently implemented into clients like OSBuddy that change or bypass certain interface options to speed up a task. Additionally, a lot of the things being highlighted also target Exilent in a pretty substantial manner.
The frustrating part about these updates is that Jagex would rather paint with broad strokes than to take an official stance against specific features that go too far, which puts some client features that serve only as a small quality of life adjustment to fall within their crossfires of what is considered a “bannable offense.” This is an incredibly thoughtless and lazy way of dealing with a pretty large pool of different features, most of which are pretty benign.
Jagex (supposedly) intend to communicate further with the clanning community in regards to integration. We are a relative fraction of a percentage of ingame players as a whole - not a month after supposed claims to embrace communication to seriously support clans, plugins that have played no harm no foul are explictly mentioned as unacceptable. A fraction of a percentage that can't get polls passed yet explicitly targeted by sweeping reform. Fucking lol, alright
Were these changes meant to be included in whatever plans they intend for us to hear, great. Label them as not allowed when there's unlikely to be a short wait, hell even any length of time between what we have now and what is to be(likely nothing) is completely whack.
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2 hours ago, manboob69 said:
lets go to battlescape
where u been bitch
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was waiting to see what a 40v40 + f2p prep would look like with snare and well i gotta say it's weird
well done
- Pigwrestler7 and Deserie
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1 minute ago, Murd said:
The only real downside for clanning is the team Cape counters, but hopefully with the clanning system they'll have something that'll help out with that.
Hopefully this won't have a huge effect on the snowflakes of the community who are unable to clan on a vanilla client
cc counter comparison to cape counter ingame, and cc counter to teamspeak users in channel are no longer intuitive at a glance. This is immensely frustrating.
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Jagex considers the following plugins unacceptable:
Leadership tools:
Cape Counter
CC Counter
Combat tools:
Combat style plugins
Multi Lines
Freeze timers
I have always held an awkward stance on freeze timers as I feel personal freeze timers are okay, but either everybody or nobody should have other players freeze timers. Cape counter and CC counter are integral to awareness both of your own clan and the clan you are fighting - I never felt any which way about multi lines but the style hider so players dont accidentally select defensive combat styles definitely did more good than harm.
I'm extremely disappointed in this stance as multi now involves more guesswork than anything else without risking your account being banned. I can't even tell you if I wrote my own client with these plugins if they could detect them or not - but the vanilla client fucking sucks.
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good fight.
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1 hour ago, BvG said:
2. knockout fights are terrible
explain
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ngl if a rank told me after that absolute snoozefest of a sunday to listen to an extra 2 hours of audio i'd probably headbutt a fork
- Killer Kamal, Finest, Pigwrestler7 and 1 other
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Fatality declines f2p fullout.
in Community Discussion
Posted
only in pure clanning will you find responses like this acceptable.