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Kim

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  1. Good Banter
    Kim got a reaction from Peace seeker in [P2P] Supremacy's Unbreakable Sunday ft. FI Crumbling After 45 Minutes   
    supremacy rs cc / www.supremacy-rs.com / supremacy.verygames.net



     
    Today was not only May 31st, 2020, but it was also the last day of the 3rd month in a row where Supremacy has controlled and dominated Shitality in what could go down as the most pathetic and 1 sided rivalry in pure clanning. Today served as the quiet day before the storm for the 58 Tigers who massed up proudly today. Knowing Fi had close to our numbers (if not more), we were excited to finally get fights vs our punching bags. However, they avoided us for the 1st portion of the trip and decided to lose the 2nd portion of the trip in a 45~ minute singles fight, teleing down and logging out after being spammed at. These shitters in Fi cant fucking hang. You were broken week in and week out, multi and singles. You're fucked next week.
     

     

     
     


     
  2. Good Banter
    Kim got a reaction from JimmyWoo in 05/24 Fatality’s ''Sorry Rancher Nox'' P2P Trip[AUDIO]   
    These kids live their lives being triggered 24/7 on their trips. Good luck next week lmfao 
  3. Poggers
    Kim reacted to JimmyWoo in [F2P] Supremacy Takes A Dump On Shit Green Clans   
    supremacy rs cc / www.supremacy-rs.com / supremacy.verygames.net
          Welcome to Week 3, Day 1 everybody.   After 2 solid weeks of shit performance from Fatality we set out to bully them even further into their depressive episode. We stepped foot into the wilderness with a solid 75 Tigers to fuck anyone that stood between us and our prey.          Throughout the course of the day we had multiple 1v2's versus the Green Duo. We focused a majority of our efforts to further demoralizing the lost members Fatality had on their trip today, taking every chance we could get to ruin their days. Even with their combined total numbers they still managed to catch non stop L's through out the day. It's safe to say that Supremacy will spend yet another weekend holding the 1v2 Belt high above our heads.     To those Fatality reading, make some money while your clan is dying and be sure to PM me on discord  Breaking FI episode 2 drops tommorow, stay tuned.       Jimmy   Noel:        
     

     




     

     

     

     

     

     



           
  4. Idea
    Kim got a reaction from Z Z in [F2P] Supremacy Breaks the Green Alliance Ft 80 Tigers & 1v2 Victory   
    What was the plan, Tyen? LMFAO. 
  5. Like
    Kim reacted to JimmyWoo in [F2P] Kenny and Jizzle sitting in a tree... S U I C I D I N G   
    supremacy rs cc / www.supremacy-rs.com / supremacy.verygames.net
              Howdy friends and <>< Nick. On this chilly yet beautiful Saturday Supremacy set out with 80 strong Tigers in order to cleanse the pure scene of some filthy main using clans. We approached Fatality to question why they had 15 mains in their capes and to see if they would be willing to drop them to have a clean fight. Sadly though they were unwilling to resolve this issue with us. So once again Honor Clan Supremacy sounded the horns to get Anti-Mains in game and even it out.    Safe to say that they couldn't keep up today.   #BlamePillow           BONUS CONTENT     Does the date September 24th mean anything to any of you? If not, it should! 3 years ago the Almighty Tigers had a glorious F2P fullout war vs Green Clan! After taking a swift two back to back wins they decided to pussy out of round 3.  Seems not much has changed in 3 years! After begging sup for a F2P Fullout we agreed happily. We got our pures in and prepared for a win. We PERFECTED them with ease! We asked them for a R2 but they sadly spammed #BlamePillow and hopped out of the world.   vs       @•Ham (the F is silent)   @sikkoh  (the S isn't silent)   Rigo  










         
  6. Like
    Kim reacted to N uts ack in ZOOM vs UF mini 2-0 sets (F2P)   
    won both sets 2-1 gf y’all ty for action 
     
     
     

    pm daddy nutsack#2574 for f2p events lpc/xlpc
  7. Like
    Kim got a reaction from Fake Smile in Lithuanian Pures vs Supremacy   
    ty for the practice 
  8. Good
    Kim got a reaction from pam in Lithuanian Pures vs Supremacy   
    he is out saving lives rn 
  9. Like
    Kim got a reaction from Jamie ツ in Supremacy Bench Presses Fatality | Ft. Rage/FOE   
    COVID19 has inactives/elders coming back
  10. Like
    Kim reacted to MEWTOOO in TBT   
    to people in 2015 getting flamed for starting clanning in 2013
  11. Poor Banter
    Kim got a reaction from Andre in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    Gielinor Gazette: March 2020
     
    PvP Status Update: Here we'll go into some detail about our work on building a PvP vision.
     

     
    Fragmentation

     
    The Golden Age

     
    Welcoming New PvPers

     
    Current Status
    Our vision for PvP is still very much a work in progress, but we’d to share as much as we can.

     
    Our current PvP mission statement
    We will consolidate and unite the PvP scene to position it for future growth. The Wilderness is where emergent dangerous PvP gameplay takes place. Minigames and events exist to offer unique content changes or structured play which aren’t possible in the Wilderness. Competitive gaming compliments and adheres to the PvP vision, but it doesn’t dictate the vision. The act of killing players shouldn’t generate expected wealth gain in an abusable way. Onboarding new players is crucial, but not at the expense of core gameplay.
     
    Possible 'consolidation' content changes:
    Return of Bounty Hunter. We removed the content because of the level of abuse it faced. It will return with the potential for abuse reduced as much as possible. We expect this to be the earliest content to arrive, hopefully around the end of this month or early April. Removal of PvP worlds. With this change we’re trying to solve the fragmentation of PKers. We understand that PvP worlds offer hotspots with convenient fights and a desirable combat level bracket, and we’ll do our utmost to offset this by creating similar hotspots in the Wilderness. Restrict Wilderness access to specific worlds. Again, we’re trying to solve the fragmentation of PKers. Hundreds of game worlds have been added since Old School’s release. Whilst we could reduce their number, that’d have adverse effects elsewhere in the game by exacerbating competition for things like bosses and resources. Remove High Risk worlds, replaced by Very High Risk worlds. Dying on these worlds will result in the loss of all items to create risk-heavy and exciting opportunities. Moving Clan Wars and Last Man Standing to the Wilderness. They’re currently quite out of the way in the desert. We’d like to move the lobbies for these minigames to the Wilderness, like when Clan Wars was introduced to RuneScape. The lobby would be a safe area, reachable via teleport, and likely positioned to the west/south west of the Graveyard of Shadows. Our intention is to create a new hotspot of activity in the low-level Wilderness. Resolve Last Man Standing quality issues. We’d like to remove the buy-in fee for the competitive game mode. We don’t think it’s necessary now that we’ve added a permanent High Stakes variant. We’d also want to reduce the number of F2P Last Man Standing worlds. We’re also investigating content changes to prevent ‘boxing’ from occurring during games. Redesigning Wilderness bosses. We’re not happy with the quality of Wilderness bosses such as Callisto, Vet’ion and Venenatis. We’d like to give them actual mechanics and relocate them to suitable areas. We envisage a winding series of tunnels and chambers connecting the bosses with various cave entrances in the Wilderness overworld. Increasing the challenge offered by the bosses would also pave the way for buffing the drops and rewards offered. W45 Deadman. Honestly, we’re not sure what to do with the Permanent Deadman world. We’d like to run a poll on W45 to gauge player opinion on how best to proceed. We’re open to resetting the game world (either once, or on a regular basis) and exploring cosmetic incentives or additional XP increase for continued play across resets. Wilderness PJ timer. We understand that lone PKers would likely want a Wilderness PJ timer added to single-way combat areas, whereas PKers in clans might prefer it to remain as it currently is. We’re open to implementing one, whether in the whole Wilderness or just certain areas. Last Man Standing queueing. We’d like to investigate whether we can queue players for Last Man Standing games, so that they can wait to join games whilst going about their ‘Scaping elsewhere in the game world. It wouldn’t be possible to do cross-world queueing, so we’d only implement it for themed worlds. Wilderness Safe Respawn Area. To make it more convenient to return to persisting fights we’d like to add an option to respawn in the Wilderness, likely in the Clan Wars lobby.
     
    Possible 'growth' content changes:
     
    Onboard new PvPers. We’d like to introduce a tutorial-type piece of content for players who are new to the Wilderness or minigames like Last Man Standing. We’d focus on introducing players to concepts like switching gear, attack styles, and prayers. Temporary Deadman events. We’d like to run regular Deadman Permadeath (you might call this the Final Hour) events, which are based on the short Deadman betas we’d run prior to our live broadcasts. This would precede the full return of Deadman. New Clan Wars features. We’d work with clan leaders to identify valuable features and changes to add to the minigame. New Last Man Standing features. Adding new maps and new account load-outs to Last Man Standing to increase the appeal and variety of the gameplay it offers. New Castle Wars changes. Exploring things like shortening the match length and implementing team size caps, among other content changes. We’d work with the competitive Castle Wars community to identify the right features, and after any release we’d still want to offer a ‘Classic’ Castle Wars experience on themed worlds. Wilderness Clans features. With the release of the Clans system we’ll explore whether there are any features we could implement to incentivise clan versus clan gameplay. Wilderness expansion. We know there are various parts of the map that players would like to see expanded, like the Desert, but we’re also very keen on expanding the Wilderness and increasing the amount of content offered. Competitive PvP program. Establishing a competitive program will include any return of Deadman, as well as structured esports. Community PvP program. Empowering the community to operate their own events with prizing and structure, like always-on Clan Wars ladders or bespoke tournaments.
     
    What's Next
    We’ve shared as much insight as we’re able, but it’s your feedback that will guide and finalise the changes we’ll make. Once decisions have been made, we’ll compile a backlog and development roadmap which we’ll share with you.
    These changes won’t happen overnight. We’re going to prioritise the consolidation changes whilst designing the growth changes. In the interest of transparency, this is not going to be an instance where we divert every Old School resource to working on PvP. Some changes will arrive soon, whereas others, like the Wilderness expansion, will be much further in the future.
  12. Like
    Kim reacted to Famcloth in I just got the coronavirus virus   
    listen, im afraid im going to have to ask you to leave quietly 
  13. Thanks
    Kim got a reaction from Ace Krave in I just got the coronavirus virus   
    Even though, people do dislike you and all. People still clicked to see if you were okay. Shame. 
  14. Poggers
    Kim reacted to Shadows in Break - retirement   
    Have a good retirement @Break
    We started together all the way back and it's good to see just how long you were part of the team. 
  15. Poor Banter
    Kim got a reaction from Andre in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    Gielinor Gazette: March 2020
     
    PvP Status Update: Here we'll go into some detail about our work on building a PvP vision.
     

     
    Fragmentation

     
    The Golden Age

     
    Welcoming New PvPers

     
    Current Status
    Our vision for PvP is still very much a work in progress, but we’d to share as much as we can.

     
    Our current PvP mission statement
    We will consolidate and unite the PvP scene to position it for future growth. The Wilderness is where emergent dangerous PvP gameplay takes place. Minigames and events exist to offer unique content changes or structured play which aren’t possible in the Wilderness. Competitive gaming compliments and adheres to the PvP vision, but it doesn’t dictate the vision. The act of killing players shouldn’t generate expected wealth gain in an abusable way. Onboarding new players is crucial, but not at the expense of core gameplay.
     
    Possible 'consolidation' content changes:
    Return of Bounty Hunter. We removed the content because of the level of abuse it faced. It will return with the potential for abuse reduced as much as possible. We expect this to be the earliest content to arrive, hopefully around the end of this month or early April. Removal of PvP worlds. With this change we’re trying to solve the fragmentation of PKers. We understand that PvP worlds offer hotspots with convenient fights and a desirable combat level bracket, and we’ll do our utmost to offset this by creating similar hotspots in the Wilderness. Restrict Wilderness access to specific worlds. Again, we’re trying to solve the fragmentation of PKers. Hundreds of game worlds have been added since Old School’s release. Whilst we could reduce their number, that’d have adverse effects elsewhere in the game by exacerbating competition for things like bosses and resources. Remove High Risk worlds, replaced by Very High Risk worlds. Dying on these worlds will result in the loss of all items to create risk-heavy and exciting opportunities. Moving Clan Wars and Last Man Standing to the Wilderness. They’re currently quite out of the way in the desert. We’d like to move the lobbies for these minigames to the Wilderness, like when Clan Wars was introduced to RuneScape. The lobby would be a safe area, reachable via teleport, and likely positioned to the west/south west of the Graveyard of Shadows. Our intention is to create a new hotspot of activity in the low-level Wilderness. Resolve Last Man Standing quality issues. We’d like to remove the buy-in fee for the competitive game mode. We don’t think it’s necessary now that we’ve added a permanent High Stakes variant. We’d also want to reduce the number of F2P Last Man Standing worlds. We’re also investigating content changes to prevent ‘boxing’ from occurring during games. Redesigning Wilderness bosses. We’re not happy with the quality of Wilderness bosses such as Callisto, Vet’ion and Venenatis. We’d like to give them actual mechanics and relocate them to suitable areas. We envisage a winding series of tunnels and chambers connecting the bosses with various cave entrances in the Wilderness overworld. Increasing the challenge offered by the bosses would also pave the way for buffing the drops and rewards offered. W45 Deadman. Honestly, we’re not sure what to do with the Permanent Deadman world. We’d like to run a poll on W45 to gauge player opinion on how best to proceed. We’re open to resetting the game world (either once, or on a regular basis) and exploring cosmetic incentives or additional XP increase for continued play across resets. Wilderness PJ timer. We understand that lone PKers would likely want a Wilderness PJ timer added to single-way combat areas, whereas PKers in clans might prefer it to remain as it currently is. We’re open to implementing one, whether in the whole Wilderness or just certain areas. Last Man Standing queueing. We’d like to investigate whether we can queue players for Last Man Standing games, so that they can wait to join games whilst going about their ‘Scaping elsewhere in the game world. It wouldn’t be possible to do cross-world queueing, so we’d only implement it for themed worlds. Wilderness Safe Respawn Area. To make it more convenient to return to persisting fights we’d like to add an option to respawn in the Wilderness, likely in the Clan Wars lobby.
     
    Possible 'growth' content changes:
     
    Onboard new PvPers. We’d like to introduce a tutorial-type piece of content for players who are new to the Wilderness or minigames like Last Man Standing. We’d focus on introducing players to concepts like switching gear, attack styles, and prayers. Temporary Deadman events. We’d like to run regular Deadman Permadeath (you might call this the Final Hour) events, which are based on the short Deadman betas we’d run prior to our live broadcasts. This would precede the full return of Deadman. New Clan Wars features. We’d work with clan leaders to identify valuable features and changes to add to the minigame. New Last Man Standing features. Adding new maps and new account load-outs to Last Man Standing to increase the appeal and variety of the gameplay it offers. New Castle Wars changes. Exploring things like shortening the match length and implementing team size caps, among other content changes. We’d work with the competitive Castle Wars community to identify the right features, and after any release we’d still want to offer a ‘Classic’ Castle Wars experience on themed worlds. Wilderness Clans features. With the release of the Clans system we’ll explore whether there are any features we could implement to incentivise clan versus clan gameplay. Wilderness expansion. We know there are various parts of the map that players would like to see expanded, like the Desert, but we’re also very keen on expanding the Wilderness and increasing the amount of content offered. Competitive PvP program. Establishing a competitive program will include any return of Deadman, as well as structured esports. Community PvP program. Empowering the community to operate their own events with prizing and structure, like always-on Clan Wars ladders or bespoke tournaments.
     
    What's Next
    We’ve shared as much insight as we’re able, but it’s your feedback that will guide and finalise the changes we’ll make. Once decisions have been made, we’ll compile a backlog and development roadmap which we’ll share with you.
    These changes won’t happen overnight. We’re going to prioritise the consolidation changes whilst designing the growth changes. In the interest of transparency, this is not going to be an instance where we divert every Old School resource to working on PvP. Some changes will arrive soon, whereas others, like the Wilderness expansion, will be much further in the future.
  16. Poor Banter
    Kim got a reaction from Andre in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    Gielinor Gazette: March 2020
     
    PvP Status Update: Here we'll go into some detail about our work on building a PvP vision.
     

     
    Fragmentation

     
    The Golden Age

     
    Welcoming New PvPers

     
    Current Status
    Our vision for PvP is still very much a work in progress, but we’d to share as much as we can.

     
    Our current PvP mission statement
    We will consolidate and unite the PvP scene to position it for future growth. The Wilderness is where emergent dangerous PvP gameplay takes place. Minigames and events exist to offer unique content changes or structured play which aren’t possible in the Wilderness. Competitive gaming compliments and adheres to the PvP vision, but it doesn’t dictate the vision. The act of killing players shouldn’t generate expected wealth gain in an abusable way. Onboarding new players is crucial, but not at the expense of core gameplay.
     
    Possible 'consolidation' content changes:
    Return of Bounty Hunter. We removed the content because of the level of abuse it faced. It will return with the potential for abuse reduced as much as possible. We expect this to be the earliest content to arrive, hopefully around the end of this month or early April. Removal of PvP worlds. With this change we’re trying to solve the fragmentation of PKers. We understand that PvP worlds offer hotspots with convenient fights and a desirable combat level bracket, and we’ll do our utmost to offset this by creating similar hotspots in the Wilderness. Restrict Wilderness access to specific worlds. Again, we’re trying to solve the fragmentation of PKers. Hundreds of game worlds have been added since Old School’s release. Whilst we could reduce their number, that’d have adverse effects elsewhere in the game by exacerbating competition for things like bosses and resources. Remove High Risk worlds, replaced by Very High Risk worlds. Dying on these worlds will result in the loss of all items to create risk-heavy and exciting opportunities. Moving Clan Wars and Last Man Standing to the Wilderness. They’re currently quite out of the way in the desert. We’d like to move the lobbies for these minigames to the Wilderness, like when Clan Wars was introduced to RuneScape. The lobby would be a safe area, reachable via teleport, and likely positioned to the west/south west of the Graveyard of Shadows. Our intention is to create a new hotspot of activity in the low-level Wilderness. Resolve Last Man Standing quality issues. We’d like to remove the buy-in fee for the competitive game mode. We don’t think it’s necessary now that we’ve added a permanent High Stakes variant. We’d also want to reduce the number of F2P Last Man Standing worlds. We’re also investigating content changes to prevent ‘boxing’ from occurring during games. Redesigning Wilderness bosses. We’re not happy with the quality of Wilderness bosses such as Callisto, Vet’ion and Venenatis. We’d like to give them actual mechanics and relocate them to suitable areas. We envisage a winding series of tunnels and chambers connecting the bosses with various cave entrances in the Wilderness overworld. Increasing the challenge offered by the bosses would also pave the way for buffing the drops and rewards offered. W45 Deadman. Honestly, we’re not sure what to do with the Permanent Deadman world. We’d like to run a poll on W45 to gauge player opinion on how best to proceed. We’re open to resetting the game world (either once, or on a regular basis) and exploring cosmetic incentives or additional XP increase for continued play across resets. Wilderness PJ timer. We understand that lone PKers would likely want a Wilderness PJ timer added to single-way combat areas, whereas PKers in clans might prefer it to remain as it currently is. We’re open to implementing one, whether in the whole Wilderness or just certain areas. Last Man Standing queueing. We’d like to investigate whether we can queue players for Last Man Standing games, so that they can wait to join games whilst going about their ‘Scaping elsewhere in the game world. It wouldn’t be possible to do cross-world queueing, so we’d only implement it for themed worlds. Wilderness Safe Respawn Area. To make it more convenient to return to persisting fights we’d like to add an option to respawn in the Wilderness, likely in the Clan Wars lobby.
     
    Possible 'growth' content changes:
     
    Onboard new PvPers. We’d like to introduce a tutorial-type piece of content for players who are new to the Wilderness or minigames like Last Man Standing. We’d focus on introducing players to concepts like switching gear, attack styles, and prayers. Temporary Deadman events. We’d like to run regular Deadman Permadeath (you might call this the Final Hour) events, which are based on the short Deadman betas we’d run prior to our live broadcasts. This would precede the full return of Deadman. New Clan Wars features. We’d work with clan leaders to identify valuable features and changes to add to the minigame. New Last Man Standing features. Adding new maps and new account load-outs to Last Man Standing to increase the appeal and variety of the gameplay it offers. New Castle Wars changes. Exploring things like shortening the match length and implementing team size caps, among other content changes. We’d work with the competitive Castle Wars community to identify the right features, and after any release we’d still want to offer a ‘Classic’ Castle Wars experience on themed worlds. Wilderness Clans features. With the release of the Clans system we’ll explore whether there are any features we could implement to incentivise clan versus clan gameplay. Wilderness expansion. We know there are various parts of the map that players would like to see expanded, like the Desert, but we’re also very keen on expanding the Wilderness and increasing the amount of content offered. Competitive PvP program. Establishing a competitive program will include any return of Deadman, as well as structured esports. Community PvP program. Empowering the community to operate their own events with prizing and structure, like always-on Clan Wars ladders or bespoke tournaments.
     
    What's Next
    We’ve shared as much insight as we’re able, but it’s your feedback that will guide and finalise the changes we’ll make. Once decisions have been made, we’ll compile a backlog and development roadmap which we’ll share with you.
    These changes won’t happen overnight. We’re going to prioritise the consolidation changes whilst designing the growth changes. In the interest of transparency, this is not going to be an instance where we divert every Old School resource to working on PvP. Some changes will arrive soon, whereas others, like the Wilderness expansion, will be much further in the future.
  17. Thanks
    Kim reacted to Tom Valor in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    ty for putting it out th
  18. Poggers
    Kim got a reaction from Godfather in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    I like the idea of declaring war on Jagex in general lmao
  19. Good
    Kim got a reaction from NL_Ronald in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    I may be retired now. But, I still want to acknowledge the consistent interaction the three of you have displayed over the years with these topics. 
  20. Good
    Kim got a reaction from NL_Ronald in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    I may be retired now. But, I still want to acknowledge the consistent interaction the three of you have displayed over the years with these topics. 
  21. Like
    Kim got a reaction from DilL in Useless Rage Member Writes Apology Topic After Leaking in their own clan!   
    I don't understand why you bother to tag me month after month  with no reply from me.  You wrote a whole essay begging for a clan to accept you back into their clan. You admitted that your clan's leadership was dwindling. You admitted, your clan became nothing more than a P2P clan wars clan before closure. On top of that, you take accomplishment in a P2P event, when Supremacy majority of its lifespan has been competent in F2P. 
     
    In terms of your other statements, I can't bring myself to entertain it since you tried to beg Rage leadership take you back after backstabbing your friends. lmfao. You have no room to talk. To end this off, I don't even know who you are. 
  22. Like
    Kim reacted to موني in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    Removing pvp worlds basically kills any form of nhing besides main and max tanks at 44s
     
    wests/easts cant be revived due to insane acc builds to focus those pures and zerks even at 10-13 wild
     
    pj timer is autistic and kills single teams
     
    not re-adjusting the new staff by now is absurd
  23. Like
    Kim got a reaction from Peace seeker in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    I encourage your participation on this topic. Mr. Pker!  
  24. Thanks
    Kim reacted to Spoontech in [Not Clickbait] Jagex's Vision For PVP. What do you think??   
    I'm definately a fan of the removal of PvP worlds and replace them by something like the crater we had back in the day without the minigame part. Add a safezone with bank n stuff (maybe ruins?) where to the west is single combat and the east multicombat. That way you still have some sort of a PvP world vibe but actually being in the wild. 
    Removing wildy PvP from certain worlds is a hard no for me. 
     
  25. Good Banter
    Kim got a reaction from Fake Smile in Useless Rage Member Writes Apology Topic After Leaking in their own clan!   
    @Trav
    Imagine having to say you're not embarrassed over this essay. Then, proceed to write multiple paragraphs, why your word wall was justified. Get a grip. 😆
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